Red Baron (1980 video game)
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Red Baron | |
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Single-player |
Red Baron is an
Gameplay
The game is divided up into rounds. Most rounds are divided into air combat (shooting from one to three airplanes in formation) and ground combat (two zeppelins and multiple ground targets). While the game does not feature accurate flight physics (the plane cannot be crashed directly into the ground, for instance), the vector-rendered mountain ranges serve as solid objects and flying into or through them causes the player to crash and lose one
Red Baron adjusts its own game
The upright versions of Battlezone (1980) and Red Baron share the same cabinet. In Battlezone, the player looks through a window that was shaped like a tank periscope. Side-view windows were available on both sides for people not playing the game to watch the action. Battlezone utilizes a two-way mirror to superimpose the monitor display (mounted horizontally) on a tank "interior" background. Although Red Baron uses the same cabinet as Battlezone, no mirror is used and the monitor is mounted vertically, with the player viewing the display directly.
Battlezone and Red Baron both used the same "Analog Vector Generator" (AVG) circuit boards and by switching the
Reception
Legacy
While playing Red Baron in 1982, Bill Stealey and Sid Meier decided to create what became MicroProse's first game, Hellcat Ace. The company later obtained the unit they had played as a memento.[3]
Red Baron was released as part of the
References
- ^ a b Product: Total Build (PDF). Atari Games. 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 2, 2021.
- ^ Pearl, Rick (June 1983). "Closet Classics". Electronic Games. p. 82. Retrieved 6 January 2015.
- ^ "MicroProse Captures "Red Baron" as Corporate Momento". Computer Gaming World. June 1988. p. 9. Retrieved 3 November 2013.