Side-scrolling video game
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A side-scrolling video game (alternatively side-scroller) is a
Hardware support of smooth scrolling backgrounds is built into many
Use of side-scrolling
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A common use of the side-scrolling format is in platform games (platformers). Super Mario Bros. (1985) is an example of a platform game.
The side-scrolling format is also popular among beat 'em ups, such as the Battletoads series. Often in beat 'em ups, the screen will lock into place until the enemies on screen have been defeated.
The side-scrolling format can also be found in the
Implementation of side scrolling design can vary depending on the game, often the screen will scroll forward or backward following the speed and direction of the player character. In other games or stages, the screen will follow the player character but only scroll forward, not backward, so once something has passed off the back of the screen, it can no longer be visited. Some games have stages in which the screen scrolls forward by itself at a steady pace, requiring the player to keep up in order to survive; this is generally referred to as auto-scrolling. The screen in shoot 'em ups, such as in R-type, often side-scrolls by itself. The Mario series has used all three types of side-scrolling.
Typically, the screen of a side-scrolling video game has the camera focused on the player. Other games generally adjust the camera with the character's movement, making the character off-center in the opposite direction of its movement, showing more space in front of the character than behind.
A game can use the side-scrolling mechanic without being considered a side-scrolling video game. One such game is Awesomenauts, where a side-scrolling mechanic is used since the objective is not simply met by scrolling to the side, it is therefore not considered a side-scrolling game.
History
Side-scrolling space/vehicle games (1977–1985)
The first scrolling
The art of the side-scrolling format was then greatly enhanced by parallax scrolling, which is used to give an illusion of depth. The background images are presented in multiple layers that scroll at different rates, thus objects closer to the horizon scroll slower than objects closer to the viewer.[7] Some parallax scrolling was used in Jump Bug.[8] It used a limited form of parallax scrolling with the main scene scrolling while the starry night sky is fixed and clouds move slowly, adding depth to the scenery. The following year, Irem's Moon Patrol (1982) implemented a full form of parallax scrolling, with three separate background layers scrolling at different speeds, simulating the distance between them.[9] Moon Patrol is often credited with popularizing parallax scrolling.[7] Jungle Hunt also had parallax scrolling[10] and was released the same month as Moon Patrol in June 1982.[11]
In 1985, Konami's side-scrolling shooter: Gradius gave the player greater control over the choice of weaponry, thus introducing another element of strategy.[4] The game also introduced the need for the player to memorize levels in order to achieve any measure of success.[16] Gradius, with its iconic protagonist, defined the side-scrolling shoot 'em up and spawned a series spanning several sequels.[17]
Side-scrolling character action games (1984–1995)
In the mid-1980s, side-scrolling character
The most notable early example was
The side-scrolling character action game format was popular from the mid-1980s to the 1990s. Popular examples included
Character action games also include scrolling platform games like
Beat 'em ups
In 1984,
In 1987, the release of
Scrolling platform games
In 1984, Pac-Land took the scrolling platform game a step further. It was not only a successful title,[40] but it more closely resembled later scrolling platformers like Wonder Boy and Super Mario Bros. It also has multi-layered parallax scrolling.[41] The same year, Sega released Flicky,[42] a simple platformer with horizontally scrolling levels and first mascot character. Namco followed up Pac-Land with the fantasy-themed Dragon Buster the following year.[43]
Nintendo's platform game
Super Mario Bros. went on to sell over 40 million copies according to the 1999
Run and gun
In 1984,
Run and gun video games became popular during the mid-to-late 1980s, with titles such as
IBM PC
Side-scrolling was a well-known phenomenon in arcades, and various
, released in 1986, also featured smooth scrolling.In 1990
See also
References
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- ^ "ボンバー" [Bomber]. Sega (in Japanese). Retrieved 2 May 2021.
- Famitsu DC (in Japanese). Enterbrain. 2002. p. 33.
- ^ a b Game Genres: Shmups, Jim Whitehead, January 29, 2007. Retrieved June 17, 2008. Archived June 17, 2013, at the Wayback Machine
- ^ a b IGN: The Leif Ericson Awards, IGN
- ^ Lendino, Jamie (27 September 2020). Attract Mode: The Rise and Fall of Coin-Op Arcade Games. Steel Gear Press. pp. 222–3.
- ^ a b "History of Computing: Video games - Golden Age". Thocp.net. Archived from the original on 2018-01-13. Retrieved 2018-01-09.
- ^ Purcaru, Bogdan Ion (13 March 2014). "Games vs. Hardware. The History of PC video games: The 80's". Purcaru Ion Bogdan – via Google Books.
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- ^ "Jungle Hunt Was a Terrible Waste of Quarters". Archived from the original on 2015-04-02. Retrieved 2015-03-27.
- ISBN 978-4990251215.
- ^ "Barnstorming". Atari Mania.
- Killer List of Videogames,
- Killer List of Videogames
- ^ "Mystic Marathon". Arcade Museum.
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- ^ Kasavin, Greg, Gradius Collection Review, GameSpot, June 7, 2006 Accessed February 12, 2009
- ^ ISBN 978-1-317-50381-1.
- ^ ISBN 978-1-4766-2627-7.
- ^ a b Spencer, Spanner, The Tao of Beat-'em-ups, Eurogamer, Feb 6, 2008, Accessed Mar 18, 2009
- ^ Dellafrana, Danilo (29 August 2017). "Le origini di Street Fighter". The Games Machine (in Italian). Retrieved 20 March 2021.
- ^ Stuart, Keith (9 April 2014). "Bruce Lee, UFC and why the martial arts star is a video game hero". The Guardian. Retrieved 20 July 2020.
- ^ "Viewpoint". GameFan. Vol. 1, no. 10. September 1993. pp. 14–5.
- ^ "Legend of Kage". Arcade History. Retrieved 2007-01-31.
- ISBN 978-0-7864-9994-6.
- ^ Conference Proceedings: Conference, March 15-19 : Expo, March 16-18, San Jose, CA : the Game Development Platform for Real Life. The Conference. 1999. p. 299.
what do you get if you put Sonic the Hedgehog (or any other character action game for that matter) in 3D
- ^ "Now Playing". Nintendo Power. No. 50. July 1993. pp. 102–4.
- ^ ISBN 978-1-4766-4176-8.
- ^ Nintendo Channel. Archivedfrom the original on 2021-11-18. Retrieved 12 April 2021.
- ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie, "The Furious Fists of Sega!", Computer Gaming World, Oct 1988, pp. 48-49
- ^ a b c d Spencer, Spanner, The Tao of Beat-'em-ups (part 2), EuroGamer, Feb 12, 2008, Accessed Mar 18, 2009
- ^ Evolution of a Genre: Beat 'Em Ups, ABC Television, Nov 6, 2007. Retrieved March 24, 2009.
- ^ a b Cassidy, William, Hall of Fame: Double Dragon Archived 2009-08-18 at the Wayback Machine, Gamespy, Jan 5, 2003, Accessed, March 24, 2009
- ^ Did You Know? Volume 1: Street Fighter '89 Archived 2008-07-01 at the Wayback Machine, Capcom, Accessed Aug 17, 2009
- ^ a b Kalata, Kurt, Final Fight Archived 2014-01-01 at the Wayback Machine, Hardcore Gaming 101, Accessed Feb 04, 2010
- ^ Navarro, Alex, Final Fight Review Archived 2009-07-07 at the Wayback Machine, GameSpot, May 10, 2007, Accessed Mar 21 2009
- ^ Ashcraft, Brian, Clip: Top Ten Beat 'Em Ups Archived 2009-02-01 at the Wayback Machine, Kotaku, Mar 16, 2007, Accessed Mar 21, 2009
- ^ Kasavin, Greg, Golden Axe Review Archived 2007-01-28 at the Wayback Machine, GameSpot, Dec 1, 2006, Accessed Mar 19, 2009
- ^ Cassidy, William, Hall of Fame: Golden Axe Archived 2009-08-18 at the Wayback Machine, GameSpy, June 8, 2003. Retrieved March 24, 2009.
- ^ "Pac-Land". Arcade History. Retrieved 2006-11-21.
- ^ "Namco History Vol 4". Anime Densetsu. Retrieved 2006-11-24.
- KLOV. Retrieved 2007-01-31.
- ^ "Dragon Buster". Arcade History. Retrieved 2007-01-31.
- ^ "Hardcore Gaming 101: Wonderboy". Hardcore Gaming 101. Archived from the original on 2010-01-07. Retrieved 2010-02-04.
- ^ Lambie, Ryan (1 March 2015). "Operation Wolf: The Ultimate '80s Military Gun Game". Den of Geek. Retrieved 23 April 2021.
- ^ "Consider Yourself a Hero: A Retro NES Review of Contra". theoldschoolgamevault.com. Retrieved 2020-07-07.
- ^ "Chapter 6: Scrolling". De Re Atari. Atari, Inc. 1982.
- ^ "Moon Patrol (1983) DOS PC Game CGA Graphics". YouTube. Archived from the original on 2021-11-18.
- ^ "Defender IBM PC Booter Gameplay (Atarisoft 1983)". YouTube. Archived from the original on 2015-12-08.
- ^ John Romero. "Planet Romero: Dangerous Dave in "Copyright Infringement"". Archived from the original on 22 July 2012. Retrieved 18 July 2012.
- ^ "Guinness World Records: First PC platform game to feature smooth scrolling". Retrieved 18 July 2012.
Sources
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