Slap Fight
Slap Fight | |
---|---|
Scrolling shooter | |
Mode(s) | Single-player, multiplayer |
Slap Fight
Slap Fight proved to be popular with arcade players despite a low number of arcade boards manufactured in Japan, however it was met with mixed reception from video game magazines across western regions, specifically the home conversions. Although it never received a direct sequel, the game's ideas and weapon system were later inherited by both Truxton and Grind Stormer, with the latter being regarded as its spiritual successor. The rights to the title are owned by Tatsujin, a Japanese company formed by Masahiro Yuge.
Gameplay
Slap Fight is a
The game's weapon
Major weapons affect the enemies and terrain differently. For example, certain enemy towers can only be destroyed with laser or homing missile shots; other enemies are destroyed much faster with specific weapons to match. If bomb or homing missile shots are equipped, certain bonus targets will appear or parts of the landscape may be destroyed to reveal bonuses. If laser is active, certain plants in the landscape can be shot repeatedly to grow and earn extra points until they scroll off-screen.[4] It has been reported that a bug in the game enabled the player to obtain all power-ups, simply by allowing themselves to be killed by the first enemy appearing upon starting the game without touching the controls. If this occurred, the next time the player's ship appears, it has all the power-ups equipped.[5]
The game employs a
Plot
The plot of Slap Fight varies between each region and version.[2][3][4][6] The game takes place in the year 2059 on another galaxy, mankind has colonized an alien planet called Theon after evacuating a previously colonized planet Orac. Five years ago, the colony on Orac was attacked by alien invaders and the war was so intense, the colonists were forced to leave. However, Theon is now under attack by the same alien fleet, but the humans are ready. The player assumes the role of an Allied League of Cosmic Nations (ALCON) fighter pilot in the SW475 space fighter craft to stop the invaders from taking over Theon.
Development
Arcade version
Slap Fight's development team had a concept for a game that featured secrets, while its main appeal was to keep players investing in long play sessions that revolved around hidden items and the weapon power-up system, as then-Toaplan
Yuge stated that the weapon change mechanism was intended to be a strategic element in Slap Fight, as the player's ship is rendered invincible.[9] The weapon power-up system was implemented early during the creation process, since the development team wanted to make "that kind of game", while each of the weapons' functionality and roles were decided to be good for certain sections in the title.[9] All of the secrets were planned from the beginning of development and the team kept adding to the idea during the creation process such as secrets that required certain weapons.[9] Another secret, the ship's satellite "option", was an idea suggested by Osamu "Lee" Ōta as a way to give the second player on an cocktail cabinet a purpose.[9]
Mega Drive version
The ports we did in-house at Toaplan I oversaw completely, but with the ones we licensed out, it was pretty much "do what you like."
Former Toaplan composer Tatsuya Uemura gave Slap Fight MD its raison d'être when responding about the conversion's soundtrack by Yuzo Koshiro.[12]
The
Slap Fight MD, which was created under subcontract from Toaplan, was developed concurrently over the course of one year alongside four other projects at M.N.M Software, including
The special mode in Slap Fight MD was developed by M.N.M due to the fact that their conversion would have not featured as much content if they had followed Toaplan's basic contract of just porting the straight arcade version of Slap Fight to the Mega Drive.[13] Ichikawa stated that the special mode was conceived as the "ultimate version" and featured a wider range of strategic play, as the team felt the original arcade release did not offer as many gameplay strategies and depth.[13] Both Toaplan and M.N.M wanted the port to be catered towards casual and hardcore players.[13]
Release
Slap Fight was first released in arcades across Japan in July 1986 and later in North America on September of the same year, as well as in Europe by Taito.[1][citation needed] Known commercial ports of the game released across European and North American markets include: Amstrad CPC, Atari ST, Commodore 64, Thomson MO5, Thomson TO8 and ZX Spectrum. Almost all microcomputer versions of the game would later be re-released as budget titles by The Hit Squad.[15][16][17]
A Sega Mega Drive conversion titled Slap Fight MD was published in Japan by Tengen on 11 June 1993 and South Korea by Samsung on the same year.[13][citation needed] Tengen produced an estimated run of 5000 copies for the Mega Drive port.[13] "Slap Fight MD" itself is a new special game mode with new levels, graphics, weapons and music, plus a new "bomb" feature at the cost of wing power-ups and new music composed and arranged by Yuzo Koshiro, which is presented on the title screen.[3] The original game was also included, but with changes such as configuration for the shield's timer and a in-game announcer.[3] It was later included on the Japanese version of the Sega Genesis Mini in 2019.[18]
In Taito Nostalgia 2 for the Let's! TV Play Classic plug and play game series by Bandai, the original Japanese version and a new version titled Slap Fight Tiger were included.[3][19] In this version, players control the titular attack helicopter from Tiger-Heli instead of the SW475, while the laser is changed to fire a three-way spread shot and new enemies such as the aliens from Space Invaders are introduced.[3][19] Slap Fight is planned to be included as part of the Toaplan Arcade 1 compilation for Evercade.[20]
Reception
Reception | |||||||||
---|---|---|---|---|---|---|---|---|---|
Review scores | |||||||||
Publication | Scores | ||||||||
CPC | C64 | Thomson | ZXS | ST | SMD
| ||||
ACE | — | — | — | — | 568/1000[21] | — | |||
ASM | — | 10/12[22] | — | — | — | — | |||
Amstar | 12/20[23] | — | — | — | — | — | |||
Amstrad Action | 76%[24] 69%[15] |
— | — | — | — | — | |||
Arcades | — | — | — | — | 15/20[25] | — | |||
Atari ST User | — | — | — | — | 5/10[26] | — | |||
Beep! Mega Drive | — | — | — | — | — | 29/40[27] | |||
Commodore Force | — | 60%[16] 76%[28] |
— | — | — | — | |||
CU | — | 5/10[29] | — | — | — | — | |||
CVG | — | 10/10[30] 81%[17] |
— | 60%[17] | 4/10[31] | — | |||
Crash | — | — | — | 72%[32] 41%[33] |
— | — | |||
Famitsu | — | — | — | — | — | 26/40[34] | |||
The Games Machine | — | — | — | — | 75%[35] | — | |||
Happy Computer | — | 80/100[36] | — | — | — | — | |||
Mean Machines Sega
|
— | — | — | — | — | 76/100[37] | |||
MegaTech | — | — | — | — | — | 83%[38] | |||
PlayStation Magazine (JP) | — | — | — | — | — | 19.8/30[39] | |||
Power Play | — | — | — | — | 70%[40] | — | |||
Sinclair User | — | — | — | 7/10[41] 89%[42] |
— | — | |||
ST Action
|
— | — | — | — | 61%[43] | — | |||
Super Game | — | — | — | — | — | 90/100[44] | |||
Tilt | — | 15/20[45] 15/20[46] |
13/20[47] | — | 14/20[47] | — | |||
Your Sinclair | — | — | — | 9/10[48] 82°/100°[49] |
— | — | |||
Zzap!64 | — | 80%[50] 60%[51] |
— | — | — | — |
According to Tatsuya Uemura, not many arcade boards were produced for Slap Fight in Japan but proved to be popular among players.[8] Japanese magazine Game Machine listed it on their 1 September 1986 issue as being the seventh most-successful table arcade unit of the month, outperforming titles such as Ikari Warriors and Gradius.[52] Den of Geek noted its weapon system and multiple ways to kill enemies.[53]
Legacy
According to Masahiro Yuge, some of the ideas implemented in Slap Fight would later go on to influence development of Truxton.[9] A spiritual successor, Grind Stormer (1993), uses a weapon power-up system reminiscent of Slap Fight.[54][55][56] In more recent years, the rights to the game and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Yuge, who are affiliated with arcade manufacturer exA-Arcadia.[57][58][59][60][61]
Notes
References
- ^ )
- ^ a b c d Slap Fight MD manual (Sega Mega Drive, JP)
- ^ a b c d e f g h i j k Kalata, Kurt (3 July 2011). "Slap Fight / ALCON". Hardcore Gaming 101. Retrieved 24 April 2020.
- ^ a b c d e f "SLAP FIGHT" (in Japanese). Shooting Star. Retrieved 24 April 2020.
- ^ smac (16 March 2005). "Best Trick, Cheat Or Bug In An Arcade Game.. (Page 2)". rllmukforum.com. Retrieved 26 April 2020.
- ^ Alcon arcade flyer (Taito, US)
- ^ Abeto, Kobatsu (September 1989). "東亜プランインタビュー". PSG (in Japanese). Vol. 10. F.S.G Club. (Translation by Shmuplations. Archived 2017-05-31 at the Wayback Machine).
- ^ a b "東亜プラン". Gamest (in Japanese). No. 49. Shinseisha. September 1990. pp. 68–69. (Translation by Shmuplations. Archived 2019-11-07 at the Wayback Machine).
- ^ a b c d e f "東亜プラン シューティングクロニクル 特設ページ". SweepRecord (in Japanese). SuperSweep. 27 October 2011. Archived from the original on 15 February 2020. Retrieved 24 April 2020. (Translation by Shmuplations. Archived 2019-10-02 at the Wayback Machine).
- ).
- ^ "東亜プラン シューティングクロニクル". SweepRecord (in Japanese). SuperSweep. 14 November 2011. Archived from the original on 21 October 2019. Retrieved 24 April 2020. (Translation by Shmuplations. Archived 2018-07-11 at the Wayback Machine).
- ).
- ^ a b c d e f g h i j k l m n Massey, Tom (5 May 2015). "Death from Above: The making of Slap Fight MD - Mikito Ichikawa takes us behind the doors of a forgotten classic". Eurogamer. Gamer Network. Archived from the original on 20 March 2017. Retrieved 18 November 2019.
- ^ "「スラップファイト3671」開発日誌 Beep21出張版 #0". Beep21 (in Japanese). note. 28 January 2022. Archived from the original on 29 January 2022. Retrieved 29 January 2022.
- ^ Future Publishing. p. 55.
- ^ Europress Impact. p. 21.
- ^ EMAP. July 1990. pp. 66–67.
- ^ Cabrera, David (29 September 2019). "The Japanese Sega Genesis Mini: How American players are missing out - The Genesis Mini is a great machine, but the import includes magic". Polygon. Vox Media. Archived from the original on 8 December 2019. Retrieved 17 October 2020.
- ^ a b "Let's! TV play classic". www.changevworld.com. Change-V's Anime and Game collection. Archived from the original on 24 April 2017. Retrieved 15 March 2017.
- Nintendo Life. Nlife Media. Retrieved 31 May 2022.
- Future Publishing. May 1988. p. 68. Archivedfrom the original on 13 June 2016. Retrieved 24 April 2020.
- ^ Kus, Philipp (October 1987). "Action Games - Coin-Op in Perfektion!". Aktueller Software Markt (in German). No. 15. Tronic Verlag. p. 45.
- ^ "Arcade - Slap Fight". Amstar (in French). No. 24. Soracom Editions. August–September 1988. p. 27.
- Future Publishing. p. 48.
- ^ "Slap Fight (Testé sur Atari ST)". Arcades (in French). No. 8. Faurez-Mellet. May 1988. p. 34.
- ^ Lester, David; Richards, Andy (June 1988). "Software: Slap Fight - Slap but not tickle". Atari ST User. No. 28. Europress. p. 51. Archived from the original on 27 September 2018. Retrieved 24 April 2020.
- ^ "BEメガドッグレース (Be Mega Dog Race) – スラップファイト". Beep! Mega Drive (in Japanese). No. 46. SoftBank Creative. July 1993. p. 18.
- Europress Impact. p. 20.
- EMAP. p. 65.
- EMAP. p. 18. Archivedfrom the original on 2 May 2016. Retrieved 24 April 2020.
- EMAP. p. 69. Archivedfrom the original on 8 October 2016. Retrieved 24 April 2020.
- Newsfield Publications. p. 20.
- Newsfield Publications. p. 47.
- ^ "NEW GAMES CROSS REVIEW: スラップファイト". Famitsu (in Japanese). No. 235. ASCII. 18 June 1993. p. 38.
- Newsfield Publications. May 1988. p. 70. Archivedfrom the original on 11 December 2015. Retrieved 24 April 2020.
- ^ Lenhardt, Heinrich. "Slap Fight". Happy Computer (in German). No. 21 Sondeheft. Markt+Technik Verlag.
- EMAP. pp. 92–94.
- ^ "Review – Slap Fight MD". MegaTech. No. 20. Maverick Magazines. August 1993. pp. 68–70.
- Tokuma Shoten Intermedia. 15 April 1998. p. 853. ASIN B00J16900U.)
{{cite book}}
:|work=
ignored (help - ^ Lenhardt, Heinrich (May 1988). "Power Computerspiele-Tests — Slap Fight (ST)". Power Play (in German). No. 5. Future Verlag. p. 78.
- EMAP. pp. 78–79.
- EMAP. pp. 62–63.
- ST Action. No. 1. Gollner Publishing. May 1988. p. 16.
- ^ "Saiu No Japão: a geladeira desde 86, clássico sai do arcade e vem para Mega - Slap Fight". Super Game (in Portuguese). No. 25. Nova Cultural. August 1993. p. 18.
- ^ Brisou, Mathieu (October 1987). "Tubes: Slap Fight - L'humanité en péril (Disquette Imagine pour C64/128)". Tilt (in French). No. 46. Editions Mondiales S.A. p. 53.
- ^ "Dossier: 41 <<spaces invaders>> au Tiltoscope - Slap Fight". Tilt (in French). No. 49. Editions Mondiales S.A. December 1987. pp. 92–93.
- ^ a b Huyghues-Lacour, Alain (June 1988). "Tubes: Slapfight - Les envahisseurs (Disquette Imagine pour Atari ST) / Version Thomson". Tilt (in French). No. 55. Editions Mondiales S.A. pp. 52–53.
- ^ Gerrard, Mike (September 1987). "Screen Shots - Part 2: Slap Fight". Your Sinclair. No. 21. Dennis Publishing. p. 66.
- Future Publishing. p. 76. Archivedfrom the original on 17 October 2019. Retrieved 24 April 2020.
- Newsfield Publications. pp. 90–91.
- Newsfield Publications. June 1990. p. 46.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 291. Amusement Press, Inc. 1 September 1986. p. 23.
- ^ Lambie, Ryan (21 June 2018). "Toaplan: the rise and fall of Japan's greatest shooting game company". Den of Geek. Dennis Publishing. Archived from the original on 21 June 2018. Retrieved 24 April 2020.
- ^ blackoak. "1993 V-V Toaplan Interview". shmuplations.com. Archived from the original on 7 November 2019. Retrieved 24 April 2020.
- ^ Zverloff, Nick (29 June 2011). "V-Five / Grind Stormer". Hardcore Gaming 101. Archived from the original on 3 April 2019. Retrieved 24 April 2020.
- ^ Joscelyne, Svend (8 December 2011). "Interviews// All Your Base: Cave CCO Tsuneki Ikeda". SPOnG. SPOnG.com Limited. Archived from the original on 3 October 2017. Retrieved 24 April 2020.
- ^ "ライセンス事業" (in Japanese). TATSUJIN Co., Ltd. 2019. Archived from the original on 25 December 2018. Retrieved 24 April 2020.
- ^ Bravo, Roberto (12 September 2018). "Nueva compañía "Tatsujin" asegura tener gran parte de las IPs de la extinta Toaplan" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 24 April 2020.
- ^ "Tatsujin". exA-Arcadia. 2019. Archived from the original on 21 October 2019. Retrieved 24 April 2020.
- ^ Bravo, Roberto (25 January 2019). "Tatsujin, los dueños de Toaplan, anuncian que están trabajando para exA-Arcadia" (in Spanish). Gamercafe. Archived from the original on 21 October 2019. Retrieved 24 April 2020.
- ^ "[JAEPO2019]TATSUJINやナツメアタリの参入が発表されたexA-Arcadia。出展コーナーの模様を紹介". 4Gamer.net (in Japanese). Aetas Inc. 26 January 2019. Archived from the original on 21 October 2019. Retrieved 24 April 2020.
External links
- Alcon at GameFAQs
- Alcon at Giant Bomb
- Alcon at Killer List of Videogames
- Alcon at MobyGames
- Slap Fight at The Toaplan Museum