Pokémon Ruby and Sapphire
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multiplayer with link cable |
Pokémon Ruby Version[a] and Pokémon Sapphire Version[b] are 2002 role-playing video games developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance. They are the first installments in the third generation of the Pokémon video game series, also known as the "advanced generation". After years of Nintendo being the sole publisher of the franchise in all regions, The Pokémon Company co-published the games for the first time since the establishment of the joint-owned company in 1998. They were first released in Japan in late 2002, and internationally in 2003. Pokémon Emerald, a third version, was released two years later in each region. Remakes of the two games, titled Pokémon Omega Ruby and Alpha Sapphire, were released for the Nintendo 3DS worldwide in November 2014, exactly twelve years to the date of the original Ruby and Sapphire release date, with the exception of Europe, where it released a week later.
The gameplay is mostly unchanged from the previous games; the player controls the main character from an
Ruby and Sapphire received mostly positive reviews. Praise was given to the new features and Pokémon designs, though critics were divided in their assessment of the games, especially on the gameplay and graphics. Most of the complaints focused on gameplay not changing much in relation to previous generations, and connectivity issues versus past generations of the series. With over 16.22 million copies sold, they were a commercial success and became the best-selling game for the Game Boy Advance; The games sold less than previous generations with Red and Blue having sold nearly 31 million units worldwide, and Gold and Silver selling over 23.10 million units.
Gameplay
The basic mechanics of Ruby and Sapphire are largely the same as their predecessors. As with all Pokémon games for
Apart from battling, capturing Pokémon is the most essential element of Pokémon gameplay. During a battle with a wild Pokémon, the player may use a Poké Ball on them. If successful, the Pokémon will be added to the player's active party, or stored if the player already has the maximum six Pokémon in their party.[6] Factors in the success rate of capture include the HP, status effects such as Paralysis or Sleep, and the strength of the Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture is.[7] Other trainers' Pokémon cannot be captured.
New features
The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at the same time. Consequently, certain
Like Pokémon Gold, Silver, and Crystal, Pokémon Ruby and Sapphire keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, Ruby and Sapphire do not differentiate between day and night. Also, due to the differences in the technical specifications of Game Boy link cables and Game Boy Advance link cables, Ruby and Sapphire cannot be linked with Pokémon games of previous generations; one cannot battle with or trade with the previous generations.[11]
Connectivity to other devices
Ruby and Sapphire have limited
Ruby and Sapphire are also able to connect to the
Plot
Setting
Pokémon Ruby and Sapphire occur in the Hoenn region, some distance from the Kanto and Johto regions featured in previous games. The design of Hoenn was based on the Japanese island and region of Kyushu; however, Hoenn is rotated 90° relative to Kyushu, as Junichi Masuda felt that it would provide a better gameplay balance.[16] Like Kyushu, Hoenn possesses many smaller islands, and part of the region is dominated by sea routes, several of which contain areas where the player can dive underwater.
Story
Like other Pokémon games, Ruby and Sapphire's gameplay is
In addition to the main quest of defeating the Gym Leaders, there are side quests in which the player can aid NPCs by fulfilling tasks, usually by obtaining items. The most prominent subplot involves
Development
Pokémon Ruby and Sapphire were developed by Game Freak and Nintendo under the direction of Junichi Masuda. As with its predecessors, Ken Sugimori was the art director, although these were the first games in which he did not single-handedly produce all of the art.[22] When asked where his design team came up with the ideas for all of the new Pokémon, Sugimori stated that they got their ideas from past experiences in their childhood involving nature, animals, and the media and then base them on insects. Even looking at the world in a different perspective sometimes provided inspiration for the creatures. "First we select an insect and after that we add essential elements to the insects to make it more like Pokemon, such as adding some hard shape to it, to be more like steel," Sugimori said, describing the process of creating a Pokémon.[23]
As the Game Boy Advance was able to handle enhanced graphics, Ruby and Sapphire were the first games in the series that allowed up to four people to share information at one time, as opposed to the previous limit of two. However, the development team used a more basic graphics engine to keep the game simple and not overly confusing. The team wanted the games to appeal to a large audience, so the game was designed to be easy enough for younger generations of children to play, but new features were added to bring the veteran gamers back.[23]
Masuda stated that the basic philosophy of all Pokémon games is communication; in the Pokémon series, this is manifested in trading and battling with other people. When asked about the new concept of double battles, the developers noted that they tried to focus more on the original one-on-one battles as the main type of competition and only added the double battles as a "new challenge". They stated that if they receive positive feedback about the double battles, the feature may appear more in future generations.[23]
The games were the first in the series that did not contain all of the Pokémon from previous generations. Sugimori stated that the team tried to include all the new Pokémon as well as some from previous generations. When asked about any features that could not be included due to technical restrictions, Masuda noted that he wanted each individual Pokémon to make up to three different cries depending on its mood.[23]
Audio
Pokémon Ruby and Sapphire soundtrack | |
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audio | |
Label | Media Factory |
Producer | Unknown |
The audio of Ruby and Sapphire consists entirely of game music and sound effects; all dialogue is on-screen. The music, composed by Junichi Masuda, Go Ichinose and Morikazu Aoki, is completely instrumental except for two tracks with vocals, "Trick Master" and "Slateport City". The soundtrack of the game was released under the Mediafactory label in Japan on April 26, 2003; the album reached #297 on the Oricon charts and charted for one week.[24] Junichi Masuda wrote only battle tunes, Go Ichinose wrote most of the town, route, fanfare & 'Spotted' tunes, whereas Morikazu Aoki did the remainder.
The soundtrack is noted for its heavy use of trumpets,[25] but it also makes heavy use of French horns, strings ensembles, and even pianos.
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Release
Pokémon Ruby and Sapphire were released in Japan on November 21, 2002,
Pokémon Emerald
Pokémon Emerald Version[c] is a third version after Pokémon Ruby and Sapphire, developed by Game Freak, published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005.[37] Emerald received generally positive reception[38] and by fiscal year 2007 sales had reached 6.32 million units.[39]
Reception
Critical response
Aggregator | Score |
---|---|
1Up.com | B−[44] |
Computer and Video Games | 9/10[45] |
Eurogamer | 7/10[46] |
Famitsu | 34/40[47] |
GameSpot | 8.1/10 (Ruby)[48] |
GameZone | 9.5/10 (Ruby)[49] |
IGN | 9.5/10 (Ruby)[50] |
The games met with mostly positive reviews.
Reviewers were divided in their critiques of the games, especially concerning the gameplay and graphics. IGN praised the "deep design" and noted that the addition of features such as double battles greatly increased the strategic aspect of the games. GamePro also thought that the addition of double battles "add[ed] challenge" and "made the harder battles far more strategic than before—the way the game should be".[52] Likewise, ComputerAndVideoGames.com called the gameplay "incredibly compelling and addictive".[45] GameZone noted that the gameplay was more refined and challenging than that of previous titles.[49] However, GameSpot called the games "a cakewalk from start to finish" and claimed that Ruby and Sapphire "don't offer much of a challenge".[48] Eurogamer also felt that the mechanics "[get] very tired, very fast".[46] 1UP.com also felt that the games were formulaic and that double battles were underused.[44]
ComputerAndVideoGames.com was enthusiastic over the graphics, calling them "gorgeous".[45] Other reviewers were less enthusiastic, however. GamePro felt that the graphics were only "a fair bit prettier" than those of the Game Boy Color games;[52] GameZone said that the games "still [use] the simple animations and basic character designs that were created for the original, color-less Game Boy".[49] IGN and 1UP.com noted that the graphics had received only a minor upgrade,[44][54] and Eurogamer felt that the graphics had been upgraded to a "functional level at best".[46] The audio was generally well-received: GameZone and GameSpot both felt the audio was catchy; GameZone gave the audio an 8 out of 10 score, saying that while the music "was annoying at times, [...] it's also very good. [...] I found myself humming the music when I wasn't playing". Other complaints included the removal of the time system of Gold and Silver and the inability to import Pokémon from the games of previous generations.[54]
Sales
Pokémon Ruby and Sapphire were highly anticipated.[55][56] In Japan, they sold 1.25 million units within the first four days of release and were the best-selling games of the 2002 holiday season;[57] sales totaled around 4.4 million within six weeks of release.[58] They also became the first games to sell 2 million copies in Japan since 2001's Final Fantasy X and the first games for a handheld console to do so since 2000's Yu-Gi-Oh! Duel Monsters 4.[59][d]
In North America, Nintendo sold 2.2 million units by April 2003, less than one month after the games' release in that region.
With 16.22 million units sold worldwide as of 2023, they are the
Awards
Year | Award | Category | Result |
---|---|---|---|
2003 | Golden Joystick Awards | Handheld Game of the Year | Nominated |
2004 | Interactive Achievement Awards | Handheld Game of the Year | Nominated |
British Academy Game Awards | Children's Game | Nominated | |
Game Boy Advance Game | Nominated |
Legacy
Remakes
Pokémon Omega Ruby
Related games
Pokémon Box: Ruby and Sapphire
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Single-player |
Pokémon Box: Ruby and Sapphire
The game is essentially a storage system for the Game Boy Advance Pokémon games that allow players to trade and store Pokémon that they have caught in Ruby, Sapphire, Emerald, FireRed and LeafGreen onto a GameCube memory card.[126][127] Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to breed. Unique Pokémon can also be acquired. Another feature allows Ruby and Sapphire to be played on the television via the GameCube – Game Boy Advance link cable. Options such as taking screenshots of the game are available in this mode.[128] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[129]
Nintendo referred to the game as "the most exclusive Pokémon software ever offered to North American Pokémon fans,"
Notes
- ^ Japanese: ポケットモンスター ルビー, Hepburn: Poketto Monsutā Rubī, lit. "Pocket Monsters: Ruby"
- ^ Japanese: ポケットモンスター サファイア, Hepburn: Poketto Monsutā Safaia, lit. "Pocket Monsters: Sapphire"
- ^ Japanese: ポケットモンスター エメラルド, Hepburn: Poketto Monsutā Emerarudo, lit. "Pocket Monsters: Emerald"
- ^ If the two games are counted as one
- ^ Japanese: ポケットモンスター オメガルビー, Hepburn: Poketto Monsutā Omega Rubī, "Pocket Monsters: Omega Ruby"
- ^ Japanese: ポケットモンスター アルファサファイア, Hepburn: Poketto Monsutā Arufa Safaia, "Pocket Monsters: Alpha Sapphire"
- ^ Japanese: ポケモンボックス ルビー&サファイア, Hepburn: Pokemon Bokkusu Rubī & Safaia
- ^ Japanese: ポケモンボックス, Hepburn: Pokemon Bokkusu
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