Software art
Software art is a work of art where the creation of
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(Moscow, Helsinki, Aarhus, and Dortmund) have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics.
Selection of artists and works
- Scott Draves is best known for creating the Electric Sheep in 1999, the Bomb visual-musical instrument in 1995, and the Fractal flame algorithm in 1992.
- GRU's antiterrorist software
- Bob Holmes is an artist who creates websites that are signed, exhibited and sold in galleries and Museums as autonomous artworks.
- Netochka Nezvanova is the author of nebula.m81, an experimental web browser awarded at Transmediale 2001 in the category "artistic software". She is also the creator of the highly influential nato.0+55+3d software suite for live video manipulation.
- Marc Lee is an artist who focuses on software art, awarded in the categories "Interaction" and "Software" at Transmediale 2002 and won Viper International awards 2002 and 2005.
- Jason Salavon is known for the creation of "amalgamations" that average dozens of images to create individual, ethereal "archetype" images.
- 386DXperformance group, but is also credited with early software art-inspired creations.
- Signwave Auto-Illustrator, a generative art graphic design application, which parodies Adobe Photoshop.
- Martin Wattenberg is one of the pioneers of data visualization art, creating works based on music, photographs, and even Wikipedia edits.
- Corby & Baily were early experimenters in this field, producers of the reconnoitre web browser which won an honorary mention in the net art section of Ars Electronica in 1999.
- LIA is one of the early pioneers of Software and Net Art. Her website, re-move.org (1999–2003) received an Award of Distinction in the Net Vision/Net Excellence Category of Ars Electronica in 2003.
See also
- Art game, a specialized form of playable software art
- Demoscene
- Internet art, a related form of art
- Digital art
- Computer art, a related form of art
Further reading
- DATA browser 02 (2005). Engineering Culture: On 'The Author as (Digital) Producer'. Autonomedia / Arts Council England. ISBN 1-57027-170-4
- Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002. ISBN 85-7060-038-0.
- Luining, Peter (2004). Read_Me 2004. An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004.
- Bosma, Josephine (2004). Constructing Media Spaces
- Broeckmann, Andreas (2006). Software Art Aesthetics|
- Broeckmann, Andreas (2004). Runtime Art: Software, Art, Aesthetics
- ISBN 0-415-36479-5.
- Duarte, German A.; Fractal Narrative. About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces. Bielefeld: Transcript, 2014. ISBN 978-3-8376-2829-6
- Thomas Dreher (2005) Konzeptuelle Kunst und Software Art: Notationen, Algorithmen und Codes (Conceptual Art and Software Art, In German)
- LeonardoBook Series, Cambridge 2003.
- Magnusson, Thor (2002). Processor Art: Currents in the Process Oriented Works of Generative and Software Art
- Christine Buci-Glucksmann, "L'art à l'époque virtuel", in Frontières esthétiques de l'art, Arts 8, Paris: L'Harmattan, 2004
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0-500-20367-9.
- Edward A. Shanken. (1998). "The House that Jack Built – Jack Burnham's Concept of 'Software' as a Metaphor for Art" Leonardo Electronic Almanac 6:10.
- Edward A. Shanken (2002). "Art in the Information Age: Technology and Conceptual Art" Leonardo (Leonardo/ISAT) 35:4: 433–38.
- Software Art Andreas Broegger Copenhagen
- Mitchell Whitelaw. Metacreation: art and artificial life. Cambridge, MA: MIT Press, 2004
- Savli, Ahmet (2019). "As a new tool of art digital coding and software art"
- Albert, Saul (1999). Artware