Parallel computing

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Blue Gene/P
are designed to heavily exploit parallelism.

Parallel computing is a type of computation in which many calculations or processes are carried out simultaneously.[1] Large problems can often be divided into smaller ones, which can then be solved at the same time. There are several different forms of parallel computing: bit-level, instruction-level, data, and task parallelism. Parallelism has long been employed in high-performance computing, but has gained broader interest due to the physical constraints preventing frequency scaling.[2] As power consumption (and consequently heat generation) by computers has become a concern in recent years,[3] parallel computing has become the dominant paradigm in computer architecture, mainly in the form of multi-core processors.[4]

Parallel computing is closely related to concurrent computing—they are frequently used together, and often conflated, though the two are distinct: it is possible to have parallelism without concurrency, and concurrency without parallelism (such as multitasking by time-sharing on a single-core CPU).[5][6] In parallel computing, a computational task is typically broken down into several, often many, very similar sub-tasks that can be processed independently and whose results are combined afterwards, upon completion. In contrast, in concurrent computing, the various processes often do not address related tasks; when they do, as is typical in distributed computing, the separate tasks may have a varied nature and often require some inter-process communication during execution.

Parallel computers can be roughly classified according to the level at which the hardware supports parallelism, with

MPPs, and grids
use multiple computers to work on the same task. Specialized parallel computer architectures are sometimes used alongside traditional processors, for accelerating specific tasks.

In some cases parallelism is transparent to the programmer, such as in bit-level or instruction-level parallelism, but explicitly

between the different subtasks are typically some of the greatest obstacles to getting optimal parallel program performance.

A theoretical

upper bound on the speed-up of a single program as a result of parallelization is given by Amdahl's law
, which states that it is limited by the fraction of time for which the parallelization can be utilised.

Background

Traditionally,

serial computation. To solve a problem, an algorithm is constructed and implemented as a serial stream of instructions. These instructions are executed on a central processing unit on one computer. Only one instruction may execute at a time—after that instruction is finished, the next one is executed.[8]

Parallel computing, on the other hand, uses multiple processing elements simultaneously to solve a problem. This is accomplished by breaking the problem into independent parts so that each processing element can execute its part of the algorithm simultaneously with the others. The processing elements can be diverse and include resources such as a single computer with multiple processors, several networked computers, specialized hardware, or any combination of the above.

compute-bound programs.[10] However, power consumption P by a chip is given by the equation P = C × V 2 × F, where C is the capacitance being switched per clock cycle (proportional to the number of transistors whose inputs change), V is voltage, and F is the processor frequency (cycles per second).[11] Increases in frequency increase the amount of power used in a processor. Increasing processor power consumption led ultimately to Intel's May 8, 2004 cancellation of its Tejas and Jayhawk processors, which is generally cited as the end of frequency scaling as the dominant computer architecture paradigm.[12]

To deal with the problem of power consumption and overheating the major

desktop computers, while servers have 10+ core processors. From Moore's law it can be predicted that the number of cores per processor will double every 18–24 months. This could mean that after 2020 a typical processor will have dozens or hundreds of cores, however in reality the standard is somewhere in the region of 4 to 16 cores, with some designs having a mix of performance and efficiency cores (such as ARM's big.LITTLE design) due to thermal and design constraints.[13][citation needed
]

An operating system can ensure that different tasks and user programmes are run in parallel on the available cores. However, for a serial software programme to take full advantage of the multi-core architecture the programmer needs to restructure and parallelize the code. A speed-up of application software runtime will no longer be achieved through frequency scaling, instead programmers will need to parallelize their software code to take advantage of the increasing computing power of multicore architectures.[14]

Amdahl's law and Gustafson's law

A graphical representation of Amdahl's law. The speedup of a program from parallelization is limited by how much of the program can be parallelized. For example, if 90% of the program can be parallelized, the theoretical maximum speedup using parallel computing would be 10 times no matter how many processors are used.
Assume that a task has two independent parts, A and B. Part B takes roughly 25% of the time of the whole computation. By working very hard, one may be able to make this part 5 times faster, but this only reduces the time for the whole computation by a little. In contrast, one may need to perform less work to make part A twice as fast. This will make the computation much faster than by optimizing part B, even though part B's speedup is greater by ratio, (5 times versus 2 times).

Optimally, the speedup from parallelization would be linear—doubling the number of processing elements should halve the runtime, and doubling it a second time should again halve the runtime. However, very few parallel algorithms achieve optimal speedup. Most of them have a near-linear speedup for small numbers of processing elements, which flattens out into a constant value for large numbers of processing elements.

The potential speedup of an algorithm on a parallel computing platform is given by Amdahl's law[15]

where

  • Slatency is the potential speedup in latency of the execution of the whole task;
  • s is the speedup in latency of the execution of the parallelizable part of the task;
  • p is the percentage of the execution time of the whole task concerning the parallelizable part of the task before parallelization.

Since Slatency < 1/(1 - p), it shows that a small part of the program which cannot be parallelized will limit the overall speedup available from parallelization. A program solving a large mathematical or engineering problem will typically consist of several parallelizable parts and several non-parallelizable (serial) parts. If the non-parallelizable part of a program accounts for 10% of the runtime (p = 0.9), we can get no more than a 10 times speedup, regardless of how many processors are added. This puts an upper limit on the usefulness of adding more parallel execution units. "When a task cannot be partitioned because of sequential constraints, the application of more effort has no effect on the schedule. The bearing of a child takes nine months, no matter how many women are assigned."[16]

A graphical representation of Gustafson's law

Amdahl's law only applies to cases where the problem size is fixed. In practice, as more computing resources become available, they tend to get used on larger problems (larger datasets), and the time spent in the parallelizable part often grows much faster than the inherently serial work.[17] In this case, Gustafson's law gives a less pessimistic and more realistic assessment of parallel performance:[18]

Both Amdahl's law and Gustafson's law assume that the running time of the serial part of the program is independent of the number of processors. Amdahl's law assumes that the entire problem is of fixed size so that the total amount of work to be done in parallel is also independent of the number of processors, whereas Gustafson's law assumes that the total amount of work to be done in parallel varies linearly with the number of processors.

Dependencies

Understanding data dependencies is fundamental in implementing parallel algorithms. No program can run more quickly than the longest chain of dependent calculations (known as the critical path), since calculations that depend upon prior calculations in the chain must be executed in order. However, most algorithms do not consist of just a long chain of dependent calculations; there are usually opportunities to execute independent calculations in parallel.

Let Pi and Pj be two program segments. Bernstein's conditions[19] describe when the two are independent and can be executed in parallel. For Pi, let Ii be all of the input variables and Oi the output variables, and likewise for Pj. Pi and Pj are independent if they satisfy

Violation of the first condition introduces a flow dependency, corresponding to the first segment producing a result used by the second segment. The second condition represents an anti-dependency, when the second segment produces a variable needed by the first segment. The third and final condition represents an output dependency: when two segments write to the same location, the result comes from the logically last executed segment.[20]

Consider the following functions, which demonstrate several kinds of dependencies:

1: function Dep(a, b)
2: c := a * b
3: d := 3 * c
4: end function

In this example, instruction 3 cannot be executed before (or even in parallel with) instruction 2, because instruction 3 uses a result from instruction 2. It violates condition 1, and thus introduces a flow dependency.

1: function NoDep(a, b)
2: c := a * b
3: d := 3 * b
4: e := a + b
5: end function

In this example, there are no dependencies between the instructions, so they can all be run in parallel.

Bernstein's conditions do not allow memory to be shared between different processes. For that, some means of enforcing an ordering between accesses is necessary, such as semaphores, barriers or some other synchronization method.

Race conditions, mutual exclusion, synchronization, and parallel slowdown

Subtasks in a parallel program are often called

variable
that is shared between them. Without synchronization, the instructions between the two threads may be interleaved in any order. For example, consider the following program:

Thread A Thread B
1A: Read variable V 1B: Read variable V
2A: Add 1 to variable V 2B: Add 1 to variable V
3A: Write back to variable V 3B: Write back to variable V

If instruction 1B is executed between 1A and 3A, or if instruction 1A is executed between 1B and 3B, the program will produce incorrect data. This is known as a race condition. The programmer must use a lock to provide mutual exclusion. A lock is a programming language construct that allows one thread to take control of a variable and prevent other threads from reading or writing it, until that variable is unlocked. The thread holding the lock is free to execute its critical section (the section of a program that requires exclusive access to some variable), and to unlock the data when it is finished. Therefore, to guarantee correct program execution, the above program can be rewritten to use locks:

Thread A Thread B
1A: Lock variable V 1B: Lock variable V
2A: Read variable V 2B: Read variable V
3A: Add 1 to variable V 3B: Add 1 to variable V
4A: Write back to variable V 4B: Write back to variable V
5A: Unlock variable V 5B: Unlock variable V

One thread will successfully lock variable V, while the other thread will be locked out—unable to proceed until V is unlocked again. This guarantees correct execution of the program. Locks may be necessary to ensure correct program execution when threads must serialize access to resources, but their use can greatly slow a program and may affect its reliability.[22]

Locking multiple variables using

atomic lock locks multiple variables all at once. If it cannot lock all of them, it does not lock any of them. If two threads each need to lock the same two variables using non-atomic locks, it is possible that one thread will lock one of them and the second thread will lock the second variable. In such a case, neither thread can complete, and deadlock results.[23]

Many parallel programs require that their subtasks

lock-free and wait-free algorithms, altogether avoids the use of locks and barriers. However, this approach is generally difficult to implement and requires correctly designed data structures.[25]

Not all parallelization results in speed-up. Generally, as a task is split up into more and more threads, those threads spend an ever-increasing portion of their time communicating with each other or waiting on each other for access to resources.[26][27] Once the overhead from resource contention or communication dominates the time spent on other computation, further parallelization (that is, splitting the workload over even more threads) increases rather than decreases the amount of time required to finish. This problem, known as parallel slowdown,[28] can be improved in some cases by software analysis and redesign.[29]

Fine-grained, coarse-grained, and embarrassing parallelism

Applications are often classified according to how often their subtasks need to synchronize or communicate with each other. An application exhibits fine-grained parallelism if its subtasks must communicate many times per second; it exhibits coarse-grained parallelism if they do not communicate many times per second, and it exhibits embarrassing parallelism if they rarely or never have to communicate. Embarrassingly parallel applications are considered the easiest to parallelize.

Flynn's taxonomy

Michael J. Flynn created one of the earliest classification systems for parallel (and sequential) computers and programs, now known as Flynn's taxonomy. Flynn classified programs and computers by whether they were operating using a single set or multiple sets of instructions, and whether or not those instructions were using a single set or multiple sets of data.

The single-instruction-single-data (SISD) classification is equivalent to an entirely sequential program. The single-instruction-multiple-data (SIMD) classification is analogous to doing the same operation repeatedly over a large data set. This is commonly done in signal processing applications. Multiple-instruction-single-data (MISD) is a rarely used classification. While computer architectures to deal with this were devised (such as systolic arrays), few applications that fit this class materialized. Multiple-instruction-multiple-data (MIMD) programs are by far the most common type of parallel programs.

According to

David A. Patterson and John L. Hennessy, "Some machines are hybrids of these categories, of course, but this classic model has survived because it is simple, easy to understand, and gives a good first approximation. It is also—perhaps because of its understandability—the most widely used scheme."[31]

Granularity

Bit-level parallelism

Taiwania 3 of Taiwan, a parallel supercomputing device that joined COVID-19 research

From the advent of

carry bit
from the lower order addition; thus, an 8-bit processor requires two instructions to complete a single operation, where a 16-bit processor would be able to complete the operation with a single instruction.

Historically, 4-bit microprocessors were replaced with 8-bit, then 16-bit, then 32-bit microprocessors. This trend generally came to an end with the introduction of 32-bit processors, which has been a standard in general-purpose computing for two decades. Not until the early 2000s, with the advent of x86-64 architectures, did 64-bit processors become commonplace.

Instruction-level parallelism

A canonical processor without pipeline. It takes five clock cycles to complete one instruction and thus the processor can issue subscalar performance (IPC = 0.2 < 1).

A computer program is, in essence, a stream of instructions executed by a processor. Without instruction-level parallelism, a processor can only issue less than one instruction per clock cycle (IPC < 1). These processors are known as subscalar processors. These instructions can be re-ordered and combined into groups which are then executed in parallel without changing the result of the program. This is known as instruction-level parallelism. Advances in instruction-level parallelism dominated computer architecture from the mid-1980s until the mid-1990s.[33]

A canonical five-stage pipelined processor. In the best case scenario, it takes one clock cycle to complete one instruction and thus the processor can issue scalar performance (IPC = 1).

All modern processors have multi-stage

RISC processor, with five stages: instruction fetch (IF), instruction decode (ID), execute (EX), memory access (MEM), and register write back (WB). The Pentium 4 processor had a 35-stage pipeline.[34]

A canonical five-stage pipelined processor with two execution units. In the best case scenario, it takes one clock cycle to complete two instructions and thus the processor can issue superscalar performance (IPC = 2 > 1).

Most modern processors also have multiple

Tomasulo algorithm (which is similar to scoreboarding but makes use of register renaming
) are two of the most common techniques for implementing out-of-order execution and instruction-level parallelism.

Task parallelism

Task parallelisms is the characteristic of a parallel program that "entirely different calculations can be performed on either the same or different sets of data".[35] This contrasts with data parallelism, where the same calculation is performed on the same or different sets of data. Task parallelism involves the decomposition of a task into sub-tasks and then allocating each sub-task to a processor for execution. The processors would then execute these sub-tasks concurrently and often cooperatively. Task parallelism does not usually scale with the size of a problem.[36]

Superword level parallelism

Superword level parallelism is a

inline code, such as manipulating coordinates, color channels or in loops unrolled by hand.[37]

Hardware

Memory and communication

Main memory in a parallel computer is either

Infiniband, this external shared memory system is known as burst buffer, which is typically built from arrays of non-volatile memory
physically distributed across multiple I/O nodes.

A logical view of a non-uniform memory access (NUMA) architecture. Processors in one directory can access that directory's memory with less latency than they can access memory in the other directory's memory.

Computer architectures in which each element of main memory can be accessed with equal

shared memory system, in which the memory is not physically distributed. A system that does not have this property is known as a non-uniform memory access
(NUMA) architecture. Distributed memory systems have non-uniform memory access.

Computer systems make use of

Bus snooping is one of the most common methods for keeping track of which values are being accessed (and thus should be purged). Designing large, high-performance cache coherence systems is a very difficult problem in computer architecture. As a result, shared memory computer architectures do not scale as well as distributed memory systems do.[38]

Processor–processor and processor–memory communication can be implemented in hardware in several ways, including via shared (either multiported or multiplexed) memory, a crossbar switch, a shared bus or an interconnect network of a myriad of topologies including star, ring, tree, hypercube, fat hypercube (a hypercube with more than one processor at a node), or n-dimensional mesh.

Parallel computers based on interconnected networks need to have some kind of routing to enable the passing of messages between nodes that are not directly connected. The medium used for communication between the processors is likely to be hierarchical in large multiprocessor machines.

Classes of parallel computers

Parallel computers can be roughly classified according to the level at which the hardware supports parallelism. This classification is broadly analogous to the distance between basic computing nodes. These are not mutually exclusive; for example, clusters of symmetric multiprocessors are relatively common.

Multi-core computing

A multi-core processor is a processor that includes multiple

Cell microprocessor, designed for use in the Sony PlayStation 3
, is a prominent multi-core processor. Each core in a multi-core processor can potentially be superscalar as well—that is, on every clock cycle, each core can issue multiple instructions from one thread.

Hyper-Threading is the best known) was an early form of pseudo-multi-coreism. A processor capable of concurrent multithreading includes multiple execution units in the same processing unit—that is it has a superscalar architecture—and can issue multiple instructions per clock cycle from multiple threads. Temporal multithreading
on the other hand includes a single execution unit in the same processing unit and can issue one instruction at a time from multiple threads.

Symmetric multiprocessing

A symmetric multiprocessor (SMP) is a computer system with multiple identical processors that share memory and connect via a bus.[39] Bus contention prevents bus architectures from scaling. As a result, SMPs generally do not comprise more than 32 processors.[40] Because of the small size of the processors and the significant reduction in the requirements for bus bandwidth achieved by large caches, such symmetric multiprocessors are extremely cost-effective, provided that a sufficient amount of memory bandwidth exists.[39]

Distributed computing

A distributed computer (also known as a distributed memory multiprocessor) is a distributed memory computer system in which the processing elements are connected by a network. Distributed computers are highly scalable. The terms "concurrent computing", "parallel computing", and "distributed computing" have a lot of overlap, and no clear distinction exists between them.[41] The same system may be characterized both as "parallel" and "distributed"; the processors in a typical distributed system run concurrently in parallel.[42]

Cluster computing
Beowulf cluster

A cluster is a group of loosely coupled computers that work together closely, so that in some respects they can be regarded as a single computer.

TCP/IP Ethernet local area network.[44] Beowulf technology was originally developed by Thomas Sterling and Donald Becker. 87% of all Top500 supercomputers are clusters.[45]
The remaining are Massively Parallel Processors, explained below.

Because grid computing systems (described below) can easily handle embarrassingly parallel problems, modern clusters are typically designed to handle more difficult problems—problems that require nodes to share intermediate results with each other more often. This requires a high bandwidth and, more importantly, a low-latency interconnection network. Many historic and current supercomputers use customized high-performance network hardware specifically designed for cluster computing, such as the Cray Gemini network.[46] As of 2014, most current supercomputers use some off-the-shelf standard network hardware, often Myrinet, InfiniBand, or Gigabit Ethernet.

Massively parallel computing
Blue Gene/L massively parallel supercomputer

A massively parallel processor (MPP) is a single computer with many networked processors. MPPs have many of the same characteristics as clusters, but MPPs have specialized interconnect networks (whereas clusters use commodity hardware for networking). MPPs also tend to be larger than clusters, typically having "far more" than 100 processors.[47] In an MPP, "each CPU contains its own memory and copy of the operating system and application. Each subsystem communicates with the others via a high-speed interconnect."[48]

Blue Gene/L, the fifth fastest supercomputer in the world according to the June 2009 TOP500
ranking, is an MPP.

Grid computing

Grid computing is the most distributed form of parallel computing. It makes use of computers communicating over the Internet to work on a given problem. Because of the low bandwidth and extremely high latency available on the Internet, distributed computing typically deals only with embarrassingly parallel problems.

Most grid computing applications use middleware (software that sits between the operating system and the application to manage network resources and standardize the software interface). The most common grid computing middleware is the Berkeley Open Infrastructure for Network Computing (BOINC). Often volunteer computing software makes use of "spare cycles", performing computations at times when a computer is idling.[49]

Cloud computing

The ubiquity of Internet brought the possibility of large-scale cloud computing.

Specialized parallel computers

Within parallel computing, there are specialized parallel devices that remain niche areas of interest. While not

domain-specific
, they tend to be applicable to only a few classes of parallel problems.

Reconfigurable computing with field-programmable gate arrays

Reconfigurable computing is the use of a field-programmable gate array (FPGA) as a co-processor to a general-purpose computer. An FPGA is, in essence, a computer chip that can rewire itself for a given task.

FPGAs can be programmed with

C programming language, with which most programmers are familiar. The best known C to HDL languages are Mitrion-C, Impulse C, and Handel-C. Specific subsets of SystemC
based on C++ can also be used for this purpose.

AMD's decision to open its HyperTransport technology to third-party vendors has become the enabling technology for high-performance reconfigurable computing.[52] According to Michael R. D'Amour, Chief Operating Officer of DRC Computer Corporation, "when we first walked into AMD, they called us 'the socket stealers.' Now they call us their partners."[52]

General-purpose computing on graphics processing units (GPGPU)
Nvidia's Tesla GPGPU card

General-purpose computing on graphics processing units (GPGPU) is a fairly recent trend in computer engineering research. GPUs are co-processors that have been heavily optimized for computer graphics processing.[53] Computer graphics processing is a field dominated by data parallel operations—particularly linear algebra matrix operations.

In the early days, GPGPU programs used the normal graphics APIs for executing programs. However, several new programming languages and platforms have been built to do general purpose computation on GPUs with both

PeakStream, and RapidMind. Nvidia has also released specific products for computation in their Tesla series. The technology consortium Khronos Group has released the OpenCL specification, which is a framework for writing programs that execute across platforms consisting of CPUs and GPUs. AMD, Apple, Intel, Nvidia and others are supporting OpenCL
.

Application-specific integrated circuits

Several application-specific integrated circuit (ASIC) approaches have been devised for dealing with parallel applications.[54][55][56]

Because an ASIC is (by definition) specific to a given application, it can be fully optimized for that application. As a result, for a given application, an ASIC tends to outperform a general-purpose computer. However, ASICs are created by UV photolithography. This process requires a mask set, which can be extremely expensive. A mask set can cost over a million US dollars.[57] (The smaller the transistors required for the chip, the more expensive the mask will be.) Meanwhile, performance increases in general-purpose computing over time (as described by Moore's law) tend to wipe out these gains in only one or two chip generations.[52] High initial cost, and the tendency to be overtaken by Moore's-law-driven general-purpose computing, has rendered ASICs unfeasible for most parallel computing applications. However, some have been built. One example is the PFLOPS RIKEN MDGRAPE-3 machine which uses custom ASICs for molecular dynamics simulation.

Vector processors
The Cray-1 is a vector processor.

A vector processor is a CPU or computer system that can execute the same instruction on large sets of data. Vector processors have high-level operations that work on linear arrays of numbers or vectors. An example vector operation is A = B × C, where A, B, and C are each 64-element vectors of 64-bit

floating-point numbers.[58] They are closely related to Flynn's SIMD classification.[58]

processor instruction sets do include some vector processing instructions, such as with Freescale Semiconductor's AltiVec and Intel's Streaming SIMD Extensions
(SSE).

Software

Parallel programming languages

POSIX Threads and OpenMP are two of the most widely used shared memory APIs, whereas Message Passing Interface (MPI) is the most widely used message-passing system API.[59] One concept used in programming parallel programs is the future concept
, where one part of a program promises to deliver a required datum to another part of a program at some future time.

Efforts to standardize parallel programming include an open standard called OpenHMPP for hybrid multi-core parallel programming. The OpenHMPP directive-based programming model offers a syntax to efficiently offload computations on hardware accelerators and to optimize data movement to/from the hardware memory using remote procedure calls.

The rise of consumer GPUs has led to support for

compute shaders), in dedicated APIs (such as OpenCL
), or in other language extensions.

Automatic parallelization

Automatic parallelization of a sequential program by a compiler is the "holy grail" of parallel computing, especially with the aforementioned limit of processor frequency. Despite decades of work by compiler researchers, automatic parallelization has had only limited success.[60]

Mainstream parallel programming languages remain either

FPGAs), Mitrion-C, VHDL, and Verilog
.

Application checkpointing

As a computer system grows in complexity, the

high performance computing.[61]

Algorithmic methods

As parallel computers become larger and faster, we are now able to solve problems that had previously taken too long to run. Fields as varied as bioinformatics (for protein folding and sequence analysis) and economics (for mathematical finance) have taken advantage of parallel computing. Common types of problems in parallel computing applications include:[62]

Fault tolerance

Parallel computing can also be applied to the design of

error correction if the results differ. These methods can be used to help prevent single-event upsets caused by transient errors.[64]
Although additional measures may be required in embedded or specialized systems, this method can provide a cost-effective approach to achieve n-modular redundancy in commercial off-the-shelf systems.

History

ILLIAC IV, "the most infamous of supercomputers"[65]

The origins of true (MIMD) parallelism go back to

Analytic Engine Invented by Charles Babbage.[66][67][68]

In 1957,

Compagnie des Machines Bull announced the first computer architecture specifically designed for parallelism, the Gamma 60.[69] It utilized a fork-join model and a "Program Distributor" to dispatch and collect data to and from independent processing units connected to a central memory.[70][71]

In April 1958, Stanley Gill (Ferranti) discussed parallel programming and the need for branching and waiting.[72] Also in 1958, IBM researchers John Cocke and Daniel Slotnick discussed the use of parallelism in numerical calculations for the first time.[73] Burroughs Corporation introduced the D825 in 1962, a four-processor computer that accessed up to 16 memory modules through a crossbar switch.[74] In 1967, Amdahl and Slotnick published a debate about the feasibility of parallel processing at American Federation of Information Processing Societies Conference.[73] It was during this debate that Amdahl's law was coined to define the limit of speed-up due to parallelism.

In 1969, Honeywell introduced its first Multics system, a symmetric multiprocessor system capable of running up to eight processors in parallel.[73] C.mmp, a multi-processor project at Carnegie Mellon University in the 1970s, was among the first multiprocessors with more than a few processors. The first bus-connected multiprocessor with snooping caches was the Synapse N+1 in 1984.[67]

SIMD parallel computers can be traced back to the 1970s. The motivation behind early SIMD computers was to amortize the

US Air Force, which was the earliest SIMD parallel-computing effort, ILLIAC IV.[73] The key to its design was a fairly high parallelism, with up to 256 processors, which allowed the machine to work on large datasets in what would later be known as vector processing. However, ILLIAC IV was called "the most infamous of supercomputers", because the project was only one-fourth completed, but took 11 years and cost almost four times the original estimate.[65] When it was finally ready to run its first real application in 1976, it was outperformed by existing commercial supercomputers such as the Cray-1
.

Biological brain as massively parallel computer

In the early 1970s, at the MIT Computer Science and Artificial Intelligence Laboratory, Marvin Minsky and Seymour Papert started developing the Society of Mind theory, which views the biological brain as massively parallel computer. In 1986, Minsky published The Society of Mind, which claims that "mind is formed from many little agents, each mindless by itself".[76] The theory attempts to explain how what we call intelligence could be a product of the interaction of non-intelligent parts. Minsky says that the biggest source of ideas about the theory came from his work in trying to create a machine that uses a robotic arm, a video camera, and a computer to build with children's blocks.[77]

Similar models (which also view the biological brain as a massively parallel computer, i.e., the brain is made up of a constellation of independent or semi-independent agents) were also described by:

See also

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Further reading

External links