Pokémon Diamond and Pearl

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  • Pokémon Diamond
  • Pokémon Pearl
multiplayer

Pokémon Diamond Version[a] and Pokémon Pearl Version[b] are role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS in 2006. They are the first installments in the fourth generation of the Pokémon video game series. They were first released in Japan on September 28, 2006, and released in North America, Australia, and Europe in 2007. Pokémon Platinum, a third version, was released two years later in each region. Remakes titled Pokémon Brilliant Diamond and Shining Pearl were released for the Nintendo Switch worldwide on November 19, 2021. A prequel, Pokémon Legends: Arceus, was released for the Nintendo Switch on January 28, 2022.

Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as they train and battle Pokémon while also thwarting the schemes of a criminal organization called Team Galactic. The games added many new features, such as Internet play over the

Pokédex
.

Development of Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004. The games were designed with features of the Nintendo DS in mind. It was forecasted to be released in Japan in 2005, but ultimately shipped in 2006, the 10th anniversary year of the franchise. In promotion of the games, Nintendo sold a limited-edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release.

The games received generally favorable reviews. Most critics praised the addition of Wi-Fi features and graphics, and felt that the gameplay, though it had not received much updating from previous games, was still engaging. The games enjoyed more commercial success than their Game Boy Advance predecessors: with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than their predecessors Pokémon Ruby and Sapphire and almost 6 million more units than Pokémon FireRed and LeafGreen, while also outselling their successors, Pokémon Black and White, by over 2 million copies. The games are among the most successful Pokémon games of all time.[1]

Gameplay

The bottom screen of the Nintendo DS displays the Pokétch, a multi-functional device with features related to time tracking and player status.

Pokémon Diamond and Pearl are

evolve
into a new species of Pokémon whenever they reach a certain level. Pokémon's stats also increase every time it levels up, and they will also learn new moves at certain levels as well. If a Pokémon is prevented from evolving it will learn new moves faster.

Apart from battling, capturing Pokémon is the most important element of Pokémon gameplay.[3] Although other trainers' Pokémon cannot be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player's active party or stores it if the player already has a maximum of six Pokémon in their party. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used; the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis adds a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well.

New features

As with other generations of Pokémon games, Diamond and Pearl retain the basic gameplay of their predecessors while introducing additional new features. The day-night cycle makes a return and has increased from three times of day in

type; for example, all Fire-type moves were special and all Ground-type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups.[5] Attacks that make physical contact with the opponent are "physical", attacks that do not make physical contact are "special", and moves that do not deal damage are classified as "status".[6]

Some of the games' new features capitalize on the

voice chat, trade, and battle online. The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately.[10][11] A trade does not have to be instant; an offer can be left for other players to browse and complete, even while the player is offline.[12] Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from.[13] According to Pokémon art director Ken Sugimori, the Global Trade Station was the new feature he was most pleased with.[14]

Pokémon Contests are events in which the player's Pokémon compete in a show to win ribbons and, in Diamond and Pearl, they consist of three stages, two more than the Contests of the Game Boy Advance games.[15] In the Visual Competition stage, players use the Nintendo DS's touchscreen to place accessories on their Pokémon to boost a particular trait, such as "Cool" or "Cute", and earn points.[16] In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third-generation games, baked goods called Poffins can be made from berries and fed to Pokémon to boost a particular trait, and therefore, the likelihood of success in a relevant Contest.[17]

Connectivity to other devices

In addition to compatibility with each other, Diamond and Pearl offer compatibility with the third generation Pokémon games,

Riolu from Ranger to Diamond or Pearl.[19] Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch.[20]

Plot

Setting

The Sinnoh region is based on the Japanese island of Hokkaidō.

Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island of

Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh's landscape comprises waterways.[21]
Underneath Sinnoh's surface is the Sinnoh Underground, which is a large maze of caves and tunnels.

Locations in Sinnoh include Oreburgh City (クロガネシティ Kurogane City), Eterna City (ハクタイシティ Hakutai City), Veilstone City (トバリシティ Tobari City), Pastoria City (ノモセシティ Nomose City), Hearthome City (ヨスガシティ Yosuga City), Canalave City (ミオシティ Mio City), Snowpoint City (キッサキシティ Kissaki City), and Sunyshore City (ナギサシティ Nagisa City).

Story

The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight

Team Galactic
, who plan to use Pokémon to create a new universe just for themselves, while destroying the current one.

As with all other Pokémon role-playing games, Diamond and Pearl begin in the protagonist's hometown. After viewing a television report about a media-conducted search for a

Pokédex
.

The protagonist encounters the antagonistic group, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs; however, their motives are unclear until later. The player encounters Team Galactic again when they take over a

Dialga in Diamond. After releasing the trio, the protagonist can access the Spear Pillar, an ancient ruin atop Mt. Coronet, where the leader of Team Galactic summons Dialga or Palkia. The legendary Pokémon's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia or Dialga, and after defeating or capturing the Pokémon, Sinnoh returns to normal. Afterward, the player continues their journey, eventually reaching the Sinnoh region Pokémon League's Elite Four. After defeating all four members, they battle the Sinnoh League Champion, a woman named Cynthia
, who had appeared before in the game. After the protagonist defeats Cynthia, they become the new Sinnoh League Champion, finishing the main story. In the post-game, a new island to explore contains Pokémon not seen in the main game and has some new stores and a tournament center. The protagonist's old friend, who challenged them to battles multiple times before, will also be waiting for them here and will challenge them to one more battle.

Development

Pokémon Diamond and Pearl were developed by Game Freak and

chat with strangers over the Wi-Fi connection.[31] Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in-game wall or lose saved data. Nintendo released patches to certain retailers in Japan to fix these glitches.[32][33]

Beta

In mid 2020, dataminers leaked the source code for Diamond and Pearl, revealing a collection of unused sprites and scrapped designs for new Pokémon. They were first leaked onto ResetEra, and were part of a series of Nintendo-related leaks of unfinished builds of games in development.[34]

Release

Development of Pokémon Diamond and Pearl was announced at a Nintendo press conference in the fourth calendar quarter of 2004 alongside the reveal of Pokémon Dash and details on the Japanese launch of the Nintendo DS.[35] Masuda stated it would "become a new type of game that offers a number of new forms of play" and that he was determined to create "the ultimate [Pokémon] version".[36][37] Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006.[38] The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi-Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time.[39] Further information concerning the games was not released until mid-2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development;[40] new features such as the Pokétch and time sensitivity were also mentioned.[41][42]

Director Junichi Masuda (right) and designer Shigeru Ohmori (left) at the North American release party in New York City

The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited-edition

Nintendo World Store in New York City's Rockefeller Plaza.[47] Nintendo of Europe announced a release date of July 27, 2007, for the European Union,[48] and Nintendo Australia announced a June 21 release date.[49] A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly.[50][51] To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games.[52]

The success of the games revived the popularity of the Pokémon brand.

original Pokémon games".[53] As a result, Pokémon USA opened a temporary boutique in the Times Square Toys "R" Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific-created action figures, plush toys, backpacks, and clothing.[54] Ronald Boire, president of Toys "R" Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations.[55] Other Pokémon merchandise included a BattleDome Playset and a talking Pokédex.[56] Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally.[57]

Pokémon Platinum

Pokémon Platinum Version[e] is the third version after Pokémon Diamond and Pearl developed by Game Freak and published by The Pokémon Company and Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008, in Japan, March 22, 2009, in North America, May 14, 2009, in Australia, and May 22, 2009, in Europe.

Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84 and 83.14% at Metacritic and GameRankings respectively. It was praised for the additions and changes made to Diamond and Pearl by publications such as IGN, Nintendo Power, and GamePro, though it has been criticized for being too similar to them. IGN included it as the ninth-best Nintendo DS game ever made, as well as nominating it as one of the best DS role-playing games of 2009. It was the fastest-selling game in Japan at the time, selling 7.06 million copies by May 7, 2010.

Reception

Pokémon Diamond and Pearl garnered slightly higher ratings than

1UP.com, an improvement from Ruby and Sapphire's "B−".[3][60]

Most reviewers felt that though the gameplay and storyline had not changed much since the first games, Diamond and Pearl were still engaging. Ryan Davis of GameSpot said, "[I]t's a little surprising how well the formula holds up in Diamond and Pearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution."

Munchlax you craved is on your cart."[60]

The graphics generally received positive reviews. GameSpot praised the blend of

3D graphics, and GameZone said that the graphics were "better than what I had originally imagined" and that "a Pokemon title hasn't ever looked this good on a handheld."[29][30] GameSpy felt that the graphics, though simple, made the game "a pleasure to explore".[69] ComputerAndVideoGames.com, however, said that "the so-called '3D' isn't up to much: it's just a viewpoint shuffle, with DS's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect."[70] The audio was not so well-received: IGN felt that the cries made by the Pokémon "still screech with the flair of the original Game Boy" and that the music, while "more advanced", was "not much beyond [Game Boy Advance] quality".[71] GameZone also felt that the sounds had not been updated, saying "This [the audio] is the only area that hasn't taken one step forward. It remains stagnant and doesn't show any progression over the GBA titles".[30] GameSpot cited the games' "recycled" sounds as one of the negative points.[29]

Sales

First released in Japan in 2006, Pokémon Diamond and Pearl have the most successful launch week of games in the Pokémon series, and the best launch week for any Nintendo DS game for the country alone.[72] Within forty-six days, the games sold three million units, becoming the fastest DS games to do so; by the end of the year, the number increased to five million units in just under three months, making Diamond and Pearl the best-selling Pokémon games in Japan.[73][74] In the United States, pre-orders for Diamond and Pearl passed 533,000,[75] almost twice the pre-sale numbers for FireRed and LeafGreen.[76] Within five days of release, the games sold around one million copies and were the fastest-selling Pokémon games ever until the release of Pokémon Platinum.[77][78] The games were the seventh-best-selling video games of 2007, with around 4.27 million units sold in the United States;[79] in early 2009 sales passed 5.3 million units.[80] As of September 30, 2017, Pokémon Diamond and Pearl combined have sold 17.67 million copies worldwide,[81] making their sales totals around one million higher than those of Ruby and Sapphire and around six million higher than those of FireRed and LeafGreen.[82][83][84] The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20% from April 2006.[85] In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom.[86][87][88] Additionally, there have been more than 10 million Pokémon trades via Wi-Fi.[89]

Awards

At

G-phoria 2007, the games won "Best Handheld Game", and were nominated for "Best RPG".[90] In 2008 Pokémon Diamond and Pearl were nominated for the British Academy of Film and Television Arts Children's Kids Vote Award.[91] In IGN's Best of 2007 Awards, Diamond and Pearl were named the best Nintendo DS online multiplayer games and the best Nintendo DS RPG games of the year.[92][93] In the 2006 Famitsu Game Awards, Diamond and Pearl won the Best Hit award and tied with Final Fantasy XII for the Game of the Year award.[94]

Competitive battling in Pokémon became much more popular with Diamond and Pearl.[95] The physical special split allowed Pokémon such as Gengar and Gyarados to use their higher attacking stat and gave special/physical coverage moves to formerly all-physical/special types,[5] and online play made Pokémon battling possible all over the world.[95]

Legacy

Remakes

Pokémon Brilliant Diamond and Shining Pearl are

enhanced remakes of the games and were released for the Nintendo Switch on November 19, 2021.[96]

Prequel

Pokémon Legends: Arceus is an action role-playing game which serves as a prequel to Diamond and Pearl and is set in an older version of the Sinnoh region, the Hisui region. It was released for the Nintendo Switch on January 28, 2022.[97]

Related games

Pokémon Battle Revolution[f] is the first Wii incarnation of the Pokémon video game franchise. It is also the first Wii game to use the Nintendo Wi-Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld.

My Pokémon Ranch

Pokémon Box: Ruby and Sapphire, Pokémon Ranch allows players to store and arrange Pokémon from Diamond and Pearl. Pokémon transferred from those games to My Pokémon Ranch are rendered in 3D and can interact with the player's Miis
.

Footnotes

  1. ^ In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night.
  2. ^ Via DS wireless communication, not Nintendo Wi-Fi Connection
  3. ^ This feature cannot be used on a Nintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot.

Notes

  1. ^ Japanese: ポケットモンスター ダイヤモンド, Hepburn: Poketto Monsutā Daiyamondo, "Pocket Monsters: Diamond"
  2. ^ Japanese: ポケットモンスター パール, Hepburn: Poketto Monsutā Pāru, "Pocket Monsters: Pearl"
  3. ^ Pokétch (ポケッチ, Poketchi)
  4. ^ Underground (ちかつうろ, Chikatsūro)
  5. ^ Japanese: ポケットモンスタープラチナ, Hepburn: Poketto Monsutā Purachina, "Pocket Monsters: Platinum"
  6. ^ Japanese: ポケモンバトルレボリューション, Hepburn: Pokémon Batoru Reboryūshon
  7. ^ Japanese: みんなのポケモン牧場, Hepburn: Minna no Pokemon Bokujō, Everyone's Pokémon Ranch

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External links