Online identity
Internet identity (IID), also online identity, online personality, online persona or internet persona, is a
In some online contexts, including
The concept of the self, and how this is influenced by emerging technologies, are a subject of research in fields such as education, psychology, and sociology. The online disinhibition effect is a notable example, referring to a concept of unwise and uninhibited behavior on the Internet, arising as a result of anonymity and audience gratification.[4]
Online personal identity
Triangular relationships of personal online identity
There are three key interaction conditions in the identity processes: Fluid Nature of Online and Offline, overlapping social networks, and expectations of accuracy. Social actors accomplish the ideal-authentic balance through self-triangulation, presenting a coherent image in multiple arenas and through multiple media.
- Fluid Nature of Online and Offline
Online environments provide individuals with the ability to participate in virtual communities. Although geographically unconnected, they are united by common interests and shared cultural experiences. So cultural meanings of race, class, and gender flow into online identity.
- Overlapping social networks
Every social actor assumes a variety of roles, including those of mother, father, employee, friend, etc. Each character maintains a comprehensive understanding of others, or the standards and ethical expectations of the people that inhabit the world. Even while self-versions sometimes overlap, various networks may have slightly divergent, sometimes contradicting, expectations for players. One of the main complex factors in the network era is to bring together previously segmented networks.
- Expectations of accuracy
It is customary for individuals to appropriately portray themselves on social networking platforms. By accurate, it does not imply a "True Self". Digitally mediated identity performance represents a specific version of the self, just like all other identity performance contexts.
Online social identity
Identity expression and identity exposure
The disclosure of a person's identity may present certain issues[2] related to privacy. Many people adopt strategies that help them control the disclosure of their personal information online.[7] Some strategies require users to invest considerable effort.
The emergence of the concept of online identity has raised many questions among academics.
Online activities may affect our offline personal identity, as well.[8] Avi Marciano has coined the term "VirtuReal" to resolve the contested relationship between online and offline environments in relation to identity formation. Studying online usage patterns of transgender people, he suggested that the internet can be used as preliminary, complementary, and/or alternative sphere. He concludes that although "the offline world sets boundaries that potentially limit the latitude within the online world, these boundaries are wide enough to allow mediated agency that empowers transgender users. Consequently, the term VirtuReal "reflects both the fact that it provides an empowering virtual experience that compensates for offline social inferiority, and the fact that it is nevertheless subject to offline restrictions".[9]
Concept of the mask
Dorian Wiszniewski and
The kind of mask one chooses reveals something about the subject behind the mask, which might be referred to as the "
Because of many emotional and psychological dynamics, people can be reluctant to interact online. By evoking a mask of identity, a person can create a safety net. An anonymous or fake identity is one precaution people take so that their true identity is not stolen or abused. By making the mask available, people can interact with some degree of confidence without fear.
Wiszniewski and Coyne state, "Education can be seen as the change process by which identity is realized, how one finds one's place. Education implicates the transformation of identity. Education, among other things, is a process of building up a sense of identity, generalized as a process of edification." Students interacting in an online community must reveal something about themselves and have others respond to this contribution. In this manner, the mask is constantly being formulated in dialogue with others and thereby students will gain a richer and deeper sense of who they are. There will be a process of edification that will help students come to understand their strengths and weaknesses.[10]
Blended identity
The blended mask perspective is likened to the concept of 'blended identity',[11] whereby the offline-self informs the creation of a new online-self, which in turn informs the offline-self through further interaction with those the individual first met online. It means people's self-identity varies in different social or cultural contexts.
In different contexts
Blogging
As
Human resources
Digital identity management has become a necessity when applying for jobs while working for a company. Social media has been a tool for human resources for years. A KPMG report on social media in human resources say that 76 percent of American companies used LinkedIn for recruiting.[13] The ease of search means that reputation management will become more vital especially in professional services such as lawyers, doctors and accountants.
Social networks
Online social networks like
Some users may use their online identity as an extension of their physical selves, and center their profiles around realistic details. These users value continuity in their identity, and would prefer being honest with the portrayal of themselves. However, there is also a group of social network users that would argue against using a real identity online. These users have experimented with online identity, and ultimately what they have found is that it is possible to create an alternate identity through the usage of such social networks. For example, a popular blogger on medium.com[15] writes under the name of Kel Campbell – a name that was chosen by her, not given to her. She states that when she was verbally attacked online by another user, she was able to protect herself from the sting of the insult by taking it as Kel, rather than her true self. Kel became a shield of sorts, and acted as a mask that freed the real user beneath it.
Research from scientists such as danah boyd and Knut Lundby has found that in some cultures, the ability to form an identity online is considered a sacred privilege. This is because having an online identity allows the user to accomplish things that otherwise are impossible to do in real life. These cultures believe that the self has become a subjective concept on the online spaces; by logging onto their profiles, users are essentially freed from the prison of a physical body and can "create a narrative of the self in virtual space that may be entirely new".
Online business
In the development of social networks, there has appeared a new economic phenomenon: doing business via social networks. For example, there are many users of WeChat called wei-businessmen (Wechat businessman, a new form of e-commerce in Wechat) who sell products on WeChat. Doing business via social networks is not that easy. The identities of users in social networks are not the same as that in the real world. For the sake of security, people do not tend to trust someone in social networks, in particular when it is related with money. So for wei-businessmen, reputations are very important for wei-business. Once customers decide to shop via Wechat, they prefer to choose those wei-businessmen with high reputations. They need to invest enormous efforts to gain reputations among the users of WeChat, which in turn increases the chance other users will purchase from them.
Online learning
Communication
Online identity in classrooms forces people to reevaluate their concepts of classroom environments.[16] With the invention of online classes, classrooms have changed and no longer have the traditional face-to-face communications. These communications have been replaced by computer screen. Students are no longer defined by visual characteristics unless they make them known. There are pros and cons to each side. In a traditional classroom, students are able to visually connect with a teacher who was standing in the same room. During the class, if questions arise, clarification can be provided immediately. Students can create face-to-face connections with other students, and these connections can easily be extended beyond the classroom.[17]
With the prevalence of remote Internet communications, students do not form preconceptions of their classmates based on the classmate's appearance or speech characteristics.[18] Rather, impressions are formed based only on the information presented by the classmate. Some students are more comfortable with this paradigm as it avoids the discomfort of public speaking. Students who do not feel comfortable stating their ideas in class can take time to sit down and think through exactly what they wish to say.[19]
Communication via written media may lead students to take more time to think through their ideas since their words are in a more permanent setting (online) than most conversations carried on during class.
Perception of professor
Online learning situations also cause a shift in perception of the professor. Whereas anonymity may help some students achieve a greater level of comfort, professors must maintain an active identity with which students may interact. The students should feel that their professor is ready to help whenever they may need it. Although students and professors may not be able to meet in person, emails and correspondence between them should occur in a timely manner. Without this students tend to drop online classes since it seems that they are wandering through a course without anyone to guide them.[20][21][22]
Virtual world
In the virtual world, users create a personal avatar and communicate with others through the virtual identity. The virtual personal figure and voice may draw from the real figure or fantasy worlds. The virtual figure to some degree reflects the personal expectation, and users may adopt a different personality in the virtual world than in reality.
Internet forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. There are many types of Internet forums based on certain themes or groups. The properties of online identities also differ from different type of forums. For example, the users in a university BBS usually know some of the others in reality since the users can only be the students or professors in this university. However, the freedom of expression is limited since some university BBSs are under control of the school administration and the identities are related to student IDs. On another hand, some question-and-answer websites like "ZhiHu" in China are open to the public and users can create accounts only with e-mail address. But they can describe their specialties or personal experiences to show reliability in certain questions, and other users can also invite them to answer questions based on their profiles. The answers and profiles can be either real-name or anonymous.
Benefits and concerns
Benefits
A discussed positive aspect of
Online identity has a beneficial effect for
One example of these opportunities is the establishment of many communities welcoming
The online world provides users with a choice to determine which sex, sexuality preference and sexual characteristics they would like to embody. In each online encounter, a user essentially has the opportunity to interchange which identity they would like to portray.[26] As McRae argues in Surkan (2000), "The lack of physical presence and the infinite malleability of bodies complicates sexual interaction in a singular way: because the choice of gender is an "option" rather than a strictly defined biological characteristic, the entire concept of gender as a primary marker of identity becomes partially subverted."
Online identity can offer potential social benefits to those with physical and sensory disabilities. The flexibility of online media provides control over their disclosure of impairment, an opportunity not typically available in real world social interactions.[27] Researchers highlight its value in improving inclusion. However, the affordance of normalization offers the possibility of experiencing non-stigmatized identities while also offering the capacity to create harmful and dangerous outcomes, which may jeopardize participants' safety.[28]
Concerns
Primarily, concerns regarding virtual identity revolve around the areas of misrepresentation and the contrasting effects of on and offline existence. Sexuality and sexual behavior online provide some of the most controversial debate with many concerned about the predatory nature of some users. This is particularly in reference to concerns about child pornography and the ability of pedophiles to obscure their identity.[29]
The concerns regarding the connection between on and offline lives have challenged the notions of what constitutes a real experience. In reference to gender, sexuality and sexual behavior, the ability to play with these ideas has resulted in a questioning of how virtual experience may affect one's offline emotions.[citation needed] As McRae states, virtual sex not only complicates but drastically unsettles the division between mind, body, and self that has become a comfortable truism in Western metaphysics. When projected into virtuality, mind, body and self all become consciously manufactured constructs through which individuals interact with each other.[30]
Reliability
The identities that people define in the social web are not necessarily facets of their offline self. Studies show that people lie about themselves on online dating services.[31][32] In the case of social network services such as Facebook, companies have proposed to sell "friends" as a way to increase a user's visibility, further calling into question the reliability of a person's social identity.[33]
Van Gelder[34] reported an incident occurring on a computer conferencing system during the early 80s where a male psychiatrist posed as Julie, a female psychologist with multiple disabilities including deafness, blindness, and serious facial disfigurement. Julie endeared herself to the computer conferencing community, finding psychological and emotional support from many members. The psychiatrist's choice to present differently was sustained by drawing upon the unbearable stigma attached to Julie's multiple disabilities as justification for not meeting face-to-face. Lack of visual cues allowed the identity transformation to continue, with the psychiatrist also assuming the identity of Julie's husband, who adamantly refused to allow anyone to visit Julie when she claimed to be seriously ill. This example highlights the ease with which identity may be constructed, transformed, and sustained by the textual nature of online interaction and the visual anonymity it affords.
Catfishing online
Catfishing is a way for a user to create a fake online profile, sometimes with fake photos and information, in order to enter into a relationship, intimate or platonic, with another user.[35] Catfishing became popular in mainstream culture through the MTV reality show Catfish.
Identity management infrastructures
A problem facing anyone who hopes to build a positive online reputation is that reputations are site-specific; for example, one's reputation on eBay cannot be transferred to Slashdot.
Multiple proposals have been made
OpenID, an open, decentralized standard for authenticating users is used for access control, allowing users to log on to different services with the same digital identity. These services must allow and implement OpenID.
Context collapse
Context collapse describes the phenomena where the occurrence of multiple social groups in one space causes confusion in how to manage one's online identity.[37] This suggests that in managing identities online, individuals are challenged to differentiate their online expression due to the unmanageable size of audience variations.[38] This phenomenon is particularly relevant to social media platforms.[37] Users are often connected with a wide range of social groups such as family, colleagues and friends. When posting on social media, the presence of these different social groups makes it difficult to decide which aspect of one's personality to present.[37] The term was first coined in 2003 by Microsoft researcher danah boyd in relation to social networking platforms such as MySpace and Friendster.[37] Since 2003, the issue of context collapse has become increasingly significant. Users have been forced to implement strategies to combat context collapse. These strategies include using stricter privacy settings and engaging in more "ephemeral mediums" such as Instagram stories and Snapchat in which posts are only temporarily accessible and are less likely to have permanent consequences or an effect on one's reputation.[37]
Reputation management
Given the malleability of online identities, some economists have expressed surprise that flourishing trading sites, such as eBay, have developed on the Internet.[citation needed][39] When two pseudonymous identities propose to enter into an online transaction, they are faced with the prisoner's dilemma: the deal can succeed only if the parties are willing to trust each other, but they have no rational basis for doing so. But successful Internet trading sites have developed reputation management systems, such as eBay's feedback system, which record transactions and provide the technical means by which users can rate each other's trustworthiness. However, users with malicious intent can still cause serious problems on such websites.[14]
An online reputation is the perception that one generates on the Internet based on their digital footprint. Digital footprints accumulate through all of the content shared, feedback provided and information that created online.[40] Due to the fact that if someone has a bad online reputation, he can easily change his pseudonym, new accounts on sites such as eBay or Amazon are usually distrusted. If an individual or company wants to manage their online reputation, they will face many more difficulties. This is why a merchant on the web having a brick and mortar shop is usually more trusted.
Relation to real-world social constraints
Ultimately, online identity cannot be completely free from the social constraints that are imposed in the real world. As Westfall (2000, p. 160) discusses, "the idea of truly departing from social hierarchy and restriction does not occur on the Internet (as perhaps suggested by earlier research into the possibilities presented by the Internet) with identity construction still shaped by others. Westfall raises the important, yet rarely discussed, issue of the effects of literacy and communication skills of the online user." Indeed, these skills or the lack thereof have the capacity to shape one's online perception as they shape one's perception through a physical body in the "real world."
Disembodiment and implications
This issue of gender and sexual reassignment raises the notion of disembodiment and its associated implications. "Disembodiment" is the idea that once the user is online, the need for the body is no longer required, and the user can participate separately from it. This ultimately relates to a sense of detachment from the identity defined by the physical body. In cyberspace, many aspects of sexual identity become blurred and are only defined by the user. Questions of truth will therefore be raised, particularly in reference to online dating and virtual sex.[citation needed] As McRae states, "Virtual sex allows for a certain freedom of expression, of physical presentation and of experimentation beyond one's own real-life limits".[30] At its best, it not only complicates but drastically unsettles the division between mind, body and self in a manner only possible through the construction of an online identity.
Legal and security issues
Online identity and user's rights
The future of online
Online civil rights advocates, in contrast, argue that there is no need for a privacy-invasive system because technological solutions, such as reputation management systems, are already sufficient and are expected to grow in their sophistication and utility.[citation needed]
Online predators
An online predator is an Internet user who exploits other users' vulnerability, often for sexual or financial purposes. It is relatively easy to create an online identity which is attractive to people that would not normally become involved with the predator, but fortunately there are a few means by which you can make sure that a person whom you haven't met is actually who they say they are. Many people will trust things such as the style in which someone writes, or the photographs someone has on their web page as a way to identify that person, but these can easily be forged. Long-term Internet relationships may sometimes be difficult to sufficiently understand knowing what someone's identity is actually like.[citation needed][44]
The most vulnerable age group to online predators is often considered to be young teenagers or older children.[45] "Over time - perhaps weeks or even months - the stranger, having obtained as much personal information as possible, grooms the child, gaining his or her trust through compliments, positive statements, and other forms of flattery to build an emotional bond."[46] The victims often do not suspect anything until it is too late, as the other party usually misleads them to believe that they are of similar age.[citation needed][47]
The show Dateline on NBC has, overall, conducted three investigations on online predators. They had adults, posing online as teenage juveniles, engage in sexually explicit conversations with other adults (the predators) and arrange to meet them in person. But instead of meeting a teenager, the unsuspecting adult was confronted by Chris Hansen, an NBC News correspondent, arrested, and shown on nationwide television. Dateline held investigations in five different locations apprehending a total of 129 men in all.[48]
Federal laws have been passed in the U.S. to assist the government when trying to catch online predators. Some of these include wiretapping, so online offenders can be caught in advance, before a child becomes a victim.[49] In California, where one Dateline investigation took place, it is a misdemeanor for someone to have sexually-tinged conversations with a child online. The men who came to the house were charged with a felony because their intent was obvious.[50]
The market
An online identity that has acquired an excellent reputation is valuable for two reasons: first, one or more persons invested a great deal of time and effort to build the identity's reputation; and second, other users look to the identity's reputation as they try to decide whether it is sufficiently trustworthy. It is therefore unsurprising that online identities have been put up for sale at online auction sites. However, conflicts arise over the ownership of online identities. Recently, a user of a massively multiplayer online game called EverQuest, which is owned by Sony Online Entertainment, Inc., attempted to sell his EverQuest identity on eBay. Sony objected, asserting that the character is Sony's intellectual property, and demanded the removal of the auction; under the terms of the U.S. Digital Millennium Copyright Act (DMCA), eBay could have become a party to a copyright infringement lawsuit if it failed to comply.
See also
- Account verification
- Digital detox
- Digital identity
- E-authentication
- Impression management
- Münchausen by Internet
- On the Internet, nobody knows you're a dog
- Online and offline
- Online diary
- Online identity management
- Online identity theft
- Online reputation
- Persona (user experience)
- Personal information
- Personal identity
- Proteus effect
- Real-name system
- Self-sovereign identity
- Social profiling
- Sherry Turkle
- Shibboleth (Internet2)
- Social web
- User profile
Notes
- ^ Adams, Suellen (2005). Information Behavior and the Formation and Maintenance of Peer Cultures in Massive Multiplayer Online Roleplaying Games: a Case Study of City of Heroes (PDF). DiGRA: Changing Views - Worlds in Play. Authors & Digital Games research Association (DiGRA).
- ^ a b Nabeth, Thierry (26 May 2006). "Understanding the Identity Concept in the Context of Digital Social Environments" (PDF). D2.2: Set of use cases and scenarios. Vol. 2. FIDIS. pp. 74–91.
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- ^ Isaacson, Karen (May 2012). "Human Resources and Social Media" (PDF). www.kpmg.com. KPMG. Retrieved 20 November 2016.
- ^ from the original on 20 September 2008.
- ^ "Pseudonyms and True Names: The Sacred Power of Identity". 24 November 2015.
- ^ Atakan-Duman, Sirin (2019). "The Challenge of Constructing a Unique Online Identity Through an Isomorphic Social Media Presence". International Journal of Communication. 21: 160.
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- ^ "Internet Personas". www.escolapandora.com.br (in Brazilian Portuguese). Retrieved 23 October 2020.
- ^ "Advantages and Disadvantages of Online Courses | Montgomery College, Maryland". www.montgomerycollege.edu. Retrieved 31 October 2023.
- ^ Chamberlin, W. Sean (December 2001). "Face-to-Face vs. Cyberspace: Finding the Middle Ground". Campus Technology. Retrieved 10 October 2013.
- ^ Eteraz, Ali (30 January 2006). "Online Education Is Not A Fad". Dean's World. Dean Esmay. Archived from the original on 11 October 2013. Retrieved 18 July 2006.
- ^ Smith, Glenn Gordon; Ferguson, David; Caris, Mieke (2002). "Teaching over the Web versus in the classroom: differences in instructor experience" (PDF). International Journal of Instructional Media. 29 (1): 61–67. Archived from the original (PDF) on 24 August 2014. Retrieved 10 October 2013.
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- ^ "Sexuality education for young people in digital spaces". unesdoc.unesco.org. Retrieved 24 January 2023.
- ^ Publisher, Author removed at request of original (29 September 2016). "8.1 Foundations of Culture and Identity". Retrieved 6 February 2023.
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- ^ Durkin, Keith (September 1997). "Misuse of the Internet by pedophiles: Implications for law enforcement and probation practice". Federal Probation. 61 (3): 14–18 – via ResearchGate.
- ^ a b McRae, Shannon (1997). "Flesh Made Word: Sex, Text, and the Virtual Body". In Porter, David (ed.). Internet Culture. New York: Routledge. p. 75.
- .
- ^ Hancock, Jeffrey T.; Toma, Catalina; Ellison, Nicole (2007). "The truth about lying in online dating profiles". Proceedings of the ACM Conference on Human Factors in Computing Systems (PDF). CHI 2007. ACM. pp. 449–452.
- ^ Learmonth, Michael (2 September 2009). "Want 5,000 More Facebook Friends? That'll Be $654.30". Advertising Age.
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- ^ a b c d e "What's 'Context Collapse'? Understanding it Can Mean a More Fulfilling Online Life". Rewire. 3 December 2019. Retrieved 3 September 2020.
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- ^ http://faculty.haas.berkeley.edu/stadelis/Annual_Review_Tadelis.pdf [bare URL PDF]
- ^ Banger, Marnie (5 September 2013). "Young ones: your online reputation is, like, forever". The Sydney Morning Herald. Fairfax Media.
- S2CID 237874361. Retrieved 24 January 2023.
- ^ Rosoff, Matt (28 August 2011). "Google+ Isn't Just A Social Network, It's An 'Identity Service'". San Francisco Chronicle. Hearst Corp.
- ^ Jardin, Xeni (12 August 2011). "Google+ nymwars rage on, pseudonymous celebrity users are immune". Boing Boing.
- ^ Henderson, Harry. Internet predators. Infobase Publishing.
- PMID 15488437.
- ISBN 978-0-309-08274-7. Retrieved 28 May 2008.)
Over time—perhaps weeks or even months—the stranger, having obtained as much personal information as possible, grooms the child, gaining his or her trust through compliments, positive statements, and other forms of flattery to build an emotional bond.
{{cite book}}
:|website=
ignored (help - PMID 18284279.
- ^ Hansen, Chris (3 February 2011). To Catch a Predator III. To Catch a Predator. NBC. Retrieved 17 July 2006.
- )
- ^ "Dangers children face online". NBC News. 24 September 2004. Retrieved 7 March 2021.