Metal Gear Solid 2: Sons of Liberty
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Metal Gear Solid 2: Sons of Liberty
The story revolves around the Big Shell, a massive offshore clean-up facility seized by a group of terrorists who call themselves the Sons of Liberty. They demand an enormous ransom in exchange for the life of the President of the United States and threaten to destroy the facility and create a cataclysmic environmental disaster if their demands are not met. The motives and identities of many of the antagonists and allies change throughout the game, as the protagonists discover a world-shaking conspiracy constructed by a powerful organization known as the Patriots.
Metal Gear Solid 2 received acclaim for its gameplay, graphics, and attention to detail. However, critics were initially divided on the protagonist and the philosophical nature and execution of the game's storyline, which explores themes such as the
Gameplay
Metal Gear Solid 2 carries the subtitle of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around to avoid being seen by the enemies. Most fundamental is the broader range of skills offered to the player. The first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from Metal Gear Solid, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover.[3] Other abilities included leaping over and hanging off of railings, opening and hiding in storage lockers, and sneaking up behind enemies to hold them at gunpoint for items and ammunition.[3] Players can shoot out the enemy's radio, so they are unable to communicate with others on their team. The environment also has a more significant impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere, and temperature.[4]
In Metal Gear Solid 2, the enemy guards are given more advanced
The game expanded its predecessor's
Synopsis
Fictional chronology in Metal Gear |
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Setting
Sons of Liberty takes place within an alternate history of events, in which the Cold War ended during the late 1990s. The game's story focuses on two narratives that occur around and near New York City – the first in 2007, two years after the events of Metal Gear Solid; and the second in 2009. The game's plot is the fourth chapter of an overarching plot concerning the character of Solid Snake.
Characters
The main protagonist of Metal Gear Solid 2 is a young rookie agent named
The antagonists are the Sons of Liberty,
Other characters include
Plot
In 2007, Solid Snake infiltrates a tanker carrying a new Metal Gear model,
Two years later, an environmental clean-up facility called the Big Shell has been erected to clear up the
Johnson reveals to Raiden the United States' democratic process is a sham staged by an organization called "the Patriots", who secretly rule the country. Furthermore, the Big Shell is a facade to hide Arsenal Gear, a submersible mobile fortress that houses an
Raiden rescues computer programmer Emma Emmerich, step-sister of Otacon, who plans to upload a virus into GW to disable Arsenal. Vamp stabs Emma, before being shot by Raiden. Emma uploads the virus, but dies from her injury as the virus is cut off prematurely. Otacon leaves to rescue the hostages while Raiden is captured by the ninja, revealed to be Olga, when Snake seemingly betrays him. Big Shell collapses as Arsenal departs.
Raiden awakens on Arsenal before Solidus who reveals he had killed Raiden's parents and raised him as a child soldier during the Liberian civil war. Solidus leaves and Olga frees Raiden, explaining she is a Patriot double-agent forced to aid Raiden in exchange for her child's safety. After the Colonel begins acting erratically, Raiden discovers he is a construct of GW, damaged by the virus. Rose tells Raiden she had been ordered by the Patriots to become his lover and spy on him, and that she is pregnant with his child. Raiden finds Snake, who had helped Olga capture Raiden, so they could gain entry to Arsenal. Fortune battles Snake, while Raiden is forced into battle with AI-controlled Metal Gear RAYs. The virus causes the RAYs to malfunction, and Olga sacrifices herself to save Raiden from Solidus.
Snake and Raiden are captured, and taken to the top of Arsenal by Solidus, Fortune, and Ocelot. Ocelot reveals himself to be a Patriot agent and that the entire affair was orchestrated by the Patriots to artificially replicate a soldier (Raiden) on par with Solid Snake, titled the S3 Plan. Ocelot kills Fortune before being possessed again by Liquid Snake. Liquid explains that Ocelot's severed right arm was replaced with his own, and plans to hunt down the Patriots using his host's knowledge and the stolen RAY. Snake pursues Liquid, as Arsenal loses control.
Arsenal crashes into Manhattan. Raiden is contacted by an AI impersonating the Colonel and Rose. It states that GW was the only AI destroyed, and that the S3 Plan's real purpose is to control human thought to prevent society's regression in the
In the epilogue, having decoded the disc, Otacon and Snake find it contains data on all twelve members of the Patriots' highest council, the Wiseman's Committee. However, the members have allegedly been dead for 100 years.
Themes and analysis
"In the current, digitized world, trivial information is accumulating every second, preserved in all its triteness. Never fading, always accessible. Rumors about petty issues, misinterpretations, slander. All this junk data preserved in an unfiltered state, growing at an alarming rate. It will only slow down social progress, reduce the rate of evolution. The digital society furthers human flaws, and selectively rewards development of convenient half-truths."
"Everyone withdraws into their own small gated community, afraid of a larger forum. They stay inside their little ponds, leaking whatever "truth" suits them into the growing cesspool of society at large. The different cardinal truths neither clash nor mesh. No one is invalidated, but nobody is right. Not even natural selection can take place here. The world is being engulfed in "truth." And this is the way the world ends. Not with a bang, but a whimper."
Colonel and Rose,
Metal Gear Solid 2: Sons of Liberty[37][38]
Metal Gear Solid 2 is often considered the first example of a
In his paper How Videogames Express Ideas, Matthew Weise of the
The game is considered to be ahead of its time for dealing with themes and concepts that later became culturally relevant in the 2010s.
In 2018, Adrian Mróz published a paper in the academic journal
Development
The creator
The game's production budget was $10 million, similar to the budget of a Japanese
Protagonist switch
For Metal Gear Solid 2, the established protagonist of Solid Snake was only made playable for the prologue portion of the game. A new protagonist named Raiden would substitute him as the player character for the main portion. The decision to introduce a new protagonist came from the idea of portraying Solid Snake from another character's perspective, but also to get around the dilemma of having to write gameplay tutorials directed at Snake, as Kojima felt that having to explain mission procedures and weapon handling to a veteran soldier like Snake would have felt unnatural after three mainline titles. Raiden was also deliberately designed to appeal to female players after the team overheard a pair of female debuggers remark that the more middle-aged protagonist of the original Metal Gear Solid was not appealing to them.[67] Raiden's presence in the game was kept a secret before release, with preview trailers showing Snake in situations and battles that occurred to Raiden in the published game, such as a battle against a Harrier on George Washington Bridge and an encounter with the new Cyborg Ninja inside the tanker.
Plot changes
According to Kojima in the documentary Metal Gear Saga Vol. 1, the original plot of the game revolved around nuclear weapon inspections in Iraq and Iran and had Solid Snake trying to stop the Metal Gear while it was located on an aircraft carrier, in a certain time limit, while trying to stop Liquid Snake and his group. However, about six months into the project, the political situation in the Middle East became a concern, and they decided that they could not make a game with such a plot. The tanker in the released game is based on this original plot.
MGS2 was also intended to reference the novel City of Glass, notably in the naming of its characters.[70] Raiden's support team originally featured a different field commander named Colonel Daniel Quinn; Maxine "Max" Work, an Asian woman who saves game data and quotes Shakespeare, and William "Doc" Wilson, the creator of GW. All take their names from key characters in the book, and all three would have turned out to be AIs. None of these characters survived to the final edition, their roles being absorbed by other characters, namely the "Colonel Campbell" simulation, Rose, and Emma Emmerich. Peter Stillman, however, takes his name from another City of Glass character.[71]
A character named Chinaman, originally planned to be included as a villain, was later on omitted and his abilities incorporated in Vamp, namely the ability to walk on water and walls. Chinaman would have movements modeled after Jet Li and have a body tattoo of a dragon that would come alive as soon as he dove into the water.[72]
Significant changes to the game's ending were made late in development following the
Music
Kojima's choice of composer for Metal Gear Solid 2 was highly publicized in the run-up to the game's release. The original intention was to have film composer Hans Zimmer but his rate was exceptionally high.[75] Kojima decided upon Harry Gregson-Williams, another composer from Zimmer's studio, after watching The Replacement Killers with sound director Kazuki Muraoka. A mix CD containing 18 tracks of Gregson-Williams' work was sent to his office. Flattered by the research put into creating the CD (as some of the tracks were unreleased, and that what tracks he'd worked on for some films were undocumented), he joined the project soon after.[76]
To bypass the language barrier and allow the score to be developed before the cutscenes were finalized, Gregson-Williams was sent short phrases or descriptions of the intended action. The resultant themes then shaped the action sequences in return. Gregson-Williams also arranged and re-orchestrated the original "Metal Gear Solid Main Theme" for use in the game's opening title sequence.
As with Metal Gear Solid, the cutscene music includes orchestral and choir pieces, while the in-game soundtrack is scored with
The game's main theme was chosen by the London Philharmonic Orchestra for their Greatest Video Game Music compilation,[77] and the theme is a key regular in the Video Games Live concert when the Metal Gear Solid segment is introduced.[78] A segment of the song's main chorus is included in the closing sequence of Metal Gear Solid 3: Snake Eater.[79][80]
Release
In contrast to the original Metal Gear Solid, Sons of Liberty was released in North America first, on November 13, 2001. Because of the later release in the region, the protagonist switch was not kept a secret in the Japanese version in the weeks before its release. A preview event was held in Zepp Tokyo on the day of the game's North American release in which the character of Raiden was unveiled to the Japanese public.[81] As a result, the Japanese packaging artwork depicts Raiden standing prominently next to Solid Snake, as opposed to only having Snake like on the cover artwork used for the American (and later European) version. A questionnaire was also added in the Japanese version, in which players are asked about their experience with the original Metal Gear Solid and action games in general; the answers to the questionnaire determines the difficulty level of the game and whether the player starts the game on the Tanker chapter or skips directly to the Plant chapter (an option that is only available after clearing the game once in the American version). The Japanese version has a few other additional features over the American version, including two extra game modes unlocked after completing the main game: Boss Survival, in which the player replays through the boss battles from the main game as either Snake or Raiden, and Casting Theater, in which the player can view certain cutscenes from the main game and replace the character models.
The Japanese version was released on November 29, two weeks after the American version. As with the original Metal Gear Solid, Sons of Liberty was sold in a limited "Premium Package" edition in addition to the standard release, which was packaged in a black box containing the game itself with a reversible cover art on the DVD case (with Snake on one side and Raiden on the other), a video DVD known as the Premium Disc, which features a collection of Metal Gear Solid-related commercials and trailers, a metallic Solid Snake figurine, and an 80-page booklet titled Metal Gear Chronicle featuring artwork and commentary about the series.
The European version, which was initially scheduled for February 22, 2002, was released on March 8, nearly four months after the other regions. The added features from the Japanese release were carried over to the European version, along with a new difficulty setting (European Extreme). The European version came packaged with a video DVD titled The Making of Metal Gear Solid 2. As well as collating all of the game's promotional trailers and a GameSpot feature on the game's final days of development, it features a titular documentary produced by French television production house FunTV, which was filmed at KCE Japan West's Japanese studio. The DVD was included as an apology to European consumers for the several months delay that had occurred since the original November release in North America and Japan, which saw numerous European gaming magazines detail the various twists in the game.
Substance
Metal Gear Solid 2: Substance, the expanded edition of the game, was released on the original Xbox and Windows in addition to the PlayStation 2.[e] The Xbox version was initially released in North America as a timed exclusive for the console on November 5, 2002.[82] This was followed by the PlayStation 2 version, released in Japan on December 19 of the same year. Substance was eventually released on PlayStation 2 and Windows in North America and on all three platforms in Europe in March 2003. The console versions were developed internally by KCE Japan, whereas the Windows port was outsourced to Success.
Substance contains several supplemental game modes in addition to the main story mode from the original Sons of Liberty releases. The main game contains all the changes and additions that were made in the Japanese and European versions of the original release (e.g., Boss Survival, Casting Theater, European Extreme), along with further additional changes. Players can now start the main story mode at the Tanker or Plant chapters without the need to answer a questionnaire first, and a new set of collectible dog tags have been added (exclusively on the PlayStation 2 version) based on names submitted from a second contest in addition to the original (2001) set. The visual effect for the thermal goggles was also changed in Substance, and the FHM-licensed posters that adorned several locations in the original Sons of Liberty version have been replaced with public domain images (these were also replaced in The Document of Metal Gear Solid 2). The Xbox and Windows versions feature slight dialogue changes during specific control explanations in which the term "analog stick" was substituted with "thumbstick" (Microsoft's preferred term). The controls were also slightly altered for the Xbox version, due to its fewer shoulder buttons (clicking on the left thumbstick switches between normal and first-person view, while the Y button serves as a lock-on for the player's aim). The Xbox version has support for 5.1 surround sound.
The primary addition of Substance is the inclusion of an extra missions mode with 350 VR missions set in a computer-constructed environment and 150 "Alternative" missions set in areas from the main story. The player can choose to play these missions as Solid Snake or Raiden, with alternate versions of both characters (in different outfits) becoming available as the player progresses. These missions are divided into eight categories (although not all of them are available to every character): Sneaking, Weapon, First Person View (which simulates a first-person shooter), Variety, Hold Up, Bomb Disposal, Elimination, and Photograph.
The other new addition is "Snake Tales", which is a set of five story-based missions featuring Solid Snake as the player character. These missions are primarily set in the Big Shell and involve characters from the main story in new roles such as Fatman, Emma, Vamp and Solidus Snake, while one mission set in the Tanker features
Exclusive to the PlayStation 2 version is a skateboarding minigame in which the player control Snake or Raiden in a pair of Big Shell-themed levels. The player has to complete a set of objectives before time runs out, which range from collecting dog tags scattered throughout the level to blowing up parts of Big Shell. The minigame uses the same engine from Evolution Skateboarding, which was developed by Konami Computer Entertainment Osaka.[83]
On release, Famitsu magazine scored the PlayStation 2 version of the game a 35 out of 40.[84]
HD Edition
Metal Gear Solid 2: Sons of Liberty - HD Edition was released on the
Master Edition
Metal Gear Solid 2: Sons of Liberty was released in both digital and physical format on the
Related media
Documentary
The Document of Metal Gear Solid 2 is an interactive documentary developed by
It includes 3D models of characters, scenery, and objects that were used in the game (as well as unused assets), along with corresponding concept art when available. All the real-time cutscenes (or polygon demos) are also available to view (without audio), with the option to pause them at any point, change the camera angle and move them frame by frame. Other content includes storyboards, behind-the-scenes footage, preview trailers, music tracks (with the option to play alternate patterns when applicable), the finalized screenplay, Hideo Kojima's original draft (available in Japanese only), a development timeline, and a gallery of Metal Gear Solid related products and merchandise.
The disc also includes a few VR training missions that were later featured in Metal Gear Solid 2: Substance. In Europe, the disc was bundled with the PlayStation 2 version of Substance instead of having a stand-alone release. It was also included in the Japanese 20th Anniversary re-release of Metal Gear Solid 2: Sons of Liberty in July 2007.
Comics
IDW Publishing published a 12-issue comic book adaptation from 2006 to 2007, titled Metal Gear Solid: Sons of Liberty, illustrated by Ashley Wood (who also worked on the comic book adaptation of the previous game) and written by Alex Garner. This version deviates from the game, where many scenes involving Raiden are substituted with Snake.
A digital version of the comic, titled Metal Gear Solid 2: Bande Dessinée, was released on June 12, 2008, in Japan. Originally announced as a
Novels
A novelization of the game was written by Raymond Benson and published by Del Rey. The American paperback edition was published on November 24, 2009. A majority of the character interaction in the novel is taken verbatim from the Codec conversations in the game itself.
A second novelization by Kenji Yano (written under the pen name Hitori Nojima), titled Metal Gear Solid Substance II, was published by Kadokawa Shoten in Japan on September 24, 2015.[89] This novelization is narrated in real-time during the events of the Plant chapter from the perspective of a young man living in Manhattan.
Reception
Aggregator | Score |
---|---|
Metacritic | 96/100[90] 87/100 (Substance, Xbox/PS2)[91][92] 77/100 (Substance, PC)[93] |
Publication | Score |
---|---|
Computer and Video Games | 9/10 |
Edge | 8/10[94] |
Electronic Gaming Monthly | 38.5/40[90] |
Eurogamer | 9/10[95] |
Famitsu | 38/40[96][97] |
Game Informer | 10/10[98] |
GamePro | [99] |
GameRevolution | A[98] |
GamesMaster | 96%[98] |
GameSpot | 9.6/10[100] |
GameSpy | [101] |
GamesRadar+ | 96/100[90] |
GameZone | 9.8/10[102] |
IGN | 9.7/10[103] |
Next Generation | [104] |
PlayStation Official Magazine – UK | 10/10[105] |
Official U.S. PlayStation Magazine | [98] |
PlayStation: The Official Magazine | 10/10[98] |
PSM3 | 96%[98] |
Publication | Award |
---|---|
Game Informer | Game of the Year[106] |
PSM | Game of the Year[107] |
CESA Award | Excellence Award[108] |
Edge | Innovation of the Year[108] |
Critical reception
Metal Gear Solid 2 received "universal acclaim" according to review aggregator Metacritic, where it is one of the highest-rated games on the website,[109][110] and remains the highest-rated exclusive on the PlayStation 2.[111] Game Informer gave the game a score of 10/10, while GameSpot gave the game a 9.6 rating, stating, "It boils down to this: You must play Metal Gear Solid 2."[100] Critics praised the title's stealth gameplay and the improvements over its predecessor, as well as the game's level of graphical detail, particularly in the use of in-game graphics to render plot-driving cutscenes.[112]
The title's storyline, however, was initially divisive[113] and became the source of controversy. Hideo Kojima's ambitious script received praise for exploring numerous social, philosophical, and cyberpunk themes in significant detail, and it has often been called the first example of a postmodern video game.[39][42][44][40][41][43][114] However, some critics considered the plot to be "incomprehensible" and overly cumbersome for an action game, and also felt that the lengthy dialogue sections heavily disrupted the gameplay and that the dialogue itself was overly disjointed and convoluted.[115][116] The surprise introduction of Raiden as the protagonist for the majority of the game (replacing long-time series protagonist Solid Snake) was also controversial with fans of Metal Gear Solid.[44]
Blake Fischer reviewed the PlayStation 2 version of the game for Next Generation, rating it five stars out of five, and stated that "MGS2 is everything we hoped it would be, and more. Great action, an enthralling story, and plenty of surprises makes this the PS2 game to get this holiday season."[104]
Sales
There was a high level of anticipation in the gaming community surrounding the release of Metal Gear Solid 2: Sons of Liberty.
In Japan, the game sold 400,000 units in its first day, in addition to its 600,000 pre-orders in the country.
In Europe, the game received 1.57 million pre-orders, surpassing Konami's initial expectations of 1 million units.
The game overall went on to sell over 7 million units by 2003.[131] As of 2004[update], the original release had sold 5.64 million and Substance had sold 1.39 million for a combined 7.03 million units sold worldwide,[132] making it the highest-selling game in the series.[131]
Awards
- E3 2000 Game Critics Awards: "Special Commendation for Graphics"[133]
- E3 2001 Game Critics Awards: "Best Console Game," "Best Action/Adventure Game"[134]
- Edge: "Innovation of the Year"[108]
- Game Informer 2001 Game of the Year Awards: "Game of the Year"[106]
- Japan Game Awards 2001-2002: "Excellence Award"[108]
- AIAS' 5th Annual Interactive Achievement Awards: "Outstanding Achievement in Sound Design"[135]
GameSpot named Metal Gear Solid 2 the fourth-best console game of 2001, and presented the game with its annual "Best Music" and "Biggest Surprise" awards among console games. It was nominated in the publication's "Best PlayStation 2 Game", "Best Sound", "Best Story", "Best Graphics, Technical", "Best Graphics, Artistic" and "Best In-Game Water" award categories.[136] During the 5th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences honored Sons of Liberty with the "Sound Design" award, along with nominations for outstanding achievement in "Art Direction" and "Character or Story Development".[137]
Substance was nominated for the 2002 "Best Music on Xbox" and "Best Story on Xbox" awards.[138]
Legacy
In a 2006 viewer poll conducted by Japan's Famitsu magazine of top 100 games of all time, Metal Gear Solid 2 was ranked at No. 42 in the poll.
According to John Linneman of
In 2009,
Notes
- Windows version developed by Success.
- ^ Japanese: メタルギアソリッド2 サンズ・オブ・リバティ, Hepburn: Metaru Gia Soriddo Tsū: Sanzu obu Ribati
- ^ Japanese: タルギアソリッド2 サブスタンス, Hepburn: Metaru Gia Soriddo Tsū: Sabusutansu
- ^ See the Japanese language Wikipedia for information about spelling variations of Osama bin Laden.
- Metal Gear Solid: Integral(the expanded edition of the original Metal Gear Solid).
References
- ^ "Press release - MGS2 Substance". February 3, 2004. Archived from the original on February 3, 2004. Retrieved March 4, 2023.
{{cite web}}
: CS1 maint: bot: original URL status unknown (link) - ^ Yin-Poole, Wesley (June 21, 2023). "Metal Gear Solid Collection Vol. 1 Confirmed for Nintendo Switch". IGN. Retrieved June 21, 2023.
- ^ a b "Metal Gear Solid 2 PS2 Game Guide". Absolute PlayStation. Archived from the original on January 5, 2009. Retrieved August 20, 2009.
- Gamasutra. Archivedfrom the original on September 17, 2011. Retrieved August 3, 2011.
- ^ "Mana_'s reader review of Metal Gear Solid 2: Sons of Liberty for PlayStation 2". Gamespot.com. Retrieved June 7, 2011.
- ^ Shane Patterson (February 3, 2009). "The Sneaky History of Stealth Games". GamesRadar. Archived from the original on May 10, 2020. Retrieved June 21, 2009.
- ^ "Metal Gear Solid 2 R review". NTSC-UK. Archived from the original on June 4, 2011. Retrieved August 20, 2009.
- ^ Mark Ryan Sallee. "Kojima's Legacy". Archived from the original on February 25, 2012. Retrieved August 20, 2009.
- ^ a b Lindsay, Stuart (December 2, 2009). "Did Gears of War Innovate the Cover System". Planet Xbox 360. Archived from the original on July 7, 2012. Retrieved December 12, 2009.
- ^ a b "Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Tanker, Part 2". IGN. Archived from the original on July 13, 2011.
- ^ "Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Plant, Part 6". IGN. Archived from the original on July 13, 2011.
- ^ "Hands-on: The Metal Gear Solid 2 Demo". IGN. Archived from the original on July 13, 2011. Retrieved March 8, 2011.
- ^ "Metal Gear Solid 2: Sons of Liberty Walkthrough: Walkthrough: Tanker, Part 1". IGN. Archived from the original on July 13, 2011.
- ^ a b Gordon, Shawn (October 11, 2009). "Greatest "Retro" Console Games of All Time". Game Informer. Archived from the original on January 12, 2016. Retrieved September 15, 2011.
- ^ Official Site (Metal Gear Solid 2: Sons of Liberty, Konami, 2001)
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: Rose! You're not supposed to be involved! What's going on!? // Rose: Jack, I'm a part of this mission. // Raiden: Colonel, what the hell is going on? // Colonel: Raiden, meet the mission analyst. She'll be overseeing the data saving and support.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Iroquois Pliskin: I'm not an enemy. Calm down. My name is S... My name is Pliskin. Iroquois Pliskin, Lieutenant Junior Grade.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Peter Stillman: My name is Peter, Peter Stillman. // Iroquois Pliskin: A lecturer at NSEOD, Indian Head. Also consultant to the NYPD Bomb Squad.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Iroquois Pliskin: Raiden, let me introduce you to my partner -- Otacon. // Raiden: Otacon? // Otacon: Hey, Raiden. Nice to meet you.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Mr. X: I'm like you...I have no name. // Raiden: Are you Mr. X?
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Mr. X: Be careful! There are Claymore mines around there. // Raiden: Who is this! // Mr. X: Stealth-equipped Claymores, invisible to the naked eye. Use the mine detector. // Raiden: Identify yourself. // Mr. X: Just call me "Deepthroat". // Raiden: Deepthroat? You mean from Shadow Moses? // Mr. X: Mr. X, then. // Raiden: Mr. X now, is it? Why would it matter if I called you Deepthroat? Mr. X: Never mind about that. [...] Mr. X: Let's just say I'm one of your fans.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: The terrorists call themselves "Sons of Liberty".
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: Former members of the Navy SEAL's special anti-terrorist training squad, "Dead Cell". Russian private army members may also be involved. It's a highly trained group and they have the Big Shell under complete control.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: What was that man just now? // Iroquois Pliskin: That blood sucking freak? That was Vamp. [...] // Raiden: What is he? // Iroquois Pliskin: One of the members of Dead Cell.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Fatman: I am Fatman. I am the greatest humanity has to offer and the lowest.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Fortune: Maybe you can give me death. My name is Fortune. Lucky in war and nothing else. And without a death to call my own. Hurry. Kill me, please.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: The name of their leader is Solid Snake.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Colonel: Right. But it can't be THE Solid Snake. He died two years ago, on that tanker, after he blew it sky-high.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: I saw a female soldier -- Russian. // Iroquois Pliskin: Must be Olga Gurlukovich. // Raiden: How do you know? // Iroquois Pliskin: Unlike you, I've been briefed. // Raiden: She's not a Dead Cell? // Iroquois Pliskin: No, she commands a Russian private army. // Raiden: They must be the ones patrolling the Big Shell. // Iroquois Pliskin: That's right. She's led the group ever since her old man, Colonel Gurlukovich, died. Watch yourself with her. She's a tough one.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Solidus Snake: Ocelot, I leave this place in your hands. I have the intruder to take care of.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: Wait a second. Isn't Emma Emmerich -- // Otacon: My sister. // Raiden: What's she doing here? // Otacon: You got me. She's a computer whiz who specializes in neural-AI and ultra-variable volume data analysis using complex logic. How she got involved in weapons development is beyond me.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Otacon: We've ID'd the old man. // Solid Snake: Who is he? // Otacon: Sergei Gurlukovich. // Solid Snake: Gurlukovich! One of Ocelot's allies? // Otacon: Yeah...the GRU colonel.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Raiden: Hostages, huh? // Colonel: A VIP from one of the major conservation groups, and one from our own government -- the Most Important Person in a sense. // Raiden: The most important person -- ? // Colonel: James Johnson. // Raiden: The President!
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
Revolver Ocelot: I always knew the DIA turned out second-rate liars. // Richard Ames: What are you talking about? // Revolver Ocelot: No need for denials. You know what you are -- Colonel Ames.
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
"Liquid Snake": It's been a while, brother. // Solid Snake: Who are you? // "Liquid Snake": You know who I am. // Solid Snake: Liquid?
- ^ Konami Computer Entertainment Japan. Metal Gear Solid 2: Sons of Liberty. Konami.
???: What a crock! What did you do with that little cheat sheet I made you! // [...] Snake: What's going on over there? // Mei Ling: Oh, hi, Snake. Do you know that Otacon's been -- // Otacon: Er, Mei Ling, we're in the middle of a mission and everything! So can we, you know... // Mei Ling: Fine. Sure. And Snake, the real meaning of "Care avoids err" is that if you're cautious, you can avoid making serious mistakes. Even if you've gotten used to the mission, watch what you do. Good luck!
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