Mortal Kombat II

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Mortal Kombat II
Composer(s)
Dan Forden
Matt Furniss (Sega Genesis, Game Gear, Master System)
SeriesMortal Kombat
Platform(s)
Release
November 1993
  • Arcade
    Game Gear, Sega Genesis, SNES
    • NA: September 9, 1994
    • EU: 1994
    Game Boy
    Amiga
    Master System
    32X
    MS-DOS
    • NA: May 16, 1995
    • EU: 1995
    Sega Saturn
    • NA: March 28, 1996
    • EU: 1996
    PlayStation
    • JP: August 2, 1996
Arcade system
Midway T Unit

Mortal Kombat II is a

Warner Bros. Interactive Entertainment
).

It is the second main installment in the

Noob Saibot, and the series' recurring villain, Shao Kahn
. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and being featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. It spawned a spin-off game, Mortal Kombat: Shaolin Monks, had the greatest influence on the 2011 soft reboot game Mortal Kombat, and inspired numerous video game clones. Mortal Kombat II is often cited as one of the best video games ever made.

A sequel, Mortal Kombat 3, was released in 1995.

Gameplay

Blaze can be seen in the stage's background (see also the rumors
section).

The

combos due to reduced recovery times for attacks. Returning characters also gained new special moves, including some to be used in mid-air, and the game plays almost twice as fast as the original.[4][5][6][7]

As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point, the losing character will become dazed and the winner is given the opportunity of using a finishing move. Mortal Kombat II lacks the "Test Your Might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons.[4]

The game marked the introduction of multiple Fatalities (special moves allowing the victorious character to execute their opponent at the end of a match) as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and additional stage-specific Fatalities (the victor uppercutting their opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background).[4] Finishing moves cannot be performed either by or against the boss or secret characters.[note 1]

Plot

Following his failure to defeat Liu Kang in the previous Mortal Kombat tournament, the evil Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that if they hold the next Mortal Kombat Tournament in Outworld, the Earthrealm warriors must travel away from home to attend. Kahn agrees to this plan, and restores Shang Tsung's youth and martial arts prowess. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage.[8][9]

According to the Mortal Kombat series' canon, Liu Kang won this tournament as well, defeating Shao Kahn and his bodyguard Kintaro.[10] The game's story mode can be also finished using any other playable character, resulting in a variety of non-canonical endings for each of them.[11] This game also establishes that the original Sub-Zero Bi-Han was killed by Scorpion in the first game and Bi-Han's younger brother Kuai Liang took the identity of the new Sub-Zero.[12]

Characters

Baraka, Scorpion, Raiden

The game includes 12 playable characters.

New characters
  • Baraka (played by Richard Divizio),[13] a mutant warlord of Outworld's Nomad race, responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn.[14]
  • Jax (played by John Parrish): U.S. Special Forces officer who enters the tournament to rescue his partner Sonya Blade from Outworld.[14][note 2]
  • Kitana (played by Katalin Zamiar),[13] a female ninja who works as a personal assassin in the service of Shao Kahn. She has been suspected of secretly aiding the Earthrealm warriors.[14]
  • Goro and Shang Tsung 500 years before the events of MK). He seeks to avenge his ancestor and the destruction of the Shaolin temple.[14]
  • Mileena (played by Katalin Zamiar),[13] twin sister to Kitana who also serves as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister, but she also has plans of her own.[14]
Returning characters
  • Johnny Cage (played by Daniel Pesina),[13] Hollywood actor who joins Liu Kang in his journey to Outworld.[14]
  • Ho Sung Pak),[13] Shaolin monk who is the reigning champion of Mortal Kombat. He travels to Outworld to seek vengeance for the death of his Shaolin monastery brothers.[14]
  • Raiden (played by Carlos Pesina),[13] thunder god who returns to Mortal Kombat to stop Kahn's evil plans of taking Earthrealm for his own[14] (spelled "Rayden" in the DOS and console ports).
  • Reptile (played by Daniel Pesina), Shang Tsung's personal bodyguard.[14][note 3]
  • Scorpion (played by Daniel Pesina),[13] a hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero.[14]
  • Shang Tsung (played by Phillip Ahn, M.D.)[16] An evil sorcerer who convinced Kahn to spare his life after losing the last tournament, with a new plan to appease his master, who in turn restores Tsung's youth.[14] Although playable in this installment, also serves as a sub-boss of the game, always appearing before Kintaro in the single-player mode. As in the first game, he is able to morph into any of the playable characters, retaining their moves (in some versions only the character against whom he is currently fighting).
  • Sub-Zero (played by Daniel Pesina),[13] a male ninja who possesses cryokinesis. Though apparently killed in the first tournament, he mysteriously returns, traveling into Outworld to again attempt to assassinate Shang Tsung.[14]
Boss characters

The game also features three hidden opponents for unlockable fights:

Kano are the only playable characters from the first Mortal Kombat who were not implemented as fighters, as they only appear in the background of the Kahn's Arena stage, chained and on display as his prisoners.[5]

Development

When we finished Mortal Kombat I, Acclaim did the home version, and they sold six million copies or something crazy like that. We had already started talking about doing a Star Wars game, and then our general manager at the time came to us one day and said, 'What do you mean a Star Wars game? You can't do a Star Wars game. You've got to do another Mortal Kombat game.' The notion of sequels wasn't even something that we had entertained. It was just like, 'Oh, you do this game and then you move onto the next game.' Looking back now, it's really silly that we wouldn't have entertained that idea.[17]

Ed Boon

MKII's story influences came from the same places as the first game. One influence came from the first two Star Wars films, where you knew that there was

Empire Strikes Back. I wanted MK fans to have that same feeling.[18]

John Tobias

Game

According to the project's lead programmer Ed Boon, Mortal Kombat II was "intended to look different than the original MK" and "had everything we wanted to put into MK but did not have time for."[19] In 2012, Boon placed creating the game among his best Mortal Kombat memories, recalling: "When we did Mortal Kombat II, we got new equipment and all that stuff, but it was funny because when we started working on Mortal Kombat II, the mania, the hysteria of the home versions of Mortal Kombat I was literally all around us. We were so busy working on the next one, going from seven characters to 12 and two Fatalities per character and all these other things that that consumed every second."[17] Both the theme and art style of MKII were slightly darker than those of its predecessor, although a more vibrant color palette was employed and the new game had a much richer color depth than the previous game. A new feature was the use of multiple layers of parallax scrolling in the arcade version.[6] The game was made to be less serious with the addition of humorous alternative finishing moves. Some of the considered Fatalities were rejected as too extreme at the time.[20]

Care was taken during the programming process to give the game a "good feel", with Boon simulating elements such as gravity into the video game design. The game's lead designer and artist John Tobias noted that the previous game's reliance on juggling the opponent in the air with successive hits was an accident, and had been tightened in Mortal Kombat II. Boon said that the reason to not completely remove it in favor of a different system of chaining attacks together was to set the game apart from the competing titles such as Street Fighter and allow for players to devise their own combinations of attacks.[21] A double jump ability was implemented but later removed.[22] At one point, a bonus stage was planned to feature "a bunch of ninjas jumping all over the place and you would swing at them, just like you're in the middle of a fight in a kung fu movie." All of the music was composed, performed, recorded and mixed by Dan Forden, the Mortal Kombat series' sound designer and composer, using the Williams DCS sound system.[23]

Like the first game, Acclaim handled the home conversions. San Francisco Chronicle claimed in 1994 that Acclaim had spent $50 million on developing, manufacturing and marketing the game.[24]

Characters

To create the character animations for the game, actors were placed in front of a gray background and performed the motions, which were recorded on videotape (using a broadcast-quality, $20,000

digitized graphics. Animations of Shang Tsung morphing into other characters were created by Midway's John Vogel using a computer, while hand-drawn animations were used for other parts of the game, such as the Fatalities. For animating Goro and Kintaro, clay sculptures were created by Tobias' friend Curt Chiarelli and then turned into 12-inch latex miniatures that were used for stop motion filming.[21] Because of technical restrictions, the actors' costumes had to be simple and no acrobatic moves such as backflips could have been recorded;[27] the most difficult moves to perform were some of the jumping kicks.[28]

Several characters (namely Jade, Kitana, Mileena, Noob Saibot, Reptile, Scorpion, Smoke, and Sub-Zero) were created using the first game's

palette swap
technique on just two base models. The game was noted for its "strong female presence",
Street Fighter II: The World Warrior featuring Chun-Li.[7][31][note 7] Another planned female fighter, based on the real-life kickboxer Kathy Long whom Tobias admired, was omitted due to time constraints.[28] A male bonus character played by Kyu Hwang was also cut from the game.[7][32]

Release

PAX South
2015

The first version of MKII, revision 1.4, "was effectively a public beta test", featuring few Fatalities and many software bugs; it also lacked the endings for the characters. It took three subsequent revisions to have the moves and finishing moves finalized and all the bugs corrected, also adding additional content, as development had still been in progress for all that time.[5] The final version was revision 3.1,[7] released in January 1994.[33]

Marketing and merchandise

In conjunction with the release of the arcade game in 1993, an official comic book,

Mortal Kombat II Collector's Edition, written and illustrated by Tobias, was released through mail order, describing the backstory of the game in greater detail.[7] Acclaim Entertainment stated that it "had started Mortal Kombat II with a $10 million global marketing campaign" for the home versions.[34][35] A part of this sum was used to film and air the live-action TV commercial created by David Anderson and Bob Keen. The video[36] featured Scorpion, Sub-Zero, Reptile (with a notably more reptilian appearance), Kitana, Baraka and Shao Kahn, who were played by the same actors as in the game.[37] The game's promotional campaign's tagline was "Nothing ... Nothing can prepare you."[38] In 2008, Eurogamer called Mortal Kombat II "a marketing triumph".[39]

Mortal Kombat Kard Game that was marketed as "Mortal Kombat II trading cards".[42]

Home releases

Since 1994, multiple official

32-bit (32X, PlayStation, and Sega Saturn) consoles, Amiga and MS-DOS computers, and the PlayStation Network (PSN). The Game Boy, Game Gear, SNES, and Genesis versions were released simultaneously on September 13, 1994, dubbed "Mortal Tuesday" by Acclaim's marketing.[43] The PlayStation version was released only in Japan, retitled Mortal Kombat II: Kyuukyoku Shinken (モータルコンバットII 究極神拳, Mōtaru Konbatto Tsū Kyūkyoku Shinken, "Mortal Kombat II: Ultimate Godly Fist")JP
; this subtitle was also used for the Japanese release of the Sega 32X port.

The game was also featured in several compilation releases, including Midway Arcade Treasures 2 for the GameCube, PlayStation 2, and Xbox, Mortal Kombat: Shaolin Monks for the PlayStation 2 and Xbox as a hidden and unlockable Easter egg, Midway Arcade Treasures: Extended Play for the PlayStation Portable, and Mortal Kombat Arcade Kollection[7][50] for the Microsoft Windows, PlayStation 3 and Xbox 360. Another compilation release, for the Nintendo DS, was canceled.[51] Arcade1Up released a home arcade cabinet compilation that included the game, as well as the original Mortal Kombat and Ultimate Mortal Kombat 3.[52]

Reception

Sales

Mortal Kombat II proved to be an enormous commercial success and even a cultural phenomenon.[84] WMS Industries, owner of Midway at the time, reported its 1993 sales in the quarter ending December 31 rose to $101 million from $86 million and said much of its revenue gain was related to the sale of the arcade version of MKII.[85] It went on to become America's highest-grossing arcade game of 1994 according to the Amusement & Music Operators Association (AMOA).[86] By 1996, the number of arcade machines sold approached 25,000 units; at that time, arcade games that sold 5,000 units were considered strong titles (Midway printed special T-shirts to celebrate 300 machines being manufactured in one day[87]) and an arcade cabinet cost $3,000–4,000.[88] The arcade version went on to sell 27,000 units,[89] and grossed $600 million as of 2002.[90] MKII was considered an arcade game of the year,[91] taking over from the original Mortal Kombat.

On the day of the release of the game's first four versions for cartridge-based console systems (Sega's Genesis and Game Gear and Nintendo's SNES and Game Boy), dubbed "Mortal Friday" (September 9, 1994),[92][93] an unprecedented number of more than 2.5 million copies were shipped to be distributed, with the best opening-week sales in video game history at that point.[94] Acclaim's analysts expected that the number of copies sold would reach at least 2.5 million within the first few weeks of release (at an average retail price of $60)[95] and the sales to top $150 million by the end of the year.[38][96]

In the first week of its console release, the game made sales to $50 million, which Acclaim Entertainment said was "The largest introduction of a video game in history". Distribution of over 2.5 million copies around 15,000 stores required 65 trucks and 11 jumbo jets.[97] First-week sales of over $50 million in the United States surpassed the opening box office results of that season's Hollywood film blockbusters, such as Forrest Gump, True Lies, The Mask, and The Lion King.[98][99][100] Approximately 2.5 million units were shipped to stores within a month.[101] Mortal Kombat II became the world's best-selling video game (until it was eclipsed by Donkey Kong Country, released in November 1994).[102] In the United States, it was the top-selling Genesis, SNES, and Game Gear game in September 1994,[103] and the top Game Gear game the following month.[104] The Genesis version went on to sell 1.78 million copies in the United States, along with an additional 1.51 million American copies of the game for the SNES.[105] In the United Kingdom, it was the top-selling game in September 1994, including for the Mega Drive, SNES, Master System, Game Gear, and Game Boy;[106] it remained the top-selling game for the Master System, Game Gear, and Game Boy in October,[107] and for the Game Gear in November.[108]

By 2002, estimated gross sales of Mortal Kombat II home video games exceeded $400 million.[102] Re-released in 2007, the PSN version has continued to occupy the service's top ten monthly sales chart nearly three years later in February 2010.[109]

Reviews

The initial critical reception of Mortal Kombat II was overwhelmingly positive,[110] with Sega Visions describing the way in which the sequel was directed as "sheer brilliance",[111] and Nintendo Power calling it "the hottest fighter ever".[112] Tony Brusgul of The Daily Gazette opined the "incredible" hype surrounding the game was "well deserved", describing it as "a perfect blend of great graphics, action and violence".[113] In his review of the arcade release, Rik Skews of Computer + Video Games (C+VG) wrote: "the only true rival to Street [F]ighter II" returned "in a sequel that bites off the head of the original."[56]

Regarding the Genesis version, Mark Patterson of C+VG wrote that "

Sushi-X of Electronic Gaming Monthly (EGM) called the Genesis version "a great translation considering its limitations", commenting that its graphics and sounds are not as good as those of the SNES version.[94] A reviewer for The Detroit News was "very disappointed" with the Genesis port and recommended the SNES version instead.[94]

The four reviewers of EGM hailed the SNES version as a "near-perfect" translation of the arcade game.

coin-op conversion ever".[114][57] Next Generation stated about SNES version that "with full creative license, Acclaim has produced possibly the best arcade conversion ever."[72]

Regarding the portable console ports, Patterson stated that "no Game Boy owner should go without this" and called the Game Gear version "still the best handheld beat-'em up" on the market though lacking much canonical content.[57] EGM reviewers concurred that the Game Gear version "has eye-popping graphics, and great control - so much so that you won't believe this is a portable", but were less enthusiastic about the Game Boy version. Though they commented that it is better than most fighting games for the system, two of their four reviewers said that it was not worth getting with the game available on much more powerful platforms.[61]

Critical reception of the Amiga version was also mostly very favorable, including Ed Lawrence of

CU Amiga declaring that "every person who own an Amiga has to own Mortal Kombat 2. In terms of revitalising the Amiga market, this is far more important than any Commodore buy-out could ever be."[77] In a rare dissenting opinion, Jonathan Nash of Amiga Power dismissed Mortal Kombat II as "a clearly nonsensical title", recommending to "buy Shadow Fighter instead".[115] The later PC version was also well-received, with Next Generation stating that "if you like fighting games, this is the best that's available."[73]

About the 32X version, IGN's Levi Buchanan stated that "if you do not have a SNES, this is the home version of MKII to get."[70] In contrast, GamePro remarked that the 32X version offered too little improvement over the Genesis version, even failing to correct the control shortcomings, and was technically poor given the 32X's capabilities.[116] In a review of the 32X version of the game, Next Generation opined that "MKII is a great game, but it's a serious case of 'been there, done that!'"[74] Brazilian magazine Ação Games gave the 32X version 5 out of 5 on all six categories.[117]

Reviewing the CD-ROM based Saturn port, EGM commented that the graphics are identical to the arcade version but that there are missing sound effects and "unbearable" slowdown when first performing a special move. They rated it the best home version of the game to date but said that with Mortal Kombat II having considerably aged by this point, any port needed to be near arcade perfect to stand out.[62] Next Generation said that the Saturn version was arcade perfect, but that the Mortal Kombat series as a whole was grossly overrated and lacked any gameplay innovations to make it stand out from other fighting games. They summarized that "if you are a fan of the game (and you know who you are), then the Saturn version is everything you can hope for - an arcade-perfect translation - and yet, there is nothing outside of a flashy presentation and a little gore to recommend this game over a million others just like it."[75] Scary Larry of GamePro agreed that the Saturn port "duplicates the arcade version perfectly", but argued that the slowdown and load times make the game frustrating to play. He concluded that the conversion would make a decent holdover until Ultimate Mortal Kombat 3 was released for Saturn, but fails to measure up to Mortal Kombat 3 on the PlayStation.[118] Sega Saturn Magazine was extremely disappointed with the final version of the Saturn port, calling it "much worse than any of the versions seen on the cartridge format",[81] as opposed to the vastly superior pre-release version they had reviewed five months earlier.[80]

Awards

Mortal Kombat II received numerous annual awards from gaming publications.

Nintendo Power Awards for "Best Tournament Fighter (all Nintendo platforms)" and "Best Play Control (Game Boy)",[120] with the game having been nominated by the staff also in the categories "Worst Villain" (positively, an equivalent of "Best Hero") and "Best Overall (all Nintendo platforms)".[121] VideoGames named MKII as the "Best Fighting Game" of 1994, also awarding it second place in the categories "Best Super NES Game" and "Best Arcade-to-Home Translation".[122] Other awards included "The Best of the Show (Super NES)" for the SCES '94 from GamePro[123] and "Bloodiest Game of 1994" from EGM.[124] In 2017, Gamesradar listed the game 29th on its "Best Sega Genesis/Mega Drive games of all time".[125]

Controversies

As in the case of the first Mortal Kombat game, the content of Mortal Kombat II became the subject of a great deal of controversy regarding violent video games. Nancian Cherry of

Toledo Blade wrote that both games had "an army of critics too: people upset by the bone-crunching, blood-spurting, limb-ripping violence depicted on the small screen."[126] According to IGN, "Mortal Kombat II wore its notoriety as a badge of honor, boasting about it in promotional materials, and even parodying it in-game."[127] The game was banned in Germany,[128] where MKII was put in the index by the Federal Department for Media Harmful to Young Persons (BPjM) and all versions of the game except for the Game Boy version[129] were subjected to being confiscated from the nation's market for violating the German Penal Code by showing excessive violence and cruel acts against representations of human beings. Due to regional censorship, the game was also released with green-colored blood and black-and-white fatality sequences in Japan; it was at that time a unique occurrence of a western game being censored in Japan, not the reverse.[47] Years later, Boon recalled: "I've always had the position that the rating system was a good idea and should be put in place. Once Mortal Kombat II came out, there was a rating system in place. We were an M-rated game, and everybody knew the content that was in there, so it became almost a non-issue."[17] Tobias agreed, saying that they "were content with the M for mature on our packaging."[130]

There were also some other controversies. In 1994,

Asian Americans (MANAA), criticized the game for allegedly perpetuating existing stereotypes of Asians as martial arts experts with the game's portrayal of several of its characters. Allyne Mills, a publicist at Acclaim, responded to this by stating: "This is a fantasy game, with all different characters. This is a martial arts game which comes from Asia. [sic] The game was not created to foster stereotypes."[131] Critical studies professor Marsha Kinder accused the game of "a misogynist aspect to the combat", alleging that "in MKII, some of the most violent possibilities are against women. Also, their fatality moves are highly eroticised."[132]

Members of Mortal Kombat II cast (Daniel Pesina, Philip Ahn, and Katalin Zamiar, as well as Sonya's actress

Elizabeth Malecki), seeking additional royalties for the game's home ports, sued Midway, Williams, Nintendo of America, Sega of America and Acclaim Entertainment for misuse of their likenesses in an unauthorized way in two different cases in 1996 and 1997, losing both of them.[133][134][135] After that, Pesina (who sought $10 million for his role in both games, after being paid several thousand) agreed to participate in the BloodStorm advertisement photo shoot attacking Mortal Kombat. He later recalled, "I don't think [the ad] actually upset people at Midway. I think it more upset some of the hardcore Mortal Kombat fans."[136]

Retrospective

Arguably the best Western fighting game to date, and certainly the title that defined Mortal Kombat as a brand, this game launched a thousand imitators en route to becoming one of the most famous -- and infamous -- video games ever made. Its technical and artistic mastery is only matched by its gushing gore.[137]

GamePro in 2007

Over the following years, multiple publications acclaimed Mortal Kombat II as one of the best video games ever. It was ranked as the 97th top game of all time by the staff of

The Boston Phoenix in 2010.[139] Featuring it in their 2003 video game hall of fame series, the staff of GameSpot wrote: "Mortal Kombat II was so much better, as a sequel, than it had to be that it absolutely deserves a place in the pantheon of all-time classics."[5]

Many publications also listed Mortal Kombat II among the best video games of its genre or era. It was ranked as the third best fighting game by the staff of GamePro

PC World that same year.[147]

The game also received accolades for its various conversions. Mortal Kombat II was included among the ten best arcade games by

GamesRadar,[128] as well as the 12th best ever SNES game by Rich Knight of Complex[153] and as the 25th top game for the SNES by Richard George of IGN;[154] in 1995, SNES magazine Super Play also ranked it as the best sequel on the platform.[155] In Poland, where the Amiga was the most popular gaming platform of the early 1990s, MKII was ranked as the ninth best ever Amiga game by Michał Wierzbicki of CHIP[156] and as the 22nd best Amiga game by PSX Extreme editor-in-chief Przemysław Ścierski.[157] In 1995, Total! Listed the game 4th on its "Top 100 SNES Games".[158] In 1996, GamesMaster rated the game 35th on their "Top 100 Games of All Time".[159]

GamesRadar called it "the point when the series became great".[160] In 2007, GamesRadar included four elements of this game - Dan Forden's "Toasty!" effect during an uppercut (also ranked as the 11th funniest moment in video games by Rich Knight of Complex in 2012),[161] Friendship and Babality finishing moves, and the ceiling spikes Stage Fatality - among the ten greatest things about Mortal Kombat.[162] Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "Mortal Kombat II still manages to stand up almost 15 years later as one of the best arcade fighters around."[71] As late as 2009, many fans still considered MKII to be the best title in the series.[147] According to a 2011 article by Mike Harradence of PlayStation Universe, the "bigger, bolder and bloodier" game remains "a firm fan favourite among MK aficionados".[163] That year, IGN's Richard George wrote that "Mortal Kombat II is considered by many to be the pinnacle of the series" and called it "still one of the most fun 16-bit fighters to play".[154] In 2013, Rich Knight and Hanuman Welch of Complex wrote that "Mortal Kombat II took everything we loved about the original and magnified it by about a million. ... We still love this game."[151] That same year, Knight and Gus Turner from the same magazine also ranked it as the sixth best 2D fighting game of all time, stating: "Truth be told, the latest MK has nothing on this one. Nothing. A step up from the original in every way, MK II was, and still is, a solid, violent game that's an essential title to grab for any serious fan of fighting games."[164] In 2014, Kevin Wong of Complex wrote: "Today, we remember Mortal Kombat II for its anarchic spirit—the game was endlessly intriguing and weird, and it had an uneasy atmosphere—anything could happen at any given moment. Critics derided Mortal Kombat as meaningless shock value, but its sequel proved those naysayers wrong. Mortal Kombat II was a Flawless Victory—irreverent, hilarious, and horrific in equal measures."[165]

Legacy

On December 26, 2022, the source code for the game, which included cut content, was uploaded online to GitHub.[166][167][168] In response, on January 6, 2023, Warner Bros. Discovery sent a DMCA take down notice to GitHub, and public access to the repository was disabled as a result.[169][170][171][172] The leaker then created a new repository titled "not-mk2" which contained the "Controversies" section of the NetherRealm Studios article on Wikipedia.[169]

Rumored content

While many games have been subject to

Hornbuckle" being featured as an additional secret character.[5][7][127][173][174]

Some of them were eventually implemented in subsequent MK games. Among these rumors to be adapted later were the

Blaze that later became the final boss of Mortal Kombat: Armageddon.[175]

Related titles

Although the 1995 film Mortal Kombat was primarily based on the first game, it features elements of MKII, such as the characters Kitana and Shao Kahn, and the setting of Outworld.

The plot and characters of the game served as the basis for the 2005 spin-off game Mortal Kombat: Shaolin Monks, a beat 'em up title which follows Liu Kang and Kung Lao as they fight their way through Outworld to defeat Shao Kahn. Some of the plot of Shaolin Monks, such as the death of Jade, is not compatible with the general Mortal Kombat game series.

The events of Mortal Kombat II, along with the first Mortal Kombat and

Goro will often be the ninth opponent instead of Kintaro) and its controls and Fatality system are most reminiscent of MKII. Classic costumes from MKII were also brought back as alternate outfits for female ninja characters, with some of these costumes exclusive to the PlayStation Vita version.[180]

Mortal Kombat II was to be one of the three games remade in HD in the cancelled fighting game Mortal Kombat HD Arcade Kollection.[181][182] However, only a simple compilation game titled Mortal Kombat Arcade Kollection was released instead.

Notes

  1. ^ The arcade version also contains a hidden game of Pong.[4][7]
  2. another character in the next sequel.[7][15]
  3. ^ Previously a palette swap of Sub-Zero with Scorpion and Sub-Zero's moves, Reptile has been made into a distinct character and given his own moves.[7]
  4. ^ Jade is a green palette swap of Kitana who is invulnerable to projectiles. Subsequent MK titles would establish her as a close friend and partner of Kitana.
  5. ^ Noob Saibot's name stems from the names of MK creators Boon and Tobias spelled backwards. Subsequent games reveal that he was the original Sub-Zero who was turned into an evil wraith after being killed by Scorpion.
  6. ^ Smoke is a gray palette swap of Sub-Zero (though he uses Scorpion's fighting stance) who emits puffs of smoke from his body and also moves faster than normal characters. Subsequent games reveal that he is a fellow ninja from Sub-Zero's clan.
  7. Super Street Fighter II: The New Challengers added Cammy
    to the roster.

References

  1. Newspaper.com
    .
  2. Newspaper.com
    .
  3. ^ "Fact Files". Electronic Gaming Monthly. No. 68. Sendai Publications. March 1995. p. 122.
  4. ^ a b c d e f Greeson, Jeff & O'Neill, Cliff. "The History of Mortal Kombat - Mortal Kombat II (1993)". GameSpot. Archived from the original on 2002-02-20. Retrieved 2012-12-12.
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External links