Sonic After the Sequel
Sonic After the Sequel | |
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Platform | |
Mode(s) | Single-player |
Sonic After the Sequel is a 2013
After the Sequel was inspired by
Gameplay
Sonic After the Sequel is a 2D
The player collects
Plot
At the end of
The two travel through more zones and fight Eggman at the end of each one. They follow Eggman to a forest, where he leads a massive
In Parhelion Peak, the game's snow zone, Sonic and Tails notice a feather float down from the sky. They board another of Eggman's airships and complete another zone, whereupon they find another feather. They trace the feathers to Eggman's bird-like robot, which is guarding the Emeralds. Sonic retrieves the Emeralds and uses them to become
Development and release
After the Sequel was created by Felipe Daneluz (known on the Internet as "LakeFeperd"), a student from
After the Sequel's zones were inspired largely by those of
The music composition and recording were handled by underground musicians Falk Au Yeong, Funk Fiction, Andy Tunstall,[3] James Landino, DJ Max-E, Mr. Lange, and Li Xiao'an.[5] Daneluz had not made plans to incorporate original music until Falk approached him requesting collaboration on the game. Funk Fiction has claimed that the music spans more than twenty genres and was influenced by rock, jazz, disco, and trip hop and the soundtracks of game franchises like Sonic, Donkey Kong, and Kirby.[3] Due to the levels in After the Sequel generally taking longer to complete than those in Before the Sequel, the music tracks are longer, estimated by Falk as ranging from one minute and 45 seconds to three minutes.[21]
In August 2017, Daneluz re-released the game as Sonic After the Sequel DX. This version features improved physics, the addition of the drop dash from Sonic Mania, and a new final boss.[22] Later in 2019, an unofficial remake called Sonic After the Sequel Omega was released by Compound Games. This version also introduces more improved physics and performance fixes, and retains the drop dash from Sonic After the Sequel DX. It has smoother animations, widescreen support, the restoration of the unused Sugar Splash boss, upgraded menus, and "upgraded bosses". These "upgraded bosses" have received complaints due to their difficulty. This remake has been released on SFGHQ and Game Jolt.[23][24]
Reception
After the Sequel has received positive coverage for its revitalization of retro Sonic gameplay. Tony Ponce of
The game's music has been particularly well received. Ponce called it "the best music ever" and "simply indescribable", opining that it raised an already high-quality product "to god tier".[25] Ponce wrote an article dedicated to the game's music two days later, clarifying that it equals or surpasses the quality of any other Sonic game's soundtrack.[28] The more reserved Polson claimed that the music "definitely rocks" and is clearer than that of Genesis games.[26] Similarly, the Red Bull staff called the music "absolutely stunning", likening it to gaming soundtracks of the early 1990s.[2] For McFerran, the soundtrack was "just as noteworthy" as the rest of the game.[27]
The game is available as a free download for
Notes
- ^ GameRankings scores of titles released in 2006:
- Sonic Riders: 43.33% – 63.46%[15][16]
- Sonic the Hedgehog (2006): 46.12% – 48.74%[17][18]
- Sonic Genesis: 32.50%[19]
- Sonic Rivals: 66.17%[20]
References
- ^ a b c d Neltz, András (June 20, 2013). "There's a New Sonic Out on PC. It's a Fangame and It Looks Amazing". Kotaku. Archived from the original on April 19, 2014. Retrieved May 11, 2014.
- ^ a b c d e Red Bull UK (August 30, 2013). "Extra life: The amazing fan-made game revivals". Red Bull. Archived from the original on December 12, 2013. Retrieved May 11, 2014.
- ^ a b c d e f g h i Sillis, Ben (March 19, 2014). "The fan made Sonic trilogy you have to play". Red Bull. Archived from the original on May 6, 2014. Retrieved May 11, 2014.
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Instructions: Arrows: Move / Z: Jump / X: Special
- ^ a b c d LakeFeperd (June 15, 2013). Sonic After the Sequel.
- ^ LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Music: Special Stages: 1: Falk; 2: Falk; 3: Falk; 4: Mr Lange; 5: Mr Lange; 6: Funk Fiction; 7: KgZ + and Y singing roflrofl
- ^ LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Act 1: Falk; Act 2: Funk Fiction; Act 3: KgZ; Boss: Falk
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Moon Mansion Zone: Inspired by the Haunted Levels in Sonic Heroes, well actually a lot of the levels in this game were inspired by Sonic Heroes' levels °-°
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Cyan City Zone: It was originally inspired by Sonic Heroes and Riders' city stages, along with some elements seen around where I live
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: RedHot Ride Zone: It really looks like Rocky Ride from Before the Sequel, right? But actually, a lot of ideas for this level came from Donkey Kong Country 2. There is also a level in that game with the same name. Also, the lava section was NOT inspired by Super Metroid.
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Parhelion Peak Zone: It was planned since the beginning, but the whole overall concept of the zone came from the song Combat Night Zone by MaxieDaMan.
- ^ a b LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Sugar Splash Zone: Originally came from just a simple concept: what if Sonic was high on sugar, in a sugar factory!
- ^ LakeFeperd (June 15, 2013). Sonic After the Sequel.
Credits: Kirby Power-ups: Nintendo
- ^ Sonic Team (November 24, 1992). Sonic the Hedgehog 2. Level/area: Ending sequence.
- ^ "Sonic Riders for PC". GameRankings. Archived from the original on October 13, 2012. Retrieved July 18, 2014.
- ^ "Sonic Riders for GameCube". GameRankings. Archived from the original on April 30, 2012. Retrieved July 18, 2014.
- ^ "Sonic the Hedgehog for PS3". GameRankings. Archived from the original on May 3, 2012. Retrieved July 18, 2014.
- ^ "Sonic the Hedgehog for Xbox 360". GameRankings. Archived from the original on May 3, 2012. Retrieved July 18, 2014.
- ^ "Sonic the Hedgehog Genesis for GBA". GameRankings. Archived from the original on December 20, 2011. Retrieved July 18, 2014.
- ^ "Sonic Rivals for PSP". GameRankings. Archived from the original on January 7, 2012. Retrieved July 18, 2014.
- ^ a b c Balzani, Louis (interview with LakeFeperd) (August 9, 2012). "SAGE 2012: Sonic Before (and After) the Sequel". TSSZ News. Archived from the original on July 27, 2015. Retrieved October 29, 2014.
- ^ "Sonic After the Sequel DX - Sonic and Sega Retro Message Board". Sonic Retro. Archived from the original on October 13, 2017. Retrieved August 29, 2017.
- ^ "Sonic After The Sequel Ω". Sonic Fan Games HQ. 15 September 2019. Retrieved January 24, 2023.
- ^ "Sonic: After the Sequel - Omega by CompoundGames". Game Jolt. Retrieved January 24, 2023.
- ^ a b Ponce, Tony (July 8, 2013). "Sonic After the Sequel fan game has the BEST MUSIC EVER". Destructoid. Archived from the original on April 11, 2014. Retrieved May 11, 2014.
- ^ IndieGames.com. Archived from the originalon March 1, 2014. Retrieved May 11, 2014.
- ^ Nintendo Life. Archivedfrom the original on March 27, 2014. Retrieved May 11, 2014.
- ^ Ponce, Tony (July 10, 2013). "Listen to the AMAZING Sonic After the Sequel OST". Destructoid. Archived from the original on October 23, 2015. Retrieved May 11, 2014.