Rockstar Vienna

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Rockstar Productions GmbH

Rockstar Productions GmbH (

Gameplay.com in February 2000, which sold Neo Software to Take-Two Interactive
in January 2001 in exchange for a Take-Two subsidiary Gameplay.com had obtained earlier.

As part of Take-Two, Neo Software developed ports, starting with bringing Max Payne to the Xbox. The studio became part of Take-Two's Rockstar Games label in January 2003 as Rockstar Vienna, porting the label's Max Payne 2: The Fall of Max Payne, Grand Theft Auto III, and Grand Theft Auto: Vice City to consoles. The studio worked on Manhunt 2 from January 2004 until May 2006, when the company was abruptly closed in a cost reduction. Rockstar Vienna had become the largest developer in Austria by that time, and its disestablishment left 110 people out of work. Manhunt 2 was completed at Rockstar London, controversially omitting all Rockstar Vienna credits upon release.

History

Early years (1993–1999)

A former Neo Software logo

Rockstar Vienna was founded as Neo Software by Peter Baustädter, Niki Laber, and Hannes Seifert. Laber and Seifert had met as

managing directors.[4] Whale's Voyage was released as the company's first game in February 1993 by Flair Software.[5][6] The game's success allowed Neo Software to begin moving to the more central Business Park Vienna in 1994, which made it easier to hire international employees.[7] The Clue!, released later that year, became the company's first game to sell more than a million copies, accelerating the relocation.[1][7]

In the following two years, Neo Software worked on Prototype, Dark Universe, Whale's Voyage II, and Cedric (all released in 1995),[8] as well as Mutation of J.B., Spherical Worlds, Black Viper, and Fightin' Spirit (all 1996). During 1996, the company discontinued its publishing activities and established a consulting branch, Neo Consulting.[9] By 1997, Baustädter had left the company for Digital Domain while remaining a shareholder.[4] While developing Rent-a-Hero in 1997, Neo Software's first year without a release, the company underwent structural changes to improve its development capabilities and strengthened relationships with publishers for future releases. Rent-a-Hero was released in 1998.[10] Neo Software worked with the nascent Austrian company JoWooD to release Alien Nations in 1999, which sold over a million copies.[1][11]

Acquisitions and closure (1999–2006)

Gameplay.com in February 2000 for a combined £11.8 million in cash and £35.8 million in Gameplay.com shares.[13] Under its new owner, Neo Software had commenced work on the Sid Meier's Pirates! spin-off Online Pirates (or Pirates! Online) by September that year.[14][15] In October, Gameplay.com acquired Take-Two Interactive's subsidiary Toga Holdings (the parent of developer Pixel Broadband Studios). Alongside paying cash and shares, Gameplay.com entered into a "joint exploitation agreement" that allowed Take-Two to purchase Neo Software. The studio's valuation of US$17.3 million was pre-paid in this transaction.[16] Take-Two completed its acquisition of Neo Software on 31 January 2001, paying £1 and assuming $808,000 in liabilities.[16][17] The new parent company envisioned that the studio would act as a localisation studio for the German language in addition to developing games.[18]

Later in 2001, JoWooD published Neo Software's sequel to The Clue!, The Sting!.[19] As part of Take-Two, Neo Software developed the Xbox port of Max Payne, which was released in December 2001.[20] Online Pirates was still in development in late 2002. At the time, Seifert commented that Neo Software, which now had forty employees, saw online games as a "market of the future". However, he lamented that the lack of widespread broadband connections in households at the time made games like Online Pirates unviable as mass-market products.[15] On Neo Software's tenth anniversary in January 2003, Take-Two moved the studio to the Rockstar Games label, rebranding it Rockstar Vienna.[11][21] The legal entity, Neo Software Produktions GmbH, was consequently renamed Rockstar Productions GmbH.[22] The studio continued developing ports, bringing Max Payne 2: The Fall of Max Payne to the Xbox and PlayStation 2, as well as Grand Theft Auto III and Grand Theft Auto: Vice City to the Xbox.[23]

In January 2004, Rockstar Vienna began work on what would become

cost cutting exercise: Rockstar Games had too many studios and its expenses were too high, and the decision to close Rockstar Vienna was made easier because it was its only studio in a non-English-speaking country.[1] Rockstar Games stated that employees were "offered packages in accordance with Austrian law, as well as other job opportunities within Take-Two and Rockstar Games where possible".[25] Laber later described the closure as "completely fair", noting that the severance packages far exceeded the legal minimum.[1]

The development of Manhunt 2 was shifted to Rockstar London and the game was released in October 2007.[24][27] Following the release, Horneman, who had been a producer for the game while at Rockstar Vienna, noticed that the game's credits lacked all names of the Rockstar Vienna employees who had worked on the game before the studio's closure. In a blog post listing all 89 missing credits, he stated that "the majority of the work we did at Rockstar Vienna is in the released game. Rearranged and modified, but it's there."[28][29] He added that he was "disappointed and outraged that Rockstar Games tries to pretend that Rockstar Vienna and the work we did on Manhunt 2 never happened – the work of over 50 people, who put years of their lives into the project, trying to make the best game they could".[30]

Legacy

Rockstar Vienna's demise prompted the creation of many smaller studios in the Vienna area.

studio head for IO Interactive from 2010 until February 2017, while Laber joined the Viennese social network game company Socialspiel, previously founded by former Rockstar Vienna and Deep Silver Vienna staff, in August 2012.[42][43]

Games developed

As Neo Software

List of games developed by Rockstar Vienna, 1993–2001
Year Title Platform(s) Publisher(s) Notes
1993 Whale's Voyage Amiga, Amiga CD32, MS-DOS Flair Software
1994 The Clue! Kompart UK, Max Design Co-developed with And Avoid Panic by[4]
1995 Prototype MS-DOS Max Design Co-developed with Surprise! Productions[44]
Dark Universe Co-developed with Martin[4]
Whale's Voyage II Amiga, Amiga CD32, MS-DOS Neo Software
Cedric Amiga Co-developed with Alcatraz[45]
1996 Mutation of J.B. MS-DOS Co-developed with Invention[4]
Spherical Worlds Amiga Co-developed with 4-Matted[4]
Black Viper Amiga, Amiga CD32 Co-developed with Lightshock Software[4]
Fightin' Spirit Co-developed with Lightshock Software[4]
1998 Rent-a-Hero
Windows
THQ, Magic Bytes
1999 Alien Nations JoWooD
2001 The Sting!
Max Payne Xbox Rockstar Games Port development

As Rockstar Vienna

List of games developed by Rockstar Vienna, 2003–2007
Year Title Platform(s) Publisher(s) Notes
2003 Max Payne 2: The Fall of Max Payne PlayStation 2, Xbox Rockstar Games Port development
Grand Theft Auto III Xbox Port development
Grand Theft Auto: Vice City Port development
2007 Manhunt 2 PlayStation 2, PlayStation Portable, Wii, Windows Development completed by Rockstar London

Cancelled

  • Online Pirates / Pirates! Online

References

  1. ^ a b c d e f g Koller, Daniel (14 October 2018). "Rockstar Vienna: Als Wien die Heimat von "GTA" war" [Rockstar Vienna: When Vienna was the home of "GTA"]. Der Standard (in German). Archived from the original on 13 May 2021. Retrieved 27 June 2022.
  2. .
  3. ^ a b "neo History 1993" (in German). Neo Software. 2002. Archived from the original on 25 December 2004.
  4. ^ a b c d e f g h "neo Crew". Neo Software. 1997. Archived from the original on 8 July 1997.
  5. ^ "Whale's Voyage". Neo Software. 1997. Archived from the original on 1 February 1998.
  6. Gamasutra. Archived from the original
    on 1 December 2017. Retrieved 9 December 2017.
  7. ^ a b "neo History 1994" (in German). Neo Software. 2002. Archived from the original on 25 December 2004.
  8. ^ "neo History 1995" (in German). Neo Software. 2002. Archived from the original on 25 December 2004.
  9. ^ "neo History 1996" (in German). Neo Software. 2002. Archived from the original on 25 December 2004.
  10. ^ "neo History 1997" (in German). Neo Software. 2002. Archived from the original on 25 December 2004.
  11. ^ a b Furtenbach, Micharl (15 March 2017). "Heimat bist du großer Spieleentwickler! (Teil 1)" [You are the home of large game developers! (Part 1)]. Red Bull (in German). Archived from the original on 26 June 2022. Retrieved 27 June 2022.
  12. Computec Media. 1 June 1999. Archived from the original on 12 March 2018. Retrieved 11 March 2018 – via German Council on Foreign Relations
    .
  13. ^ Hobson, Rodney (23 February 2000). "Fun at Gameplay". Citywire. Archived from the original on 12 March 2018. Retrieved 11 March 2018.
  14. Computec Media. September 2000. p. 26. Retrieved 27 June 2022 – via Internet Archive
    .
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    .
  16. ^ a b "Form 10-K". Take-Two Interactive. 29 January 2001. pp. F-16, F-17. Archived from the original on 27 June 2022. Retrieved 27 June 2022.
  17. ^ Fletcher, Laurence (31 January 2001). "Gameplay sells subsidiary for £1". Citywire. Archived from the original on 24 June 2018. Retrieved 11 March 2018.
  18. Computec Media. April 2001. p. 13. Retrieved 27 June 2022 – via Internet Archive
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  19. ^ Osborne, Scott (25 July 2001). "The Sting! Review". GameSpot. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  20. ^ "Xbox Reader's Vote 2001: Best Graphics". IGN. 10 January 2002. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  21. ^ Bramwell, Tom (17 January 2003). "Take-Two buys another Rockstar". Eurogamer. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  22. ^ "Form 10-K". Take-Two Interactive. 31 January 2006. Archived from the original on 27 June 2022. Retrieved 27 June 2022.
  23. ^ Sinclair, Brendan (11 May 2006). "Take-Two closes Rockstar Vienna?". GameSpot. Archived from the original on 22 September 2017. Retrieved 9 December 2017.
  24. ^ a b Hatfield, Daemon (2 November 2007). "Manhunt 2 Blackballs Rockstar Vienna". IGN. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  25. ^ a b Gibson, Ellie (12 May 2006). "Rockstar Vienna shuts down". Eurogamer. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  26. Gamasutra. Archived from the original
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  27. Gamasutra. Archived from the original
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  28. from the original on 26 June 2022. Retrieved 27 June 2022.
  29. from the original on 19 July 2021. Retrieved 9 December 2017.
  30. ^ Powell, Chris (3 November 2007). "Rockstar fails to credit some Manhunt 2 developers". Engadget. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  31. Gamasutra. Archived from the original
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  32. ^ Kietzmann, Ludwig (17 January 2007). "Ex-Rockstar Vienna founders vow to make 'Games That Matter'". Engadget. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  33. ^ Sinclair, Brendan (17 January 2007). "Rockstar Vienna vets make Games That Matter". GameSpot. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  34. Gamasutra. Archived from the original
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  35. from the original on 10 December 2017. Retrieved 9 December 2017.
  36. MCV. No. 451. p. 9. Retrieved 27 June 2022 – via Internet Archive
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  37. from the original on 10 December 2017. Retrieved 9 December 2017.
  38. ^ a b Dasgupta, Julian (30 January 2010). "Koch Media: Deep Silver Vienna geschlossen" [Koch Media: Deep Silver Vienna closed]. 4Players (in German). Archived from the original on 23 September 2022. Retrieved 23 September 2022.
  39. Gamasutra. Archived from the original
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  40. ^ Pototzki, Tim (29 January 2010). "Koch Media schließt Deep Silver Vienna" [Koch Media closes Deep Silver Vienna]. GamesMarkt (in German). Archived from the original on 15 February 2019. Retrieved 15 August 2019.
  41. ^ Gilbert, Ben (31 January 2010). "Cursed Mountain dev Deep Silver Vienna shuttered". Engadget. Archived from the original on 26 June 2022. Retrieved 27 June 2022.
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  43. from the original on 10 December 2017. Retrieved 9 December 2017.
  44. ^ Gollert, Knut (May 1995). "Prototype". Power Play (in German). MagnaMedia Verlag. p. 98. Retrieved 14 September 2022 – via Internet Archive.
  45. ^ Löwenstein, Richard (January 1996). "Der Spätzünder: Cedric" [The late starter: Cedric]. Amiga Joker (in German). Joker Verlag. p. 32. Retrieved 22 September 2022 – via Internet Archive.

External links