Brain Age 2: More Training in Minutes a Day!
Brain Age 2: More Training in Minutes a Day! | |
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edutainment | |
Mode(s) | Single-player, multiplayer |
Brain Age 2: More Training in Minutes a Day! (stylized as Brain Age2), known as More Brain Training from Dr Kawashima: How Old Is Your Brain? in
Critics were generally favorable towards Brain Age 2, which received aggregated scores of 77% from Metacritic and 79.04% from GameRankings. Praise focused on improvements made on Brain Age, while criticism targeted the game's inability to consistently understand written and spoken answers. The game was voted IGN's Reader's Game of the Month for August 2007. In the United States, it was the 13th best-selling game in its debut month, and climbed to 9th place in September 2007, selling 141,000 copies in that month. In Japan, Brain Age 2 was the best-selling game in its debut month, selling 1,084,857 units. As of July 2007, 5.33 million copies of Brain Age 2 have been sold in Japan.[1] As of March 31, 2013, the game's worldwide sales have reached 14.88 million and it is seventh on the Nintendo DS best-sellers list.[2]
Gameplay
Similar to its predecessor, Brain Age 2 is an edutainment video game
All of the minigames in Brain Age 2 are different from those of the original Brain Age. Brain Age 2 contains six minigames: Rock, Paper, Scissors, Serial Subtraction, Symbol Match, Math Recall, Number Memory, and High Number. The game's Training mode includes the following activities: Sign Finder, Piano Player, Word Blend, Word Scramble, Change Maker, Calendar Count, Memory Sprint, Math Recall, Clock Spin, and Block Count. During their training, the player can collect stamps by completing minigames, and only one stamp can be collected per day. When a certain numbers of stamps are collected, new minigames and features are unlocked.[4]
Development
At a
Nintendo's advertising campaign for Brain Age 2 featured several celebrities. The company announced on June 25, 2007 that Australian actress Nicole Kidman would appear in European television and newspaper advertisements to promote the game. Nintendo chose to feature her because of "her universal appeal to mainstream audiences of all ages and backgrounds, as well as her reputation for being intelligent, entertaining and genuine".[10] Kidman praised Nintendo's desire to reach out to new audiences with self-improvement products, and found that playing the game made her feel young.[10] Nintendo also chose professional swimmer Kieren Perkins to promote Brain Age 2 in his native Australia, who commented, "Having used the original Dr Kawashima's Brain Training game for a while now, I was genuinely looking forward to all of the new ways I could exercise my mind. More Brain Training is the perfect way for me to continue my Brain Training workout, while keeping the activities fresh and interesting."[11] In the United States, print advertisements and television commercials for the game featured American actress Liv Tyler.[12]
Reception
Aggregator | Score |
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X-Play | 4/5[22] |
The Straits Times | 8.5/10[23] |
Brain Age 2 was released by
Remarking that Brain Age 2 uses the same formula as Brain Age "with some different variables thrown in",
Even though
Brain Age 2 was the 13th best-selling game in its debut month of August 2007 in the United States,
Effectiveness
A survey conducted by Alain Lieury, a professor of
See also
Notes
- ^ In Japan, the game is known as Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no DS Training (東北大学未来科学技術共同研究センター川島隆太教授監修 もっと脳を鍛える大人のDSトレーニング, Tōhōku Daigaku Mirai Kagakugijutsu Kyōdōkenkyū Sentā Kawashima Ryūta Kyōju Kanshū: Motto Nō o Kitaeru Otona no Dī Esu Torēningu, lit. "Tohoku University Future Technology Research Center Professor and Supervisor Ryuta Kawashima's More Train Your Brain DS Training For Adults").
References
- ^ a b c "New Nintendo DS Color Comes Bundled with Brain Age 2". Nintendo. 2007-08-08. Archived from the original on 2009-01-13. Retrieved 2009-01-08.
- ^ a b "Top Selling Software Sales Units - Nintendo DS Software". Nintendo. 2013-03-31. Archived from the original on 2017-01-29. Retrieved 2013-04-24.
- ^ a b c "Brain Age 2: More Training in Minutes a Day". Metacritic. Archived from the original on 2009-03-11. Retrieved 2009-01-07.
- ^ a b Brain Age 2 instruction manual. Nintendo. 2007-08-20.
- ^ Gantayat, Anoop (2005-10-05). "Nintendo Announces New DS Games". IGN. Archived from the original on 2012-04-18. Retrieved 2009-01-08.
- ^ Wales, Matt (2007-05-16). "Brain Training 2 Whips Europe into Shape". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ Kolan, Patrick (2007-05-17). "AU Brain Training Sequel Dated". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ a b c Harris, Craig (2007-05-24). "Brain Age 2 Hands-on". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ a b Wales, Matt (2007-06-01). "More Brain Training UK Preview". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ a b Burman, Rob (2007-06-25). "Nicole Kidman Trains her Brain". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ Kolan, Patrick (2007-07-04). "Nintendo Australia Ropes in Kieren Perkins". IGN. Archived from the original on 2011-06-06. Retrieved 2009-01-08.
- ^ "Metallic Silver DS Lite On Sale Next Week". Nintendo World Report. 2008-09-03. Archived from the original on 2013-11-05. Retrieved 2009-01-08.
- ^ "Brain Age 2: More Training in Minutes a Day". GameRankings. Archived from the original on 2019-12-09. Retrieved 2009-01-07.
- ^ a b Tsao, Jennifer (2007-08-27). "Brain Age 2: More Training in Minutes a Day (Nintendo DS)". 1UP. Archived from the original on 2011-06-22. Retrieved 2009-01-07.
- ^ a b Vore, Bryan. "Brain Age 2". Game Informer. Archived from the original on 2009-04-27. Retrieved 2009-01-07.
- ^ a b "Brain Age 2: More Training in Minutes a Day". GamePro. 2007-08-23. Archived from the original on 2008-09-14. Retrieved 2009-01-07.
- ^ a b Windy. "Brain Age 2 - DS Review". Game Revolution. Archived from the original on 2008-07-23. Retrieved 2009-01-07.
- ^ a b Villoria, Gerald (2007-07-29). "Brain Age 2: More Training in Minutes a Day (DS)". GameSpy. Archived from the original on 2008-12-25. Retrieved 2009-01-07.
- ^ a b Knutson, Michael (2007-09-07). "Brain Age 2: More Training in Minutes a Day Review". GameZone. Archived from the original on 2008-12-10. Retrieved 2009-01-07.
- ^ a b Harris, Craig (2007-08-20). "Brain Age 2: More Training in Minutes a Day Review". IGN. Archived from the original on 2008-12-23. Retrieved 2009-01-07.
- ^ a b Castaneda, Karl (2007-09-05). "Brain Age 2: More Training in Minutes a Day". Nintendo World Report. Archived from the original on 2013-11-07. Retrieved 2009-01-07.
- ^ a b Mastrapa, Gus. "Brain Age 2". X-Play. Archived from the original on 2017-07-22. Retrieved 2009-01-07.
- ^ a b Chua, Valentine (2007-08-21). "More brain racking". The Straits Times.
- ^ "Release Summary". GameSpot. Archived from the original on 2009-12-03. Retrieved 2009-01-07.
- ^ Iwata, Satoru (2008-10-02). "Nintendo Conference Fall 2008". Nintendo. Archived from the original on 2009-02-07. Retrieved 2009-02-09.
- ^ "DS Game of the Month: August 2007". IGN. 2007-08-31. Archived from the original on 2012-07-10. Retrieved 2009-01-08.
- ^ Kapica, Jack (2007-09-27). "Boomers' brains targeted". The Globe and Mail. p. B9.
- ^ Dawson, Bret (2007-09-01). "Brain food for those of a mind to fool themselves". The Toronto Star. Archived from the original on 2009-03-04. Retrieved 2009-02-03.
- ^ "Top Selling Games". NPD Group. August 2007.
- ^ "Top Selling Games". NPD. September 2007.
- ^ "Top Selling Games". NPD. October 2007.
- ^ "Top Selling Games". NPD. December 2007.
- ^ "Top Selling Games". NPD. February 2008.
- ^ "Top Selling Games". NPD. August 2008.
- ^ "Top Selling Games in Canada". NPD. August 2008.
- ^ "Best Selling Games". Famitsu. January 2005.
- ^ "Best Selling Games". Famitsu. March 2006.
- ^ "Best Selling Games". Media Create. May 2006.
- ^ "JAPAN: Famitsu Sales and Ratings". Edge. 2006-07-21. Archived from the original on 2012-09-04. Retrieved 2009-01-08.
- Entertainment and Leisure Software Publishers Association. Archived from the originalon May 19, 2009.
- Gamasutra. Archived from the originalon September 18, 2017.
- ^ Bulik, Beth Snyder (2006-04-03). "Nintendo aims for the minds of baby boomers". Advertising Age. p. 13.
- ^ a b Sage, Adam (2009-01-26). "Nintendo brain-trainer 'no better than pencil and paper'". The Times. London. Archived from the original on 2010-06-02. Retrieved 2009-02-15.
- ^ Lawton, Graham (2008-01-12). "Is it worth going to the mind gym?". New Scientist. Archived from the original on 2008-12-17. Retrieved 2009-02-15.
External links