Navy SEALS (video game)

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.
Navy SEALS
Single-player

Navy SEALS is a

film of the same name and follows the protagonist, Lieutenant Dale Hawkins, progressing through five side-scrolling
levels.

The game was developed by

soldiers in the Middle East. The game received positive reviews upon release, with critics mainly praising the graphics, presentation and challenging gameplay, but the criticism was directed at the ZX Spectrum port, which received disapproval over its monochrome
graphics.

Gameplay

A screenshot from the first level of the game. The interface displays Hawkins' health, time remaining, selected weapon, and number of lives.

The game is a

rocket launchers, and a flamethrower, which are only accessible through finding hidden crates.[2][3]

The second level of the game is in

Navy SEALS, rescuing hostages in a 3D presentation of the city. If the player is successful in rescuing the hostages and recovering all missiles, the remaining forces will rendezvous at a submarine.[4][5] During the game, the player-character may grapple onto ledges, climb ladders, crawl, and jump in any direction.[2] The player can also push large crates in order to reach higher platforms.[6] Combat is focused on shooting an enemy with a weapon on sight, but the player can crawl at any time in order to avoid the oncoming bullets of an enemy.[4][3] The player is also able to neutralise enemies by dropping down onto them whilst dangling from a higher platform.[6] In every level, the game sets a time limit when a bomb is placed on one of the crates containing Stinger missiles.[2][6]

Background

The music for Navy SEALS was composed by Matthew Cannon, an employee of Ocean Software.[7]

Reception

The game received mostly positive reviews upon release. Richard Smith of

Raze praised the graphics for both Amstrad GX4000 and Commodore 64 ports, heralding them as "nicely detailed" and "super-smoothly animated", respectively.[6] Matt Bielby of Your Sinclair praised the presentation and gameplay, citing them both as "out of the ordinary", whilst also praising the developer's attention for detail.[8] Steve Fielder of Commodore Format praised the game's ability to fully utilise the colour palette of the Commodore 64, in which Fielder praised the "smooth" side scrolling levels and "wonderfully" detailed backdrops.[5]

Two reviewers of Mean Machines praised the sprites and background drops, calling both "cleverly animated" and "atmospheric". However, the other reviewer criticised the game's hard difficulty.[9] Robert Swan of Computer and Video Games criticised the playability of the ZX Spectrum version, calling it "less playable" due to its presentation in monochrome and hard difficulty. Reviewing the GX4000 port, Swann praised the "colourful" graphics, but expressed scepticism over the difficulty.[3] Fielder also praised the game's soundtrack as "mystifying".[5]

References

  1. ^ "Navy SEALS overview (Game Boy)". IGN. Retrieved 6 January 2016.
  2. ^ a b c d e f g Smith, Richard (December 1990). "Navy SEALs review - Crash". Crash (84): 74. 75. Retrieved 6 January 2016.
  3. ^ a b c d Swan, Robert (February 1991). "Navy Seals review (CVG)". Computer and Video Games (111): 45, 46. Retrieved 6 January 2016.
  4. ^ a b c Jenkins, Chris (March 1991). "Navy SEALS review - Sinclair User". Sinclair User: 12, 13. Retrieved 6 January 2016.
  5. ^ a b c d Fielder, Steve (January 1991). "Navy Seals review (CF)". Commodore Format (4): 63, 64.
  6. ^ a b c d e Matthews, Jeff (December 1990). "Navy SEALS reviews". Raze (2). Newsfield Publishing: 40, 41. Retrieved 6 January 2016.
  7. ^ "Matthew Cannon interview". Acast. 13 July 2009. Archived from the original on 31 January 2016. Retrieved 12 January 2016.
  8. ^ a b Bielby, Matt (February 1991). "Navy SEALS review". Your Sinclair (62): 70, 71. Retrieved 6 January 2016.
  9. ^ a b "Navy Seals review" (PDF). Mean Machines (3): 86, 87. December 1990. Retrieved 6 January 2016.

External links