Ninja Gaiden (NES video game)
Ninja Gaiden | |
---|---|
Single-player |
Ninja Gaiden,
Set in a
Ninja Gaiden has an elaborate story told through
Plot
Ninja Gaiden features a ninja named
Ryu is taken to an interrogation room, where he meets Foster, head of the Special Auxiliary Unit of the Central Intelligence Agency. Foster tells him about a more-than-2000-year-old temple Walter discovered in the Amazon. He explains that Walter mysteriously sealed the ruins, and nobody has since ventured near them.[8] Foster mentions they have been monitoring the activity of someone named Guardia de Mieux, also known as "the Jaquio", who recently moved into the temple where the body of the demon was confined.[9] Using the statues, the Jaquio plans to awaken Jashin and use it to destroy the world.[10] Foster asks Ryu to go to the temple and eliminate him.[11] At the temple, Ryu discovers the Jaquio has captured the girl who handed him the "Shadow" statue earlier. He orders Ryu to give up the demon statue after threatening the girl's life, then drops Ryu through a trapdoor and into a catacomb.[12]
After fighting his way back to the top of the temple, Ryu encounters Bloody Malth, whom he defeats. As he is dying, Malth reveals that he was the one who dueled with Ryu's father, that his father is still alive, and Ryu will meet him as he presses onward.[13] When he reaches the temple's inner chambers, he discovers his father was possessed by an evil figure.[14] He destroys the evil figure and releases Ken from its hold. An enraged Jaquio shows himself and tries to kill Ryu with a fiery projectile, but Ken throws himself in front of Ryu and takes the hit. Ryu subsequently kills Jaquio, but then a lunar eclipse causes the demon statues to transform into Jashin.[15] After Ryu defeats the demon, a dying Ken tells Ryu to leave him behind in the temple while it collapses, and to take the young woman with him.[16] Afterwards, Foster, communicating via satellite, orders the girl to kill Ryu and steal the demon statues;[17] she chooses to be with Ryu instead of carrying out the order. The two kiss, and the girl tells Ryu her name, Irene Lew; they watch as the sun rises.
Gameplay
Ninja Gaiden is a side-scrolling
Players attack enemies by thrusting at them with Ryu's Dragon Sword—a
Ryu can jump on and off ladders and walls, and by using the directional pad, he can climb up or down ladders. Ryu can spring off walls by holding the directional pad in the opposite direction he is facing and pressing the jump button. He cannot attack while on walls or ladders. Players can use this technique to get Ryu to climb up spaces between walls and columns by holding down the jump button and alternating between left and right on the directional pad. He can also climb a single wall vertically by springing off it and then quickly pressing the directional pad back towards the wall.[4][22]
Development
Drawing inspiration from the Mario series,[29] Yoshizawa kept the same title but changed everything else; it became a platform game as opposed to a beat 'em up such as Double Dragon;[26] the gameplay was modeled after Konami's Castlevania,[30] with Ryu being equipped with a katana-like Dragon Sword, shurikens, and ninpo techniques such as fire wheels.[26] In designing the protagonist Ryu Hayabusa, the development team wanted him to be unique from other ninjas. They designed him with a ninja vest to place emphasis on his muscles, and they furnished him with a cowl that arched outward. They originally wanted to equip Ryu with sensors and a helmet with an inside monitor to check his surroundings, but that idea was scrapped. According to Kato, they used specific locations and environments to justify the need for having a ninja for a main character.[29] A further concern, according to Yoshizawa, was to appeal to the gameplay-oriented expectations of Ninja Gaiden's target audience, mainly represented by experienced players who appreciated challenging game design. He recalled that during development, Tecmo adhered to "the philosophy that the user would throw a game away if it wasn't hard enough". As a result, Yoshizawa decided to give the game an overall high level of difficulty.[31]
Yoshizawa placed greater emphasis on the story, unlike the arcade version,
When the game's text was translated from Japanese to English, the game needed to be reprogrammed to accomplish this; different companies handled this process in different ways. Tecmo's Japanese writers wrote rough translations in English and then faxed them to the American division. According to Criona, the American division would "edit it and put it back together, telling the story in a context that an American English speaker would understand. This would go back and forth several times". Moreover, the game's text was stored in picture files instead of raw computer text. Because of the NES's hardware limitations, the English text needed to be very clear and concise to fall within those limitations; many times, different words with the same meaning but with fewer characters had to be used. All symbols and objects were scrutinized by
Marketing and release
Since the game's title was deemed too difficult for English audiences to read, it was renamed when it was released in Western markets.
Upon Ninja Gaiden's North American release, Nintendo of America, whose play-testers liked the game and gave it high ratings, decided to help with its marketing. Nintendo's
The game was unveiled at the 1989 International Winter
Demand for the game eventually exceeded its supply. While Tecmo anticipated the game would be a hit, according to Kohler they did not realize at the time the impact it would have on the video game industry "with its groundbreaking use of cinematics".[33] Yoshizawa would go on to direct the sequel Ninja Gaiden II: The Dark Sword of Chaos (1990) and remained as an executive producer for Ninja Gaiden III: The Ancient Ship of Doom (1991), while Masato Kato took over directing the game design.[28]
Ports
A PC Engine port of Ninja Ryūkenden was produced in 1992, published by Hudson Soft and released only in Japan. It features more colorful and detailed graphics, along with difficulty and gameplay tweaks and a different soundtrack. This version also supports three different language settings with Japanese, English and Chinese as the available options. However, the English translation used in this version differs from the one used in the earlier NES version.[46]
Ninja Gaiden appeared as a remake of the
The NES version was released on
Related media
In July 1990 Scholastic Corporation published a novelization of Ninja Gaiden under the Worlds of Power series of NES game adaptations, created and packaged by Seth Godin under the pseudonym F. X. Nine. Godin and Peter Lerangis, under the pseudonym A. L. Singer, wrote the novelization.[55] As with the other Worlds of Power books, the amount of violence present in the video game was toned down in the novelization, because Godin and Scholastic were concerned that some of the material in the video game was inappropriate for a young audience. The novel did not adhere strictly to the game's storyline; for instance, the ending was changed so that Ryu's father survived.[56] Godin believed the revised ending was consistent with the Worlds of Power character. As real-life fathers Godin and Lerangis were reluctant to leave Ryu fatherless.[57] On the book's cover, otherwise a copy of the North American box art, the kunai held in Ryu's front hand was airbrushed out, leaving him prodding the air with an empty fist.[56]
Pony Canyon released a soundtrack CD, Ninja Ryukenden: Tecmo GSM-1, in February 1989. The first half of the CD starts with an arranged medley of the game's music. It continues with enhanced versions of the game's music which used stereophonic sound and additional PCM channels. The rest of the CD features music from the arcade version.[58] In 2017, Brave Wave Productions released a vinyl box set, Ninja Gaiden- the Definitive Soundtrack, mastered by original composer Keiji Yamagishi.[59]
Reception
Critical reception
Publication | Score |
---|---|
1Up.com | NES: B−[60] |
Famitsu | NES: 28/40[61] |
GameSpot | NES: 7.6/10[62] |
IGN | NES: 9/10[49] |
Jeuxvideo.com | NES: 18/20[64] |
Joypad | PCE: 90%[63] |
Raze | NES: 90/100[65] |
Video Games (DE) | NES: 70%[66] |
VideoGames & Computer Entertainment | NES: Positive[67] |
Mean Machines | NES: 90%[21] |
Publication | Award |
---|---|
Nintendo Power (1989) | Best Challenge, Best Ending |
Electronic Gaming Monthly (1989) | Best Game of the Year (NES), Best Ending in a Video Game |
The game debuted at No. 3 on Nintendo Power's Top 30 list for July–August 1989, behind Zelda II: The Adventure of Link and Super Mario Bros. 2;[68] it stayed at No. 3 in the September–October 1989 issue.[69] The Nintendo Power Awards '89 featured the game as one of the top games that year. It was nominated for Best Graphics and Sound, Best Challenge, Best Theme, Fun, Best Character (Ryu Hayabusa), Best Ending, and Best Overall;[70] and it won for Best Challenge and Best Ending.[71] In its preview of Ninja Gaiden II: The Dark Sword of Chaos, the magazine said that "the colorful, detailed and dynamic cinema scenes of the original Ninja Gaiden set a standard for action game narration that has since been widely emulated. These cinema scenes made Ninja Gaiden play almost like a movie."[72]
Reflecting on his career as a game designer, Yoshizawa considered Ninja Gaiden–along with
The July 1990 pilot issue of UK magazine
Mean Machines reviewed the game again (the NES version now officially titled Shadow Warriors in Europe) in its July 1991 issue. In the review, Matt Regan and Paul Glancey praised its detailed and animated character sprites and its difficulty level. The game's high standards of gameplay, sound, and overall depth impressed Regan; he noted the game's frustrating difficulty but pointed out that it has unlimited continues. Glancey compared the game to the 1990 NES version of
The Japanese magazine Famitsu gave it a score of 28 out of 40.[61] The game received some praise and criticism in the August 1991 issue of German magazine Power Play. The review praised the game for its attention to detail and challenge and noted players need to master certain gameplay skills to move on. Criticisms included a "lack of variety" and dullness in gameplay which was compared to a "visit to the tax office".[79] The PC Engine version was briefly mentioned in the December 1991 issue of Electronic Gaming Monthly as part of a review of games that had been released outside the U.S. They noted the faithful translation from the NES version as well as the revamped and more detailed graphics, saying "PC Engine owners should not miss this one!"[80]
Awards
- US Arcade game of the year: 1990[81]
Legacy
Ninja Gaiden initiated the original Ninja Gaiden game series and was followed by Ninja Gaiden II: The Dark Sword of Chaos (1990), and Ninja Gaiden III: The Ancient Ship of Doom (1991).
In 2004, Tecmo began releasing low-priced
The mobile phone port of Ninja Gaiden was met with some praise and criticism. IGN's Levi Buchanan and GameSpot's Damon Brown praised the port for its accurate translation from the NES to mobile phones, saying the gameplay, graphics, and cinematic cutscenes remain true to the NES version. They praised the game's controls, despite the omission of the ability to duck so that pressing "down" on the phone's directional pad could be used for secondary weapons; Brown said the port had better controls than most other mobile phone games at the time. They both criticized the port for its lack of sound quality, but Buchanan said this was not Tecmo's fault.[84][86] In a preview of the port, GameSpot's Avery Score pointed to generally inferior American-made handsets as the reason for the sound's shortcomings.[87]
Retro Gamer took a look back at Ninja Gaiden in its March 2004 issue, when the Xbox remake was released. They said the game broke the mold of conventional video game titles by including a plot with cinematic cutscenes added between gameplay segments, adding that the concept of adding cinematics for a game's introduction, plot, and ending was a new concept which "naturally impressed the gaming public". The article noted the game's high level of difficulty, saying the game "threw up an immense challenge even for the veteran gamer, and almost dared you to complete it mentally and physically intact".[48] Chris Kohler, in his 2004 book Power-Up: How Japanese Video Games Gave the World an Extra Life, said, while it was not as far-reaching as Tecmo Bowl, "it ended up revolutionizing video games with its courageous, unique, and trailblazing use of cinema scenes".[30]
Upon its release on the Virtual Console, Ninja Gaiden was met with high praise, especially for its elaborate story, amount of narrative, and use of
Reviewers have criticized the game for its high and unforgiving difficulty level especially late in the game, and it has been considered an example of "
Over fifteen years after its creation, Ninja Gaiden has maintained its position as one of the most popular games for the NES. A 2006
Nintendo Power honored the game in its November 2010 issue, which celebrated the 25th anniversary of the NES. The magazine listed its box art, which depicts a ninja with a burning city in the background, as one of its favorite designs in the NES library.[106] The magazine's Editor-in-Chief Chris Slate was equally impressed by the game's box art. He also reminisced about the game's high level of difficulty with its re-spawning enemies and enemy birds that knocked players into pits, saying this game "may have taught me how to curse". He further praised gameplay features such as clinging on walls and using ninpo techniques, and he noted the game's cinematic cutscenes, including the ominous opening sequence that featured two ninjas who launch into the air at each other clashing their swords in the moonlight. He said that "Ninja Gaiden was about as cool as an 8-bit game could be, especially for ninja-crazed kids of the '80s who, like me, had worn out their VHS copies of Enter the Ninja".[107] In a July 2011 issue, Retro Gamer listed the game's opening as one of the most popular at the time. The magazine noted how its use of cutscenes, animations, and overall presentation put the game above most other action titles at the time. While it lauded the controls and gameplay elements, as with other reviews, it criticized the difficulty, calling it "one of the most challenging games on the console". It noted how defeated enemies re-spawn in certain spots, how enemies are placed on the edges of platforms, and the structure of the final level.[29]
Notes
References
- ^ "Complete Games Guide". Mean Machines. No. 20 (28 April 1992). May 1992. p. 6.
- ^ Instruction Manual, p. 3.
- ^ Ninja Gaiden. Ken Hayabusa: (In letter to Ryu) Ryu, I am on my way to a life or death duel. If it is my destiny that I not return, you are to take the Dragon sword of the Hayabusa family and go to America and see the archaeologist, Walter Smith.
- ^ OCLC 18893582.
- ^ Ninja Gaiden. Walter Smith: The demon came to this earth and caused many deaths. But then SHINOBI appeared to stop the demon.
- ^ Ninja Gaiden. Walter Smith: So SHINOBI confined the evil power of the demon in two statues of 'LIGHT' and 'SHADOW'. ... and the body of the demon was confined in a temple.
- ^ a b Instruction Manual, pp. 13–16.
- ^ Ninja Gaiden. Foster: In the upper reaches of the Amazon, some ancient ruins were discovered. It seems the temple was built more than 2000 years ago. The discoverer was Dr. Smith, who studied the ruins for some time. But one day, he suddenly sealed off the ruins. And ever since then no one has gone close.
- ^ Ninja Gaiden. Foster: However, a man moved in and took over the ruins. His name is Guardia de mieux. He calls himself the Jaquio.
- ^ Ninja Gaiden. Foster: If someone brings the demon back to life, he will gain incredible power ... enough to control the entire world.
- 1UP.com. Archived from the originalon 2012-11-06. Retrieved 2008-06-27.
- ^ OCLC 18893582.
- ^ Ninja Gaiden. Bloody Malth: Killed? It is true that we fought. But your father is alive. ... No, it is not a lie. If you proceed further, you will see him. But it will be the last thing you see.
- ^ Ninja Gaiden. Masked Devil: Your father was not killed. He was just turned into the Masked Devil.
- ^ Ninja Gaiden. Ryu: Is it a lunar eclipse?! That must be it. That's what the 'black moon' meant ...
- ^ Ninja Gaiden. Ken: Ryu, I haven't got much longer ... this temple is about to break apart. Take that woman and escape.
- ^ Ninja Gaiden. Foster: This is Foster. We detected the explosion from the satellite. Job well done. You are to kill Ryu Hayabusa. ... Then you are to steal the demon statues.
- ^ Instruction Manual, p. 11.
- ^ a b Instruction Manual, p. 7.
- ^ Instruction Manual, p. 12.
- ^ OCLC 500020318. Archived from the original(PDF) on 2009-01-05.
- ^ a b Instruction Manual, pp. 5–6.
- ^ a b Instruction Manual, pp. 8–10.
- ^ "NINJA GAIDEN紹介". ファミリーコンピュータMagazine [Family Computer Magazine] (in Japanese). January 15, 1988. Archived from the original on August 24, 2016. Retrieved July 30, 2016.
- ^ "Tecmo". IGN. Archived from the original on 2010-07-30. Retrieved 2008-06-29.
- ^ a b c d e f McLaughlin, Rus (2008-01-28). "IGN Presents The History of Ninja Gaiden". IGN. Archived from the original on 2011-03-20. Retrieved 2010-05-14.
- ^ Kohler, p. 218.
- ^ a b c d e Derboo. "Interview with Masato Kato". Hardcore Gaming 101. Archived from the original on 2010-08-19. Retrieved 2010-05-30.
- ^ OCLC 489477015.
- ^ a b c Kohler, pp. 219–220.
- ^ OCLC 760783416.
- ^ Instruction Manual, p. 4.
- ^ a b Kohler, pp. 221–222.
- Nintendo Fun Club News. No. 6. April–May 1988. p. 21.
- ^ "NES Games" (PDF). Nintendo. p. 9. Archived from the original (PDF) on 2007-03-17. Retrieved 2008-07-17.
- ^ OCLC 500020318.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 19231826.
- OCLC 25300986.
- ^ "Ninja Gaiden". IGN. Archived from the original on 2011-06-10. Retrieved 2008-06-29.
- OCLC 23857173.
- ^ OCLC 489477015.
- ^ a b Thomas, Lucas M. (2007-05-14). "Ninja Gaiden Review". IGN. Archived from the original on 2011-05-22. Retrieved 2009-03-02.
- ^ Karabinus, Alisha (2007-09-21). "VC Friday: Nintendo chooses their horse". Joystiq. Archived from the original on 2011-06-29. Retrieved 2010-09-18.
- ^ Fletcher, JC (2009-04-21). "VC/WiiWare Tuesday: Phantasy World of Goo". Joystiq. Archived from the original on 2012-06-16. Retrieved 2010-05-14.
- ^ "NES Ninja Gaiden And More Coming To 3DS Virtual Console In North America". Siliconera. 2012-10-04. Archived from the original on 2016-04-21. Retrieved 2016-04-11.
- ^ Lada, Jenni (December 13, 2012). "Nintendo Downloads for December 13, 2012". Technology Tell. Archived from the original on April 23, 2016. Retrieved April 11, 2016.
- ^ "Ninja Gaiden for Wii U - Nintendo Game Details". Archived from the original on 2018-11-03. Retrieved 2018-11-03.
- ISBN 0-590-43776-3.
- ^ a b Struck, Shawn; Sharkey, Scott (2006-08-03). "8-Bit Lit: Inside the NES' Worlds of Power Series". 1UP.com. Archived from the original on 2011-05-22. Retrieved 2008-06-27.
- ^ "8-Bit Lit: Behind the Worlds of Power". 1UP.com. Archived from the original on 2011-07-09. Retrieved 2008-11-22.
- ^ Nussbaum, Jeff. "Miscellaneous". GameSpy. Archived from the original on 2008-04-06. Retrieved 2006-08-10.
- ^ Bowe, Miles. "Brave Wave unveil remastered Ninja Gaiden trilogy soundtrack on vinyl". Fact. Archived from the original on 2018-09-22. Retrieved 2018-10-17.
- ^ a b c "Ninja Gaiden retro-review". 1UP.com. 2000-01-01. Archived from the original on 2012-11-06. Retrieved 2008-06-29.
- ^ a b "忍者龍剣伝 [ファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2018-07-23.
- ^ "Ninja Gaiden (NES Review) for Wii". GameSpot. 2007-05-16. Archived from the original on 2010-05-10. Retrieved 2008-06-29.
- ^ "Ninja Gaiden". Joypad (in French). No. 6. March 1992. pp. 110–111. Retrieved July 10, 2021.
- ^ OldSchoolBobby (August 10, 2011). "Test de Shadow Warriors sur Nes". Jeuxvideo.com (in French). Archived from the original on September 15, 2011. Retrieved July 10, 2021.
- Raze. No. 11. pp. 36–37. Retrieved July 10, 2021.
- ^ Gaksch, Martin (March 1991). "Shadow Warrior". Video Games (in German). p. 31. Retrieved July 10, 2021.
- ^ OCLC 25300986.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 18893582.
- OCLC 23857173.
- OCLC 23857173.
- OCLC 23857173.
- OCLC 23857173.
- OCLC 23857173.
- ^ "The Mean Machines Archive – History". Mean Machines. Archived from the original on 2019-11-17. Retrieved 2010-04-10.
- ^ "Shadow Warriors". Power Play (in German). 91 (8).
Aber die dumpf-dümmliche Dutzendprügelei ist in etwa so spannungsgeladen wie ein Besuch beim Finanzamt. Da nützen auch kleine Feinheiten wie das gewitzte Extrasystem und kleine Geschicklichkeitseinlagen (Ninja hangelt über einen Abgrund) nicht mehr viel. Beinharte Fans fernöstlicher Prügelspiele kommen sicher auf ihre Kosten.
- OCLC 23857173.
- ^ Les Ellis (August 1991). "Ninja Gaiden". Raze Magazine. p. 54. Retrieved 18 August 2018 – via archive.org.
- ^ "Tecmo 100% Games – Mobile". Tecmo. Archived from the original on 2010-09-03. Retrieved 2006-08-10.
- ^ IGN Staff (2004-05-15). "E3 2004: Ninja Gaiden – Wireless Preview". IGN. Archived from the original on 2012-03-06. Retrieved 2010-03-22.
- ^ a b Brown, Damon (2004-07-08). "Ninja Gaiden Episode 1: Destiny Review". GameSpot. Archived from the original on 2011-07-06. Retrieved 2010-03-22.
- ^ Score, Avery (2004-09-28). "Ninja Gaiden Preview, Episodes II–IV". GameSpot. Archived from the original on 2005-04-28. Retrieved 2010-05-14.
- ^ Buchanan, Levi (2004-07-16). "Ninja Gaiden Episode I: Destiny – Wireless Review". IGN. Archived from the original on 2011-05-18. Retrieved 2010-03-22.
- ^ Score, Avery (2004-01-01). "Ninja Gaiden Volume 1: Destiny Preview". GameSpot. Archived from the original on 2005-03-20. Retrieved 2010-03-22.
- ^ a b c d Casamassina, Matt. "17. Ninja Gaiden – Top 100 NES Games". IGN. Archived from the original on 2010-09-14. Retrieved 2010-04-15.
- ^ Kohler, Chris (2006-01-30). "Retro Rip-Offs: Some of the Most Egregious Plagiarisms in Classic Gaming". 1UP.com. Archived from the original on 2011-05-22. Retrieved 2006-08-10.
- ^ Turner, Benjamin; Nutt, Christian (2003-07-15). "Nintendo Famicom: 20 Years of Fun". GameSpy. Archived from the original on 2011-05-25. Retrieved 2006-08-10.
- Burlingame, CA: GP Publications. Archived from the originalon 2008-04-19. Retrieved 2008-06-27.
- ^ Enger, Michael (February 8, 2011). "What is "Nintendo Hard"?". Bits 'n' Bytes. Retrieved 2016-09-05
- ^ Lessel, Alon (September 27, 2013). "Nintendo Hard, or Hardly Working?" Archived 2017-11-15 at the Wayback Machine. VentureBeat. Retrieved 2016-09-05
- GamesRadar. Retrieved 2016-09-05
- ScrewAttack. Archivedfrom the original on 2011-12-27. Retrieved 2012-01-02.
- ^ Snow, Blake (2006-06-18). "Readers vote on top 10 NES games". Joystiq. Archived from the original on 2011-07-13. Retrieved 2006-08-10.
- ^ "TenSpot Readers' Choice NES – 10. Ninja Gaiden". GameSpot. 2006-06-17. Archived from the original on 2012-02-18. Retrieved 2011-12-23.
- ^ Cork, Jeff (August 2001). "Game Informer's Top 100 Games Of All Time". Game Informer. No. 100. Archived from the original on 2012-12-04. Retrieved 2009-12-04.
- ^ "The Top 25 Games EGM 25 Dissed!". Electronic Gaming Monthly. 2006-02-28. Archived from the original on 2011-05-22. Retrieved 2008-06-27.
- OCLC 18893582. Retrieved June 28, 2023.
- ISSN 1041-9551.
- ^ IGN Staff (2007-08-08). "Top Ten Tuesday: Best 8-Bit Soundtracks". IGN. Archived from the original on 2010-09-15. Retrieved 2010-04-15.
- ^ "Top 100 Video Game Moments – Ninja Face-Off". IGN. Archived from the original on March 5, 2012. Retrieved April 2, 2012.
- Complex. Archivedfrom the original on 2011-12-28. Retrieved 2012-04-02.
- ISSN 1041-9551.
- ISSN 1041-9551.
External links
- Ninja Gaiden at MobyGames
- Ninja Gaiden title listing at the Internet Speculative Fiction Database