Resident Evil 4
Resident Evil 4 | |
---|---|
Capcom Production Studio 4[a] | |
Publisher(s) |
|
Composer(s) | Misao Senbongi Shusaku Uchiyama |
Series | Resident Evil |
Platform(s) |
|
Release | January 11, 2005 |
Single-player |
Resident Evil 4
Development on Resident Evil 4 began for the PlayStation 2 in 1999. Four proposed versions were discarded; the first was directed by Hideki Kamiya, but series creator Shinji Mikami felt it was too great a departure from the previous games, so it was spun off as Devil May Cry (2001). Other versions were scrapped until Mikami took directorial duties for what became the final version. The game was announced as part of the Capcom Five, a collaboration between Capcom and Nintendo to create five exclusives for the GameCube.
Resident Evil 4 garnered acclaim for its story, gameplay, graphics, voice acting, and characters, and is cited as one of the best video games of all time, winning multiple Game of the Year awards in 2005. It was ported to numerous formats, and became a cross-platform hit, selling 12.3 million units by December 2022. It influenced the evolution of the survival horror and third-person genres, popularizing the "over-the-shoulder" third-person view used in games such as Gears of War, Dead Space, and The Last of Us. Its successor, Resident Evil 5, was released in 2009. A remake of Resident Evil 4 was released in 2023.[1]
Gameplay
The player controls the protagonist,
Resident Evil 4 adds context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a "finishing move" on weakened enemies. There are also
The main enemies are violent villagers referred to as Los Ganados ("The Cattle" in Spanish). Unlike the franchise's traditional zombies, Los Ganados can dodge, wield weaponry like chainsaws and projectile weapons, and are capable of working collectively and communicating with each other. The villagers' leaders may transform into grotesque monstrous forms to do battle with the player when encountered. Other prominent enemies include the "Regeneradors", a type of mutated humanoid creature with potent regenerative abilities; the troll-like El Gigante; and the gigantic sea creature Del Lago.[5]
The inventory system features a grid system, represented by an attaché case, that has each item take up a certain number of spaces. The case can be upgraded several times, allowing for more space. Weapons, ammunition, and healing items are kept in the case, while key items and treasures are kept in a separate menu. Items may be bought from and sold to a merchant that appears in various locations. He sells first aid sprays, weapons, allows for weapons to be upgraded and buys various treasures that Leon finds. The various weapons each have their own advantages and disadvantages.[6][7]
Capcom added content for the PlayStation 2 version, which was later incorporated into the PC and Wii releases. The largest addition is "Separate Ways", a side story which focuses on
Plot
In 2004, U.S. government agent Leon S. Kennedy (Paul Mercier) is on a mission to rescue Ashley Graham (Carolyn Lawrence), the U.S. President's daughter, who has been abducted by a mysterious cult.[11] He travels to an unnamed rural village in Spain,[12] where he encounters a group of hostile villagers who pledge their lives to Los Iluminados, the cult that kidnapped Ashley. The villagers were once simple farmers until becoming infected by a mind-controlling parasite known as Las Plagas.[13]
While in the village, Leon is captured by its chief, Bitores Mendez, and injected with Las Plagas.
After killing Mendez, Leon and Ashley try to take refuge in a castle but are attacked by more Iluminados under the command of Ramon Salazar (Rene Mujica), another of Saddler's henchmen who owns the castle,[14] and the two become separated by Salazar's traps. Meanwhile, Luis searches for pills that will slow Leon and Ashley's infection, as well as a sample of Las Plagas. He brings the two items to Leon but is killed by Saddler, who takes the sample, while the pills to suppress the infection remain in Leon's hands.[18] While in the castle, Leon briefly encounters Ada Wong (Sally Cahill), a woman from his past who supports him during his mission. He battles his way through the castle before killing Salazar.[19]
Afterward, Leon travels to a nearby island research facility, where he continues the search for Ashley. He discovers that one of his former training comrades,
Development
In 1999, producer Shinji Mikami said a Resident Evil sequel was in development for PlayStation 2.[25] Resident Evil 4 underwent a lengthy development, during which at least four versions of the game were discarded.[26] The first version was directed by Hideki Kamiya.[27] Around the turn of the millennium,[28] Resident Evil 2 writer Noboru Sugimura created a story for the game,[29] based on Kamiya's idea to make a "cool" and "stylish" action game.[30] The story was based on unraveling the mystery surrounding the body of the protagonist, Tony,[31] an invincible man with skills and an intellect exceeding that of normal people, with his superhuman abilities explained with biotechnology.[28] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous installments and use a dynamic camera system.[27] The team spent 11 days in the United Kingdom and Spain, photographing objects such as Gothic statues, bricks, and stone pavements for use in textures.[32][33]
Though the developers tried to make the "coolness" theme fit into the world of Resident Evil,[34] Mikami felt it strayed too far from the series' survival horror roots and gradually convinced the staff to make an independent game. This became a new Capcom franchise, Devil May Cry, released for the PlayStation 2 in August 2001.[35]
"Fog" version
Development on Resident Evil 4 restarted at the end of 2001.
"Hook Man" version
At
"Hallucination" version
The Hallucination version had only a basic story concept, having dropped the previous scenario penned by Noboru Sugimura of Flagship. In 2012, Resident Evil 3: Nemesis scenario writer Yasuhisa Kawamura said he was responsible for this version, as he wanted to make Biohazard 4 scarier "and suggested using a particular scene from the film Lost Souls, where the main character [...] suddenly finds herself in a derelict building with a killer on the loose. An arranged version of this idea eventually turned into Hook Man. The idea went through several iterations as Mr. Sugimura and I carefully refined this world (which, I have to say, was very romantic). Leon infiltrates the castle of Spencer seeking the truth, while inside a laboratory located deep within, a young girl wakes up. Accompanied by a B.O.W. [an abbreviation for "Bio Organic Weapon" in the series' lore] dog, the two start to make their way up the castle. Unfortunately, there were many obstacles that needed to be overcome and the cost of development was deemed too expensive." Kawamura added he was very sorry and "even ashamed" that Mikami had to step in and scrap this version.[49] After this attempt, the last cancelled revision featured classic zombies again. However, it was discontinued after a few months, and before it was ever shown to the public, as the developers felt it was too formulaic.[26]
The story of the Progenitor Virus was eventually covered in Resident Evil 5 and the Spencer Estate became the setting for Resident Evil 5's downloadable content (DLC) pack "Lost in Nightmares" (featuring Chris Redfield and Jill Valentine).[50]
Final version
Following that, it was decided to reinvent the series.[41] Mikami took over directorial duties from Shibata and began working on the version that was released.[51] In an interview with Game Informer, Mikami explained his decision to shift to a new gameplay system is due to the feeling that the older system is "more of the same" after playing Resident Evil Zero. He says that he only felt nervous once more when playing with the newer system.[52] Speaking for the team, game producer Hiroyuki Kobayashi[51] mentioned how the staff was "tired of the same thing"[53] and how some got bored and moved on to other projects.[54] In addition to that, the producer also felt that the older format was "stuck in a cookie cutter mold" and described it as "shackles holding us down".[55]
However, some of the staff members disagreed about changing the gameplay system. These members felt depressed and were hard to motivate after the game's focus shifted to be more action-oriented.[36] Although Mikami demanded the camera system be revised, the team had reservations about making big changes to the series he had created.[56] Eventually, he intervened, explained his proposed changes, and wrote a new story that, unlike previous installments, was not centered on the company Umbrella.[56][57][58] Mikami wrote the entire story in just three weeks due to time constraints.[59] Inspired by Onimusha 3: Demon Siege, a game Mikami had enjoyed playing but felt could have been better with a different view, he decided to place the camera behind the playable character.[60] To go along with the new gameplay and story, a new type of enemy called "Ganado" was created, as opposed to using the undead creatures from previous Resident Evil games.[58] Furthermore, producers expended additional detail to modify and update characters that had previously appeared in the series. In a documentary explaining the conception of the characters, Kamiya stated he intended to make Leon Kennedy "look tougher, but also cool".[61]
Kobayashi was responsible for the design of some of the final game's enemies, such as the Regenerators.[62] Kobayashi described the creatures' origins within universe lore as byproducts of Los Iluminados' research into bio organic weapons, malformed creations implanted with multiple Plaga parasites during the experimentation process.[63] Regenerators are designed to take distinct heavy breaths before they are seen, which alerts the player to their presence. When encountered, often in small confined spaces, they would walk slowly towards the player character. The Regenerator is capable of continuously regenerating itself and cannot easily be dispatched unless the player is able to find the Plaga parasites within its body, which can only be seen with the infrared scope, and specifically target them first.[64][65][66][67] During an interview with Famitsu, Mikami explained that elements like the Regenerators help maintain the survival horror aspect of Resident Evil 4 as a balance between a "scary kind of gameplay and the challenge of overcoming that fear", with the goal of giving players a sense of achievement when they manage to overcome the monster.[68]
The English voice actors recorded their parts in four sessions, over three to four months.[69] Capcom assigned Shinsaku Ohara as script translator and voice over coordinator.[70] Carolyn Lawrence, who provided the voice for Ashley Graham, described her character as "vulnerable, because Leon has to come to her rescue all the time".[69] She also described Kennedy's character as "more brawn, perhaps, than brain".[69] In addition to the voice acting, the game's designer detailed each cinematic sequence so that each character's facial expressions matched the tone of their voice actor.[61]
Along with
Release
The original version for the GameCube featured two different collector's editions. The first was available as a pre-order that included the game, the Prologue art book, and a T-shirt. GameStop offered another limited edition that was packaged in a tin box with the art book, a cel of Leon, and a soundtrack CD.[74] Australia received an exclusive collector's edition that came with the game and a bonus disc with interviews and creator's footage.[75]
Ports
Resident Evil 4 was ported to the PlayStation 2 after Capcom stated that it did not fall under the exclusivity deal with Nintendo. It was released in North America on October 25, 2005. The largest addition is "Separate Ways", a new scenario for Ada written by Haruo Murata.[70] According to producer Masachika Kawata, the Separate Ways campaign was something thought up by the PS2 porting team and was added after getting approval from Shinji Mikami.[76] The port was later included with Code: Veronica X and Resident Evil Outbreak as part of the compilation Resident Evil: The Essentials.[77] The PlayStation 2 version featured two standard and collector's bundles from pre-orders. The standard package included the game and a T-shirt, while the collector's bundle also included a figurine of Leon, and the soundtrack Biohazard Sound Chronicle Best Track Box. This quickly sold out, and a second pressing was released that included an Ada figurine. Another, called the Resident Evil 4: Premium Edition, was packaged in a SteelBook media case, along with the art book, a documentary DVD, and a cel art of Ada.[78]
A PC port of Resident Evil 4 developed by Sourcenext was released in Hong Kong on February 1, 2007, published by Typhoon Games. It was released in Europe, North America, and Australia in March 2007 and was published by Ubisoft. The port contains the bonus features from the PS2 version, such as "Separate Ways", the P.R.L. 412 laser cannon and a second set of unlockable costumes for Leon and Ashley, as well as an Easy difficulty level. It also supports multiple widescreen resolutions.[79] The shadow and lighting problems were fixed in the only patch, Version 1.10.[80]
Resident Evil 4: Wii Edition was released for the
Resident Evil 4: Mobile Edition was released in Japan for
On March 23, 2011,
In April 2013, Resident Evil 4 was released on
Capcom announced in October 2018 that Resident Evil 4 would be published for the Nintendo Switch sometime in 2019, along with releases of Resident Evil and Resident Evil Zero.[98] All three games were released on May 21, 2019 worldwide and on May 23, 2019 in Japan.
In October 2021, Capcom released a
Merchandise
Biohazard 4 Original Soundtrack was released in Japan on December 22, 2005. It contains 62 compositions from the game and the 48-page Visual Booklet with liner notes from composers Shusaku Uchiyama and Misao Senbongi.[107] Other merchandise included figures by McFarlane Toys,[108][109] NECA[110] and Hot Toys.[111] Agatsuma Entertainment has also created various miniature collectibles based on several main characters and enemies from Resident Evil 4.[112] Two special controllers designed to resemble chainsaws were designed by NubyTech for use with the GameCube and PlayStation 2 versions.[113]
Reception
Reviews
Aggregator | Score |
---|---|
1Up.com | NGC: A[121] PC: A[122] Wii: B+[123] |
Edge | NGC: 9/10[124] |
Famitsu | Wii: 38/40[125] |
GameSpot | NGC: 9.6/10[126] PC: 7.8/10[127] PS2: 9.3/10[128] Wii: 9.1/10[129] |
GameSpy | NGC: [130] PC: [131] PS2: [132] Wii: [133] |
IGN | NGC: 9.8/10[134] PC: 7.7/10[135] PS2: 9.5/10[136] PS3: 8.5/10[137] Wii: 9/10[138] |
Nintendo Power | NGC: 10/10[139] |
Official Xbox Magazine (US) | X360: 9/10[140] |
PC Gamer (US) | PC: 85/100[141] |
The GameCube and PlayStation 2 versions of Resident Evil 4 have a score of 96/100 on
The ratings of the PC port, along with the Ultimate HD Edition release, were not as high as for the other versions. The original PC port was criticized for no
Awards
Resident Evil 4 was named
The virtual reality port of Resident Evil 4 was named VR/AR Game of the Year at The Game Awards 2021,[185] and was also named XR Game of the Year at the SXSW Gaming Awards.[186] At the 11th New York Game Awards, the game won Best AR/VR Game and Best Remake.[187] Resident Evil 4 VR was nominated for Immersive Reality Game of the Year and Immersive Reality Technical Achievement at the 25th Annual D.I.C.E. Awards.[188]
Year | Award | Category | Result | Ref(s). |
---|---|---|---|---|
2004 | CESA Game Awards | Future Award for Excellence | Won | [189] |
Game Critics Awards | Best Console Game | Nominated | [190] | |
Best Action/Adventure Game | Nominated | |||
Golden Joystick Awards | Most Wanted Game For 2005 | Runner-up | [191] | |
2005 | CESA Game Awards | Award for Excellence | Won | [192] |
Golden Joystick Awards | GameCube Game of the Year | Won | [193][194] | |
Editor's Game of the Year | Won | |||
Best Film-Based Game of 2005 | Won | |||
Spike Video Game Awards | Game of the Year | Won | [195] | |
Action Game of the Year | Nominated | |||
Best Graphics | Won | |||
2006 | Annie Awards | Best Animated Video Game | Nominated | [196][197] |
Famitsu Awards
|
Grand Prize | Won[d] | [198] | |
Game Developers Choice Awards | Visual Arts | Nominated | [199][200][201] | |
Golden Joystick Awards | Playstation Game of the Year | Won | [202][203] | |
Ultimate Game of 2006 | Nominated | |||
Saturn Awards | Best Video Game Release: Horror | Won | [204][205] |
Sales
The GameCube version sold over 320,000 copies in North America during the first twenty days. The European release sold its entire 200,000 copies during the first month. By December 2005, 3 million copies of the GameCube and PlayStation 2 versions had been shipped worldwide.
Legacy
Resident Evil 4 is considered
Resident Evil 4 is regarded as one of the most influential games of the
Resident Evil 4 redefined the survival horror genre by emphasizing reflexes and precision aiming,[233] thus broadening the gameplay of the series with elements from the wider action game genre.[234] However, this also led some reviewers to suggest that the Resident Evil series had abandoned the survival horror genre,[235][236] by demolishing the genre conventions that it had established.[237] Other major survival horror series followed suit, by developing their combat systems to feature more action, such as Silent Hill: Homecoming[235] and the 2008 version of Alone in the Dark.[238] These changes represent an overall trend among console games shifting towards visceral action gameplay.[239]
While working on
Resident Evil Village is heavily influenced by Resident Evil 4 with its own director stating, "If Resident Evil 7 was like a reboot that inherited the DNA of the original Resident Evil, then you could say that this time we're doing the same for Resident Evil 4. We've designed the game and its structure with Resident Evil 4's essence in mind".[246]
The combat and sound design of the Regenerador and its spike-laden Iron Maiden variant have often been lauded as a memorable horror element of Resident Evil 4, in spite of the game's more action-oriented gameplay compared to its predecessors.[247][248][65][249][250][251] Some critics have included the Regenerator in retrospective "top" lists of the scariest or most memorable monsters in video games.[66][252][253][254] The Regenerators and the Plaga parasite serve as sources of inspiration for the development of the Necromorph monsters from Dead Space.[255]
In June 2021, the photographer and author Judy Juracek launched legal proceedings against Capcom for using images from her book Surfaces: Visual Research for Artists, Architects, and Designers without her permission to create textures for multiple games, including Resident Evil 4 and Devil May Cry.[258][259] The parties reached an undisclosed settlement outside of court in February 2022.[260]
Notes
References
- ^ a b McWhertor, Michael (June 2, 2022). "Resident Evil 4 remake announced, coming March 2023". Polygon. Archived from the original on June 2, 2022. Retrieved June 2, 2022.
- ^ Stanescu, Alexandru (February 1, 2007). "Resident Evil 4". Softpedia. Archived from the original on October 22, 2012. Retrieved September 1, 2011.
The camera problems have been finally solved thanks to a very useful over-the-shoulder and behind the player camera that makes the whole aiming process really easy.
- ^ a b "Resident Evil 4 – Gamecube Preview at IGN". IGN. March 17, 2004. p. 2. Archived from the original on March 20, 2012. Retrieved September 1, 2011.
- ^ "Resident Evil 4 Secrets Revealed". IGN. March 23, 2004. p. 1. Archived from the original on March 20, 2012. Retrieved September 3, 2011.
- ^ Mackenzie Cummings-Grady (January 11, 2021). "The 9 Best Moments in "Resident Evil 4"". PopDust. Archived from the original on January 11, 2021. Retrieved July 26, 2021.
- ^ Mike, Major (October 5, 2005). "Feature: Resident Evil 4 – Weapons of Mass Destruction Guide". GamePro. Archived from the original on June 7, 2011. Retrieved September 5, 2011.
- ISBN 978-0-7615-5701-2.
- ^ "Resident Evil 4: Separate Ways". IGN. September 26, 2005. Archived from the original on October 15, 2007. Retrieved September 3, 2011.
- ^ Williams, Bryn (September 26, 2005). "Previews: Resident Evil 4". GameSpy. Archived from the original on March 4, 2016. Retrieved September 3, 2011.
- ^ Drake, Audrey (September 21, 2011). "Resident Evil 4 HD Review – PlayStation 3 Review at IGN". IGN. Archived from the original on June 3, 2012. Retrieved October 20, 2011.
- ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: It was right before I was to take on my duties of protecting the President's daughter when she was abducted. That's the ultimate reason I'm in this lonely and rural part of Europe. According to our intelligence, there's reliable information of a sighting of a girl that looks very similar to the President's daughter. Apparently, she's being withheld by some unidentified group of people. Who would have thought my first job would be a rescue mission?
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Pham, Alex (February 12, 2009). "Racism in Resident Evil 5? Capcom, two black actors respond". LA Times. Archived from the original on January 31, 2019. Retrieved August 20, 2019.
- ^ Schedeen, Jesse (February 26, 2009). "Resident Evil: The Many Looks of the Infected". IGN. p. 7. Archived from the original on April 23, 2012. Retrieved September 3, 2011.
- ^ a b Capcom Production (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: We decided to lay low in a castle, but it looks like it was a bad move. / Hunnigan: Meaning? / Leon: Well it appears that this castle's also connected with the Los Iluminados. They must not get many visitors cuz they're giving me one hell of a welcome. / ... / Saddler: Oh, I believe I forgot to tell you that we gave you the same gift. / Leon: (When I was unconscious.)
- ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Sera: That is the incident with the viral outbreak right? I think I might have seen a sample of the virus in the lab at my department.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: Calm down. Everything's going to be just fine. My name's Leon, I'm under the President's order to rescue you. / Ashley: What? My father? / Leon: That's right, and have to get you out of here. Come with me.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Saddler: If you must know, my name is Osmund Saddler, the master of this fine...religious community. / Leon: What do you want? / Saddler: To demonstrate to the whole world, our astounding power, of course. No longer will the United States think they can police the world forever. So we kidnapped the President's daughter, in order to give her our power, and then send her back.
- ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
'Saddler: Now that I have the sample, you serve me no purpose. / Leon: Saddler! / Saddler: My boy Salazar will make sure you follow the same fate. / Leon: Stay with me, Luis. / Sera: I am a researcher...hired by Saddler. He found out what I was up to. / Leon: Don't talk. / Sera: Here. It should suppress the growth of the parasite. The sample...Saddler took it. You have to get it back.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: You, working with Wesker. / Ada: I see you've been doing your homework.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Krauser: I died in the crash two years ago. Is that what they told you? / Leon: You're the one who kidnapped Ashley! / Krauser: You catch on quick. That's expected. After all, both you and I know where we come from. / Leon: What do you want? / Krauser: Hmph. The sample Saddler developed, that's all.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Krauser: Saddler's got it. It seems he's sniffed out our little game. / Ada: Perfect. / Krauser: Just so we understand each other clearly, I don't trust you. Nor does Wesker. If you try to do anything clever, I will kill you. / Ada: Is that so? You know, I met Wesker long before you.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: Wha? What are you talking about? I thought he was with you. / Saddler: What are you talking about? Did you really think I'd trust an American? To tell you the truth, I was contemplating how to get rid of him. But thanks to you, that's no longer necessary. / Leon:You were just using him right from the start.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Ada: Sorry, Leon. Hand it over. / Leon: Ada, you do know what this is.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Capcom Production Studio 4 (October 25, 2005). Resident Evil 4 (PlayStation 2). Capcom.
Leon: We have to get off this island now! It's gonna blow any minute.
{{cite book}}
: CS1 maint: numeric names: authors list (link) - ^ Perry, Douglass (December 3, 1999). "Resident Evil Series to Haunt PlayStation 2". IGN. Archived from the original on December 13, 2010. Retrieved July 17, 2010.
- ^ a b c d e f g Kevin Gifford, Mark MacDonald (April 2005). "Afterthoughts: Resident Evil 4". Electronic Gaming Monthly. No. 190. Ziff Davis Media Inc. pp. 51–52.
- ^ a b Kamiya, Hideki (July 2001). "新しいバイオ". Devil May Cry Column. Capcom Co., Ltd. Archived from the original on March 6, 2010. Retrieved July 17, 2010.
- ^ a b Hideki Kamiya (July 2001). "The Story of the Scenario". Devil May Cry Column. Capcom Co., Ltd. Archived from the original on March 6, 2010. Retrieved July 17, 2010.
- ^ Minoru Funatsu (April 11, 2001). "カプコン、深作欣二監督を招き「クロックタワー3」を制作" [Clock Tower 3 produced invited to Capcom, directed by Kinji fukasaku. Hope charm is different from the resident evil]. GAME Watch. Impress Watch Corporation. Archived from the original on June 30, 2013. Retrieved July 8, 2010.
- ISBN 978-4-04-707071-4.
- ^ Hideki Kamiya [@PG_kamiya] (November 4, 2010). "But in the 1st plot the hero's name was Tony" (Tweet). Retrieved July 13, 2015 – via Twitter.
- ^ Hideki Kamiya (July 2001). "背景" [Background]. Devil May Cry Column. Capcom Co., Ltd. Archived from the original on March 6, 2010. Retrieved July 17, 2010.
- ^ James Mielke (August 18, 2006). "Retro/Active: Hideki Kamiya – The Okami Family Tree". 1UP.com. UGO Entertainment, Inc. Archived from the original on June 5, 2012. Retrieved July 20, 2008.
- ^ Douglass C. Perry (May 17, 2001). "E3 2001: Interview with Shinji Mikami". IGN. Archived from the original on December 29, 2006. Retrieved July 20, 2008.
- ^ "New From Capcom: Devil May Cry". IGN. November 15, 2000. Archived from the original on June 11, 2012. Retrieved July 17, 2010.
- ^ a b "Resident Evil 4 Entwickler-Tagebuch – Teil 1: Die Entstehung". N-Zone (in German) (12/2004). Computec Media AG: 76–77. December 2004.
Die ersten Arbeiten an Resident Evil 4 haben bereits Ende 2001 begonnen. Die Teamgröße fluktuiert je nach Entwicklungsstand, derzeit arbeiten etwa 60 Mann an dem Titel. [...] Hiroyuki Kobayashi: Es war nicht einfach, das Team bei Laune zu halten, nachdem wir die Richtung des Spiels so radikal verändert hatten. Als die Entscheidung getroffen wurde, das Spiel actionlastiger zu gestalten, war die Stimmung im Team schon sehr gedrückt. / The first work on Resident Evil 4 already begun at the end of 2001. The size of team varies depending on the stage of development, about 60 people are working on the title at the moment. [...] Hiroyuki Kobayashi: It was not easy to keep the team going after we changed the direction of the game so radically. When it was decided to make the game more action-oriented, the team felt really depressed.
- ^ "Production Studio 4" (in Japanese). Capcom. Archived from the original on February 6, 2005.
- ^ "Capcom's Fantastic Five". IGN. November 13, 2002. Archived from the original on March 12, 2012. Retrieved July 17, 2010.
- ^ a b "Director's comment: biohazard 4". Production Studio 4 Announcements. Capcom Co., Ltd. (via Internet Archive). November 14, 2002. Archived from the original on November 16, 2002. Retrieved July 17, 2010.
The game the whole world has been waiting for will finally be unveiled. The story takes place deep inside the very heart of Umbrella, the evil company responsible for the Progenitor Virus. The main character of Resident Evil 2, Leon S. Kennedy, is back in the game. What will Umbrella have in store for him this time? That "surprise" will push Leon to the very limits of his being for one purpose...the STRUGGLE to survive. Director / Hiroshi Shibata
- ^ "Neue Infos zu Biohazard 4". GameFront Online. GameFront Verlagsges. (via Internet Archive). November 20, 2002. Archived from the original on May 5, 2004. Retrieved July 17, 2010.
- ^ a b c Heidi Kemps (September 27, 2004). "Hiroyuki Kobayashi on Resident Evil 4 & Killer 7". GameSpy. Archived from the original on February 6, 2012. Retrieved July 18, 2010.
- ^ Capcom Co., Ltd. (January 21, 1998). Resident Evil 2 (PlayStation). Capcom USA, Inc.
Chris's Diary: We talked it over, and have decided to fly to the main Umbrella HQ in Europe.
- ^ "Im Gespräch mit Shinji Mikami". Play (in German) (5/2001). CyPress GmbH: 27. May 2001.
Mikami: Ja, Flagship hat die Story dazu geschrieben. Mehr über Teil 4 werde ich aber nicht verraten (lacht). / Yes, Flagship wrote the story for it. But I won't reveal anything more about part 4 (laughs).
- ^ "Resident Evil Series Profile". IGN. June 25, 2004. Archived from the original on March 19, 2011. Retrieved July 17, 2010.
- ^ "Interview with Paul Mercier". unWIRED TV. September 21, 2009. Archived from the original on March 5, 2012. Retrieved July 17, 2010.
- ^ (in Japanese) カプコン、「biohazard4」など個性の強い大人向け作品を一挙に5タイトル発表 Archived April 13, 2013, at the Wayback Machine, GAME Watch, November 14, 2002
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External links
- Official website at the Wayback Machine (archived March 31, 2010)