Neo Geo CD

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Neo Geo CD
Fourth
Release date
  • JP: September 9, 1994
  • EU: December 3, 1994
  • AU: December 23, 1994
  • NA: January 15, 1996
Introductory price
  • NA: US$399
  • EU: £399
  • JP: ¥49,800
Discontinued1997
MediaCD-ROM
CPUMotorola 68000 @ 12 MHz
PredecessorNeo Geo AES

The Neo Geo CD (

cartridge-based equivalent. This is the same platform, converted to the cheaper CD format retailing at $49 to 79 per title, compared to the $300 cartridges.[1] The system was originally priced at US$399,[2] or £399. The system can also play Audio CDs. All three versions of the system have no region-lock. The Neo Geo CD was launched bundled with a control pad instead of a joystick like the AES
version. However, the original AES joystick can be used with all three Neo Geo CD models.

The Neo Geo CD had met with limited success due to it being plagued with slow loading times that could vary from 30 to 60 seconds between loads, depending on the game.

As of March 1997, there had been 570,000 Neo Geo CD units sold worldwide.[3]

History

The front-loading version: the first to market, and only released in Japan

The Neo Geo CD was first unveiled at the 1994 Tokyo Toy Show.

CPU set-up as the arcade and cartridge-based Neo Geo systems, facilitating conversions. SNK planned to release Neo Geo CD versions of every Neo Geo game still in the arcades.[5]

Three versions of the Neo Geo CD were released:

  1. A front-loading version, only distributed in Japan, with 25,000 total units built.
  2. A top-loading version, marketed worldwide, as the most common model.
  3. The Neo Geo CDZ, an upgraded, faster-loading version, released in Japan only.

The front-loading version is the original console design, with the top-loading version having been developed shortly before the Neo Geo CD launch as a scaled-down, cheaper alternative model.[6]

Approximately one month after launch, SNK reported that they had sold the Neo Geo CD's entire initial shipment of 50,000 units.[7]

Criticism of the system's generally long loading times began even before launch; a report in Electronic Gaming Monthly on the Neo Geo CD's unveiling noted, "At the show, they were showing a demo of Fatal Fury 2. The prototype of the machine that they showed was single speed, and the load time was 14-28 seconds between rounds. You can see that the screen[shot] on the right is a load screen."[4]

In response to criticism of the Neo Geo CD's long load times, SNK planned to produce a model with a double speed CD-ROM drive for North America, compared to the single speed drive of the Japanese and European models.[1] However, the system missed its planned North American launch date of October 1995, and while SNK declined to give a specific reason for the delay,[8] in their announcement of the new January 1996 launch date they stated that they had decided against using a double speed drive.[9] Their Japanese division had produced an excess number of single speed units and found that modifying these units to double speed was more expensive than they had initially thought, so SNK opted to sell them as they were, postponing production of a double speed model until they had sold off the stock of single speed units.[10]

The CDZ, only released in Japan and featuring faster CD loading than the previous models

The CDZ was released on December 29, 1995[11][12] as the Japanese market replacement for SNK's previous efforts (the "front loader" and the "top loader").

The CDZ was only officially sold in Japan during its production. However, its faster loading times, lack of a "region lock", and the fact that it could play older CD software, made it a popular import item for enthusiasts in both Europe and North America.[citation needed] The system's technical specs are identical to the previous models except that it includes a double-speed CD-ROM drive,[13][14] and different CD controller circuitry.[15]

Reviewing the Neo Geo CD in late 1995, Next Generation noted SNK's reputation for fun games but argued that their failure to upgrade the Neo Geo system with 3D capabilities would keep them from producing any truly "cutting edge" games, and limit the console to the same small cult following as the Neo Geo AES system although with less expensive games. They gave it 1 1/2 out of 5 stars.[16]

In response to reader inquiries about Neo Geo CD software, GamePro reported in an issue cover dated May 1997 that SNK had quietly discontinued the console by this time.[17]

Technical specifications

The standard A/V outs on the Neo Geo CD, as well as a multi port for RGB video

The system is also capable of reading

Redbook
standard compact disc audio.

In addition to the multi-AV port (nearly identical to the one used on the Sega Genesis model 1, though they are not interchangeable), all Neo Geo CD models had composite RCA A/V and S-Video out jacks on the rear of the console.

The CD system's 56 Mbit / 7 MB of RAM[1] was split accordingly:

  • 68000 program memory: 2 MB
  • Fix layer memory: 128 KB
  • Graphics memory: 4 MB
  • Sound sample memory: 1 MB
  • Z80 program memory: 64 kB
  • VRAM: 512Kb[5] (For graphics attributes)
  • SRAM: 2 KB (For high scores / general save data)

Software

The Neo Geo Controller Pro, an update to the previous Neo Geo AES's arcade stick controller

While the Neo Geo CD library consists primarily of ports of

Neo Drift Out: New Technology, and Pleasure Goal: 5 on 5 Mini Soccer
(Futsal: 5-on-5 Mini Soccer).

A few games which were unreleased in MVS and AES formats were also released exclusively for the Neo Geo CD. These include

Samurai Shodown series that was also released for the Sony PlayStation and Sega Saturn), and Idol-Mahjong Final Romance 2 (an arcade game
which is not an MVS game, but was ported directly to the Neo Geo CD).

Two prototype games were in development: Bang² Busters [Bang Bang Busters] (Made by Visco in 2000. Released in 2010 for Neo Geo CD by N.C.I.) and Treasure of the Caribbean [Caribe no Zaihō] (Made by Face in 1994. Released in 2011 for Neo Geo CD by N.C.I./Le Cortex).

References

  1. ^ a b c "Neo Geo CD: The New Kid in Town". GamePro. No. 85. IDG. October 1995. p. 30.
  2. ^ "Neo Geo CD to Debut in October". GamePro. No. 84. IDG. September 1995. p. 138.
  3. ^ "Japon Previews: Tokyorama - Les Ventes De L'année". Consoles + (in French). No. 73. M.E.R.7. February 1998. p. 47.
  4. ^ a b "Neo Geo CD Brings Arcade Home". Electronic Gaming Monthly. No. 61. Sendai Publishing. August 1994. p. 60.
  5. ^ a b "The Neo Geo CD: An Arcade in Your Home". GamePro. No. 79. IDG. April 1995. p. 16.
  6. ^ "SNK CD for Spring". Electronic Gaming Monthly. No. 63. Sendai Publishing. October 1994. p. 62.
  7. ^ "Gaming Gossip". Electronic Gaming Monthly. No. 65. Ziff Davis. December 1994. p. 56.
  8. ^ "Neo-Geo CD Delayed". GamePro. No. 88. IDG. January 1996. p. 22.
  9. ^ "Neo Geo CD Back on Track". GamePro. No. 89. IDG. February 1996. p. 16.
  10. ^ "Neo CD to Be Single Speed". Electronic Gaming Monthly. No. 79. Sendai Publishing. February 1996. p. 20.
  11. ^ "Neo Geo CD World" (in French). Archived from the original on December 17, 2010. Retrieved December 11, 2015.
  12. ^ http://www.obsolete-tears.com/snk-neogeo-cd-machine-226.html (in French)
  13. ^ "SNK Brings Out New Neo CDX". Electronic Gaming Monthly. No. 80. Sendai Publishing. March 1996. pp. 16–17.
  14. Emap International Limited
    . January 1996. p. 117.
  15. ^ "Neo Geo CDZ". Retro Gamer. 232: 62. May 2022. Retrieved May 21, 2022.
  16. Imagine Media
    . December 1995. p. 75.
  17. ^ "Survival of the Coolest". GamePro. No. 104. IDG. May 1997. p. 16.