Polygon (computer graphics)

Source: Wikipedia, the free encyclopedia.

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.[1] Polygons are built up of vertices, and are typically used as triangles.

A

frame
.

Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex.

Competing methods for rendering polygons that avoid seams

  • Point
    • Floating Point
    • Fixed-Point
    • Polygon
    • because of
      scanline
      has its own direction in space and may show its front or back side to the viewer.
  • Fraction (mathematics)
  • Barycentric coordinates (mathematics)

See also

References

  1. ^ Bailey, Kat (Apr 18, 2016). "Star Fox's History of Innovation, For Better or Worse". usgamer. Archived from the original on 2022-10-22. Retrieved 2022-07-17. Developed in part by Argonaut Software, a studio that included a young Dylan Cuthbert, it pushed the Super Nintendo to the absolute limits. It looks dated now, but at the time Star Fox's polygonal graphics were sleek and cool, and well beyond anything available on the competition