Shadow (Final Fantasy)

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Shadow
Clyde
Final Fantasy character
Concept art of Shadow's in-game portrait
First gameFinal Fantasy VI (1994)
Created byTetsuya Nomura
Designed byYoshitaka Amano
Tetsuya Nomura
Voiced byYoshito Yasuhara (Dissidia Final Fantasy Opera Omnia)

Shadow (シャドウ, Shadou) is a fictional character in the 1994 role-playing video game Final Fantasy VI developed and published by Square, alternatively known as Final Fantasy III from its initial North American release. Shadow is a mysterious assassin and cynical mercenary who joins the player's party along his faithful canine companion, Interceptor (インターセプター, Intāseputā) at various points in the game's narrative. Choices made by the player throughout the narrative of Final Fantasy VI determine whether Shadow survives a cataclysmic event which occurs midway through the game's story, and whether his original identity as a train robber known as Clyde (クライド, Kuraido) as well as details of his history with other major characters is revealed to the player.

Both Shadow and his dog were very well received by players and video game publications. Shadow's character arc, which culminates in his heroic self-sacrifice with an outcome that diverges based on the player's choices, has been lauded by some critics as one of the most memorable moments in the history of the Final Fantasy series.

Development

Although Shadow's artwork is supplied by Yoshitaka Amano,[1] his background and story scenarios were mostly designed by Tetsuya Nomura.[2] The character's concept was based on an unused idea Nomura had for Final Fantasy V, which precedes Final Fantasy VI. He had multiple character classes or "jobs" in mind, such as a ninja with a dog and a gambler who fought with dice and cards, which were not implemented for the game. Once work had commenced on VI, Nomura developed Shadow and another party member, Setzer Gabbiani, around these character archetypes. Nomura wrote all of his notes by hand and utilized plenty of drawings for reference.[3]

Ninja class character, Shadow has high speed and strength but low defense and average magic statistics. His weapons are various daggers and he can also use specialized throwing weapons to attack multiple enemies. If an enemy hits him with a physical attack, there is a chance that his dog Interceptor will block it, absorbing all or most damage. Interceptor's counterattacks ("Wild Fang" and "Takedown") can inflict powerful non-elemental damage on non-floating enemies. Shadow's "Throw" ability also ties into his character arc, as he had effectively thrown away his loved ones; his withdrawn personality evokes an antihero like the Man with No Name, echoed in the original Japanese script for Final Fantasy VI, where he informs the other characters that he threw away his name.[5]

Shadow's musical identity, like other characters in Final Fantasy VI, is bound up with his narrative journey and alludes to his presentation as a secretive assassin-for-hire.[6] In keeping with the game's approach towards using leitmotifs that contribute towards the depiction of the character in question and to accompany dramatic events which involve them, "Shadow's Theme" (シャドウのテーマ Shadō no Tēma) signifies his narrative purpose; it is a direct homage to Italian composer Ennio Morricone's music for the Sergio Leone Spaghetti Western films starring Clint Eastwood.[6] The game's composer Nobuo Uematsu mashed up elements from the theme songs of the "Dollars Trilogy" films, A Fistful of Dollars (1964), For a Few Dollars More (1965), and The Good, the Bad and the Ugly (1966), to create a reference that captures Shadow's laconic character.[5] Through his exploitation of a loop of cultural references, as A Fistful of Dollars was an unauthorized adaptation of Akira Kurosawa's Yojimbo which was itself inspired by American Western cinema, Uematsu repurposed musical cues from the aforementioned film's cowboy music for Shadow's theme to convey the notion that the character is an enigmatic and distant mercenary, who is nevertheless capable of heroic deeds.[5]

Although it is possible to complete Final Fantasy VI without learning any details about Shadow's past, players may uncover information such as hints about a possible familial connection between him and the young girl Relm, provided specific decisions are made and certain conditions are met.[5] The developers later confirmed in a 1995 interview that Shadow is in fact Relm's father.[7][8] At one point, the developers had considered implementing a cutscene in a bar where Relm's surrogate grandfather Strago Magus asks Shadow to reveal his identity.[7]

Appearances

Final Fantasy VI

During the first half of the game, Shadow operates only on a freelance basis, at times available to the player for a fee and at times appearing in the employ of the Gestahlian Empire. In two instances within the World of Balance, Shadow is forced into the player's party: Crescent Island and the Floating Continent. Shadow's fate is determined entirely by player action on the latter area, and the player will be prompted if they want to jump or wait for Shadow: should the player jump from the World of Balance attempting to escape the Continent's destruction sooner than 00:05 on the clock, Shadow is presumed to have perished during the collapse of the world. However, if the player waits until 00:05 on the clock, Shadow will accompany the party, jump aboard the Blackjack and be available for permanent recruitment in the World of Ruin.

In the second half of the game, Shadow is found injured within the Cave on the Veldt and is returned to Strago's home in Thamasa to heal. Later on, he may be acquired by betting an item he seeks at the Dragon's Neck Coliseum and winning the ensuing match. Whenever Shadow is placed in the party, his backstory is revealed through dreams and nightmare sequences by using a Tent or resting at an Inn. Shadow's actual name is Clyde and he once lived a life of crime with his partner, Baram ("Billy" in the Japanese version). The pair are infamous in the pre-war period before the game begins as a duo of train robbers known as the Shadow Bandits, but Baram eventually suffers mortal wounds during a failed railway heist. Baram tasks Clyde to finish him off, but Clyde instead panics, fleeing his friend. An indeterminate span of time passes, seeing Clyde collapse from exhaustion upon reaching Thamasa, found by a young woman and her dog. It is heavily implied that Clyde fathers Relm with this woman, eventually departing Thamasa under the guise of Shadow to escape his guilt over abandoning Baram.

At the game's conclusion, Shadow remains within the crumbling ruin of Kefka's tower, quietly separating from the party and encouraging Interceptor to flee with the others. His final words are directed to Baram: "It looks like I can finally stop running... Come and find me all right?" (Japanese version: "I don't need to flee anymore. Embrace me warmly"). Interceptor is later seen with Relm in Strago's section of the ending. In Final Fantasy VI Advance it is implied that Shadow remained behind in Kefka's tower as it collapsed, allowing himself to die.

Other appearances

Shadow is featured in the 1995

Brave Exvius (2015),[11]
as well as in the collectible card game Final Fantasy Trading Card Game.

Shadow appears as a fully playable character in the spin-off games

Pictlogica Final Fantasy and Dissidia Final Fantasy Opera Omnia. He is voiced by Japanese actor Yoshito Yasuhara in Opera Omnia.[12]

Reception

Shadow had received a positive reception from critics and players. He was voted seventh place in a popularity poll for Final Fantasy series characters organized by

Shadow's self-sacrifice and potential fate have been lauded by critics as an impactful and memorable moment from the Final Fantasy series. John Teti from The A.V. Club argued that Shadow's death, as opposed to Aerith's from Final Fantasy VII, is the most compelling in the entire series.[20] Calling Shadow one of the most intriguing and entertaining characters in the game's large cast of characters, Teti mourned his loss deeply and remarked that his potential death could only happen as the result of the player's choices or mistakes, whereas he dismissed the significance of Aerith's widely discussed death scene as it happened in the absence of the player's agency.[20] Writing for Destructoid, Chad Concelmo described the drawn out wait for Shadow during the evacuation from the floating continent to be one of the most intense yet fondly remembered moments he had experienced in video games.[21]

Sebastian Deken observed that unlike other silent cowboy

stock characters, who tend to walk off in peace and safety at the end of a confrontation, Shadow opts to face his demons and meet his demise head-on after the defeat of Kefka, which Deken described as "a rare, tragic denouement of clenched-jaw masculinity".[5] He credited the combination of good writing and Uematsu's expertly crafted music, which melts from stoicism to deftly convey "grief, guilt, compassion, and resolve" in quick succession, for turning Shadow's character arc from a well worn trope into something "gut-wrenching and complicated".[5] Concelmo described the opportunity to uncover Shadow's backstory and his history with Relm, which is only available if he survives the events of the Floating Continent, to be "beautiful, touching, and altogether surprising".[8] Concelmo cited his story arc to be a major factor behind why Final Fantasy VI is one of the greatest videogames ever made.[8] Patrick Holleman praised the developers' decision not to oversell Shadow's paternal connection to Relm, as he felt that the game would have suffered had the character provided a "tear-filled admission".[22]

Shadow's dog, Interceptor, is also a popular character and described as one of the highlights of

Red XIII from Final Fantasy VII though it is not as developed as compared examples from a narrative perspective but instead from a gameplay view.[27]

See also

References

  1. ^ Inoue, Akito. "元Road of SQUARE データベース" (in Japanese). Critique of Games. Archived from the original on 3 February 2007. Retrieved 8 February 2007.
  2. ^ "The Making Of: Final Fantasy VI". Edge Online (in Japanese). August 5, 2013. Archived from the original on February 21, 2015. Retrieved August 28, 2021.
  3. ^ Sato (March 13, 2014). "How Final Fantasy V Was A Turning Point In Tetsuya Nomura's Career". Siliconera. Archived from the original on March 15, 2014. Retrieved August 28, 2021.
  4. ^ Nintendo Power #65 (November 1994), p.31.
  5. ^ .
  6. ^ .
  7. ^ a b c "人気投票". V Jump (in Japanese). Shueisha. December 1995. p. 184-187. Archived from the original on February 15, 2009. Retrieved August 28, 2021.
  8. ^ a b c d Chad Concelmo, The Memory Card .90: In her father's Shadow Archived 2015-07-07 at the Wayback Machine, Destructoid, 05.12.2011.
  9. ^ "Game - Final Fantasy VI - Final Fantasy VI - N64 TECH DEMO 01 (rare material)". Crunchyroll. 2013-09-09. Archived from the original on 2013-10-04. Retrieved 2013-10-04.
  10. ^ "'Final Fantasy Record Keeper' Announced For North America: Another Cheap Cash Grab From Square Enix?: PERSONAL TECH". Techtimes.com. Archived from the original on 2015-04-03. Retrieved 2015-04-04.
  11. ^ "Final Fantasy: Brave Exvius Shows Vivi, Cecil And Others In Pixel Art Style". Siliconera. 2014-11-26. Archived from the original on 2015-04-11. Retrieved 2015-04-04.
  12. ^ "Yoshito YASUHARA". Anime News Network. Archived from the original on June 23, 2021. Retrieved August 28, 2021.
  13. ^ Wong, Alistair (February 29, 2020). "Japan's Favorite Final Fantasy Game According to NHK's Grand Poll Is… Final Fantasy X". Siliconera. Archived from the original on March 11, 2020. Retrieved August 28, 2021.
  14. ^ God Len, TOP TEN: God Len's top ten list of greatest ninja ever! Archived 2015-07-24 at the Wayback Machine, Japanator.com, 03/29/2007.
  15. ^ Devin Coldewey, CrunchArcade: Top Ten Video Game Ninjas Archived 2009-04-04 at the Wayback Machine, CrunchGear, March 31, 2008
  16. ^ Mikel Reparaz, The Top 7... Assassins Archived 2013-10-22 at the Wayback Machine, GamesRadar, February 6, 2008.
  17. ^ Christina Winterburn, The manliest men of Final Fantasy: Part two Archived 2011-11-05 at the Wayback Machine, Destructoid, 02.14.2007.
  18. ^ Rich Knight, The 10 Swiftest Ninjas in Games Archived 2012-06-25 at the Wayback Machine, Complex.com, January 25, 2013.
  19. ^ Brittany Vincent, The 10 Best Assassins And Hitmen in Video Games Archived 2013-12-11 at the Wayback Machine, Complex.com, January 4, 2013.
  20. ^ a b Teti, John (August 21, 2014). "The most compelling Final Fantasy death isn't the one everybody talks about". The A.V. Club. Archived from the original on August 28, 2021. Retrieved August 28, 2021.
  21. ^ Chad Concelmo, The Memory Card .90: The Memory Card .43: Waiting for Shadow Archived 2021-08-28 at the Wayback Machine, Destructoid, 06.11.2008.
  22. .
  23. ^ Brittany Vincent, Video Game Canines That Would Make the Dog From "Call of Duty: Ghosts" Look Like a Little Puppy Archived 2013-07-15 at the Wayback Machine, Complex.com, July 12, 2013.
  24. ^ a b Nintendo Power #72 (May 1995), p.52.
  25. ^ 100 Best games of all time. Nintendo Power. September 1997. p. 89.
  26. ^ "> Feature > An Adventurer's Best Friend". Rpgamer.com. Archived from the original on September 20, 2012. Retrieved August 28, 2021.
  27. ^ "Playing Animal: Coded Human/Animal Identities in Video Games" (PDF). University of Murcia. Archived (PDF) from the original on December 20, 2021. Retrieved October 16, 2023.