PlayReady

Source: Wikipedia, the free encyclopedia.

PlayReady is a media file

copy prevention technology from Microsoft that includes encryption, output prevention and digital rights management (DRM). It was announced in February 2007.[1][2]

Technological differences

The main differences relative to previous DRM schemes from Microsoft are:

Competitors

PlayReady competes with other proprietary DRM schemes and even more with DRM-free software, most notably Apple's FairPlay introduced in iTunes and QuickTime. There are several other DRM schemes that are competing to become the dominant DRM technology (e.g. Widevine).

Versions

Microsoft released the first version of the PlayReady suite (Porting Kit for devices, PC SDK and runtime, Server SDK) in June 2008. Silverlight 2.0, released in October 2008, supports content restricted with PlayReady. As of Silverlight 4.0, the implementation of Microsoft PlayReady in Silverlight supports offline content (via persisted license), subscription scenarios (via chained licenses) and online, streaming-only content (via simple non-persistent licenses). Output protection support was also added in Silverlight 4.0.

Interoperability

  • PlayReady 2.9 and below is backwards compatible with Windows Media DRM 10 content, meaning that content encrypted with WM DRM 10 (for instance, content for PlaysForSure devices) will play on a PlayReady terminal.
  • CopyEnablers and MoveEnablers are no longer supported by PlayReady 3.0 and above.[3]
  • PlaysForSure compliant devices won't play PlayReady-encrypted content.[4]

References

  1. ^ Microsoft Press Release
  2. ^ Kim, Daniel (2019-08-30). "PlayReady DRM - 5 Things to Know About DRM Technology". PallyCon. Retrieved 2021-03-11.
  3. ^ mimisasouvanh (7 November 2018). "PlayReady and Other Protection Technologies - PlayReady". docs.microsoft.com. Retrieved 2021-03-11.
  4. ^ timrule. "PlayReady Client-Server Compatibility and Migration Considerations - PlayReady". docs.microsoft.com. Retrieved 2021-03-11.

External links