Ocean turbidity
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Ocean turbidity is a measure of the amount of cloudiness or haziness in sea water caused by individual particles that are too small to be seen without magnification. Highly turbid ocean waters are those with many scattering particulates in them. In both highly absorbing and highly scattering waters, visibility into the water is reduced. Highly scattering (turbid) water still reflects much light, while highly absorbing water, such as a blackwater river or lake, is very dark. The scattering particles that cause the water to be turbid can be composed of many things, including sediments and phytoplankton.
Measurement
There are a number of ways to measure ocean turbidity, including autonomous remote vehicles, shipcasts and satellites.
From a
In these images the turbidity is quantified as the percent reflected light emerging from the water column in a range of 0 to 8 percent. The reflectance percentage can be correlated to
Hurricanes
As one would expect, the majority of these images reveal large increases in turbidity in the regions where a hurricane has made landfall. The increases are primarily due to sediments that have been resuspended from the shallow bottom regions. In areas near shore some of the signal may also be due to sediments
The examination of the turbidity after the passing of a hurricane can have potentially many uses for coastal resource management including:
- identifying regional "hot spots" where the erosion could be expected to be most severe
- estimating the total sediment concentration that has been mobilized by the hurricane
- determining the spatial extent of the sediment mobilization
- identifying the extent and contribution of river plumes
- assessing and predicting potential ecosystem impacts
With regard to these uses, determining the regions of high turbidity will allow managers to best decide on response strategies as well as help ensure that post-hurricane resources are most effectively utilized.
Interpreting images
Only a small fraction of the light incident on the ocean will be reflected and received by the satellite. The probability for a photon to reflect and exit the ocean decreases exponentially with length of its path through the water because the ocean is an absorbing medium. The more ocean a photon must travel through, the greater its chances of being absorbed by something. After absorption, it will eventually become part of the ocean's heat reservoir. The absorption and scattering characteristics of a water body determine the rate of vertical light attenuation and set a limit to the depths contributing to a satellite signal. A reasonable rule of thumb is that 90 percent of the signal coming from the water that is seen by the satellite is from the first attenuation length. How deep this is depends on the absorption and scattering properties of both the water itself and other constituents in the water. For wavelengths in the near infrared and longer, the penetration depth varies from a metre to a few micrometres. For band 1, the penetration depth will usually be between 1 and 10 metres. If the water has a large turbidity spike below 10 metres, the spike is unlikely to be seen by a satellite.
For very shallow clear water there is a good chance the bottom may be seen. For example, in the
Clouds are also problematic for the interpretation of satellite derived turbidity. Cloud removal algorithms perform a satisfactory job for pixels that are fully cloudy. Partially cloudy pixels are much harder to identify and typically result in false high turbidity estimates. High turbidity values near clouds are suspect.
See also
- Dissolved organic carbon (DOC)
References
Note: The information in this page has been incorporated from NOAA, allowable under United States fair use laws. Original source of the information is at https://web.archive.org/web/20040902231404/http://www.csc.noaa.gov/crs/cohab/hurricane/turbid.htm