Shadow the Hedgehog (video game)

Source: Wikipedia, the free encyclopedia.
Shadow the Hedgehog
Mode(s)Single-player, multiplayer

Shadow the Hedgehog

Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the Sonic the Hedgehog series. The game follows its amnesiac titular character as he attempts to learn about his past, while an alien invasion plagues Earth. Shadow the Hedgehog reintroduces third-person shooter elements from Sonic Adventure and Sonic Adventure 2, but greatly expands upon the concept and introduces nonlinear gameplay
to the Sonic franchise. To defeat enemies and progress through the game, Shadow can use a variety of weapons from each faction and complete missions that will determine the game's plot and subsequently playable levels.

The development team wanted to make a game featuring Shadow to capitalize on the character's popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2. It was written and directed by Takashi Iizuka, produced by Yuji Naka, and scored by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character also allowed the team to use elements otherwise deemed inappropriate for the series. It was the first Sonic game to utilize the voice actors from the 4Kids dub of Sonic X; it was also the first entry in the series to receive an E10+ rating from the ESRB due to its mild use of profanity and fantasy action violence.

Shadow the Hedgehog was revealed at the March 2005 Walk of Game event, and it was released for the GameCube, PlayStation 2, and Xbox in North America and in Europe in November 2005 and in Japan the following month. It received generally negative reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value. Despite this, the game was commercially successful, selling 2.06 million copies by March 2007.

Gameplay

Shadow the Hedgehog is a

platform game that incorporates elements from the third-person shooter genre and elements from the action-adventure genre. Like previous games in the Sonic series, basic gameplay involves running quickly, collecting rings, tricky platforming and destroying enemies.[1][2] Shadow collects rings as a form of health; when he is attacked by an enemy or takes damage from the environment, ten of his rings bounce away from and form into a circle around him. When Shadow has no rings and takes damage from an enemy he dies, loses a life and goes back to the last checkpoint.[3] Each level is completed by undertaking a mission, and each mission is labelled "Hero," "Dark," or "Normal".[4] The "Hero" missions involve completing tasks for the Sonic series' heroic characters, or Doctor Eggman on one occasion,[5] and the "Dark" missions involve completing tasks for either Black Doom or Doctor Eggman. The "Normal" missions involve reaching the Chaos Emerald or Goal Ring at the end of the stage.[4] Examples of non-neutral mission objectives include killing all enemies in the stages, destroying an aircraft flying to the end of the level, or activating or destroying objects in the stage.[6] All enemies attack Shadow regardless of the mission chosen.[2][3] The mission types selected affect the plot, the levels played, and the ending received out of ten possibilities.[4][7] Each level features cutscenes that advance the story, and seven levels also feature boss battles.[8] There are 326 possible paths to take in Shadow the Hedgehog, and each pathway is individually named.[9]

The hedgehog from the cover shoots a single bullet from a machine gun-like firearm at a human soldier who attempts to do the same. The setting is a disheveled city street at night with tall buildings surrounding the area and an elevated highway overhead.
Shadow uses a submachine gun to shoot a G.U.N. soldier. The game's mature themes and its addition of guns were two major areas of criticism.

New gameplay features distinguish Shadow the Hedgehog from previous Sonic games. For example, Shadow can pick up and use guns to fight enemies, adding an element of third-person shooter gameplay that in past games were the simple lock-on and fire mechanic.[3] Parts of the scenery, like traffic signs, can also be used as weapons.[4] Another new feature is the ability to drive vehicles, such as motorcycles and an alien aircraft.[1][3] Although Shadow can outrun the game's vehicles, the latter have unique capabilities, such as crushing enemies and traversing otherwise impassable acid-covered areas.[8]

As in most Sonic series games, the Chaos Emeralds play a major role; they help Shadow remember his past[10] and allow him to perform Chaos Control and Chaos Blast. Chaos Control allows Shadow to move more quickly in levels and slows time in boss battles, and Chaos Blast creates an explosion that destroys or severely damages all nearby enemies. Shadow can perform Chaos Control after the player fills the Hero Gauge by defeating Black Arms soldiers (or by doing other heroic acts such as; putting out fires and healing wounded soldiers), and he can perform Chaos Blast after filling the Dark Gauge by defeating G.U.N. soldiers (or other evil acts such as; healing the enemies or destroying scenery).[1]

The game includes a

palette-swapped variants of each. The combatants attack each other and steal each other's rings until one is eliminated. Additionally, in single-player mode, a second player may take control of Shadow's hero sidekick characters (you cannot control Doom's Eye or Dr. Eggman) in the stages, however this feature isn't in the Xbox 360 version of the game.[8]

Synopsis

Characters

Shadow the Hedgehog, the game's titular protagonist, was created 50 years before the game's events by

Maria Robotnik, killing her. At the end of Sonic Adventure 2, his first in-game appearance,[12] Shadow was presumed dead, but he returned in Sonic Heroes and suffers amnesia.[3][7]

The Guardian Units of Nations (G.U.N.) is the military of Earth's government, the United Federation, and it is directed by the G.U.N. Commander, who has a hatred of Shadow. When completing "Hero" missions, Shadow usually helps G.U.N. and heroic characters from the Sonic series, including

Their aim is to protect Earth from both Doctor Eggman and the Black Arms, an army of various related alien species that invade Earth from the Black Comet. Black Doom, the leader of the Black Arms, sends an extension of himself called "Doom's Eye" to watch Shadow and help him complete missions. When completing "Dark" missions, Shadow helps either Black Doom or Doctor Eggman, each of whom wants the Chaos Emeralds for himself. In one "Hero" mission of Sky Troops, Shadow assists Doctor Eggman in battling the Black Arms.

Plot

A diagram shows twenty-four boxes, representing levels, arranged to show the possible progressions through the game.
Completing "Normal", "Dark" or "Hero" missions determine which levels are subsequently playable. Each box represents a level, and each red or blue box represents a boss mission at the end of the game. The colored lines that connect levels show how the completion of certain missions affects the storyline.

Shadow suffers from amnesia, only able to remember two things: his name and his attempt to escape the Space Colony ARK with his creator's granddaughter

Maria, who was killed by G.U.N. soldiers.[14] Having walked through a room filled with androids that look like him during the events of Sonic Heroes, Shadow wonders if he, too, is an android.[12] While Shadow is reminiscing outside the city of Westopolis, an alien race called the Black Arms drops out of the sky and invades the city. Black Doom, the Black Arms' leader, contacts Shadow and tells him of an old promise made to bring the Chaos Emeralds to him.[15] Stunned that Black Doom knows his name, Shadow searches for the Chaos Emeralds to learn about his past.[16]

The game progresses through the Westopolis level and five more levels from the different paths Shadow may take. As missions are completed, Shadow learns more about his past and regains memories.[1][12] He can choose to help Doctor Eggman, the Black Arms, or G.U.N. and the series' heroic characters, or he can choose to help neither and keep the Chaos Emeralds for himself.[10] The missions completed determine which one of ten possible endings will be seen after Shadow collects all the Chaos Emeralds and defeats one of the game's final bosses.[17] The possible ending events range from helping the heroes destroy the Black Arms or to help Black Doom destroy the planet.[18][19]

Completing all ten endings unlocks the game's true ending. After collecting all the Chaos Emeralds, Black Doom uses Chaos Control to bring the Black Comet to the Earth's surface. Black Doom explains that the Black Arms intend to use humans as an energy source,

mind control on Shadow, but fails.[25] Black Doom then transforms into a giant beast form called Devil Doom;[26] in response, Shadow uses the Chaos Emeralds to transform into Super Shadow and confronts Devil Doom. During the battle, Doctor Eggman confirms to Shadow that he is the original and not an android.[27] Shadow defeats Devil Doom[28] and uses Chaos Control to teleport the Black Comet back into Earth's orbit, where he obliterates it using the Eclipse Cannon.[29] His friends are elated,[30] as are people at G.U.N. headquarters.[31] Shadow is then seen in the ARK's observation deck holding up a photograph of Maria and Gerald. Recalling Maria's last words to him, "Goodbye forever... Shadow the Hedgehog", Shadow discards the photograph and walks away.[32]

Development

Shadow the Hedgehog was developed by

Sega Studios USA, the now-defunct United States division of Sega's Sonic Team, and published by Sega.[7] Sega first revealed the game and its tagline ("Hero or villain? You decide.") at the March 8, 2005 inauguration of Sonic the Hedgehog into the Walk of Game.[34] Sega formally announced development of the game for the GameCube, PlayStation 2, and Xbox video game consoles on March 23, 2005.[12] The same year, Sega released the game in North America on November 15, 2005,[35] in Europe on November 18, 2005,[36] and Japan on December 15, 2005.[37][38]

Sonic Team's Takashi Iizuka and series co-creator Yuji Naka led the game’s development, with Iizuka serving as writer and director and Naka as producer. Iizuka, who had worked on the Sonic the Hedgehog series since 1993, targeted a younger audience with previous Sonic games and wanted to attract an older audience with Shadow the Hedgehog.[33] The game's development team wanted to make a game featuring Shadow to resolve plot mysteries that began with the character's introduction in Sonic Adventure 2.[12] The team felt that Shadow's design—inspired by films such as Underworld, Constantine, and the Terminator series—would make the story darker and allow for elements, such as vehicles and weapons, otherwise considered inappropriate for a Sonic game.[4] Naka stated in an interview with GameSpy that he wanted to use Shadow as the game's main character due to his popularity among fans and being the best fit for a "gun action" game.[39]

The game features several

video game soundtrack album released on CD on February 22, 2006. The album contains seven vocal songs from the game, one of which is a remix rather than the original.[41] Another soundtrack, Shadow the Hedgehog: Original Soundtrax, was also released on February 22, 2006. It contains both vocal and instrumental tracks from the game.[42]

In Japan, Shadow the Hedgehog was promoted through a collaboration with

M-flo, whose song "Tripod Baby" was remixed and featured in the commercial under the title "Tripod Baby (Shadow the Hedgehog Mix)". In addition to this, an alternate music video for "Tripod Baby" featuring the remix included new scenes with Shadow.[43][44]

Uniquely, the game contains profanities, particularly the frequent use of the words "damn" and "hell" spoken by Shadow[19][45][46][47] and other characters such as Espio,[13] the G.U.N. Commander,[48] Knuckles,[49] and Sonic.[50] The decision to include profanity and firearms was made early in development as it focused on a more mature tone. The ESRB ultimately assigned the game an E10+ rating for "fantasy violence" and "mild language".[1]

The game was also the first in the Sonic series to use the 4Kids cast from Sonic X following the death of Doctor Eggman's previous voice actor, Deem Bristow. This cast continued to be used until late 2010 when all cast members except for Mike Pollock were replaced before the release of Sonic Free Riders.[51][52]

Reception

Shadow the Hedgehog on GameCube received "mixed or average" reviews while the PlayStation 2 and Xbox versions received "generally unfavorable" reviews from critics on

Player's Choice for the GameCube (250,000 in North America).[38]

Many critics derided the game's sense of maturity for a Sonic game, especially the addition of guns and other weapons.

X-Play and GameSpy staff writer Patrick Klepek thought similarly.[59][64] In contrast, Nintendo Power staff writer Steve Thomason rated the game 8.0 out of 10, stating, "this darker take on the Sonic universe succeeds for the most part, giving the series a bit of an edge without going overboard on violence."[62] In addition, Official Xbox Magazine reassured readers, "Don't worry, Shadow the Hedgehog isn't half as 'urban' or quite as 'gangsta' as it first seems."[63] Helgeson panned the game's "laughable" plot, saying it "makes no sense," and that various Sonic conventions undermined its attempts to be "mature" or "edgy".[58]

Reviewers also noted the game's controls, especially Shadow's homing attack causing unexpected character deaths. Game Informer's Matt Helgeson complained that the attack "frequently sends you careening off into nothingness, resulting in cheap death after cheap death."

1UP.com staff writer Greg Sewart, Game Informer, X-Play, GameSpy, and London's The Times also criticized the mechanics of Shadow's weapons, vehicles, and other aspects of the game's controls.[2][58][59][60][64][65] However, Thomason said that "blasting Shadow's foes with the wide variety of weapons at his disposal is just plain fun."[62]

The

level design received mixed comments. Mueller called some levels "extremely frustrating".[8] Helgeson stated that the fast-paced "levels are poorly designed", and Andrew Reiner, who wrote a second-opinion review for Game Informer, called the level design "disastrous".[58] Official Xbox Magazine was more mixed, balancing the possibility of getting lost in the large levels with the likely appeal of these stages to 3D Sonic gamers, particularly those who had enjoyed Sonic Heroes.[63] GameTrailers found that "the levels are either dark and urban, or bright and psychedelic. Either way, they fit in well to the Sonic universe. They are loaded with speed ramps, loops and an assortment of other boosts that rocket Shadow like a pinball."[3] Bettenhausen included "the classic run-like-hell roller coaster design philosophy" of some stages in his limited praise.[56] Casamassina disliked the "stupid level design", saying that "[j]ust because they dazzled players six years ago does not mean that Sonic Team can copy and paste exactly the same loops and spins into each new franchise iteration and expect everyone to be happy with the outcome."[60] GameSpy observed that "the areas are much less open than in previous Sonic games, but the level designers haven't taken advantage of the constraints."[59] Nintendo Power singled out the difficulty of the missions that require the player to locate objects.[62]

Critics praised the game's replay value, applauding the many possible paths that a player may take through the game. GameTrailers stated, "this choose-your-own-adventure style gives the game replay value that many platformers lack."[3] The Australian publication Herald Sun, Nintendo Power, and Official Xbox Magazine thought similarly.[14][62][63] GameSpot praised the variety of alternate endings, but concluded that "the gameplay isn't fun enough to warrant playing the game through multiple times."[8] Bettenhausen thought that the morality system felt artificial, but said that it extended the game's replay value.[56]

Notes

  1. ^ Japanese: シャドウ・ザ・ヘッジホッグ, Hepburn: Shadō za Hejjihoggu

References

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  16. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!
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  20. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: Humans are a great energy source for us... they will be well-kept.
  21. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: A special weapon... this gas, once released, is quickly absorbed into your bloodstream. In a moment, total paralysis will hit your nervous system.
  22. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: The end is near, now. Before long, the gas from this Comet will have spread over the entire planet.
  23. ^ Sega Studio USA. Shadow the Hedgehog. Gerald: Shadow...it's up to YOU and only YOU can stop them! I developed the Eclipse Cannon...it's the only weapon that can destroy that Black Comet. Shadow, you are the only hope... to save mankind as we know it. The future of this planet depends on...YOU!
  24. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: Don't you know? You were created from MY blood.
  25. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: Well, well, well...seems like you're immune to my mind control.
  26. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: Have it your way, Shadow. So be it...be prepared to meet your maker! Your past, present, and future ends here...TODAY! Prepare to die! Say goodbye Shadow as you witness my true wrath!
  27. ^ Sega Studio USA. Shadow the Hedgehog. Eggman: Shadow... can you hear me? This might be the last chance I have to speak to you so... what I said about having created you... it was all a lie... everyone thought you died during that horrible incident... but I rescued you with one of my robots... you lost your memory that's all... you really are the ultimate lifeform my grandfather created!
  28. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: Im...impossible! I am the supreme being that rules this universe! I am the immortal life form! I am the ultimate power! Gaaaah! / Shadow: This is the end of you, and the end to my cursed past.
  29. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: Only one thing left to do... To put the past behind me! Chaos ... Control!
  30. ^ Sega Studio USA. Shadow the Hedgehog. Tails: YEAH...he did it! The Black Comet is destroyed! / Sonic: Shadow...that was SWEET! / Rouge: I hope he's OK. / Amy: I'm sure he's fine, Rouge. After all, he is Shadow! / Eggman: How about giving me back those Chaos Emeralds now? / Knuckles: Hey, get back here you creep!
  31. ^ Sega Studio USA. Shadow the Hedgehog. President: How ironic... After the way we all treated him, he saved us all in the end. We were all wrong about the professor. ... Let us pay homage to Professor Gerald! Let's work to ensure peace and prosperity for a brighter future! What do you say, Commander? / Commander: Excellent idea, Mr. President.
  32. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: Goodbye forever... Shadow the Hedgehog.
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External links