Rockstar Dundee

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Rockstar Dundee Limited
Rockstar Games (2020–present)

Rockstar Dundee Limited (formerly Ruffian Games Limited) is a British video game developer and a studio of Rockstar Games based in Dundee. The studio is best known for developing Crackdown 2.

Gary Liddon, Billy Thomson, and Gareth Noyce founded the company as Ruffian Games in April 2008. They had previously worked on

parent company, Take-Two Interactive
, in October 2020 and became part of Rockstar Games as Rockstar Dundee.

History

Early years and Crackdown 2 (2008–2013)

Ruffian Games's logo until October 2020

Gary Liddon, Billy Thomson, and Gareth Noyce founded Rockstar Dundee as Ruffian Games in April 2008.

studio head, creative director, and development director, respectively.[2][6] The company moved into Dundee-based offices in October 2008 and its formation was announced in January 2009.[2][4] By this time, the fifteen-person team comprised former developers of Crackdown, Fable II, MotoGP, and the Grand Theft Auto series, among them "five or six" who joined from Realtime Worlds.[2][3][7] In February, the company hired Steve Iannetta and Ed Campbell, designers for Crackdown, as lead designer and senior designer, respectively.[8][9] It recruited fifteen further people in May.[10] The headcount grew to 49 by November 2009, partially helped by closures and layoffs affecting other local studios, such as Midway Studios – Newcastle.[3][11]

By the time of its formation announcement, Ruffian Games had entered into a contract with a "major publisher".[2] Microsoft partnered with the studio for Crackdown 2, forgoing Realtime Worlds as it was preoccupied with APB: All Points Bulletin.[12] When this deal was rumoured, Realtime Worlds's studio head, Colin MacDonald, stated that his studio was still in talks with Microsoft to develop another Crackdown game. He doubted that the publisher "would harm an otherwise fruitful existing development relationship" by partnering with a different developer also based in Dundee.[2] After Ruffian Games was announced as developing Crackdown 2 in June 2009, David Jones, the chief executive officer for Realtime Worlds, stated that he was "a bit miffed" at Microsoft for handing Ruffian Games the development of the game, as he considered the studio's proximity to Realtime Worlds a threat.[13] In response, Thomson opined that Ruffian Games was capable of creating a proper sequel to Crackdown because it had hired talent from every department that worked on the original game.[12]

Crackdown 2's development was quick but difficult: The studio was beset by deadlines it deemed unmanageable and the expectations of fans of the original Crackdown. The production lasted just over one year and was described as "intense, exhausting". The resulting game, released in mid-2010, received mixed reviews and did not sell well enough for the studio to immediately start working on a third Crackdown game.[14] To remain in business, Ruffian Games worked with Microsoft on several games for the Kinect peripheral, including Kinect Star Wars and Nike+ Kinect Training.[14] Around 2012, the studio created an experimental multiplayer mode for Crytek's Ryse: Son of Rome, although this work was not released with the final game.[15][16] Of several cancelled projects, Streets of Rage was a pitch to Sega for a remake of the 1991 game of the same name. The prototype was created by a small team within six to eight weeks but the project went unsigned.[14][17] A third Crackdown game remained implausible as of 2013.[18]

Independent and cancelled projects (2013–2019)

In February 2013, Ruffian Games announced Tribal Towers.

alpha test phase showed that the game and its controls were too complicated. After temporarily putting the game on hold, the studio reworked it as Game of Glens, a game inspired by competitive Highland games that combined elements of Angry Birds, Minecraft, and World of Goo.[14] When Square Enix launched the pilot phase of its crowdfunding initiative Collective in January 2014, Game of Glens was among the three games seeking funding.[19] User polls conducted for the three projects showed that only 39% of respondents were ready to fund Game of Glens, compared to the 90% for World War Machine and 83% for Moon Hunters. Much of the backlash stemmed from users expecting another Crackdown game from Ruffian Games rather than a casual game.[14] As a result, the development for Game of Glens was halted in April 2014.[20]

Noyce left Ruffian Games in late 2013, moved to Finland with his girlfriend, and became an

Steam Early Access in February 2016.[24][25] The studio's RADtv, a virtual reality game involving hotseat multiplayer, was released in August 2019.[26][27]

Acquisition by Rockstar Games (2019–present)

In October 2019, Ruffian Games was announced as working with

Games developed

List of games developed by Rockstar Dundee
Year Title Platform(s) Publisher(s) Ref.
2010 Crackdown 2 Xbox 360
Microsoft Studios
[14]
2012 Kinect PlayFit [34]
2017 Fragmental
Windows
Ruffian Games [25]
2019 RADtv [26]

Additional work

List of games supportively developed by Rockstar Dundee
Year Title Lead developer(s) Platform(s) Publisher(s) Notes Ref.
2012 Kinect Star Wars Terminal Reality Xbox 360
Microsoft Studios
[14]
Nike+ Kinect Training Sumo Digital [14]
2013 Kinect Sesame Street TV (season 2) Soho Productions [34]
2014 Kinect Sports Rivals Rare Xbox One [35]
Halo: The Master Chief Collection 343 Industries
Xbox Series X/S
Ported Halo 3, Halo 3: ODST, Halo 4, and Halo: Reach [28][36][37]
2019 Crackdown 3 Sumo Digital Windows, Xbox One Developed the Wrecking Zone multiplayer mode; credited as Elbow Rocket [28][38]

Cancelled

References

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