PlayStation technical specifications

Source: Wikipedia, the free encyclopedia.
An SCPH-1000 motherboard
An SCPH-5001 motherboard
An SCPH-9001 motherboard
An SCPH-101 motherboard

The PlayStation technical specifications describe the various components of the original PlayStation video game console.

Central processing unit (CPU)

LSI CoreWare CW33300-based core[1]

Geometry Transformation Engine (GTE)

  • Coprocessor that resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics, lighting, geometry, polygon and coordinate transformations – GTE performs high-speed matrix multiplications.
  • Operating performance: 66
    MIPS[5]
  • Polygons per second (rendered in hardware):

Motion Decoder (MDEC)

  • Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM.[4]
  • Operating performance: 80 MIPS[9]
  • Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock.
  • Output data may be transferred directly to GPU via DMA.
  • It is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented.
  • It is directly connected to a CPU bus.

System Control Coprocessor (Cop0)[citation needed]

  • This unit is part of the CPU. Has 16 32-bit control registers.
  • Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions.
  • Controls memory management through virtual memory technique, system interrupts, exception handling, and breakpoints.

Memory

Graphics processing unit (GPU)

32-bit Sony GPU (designed by Toshiba)[10]

Sound processing unit (SPU)

16-bit Sony SPU[4]

I/O system and connectivity

CD-ROM drive

  • 660 MB maximum storage capacity, double speed (CLV) CD-ROM drive
  • 2×, with a maximum data throughput of 300 
    KB/s (double speed), 150 KB/s (normal)[9]
  • 32 KB data buffer[12]
  • XA
    Mode 2 compliant
  • Audio CD play[9]
  • CD-DA (CD-Digital Audio)
  • Rated for 70,000 seek operations[13]

Two control pads via connectors[9]

  • Expandable with multitap connector[9]

Backup flash RAM support

  • Two removable cards[9]
  • Each card has 128 KB flash memory
  • OS support for File Save, Retrieve and Remove[9]
  • Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time processing, bypassing the 2MB RAM limit.

Video and audio connectivity

  • RGBS
    )
  • RCA Composite video and Stereo out (SCPH-100x to 5000 only)
  • RFU (SCPH-112X) DC out (SCPH-100x to 5000 only)
  • S-Video out (SCPH-1000 only)

Serial and parallel ports

Power input

  • 100 V AC (NTSC-J); 120 V AC (NTSC-U/C); or 220–240 V AC (PAL)
  • 7.5 V DC 2 A (PSone only)

See also

References

  1. ^ "FastForward Sony Taps LSI Logic for PlayStation Video Game CPU Chip".
  2. ^ a b c d e "Sony's PlayStation Debuts in Japan!". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 70.
  3. ^ "FastForward Sony Taps LSI Logic for PlayStation Video Game CPU Chip". FastForward. Retrieved 29 January 2014.
  4. ^
    Imagine Media
    . June 1995. p. 51.
  5. ^
    Imagine Media
    . December 1995. p. 40.
  6. ^ Net Yaroze User Guide. Sony Computer Entertainment Inc. February 1997. p. 14.
  7. ^ Karl Hodge. "Hall of Fame: Sony PlayStation, the games console that changed everything".
  8. ^ "Sony PlayStation". GamePro. No. 72. IDG. September 1994. p. 20.
  9. ^
    Imagine Media
    . December 1996. p. 50.
  10. ^ "Is it Time to Rename the GPU? | IEEE Computer Society".
  11. ^ "NEXT Generation Issue #1 January 1995". January 1995.
  12. ^ "Nocash PSXSPX Playstation Specifications - CDROM - Response/Data Queueing".
  13. ^ "Making Crash Bandicoot – part 5". 6 February 2011.

External links