Quake III Arena
Quake III Arena | |
---|---|
Developer(s) | id Software[a] |
Publisher(s) |
|
Release | December 2, 1999 |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Quake III Arena is a 1999
Notable features of Quake III Arena include a minimalist design, very extensively customizable settings such as
The game was praised by reviewers who, for the most part, described the gameplay as fun and engaging. Many liked the crisp graphics and focus on multiplayer. Quake III Arena has also been used extensively in professional
Gameplay
Unlike its predecessors, Quake III Arena does not have a single-player campaign. Instead, it simulates the multiplayer experience with
In Quake III Arena, the player progresses through tiers of maps, combating different
The weapons are balanced by role, with each weapon having advantages in certain situations, such as the railgun at long-range and the lightning gun at close quarters. The
Quake III Arena comes with several gameplay modes:
Quake III Arena was specifically designed for
Characters
Quake III Arena features several characters from previous entries in the Quake series including "Bitterman" from Quake II, the "Ranger" character from Quake as well as Doomguy from id Software's sister franchise Doom.
Development
During early March 1999,
After the IHV leak, id Software released a beta of the game called Quake III Arena Test on April 24, 1999, initially only for Mac OS[11] before expanding to Windows at a later date. The Q3Test started with version 1.05 and included three levels that would be included in the final release: dm7, dm17, and q3tourney2. Id Software continued to update Q3Test up until version 1.09.[12]
id co-founder and former technical director John Carmack has stated that Quake III Arena is his favorite game he has worked on.[13]
Quake III Arena was shipped to retailers on December 2, 1999; the official
Game engine
The id Tech 3 engine is the name given to the engine that was developed for Quake III Arena. Unlike most other games released at the time, Quake III Arena requires an OpenGL-compliant graphics accelerator to run. The game does not include a software or Direct3D renderer.
The graphic technology of the game is based tightly around a "
For networking, id Tech 3 uses a "snapshot" system to relay information about game "frames" to the client over
Quake III Arena features an advanced AI with five difficulty levels which can accommodate both a beginner and an advanced player, though they usually do not pose a challenge to high-tier or competitive players. Each bot has its own, often humorous, 'personality', expressed as scripted lines that are triggered to simulate real player chat. If the player types certain phrases, the bots may respond: for example, typing "You bore me" might cause a bot to reply "You should have been here 3 hours ago!". Each bot has a number of alternative lines to reduce the repetition of bot chatter. The Gladiator bots from Quake II were ported to Quake III Arena and incorporated into the game by their creator - Jan Paul van Waveren, aka Mr. Elusive.[18][19] Bot chat lines were written by R. A. Salvatore, Seven Swords and Steve Winter.[20] Xaero, the hardest opponent in the game, was based on the Gladiator bot Zero. The bot Hunter appears on magazine covers in the later id game Doom 3.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License v2.0 or later,[21] as they have for most of their prior engines. As before, the engine, but not the content such as textures and models, was released, so that anyone who wishes to build the game from source will still need an original copy of the game to play it as intended.
Mods
Like its predecessors,
Fast inverse square root
Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the
At the time, it was generally
Around 2002, initial speculation pointed to John Carmack as the probable author of the code, but he demurred and suggested it was written by Terje Mathisen, an accomplished assembly programmer who had previously helped id Software with Quake optimization. Mathisen had written an implementation of a similar bit of code in the late 1990s, but the original authors proved to be much further back in the history of 3D computer graphics with Gary Tarolli's implementation for the SGI Indigo as a possible earliest known use.
Expansion
An
Ports
Official
As a result of the disappointing sales of Blue Stinger, Activision was discouraged from publishing further titles for the Dreamcast and relinquished the distribution of the Dreamcast version of Quake III Arena (ported by Raster Productions) to Sega. First announced on January 29, 2000.[24] and released on October 23, 2000,[25] the Dreamcast version of Quake III featured 4 player cross-platform play between Dreamcast and PC players. It is often considered one of the best PC-to-console ports of its time thanks to its smooth frame rate and online play.[26] There are still communities that play this version online on the remaining dedicated servers running patch version 1.16n and the required map pack.[27] The Dreamcast version of Quake III also included VMU Maze mini-games.[25]
Quake III Revolution (ported by
Quake III Arena Arcade for the
On November 15, 2021,
Source ports
Quake III Arena has been unofficially ported to several consoles, including the PlayStation Portable handheld and Xbox console. These versions require a modified console or handheld and the assets to the original game to go along with the source port.
Carmack has said that Quake Trilogy (including Arena) will be ported on the iPhone/iPod Touch/iPad. An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible.[38] A high-definition version for iPad was released in November 2010, featuring re-created controls, sharper graphics, better gameplay, and better framerate;[39][40] this improved version was also integrated into the iPhone and iPod touch version of the port.
A
In August 2011, the ARM-based Raspberry Pi credit card-sized computer was shown running a specially-compiled ARM version of Quake III on Debian.[47]
In February 2019, an unofficial port of Quake III called ioQuake3DS was released for the
Reception
Sales
Quake III's sales surpassed 50,000 copies during its first three days of release, by which time 1 million copies had been printed.[49] It debuted at #5 on PC Data's weekly computer game sales chart for the December 5–11 period.[50] The game rose to fourth place in the weekly top 10 the following week.[51] Domestically, it sold 222,840 copies and earned revenues of $10.1 million (~$17 million in 2023) by early 2000.[52]
In North America, Quake III sold 168,309 copies and earned $7.65 million (~$12.9 million in 2023) from January through October 2000, according to
Critical reception
This section needs additional citations for verification. (August 2017) |
Aggregator | Score | |||
---|---|---|---|---|
Entertainment Weekly | N/A | A−[89] | N/A | N/A |
Gaming Age | N/A | A−[90] | N/A | N/A |
The Cincinnati Enquirer | [91] | N/A | N/A | N/A |
PSMK2network | N/A | N/A | 62/100[92] | N/A |
The A.V. Club | N/A | N/A | N/A | B[93] |
Metro GameCentral | N/A | N/A | N/A | 7/10[94] |
"If you’re looking to buy Quake III Arena for an awesome single-player experience, this game isn’t for you. If you’re yearning for silky-smooth online deathmatches, and crave to push your top-of-the-line PC to the threshold of its performance, then perhaps Quake III Arena is the only game you'll ever need…".
—Robert Howarth of
Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 93 out of 100 ("Universal acclaim/Must-Play") for the Dreamcast version,[98] 84 out of 100 ("Generally favorable reviews") for the PlayStation 2 version's Revolution edition.[99] while the Xbox Live Arcade version's Arena Arcade edition received a lowest score with the average score of 69 out of 100 ("Mixed or Average").[100]
Reviews for the game were very positive, with many describing the game as fast and addictive.
Blake Fischer reviewed the PC version of the game for Next Generation, rating it five stars out of five, describing it as "the best deathmatch yet. Period. End of story. If you want single-player or a storyline, buy Half-Life. If you want great DM and near-infinite expandability, Quake III is the best in the business".[79]
Frank O'Connor reviewed the Dreamcast version of the game for
""Quake III: Revolution" proves that the PS2 can certainly do great first-person action, and while the single-player game gets monotonous after a while, the split-screen multiplayer action makes this a must-have for fans of group gaming. Great graphics, intelligent control, and fast-paced gameplay add up to a topnotch piece of action and one of the best games on the system".
—Jason D'Aprile of
Garrett Kenyon reviewed the PlayStation 2 version of the game for Next Generation, rating it four stars out of five, and stated that "all in all, this is a fast and beautiful game – easily the best shooter available for PS2".[80] Japanese gaming magazine Shūkan Famicom Tsūshin scored the PlayStation 2 version of the game a 25 out of 40 (63 out of 100 for online version),[63] while a User Reviewer average scored at the MK2network website are scored 62 out of 100.[92] The PlayStation 2 version was a nominee for The Electric Playground's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved for Xbox.[104]
Quake III Arena won
In January 2016, Red Bull labeled Q3DM17 (The Longest Yard) one of the 10 greatest FPS multiplayer levels of all time.[107]
Competitive play
Quake III Arena's multiplayer-focused development led to it developing a large community of competitive players and like its predecessors it was used extensively in professional
The following competitions have held Quake III events:
- Cyberathlete Amateur League
- Cyberathlete Professional League
- Electronic Sports World Cup
- QuakeCon
- World Cyber Games
- Dreamhack
These competitions have now moved on to more recent games or have transitioned to its variant successor, Quake Live.
See also
- 1999 in video games
- OpenArena – a video game clone of Quake III Arena
- Unreal Tournament
Notes
- .
- ^ Credited as Paul Jaquays
- ^ The Dreamcast version of the game was composed by Aubrey Hodges and Dale Stump under the pseudonym Razor.
- ^ The Opposing Force multiplayer mode was later bundled in Half-Life: Counter-Strike (which won the Online Game of the Year from Golden Joystick Awards in 2002).
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External links
- Official website (archived copy)
- Quake III Arena at MobyGames
- Quake III Revolution at MobyGames
- Quake III Arena at Curlie
- Quake III Arena at IMDb