Sonic Heroes
Sonic Heroes | |
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Single-player, multiplayer |
Sonic Heroes
Heroes was the first
Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004. It was a commercial success, with 3.41 million copies sold by 2007, but received mixed reviews. Critics praised the focus on fast gameplay and similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Reviewers also highlighted its graphic design and detailed environments and textures. However, they felt it did not address the problems of previous Sonic games, such as the camera and voice acting.
Gameplay
Sonic Heroes is a
The game begins with a tutorial
Teams contain three character types: Speed (such as Sonic), Flight (such as Tails), and Power (such as Knuckles), which the player toggles between.
By collecting keys hidden within levels and reaching the end of a level without getting hit, players can enter
If players collect all seven Emeralds and clear each story, an additional Last Story is unlocked. The Last Story reveals the plot was orchestrated by
Plot
Sonic, Tails, and Knuckles receive a letter from Doctor Eggman, telling them that in three days, he will launch his Egg Fleet in an attempt to take over the world, challenging them to stop him. Rouge infiltrates one of Eggman's bases, where she is surprised to discover Shadow, last seen falling from the Space Colony ARK, asleep in a pod. When she awakens him and one of Eggman's robots, E-123 Omega, from their stasis, the three reluctantly agree to work together, with Omega wanting revenge for being locked up and Shadow, who has amnesia, wanting answers regarding who he is. Amy helps Big and Cream track down Big's pet, Froggy, and Cheese's brother, Chocola Chao, who were both reportedly kidnapped by Sonic. The Chaotix Detective Agency (Vector, Espio and Charmy) receive a job offer from a mysterious client, where they execute a series of tasks to prove themselves.
The four teams chase down Eggman through various zones, crossing paths with each other at several points, until they all end up on the Egg Fleet. There, Rouge discovers an armada of Shadow Androids, wondering if their Shadow is just one of them too. The Chaotix end up rescuing their mystery client, revealed to be Eggman. He explains that he was locked up and betrayed by Metal Sonic, now going by "Neo Metal Sonic", who had adopted the guise of Eggman and taken control of the Egg Fleet to prove himself superior to Sonic. Using the data he collected from observing all the teams in action and the power of
Development

Sonic Heroes was developed by the 19-member
Sonic Heroes was the first
Sonic Team was interested in making Sonic Heroes's narrative feature characters teaming up to overcome evil, rather than Sonic Adventure's approach of individual character stories. This led to the conception of the "team action" concept.
The
Naka believed that Sonic Heroes, a Sonic-themed
Reception
Sonic Heroes received generally "mixed or average" reviews, according to the review aggregator Metacritic.[27][28][29][30] Some reviewers felt the game was better than the previous 3D Sonic games but still below the quality of the 2D games.[2][4][31] The PS2 and PC's version's reviews were considerably worse than others;[30] reviewers noted clipping, graphic faults, and its lower frame rate.[35][36]
The aesthetics and sound were generally well received.
Multiple reviewers found the gameplay similar to that of the Genesis Sonic games.
Reviewers were generally divided over the team-based gameplay.[4][7][8] GameSpy argued it was well-balanced and thought it greatly increased the replay value.[2] IGN offered similar praise, praising its easy-to-learn, strategic controls.[4] Game Revolution wrote the system added diversity.[5] However, IGN also thought it was not as ambitious as expected and did not change the overall experience.[4] GameSpot agreed the controls were easy, but considered the large number of teams unnecessary: "no one cares about these peripheral characters... People play Sonic games to play as Sonic the Hedgehog".[7] 1UP found the concept was more repetitive than innovative.[31] Eurogamer considered the gameplay original but "boring and obvious" and thought that the controls were clunky and unorthodox. While Eurogamer argued Sonic Heroes was not difficult,[8] Game Revolution described it as hard to a fault, exclaiming they "[died] all the time."[5] Buchanan wrote that "when you switch away from Sonic and Tails, the game itself kind of stops cold. Especially when you play as one of the other three teams that feature ancillary characters from Sonic’s stable as they play through similar levels with slightly different goals."[37] Charles Herold of The New York Times wrote that "getting stuck on the fourth level exposed one of the game's major flaws: the levels are fairly static. The old 2-D Sonic games always seemed to have several different routes through different landscapes. Jump across a chasm, and you could take a mountainside path; miss the jump, and you would run through the valley below. You could play these levels repeatedly and rarely take the exact same route. But while in Heroes you occasionally come to a fork in the road, you are likely to find yourself running basically the same trail every time you go through a level. This is disappointing, and especially surprising considering the team play element. With three characters whose different abilities let them overcome different challenges, it would make sense to have dozens of areas per level where the various characters can lead you to different paths. But the game too rarely capitalizes on this potential."[38]
The game was criticized for not addressing the problems of prior Sonic games.[4][7][31] 1UP wrote the problems with the camera and "hit-or-miss lock-on attacks that leave you plunging to your doom" that plagued the Sonic Adventure games were still present in Sonic Heroes and hurt the experience greatly.[31] GameSpot said although the camera worked well most of the time, coordination between camera position and character movement caused problems, such that pushing forward may not move the character in the same direction the camera is facing. They also wrote that the game suffered from problems with the collision detection and noted all the shortcomings were present in the Sonic Adventure games.[7] IGN agreed the camera had not been improved.[4] The voice acting was especially derided; IGN joked players should "turn down the volume during cut-scenes",[4] and GameSpy compared the voice work to the likes of Playskool.[2]
The editors of GameSpot ultimately named Sonic Heroes the best GameCube game of January 2004, and called it "the fastest and most authentic 3D Sonic experience we've seen yet."[39]
Sales
Sonic Heroes was a major commercial success. By October 2004, the game had sold over one million copies in Europe.
Legacy
After Sonic Heroes, Sonic Team USA was renamed Sega Studios USA.
Sonic Heroes marked the debut of recurring Sonic character E-123 Omega,[6] and reintroduced the obscure Chaotix.[3] Its concept of switching between characters as necessary was reused in Sonic Team's Sonic Forces (2017) and Sumo Digital's Team Sonic Racing (2019);[51][52] Sumo Digital cited it as inspiration for their game.[52] The Seaside Hill level reappears in the 20th anniversary game Sonic Generations for PS3, Xbox 360, and Windows,[53] while the Nintendo 3DS version includes the special stages[54] and the Egg Emperor boss fight.[55] In the game's remaster, Sonic X Shadow Generations, the Rail Canyon level and Metal Overlord boss fight return.[56] Seaside Hill has also appeared in Mario & Sonic at the Olympic Winter Games (2009),[57] Sonic & Sega All-Stars Racing (2010),[58] and its 2012 sequel.[59]
Notes
References
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- ^ "Achat Sonic Heroes sur PC". Jeuxvideo.com (in French). Retrieved September 6, 2018.
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- ^ Sega (October 2, 2009). "Sonic PC Collection (PC)". GamePlanet. Archived from the original on March 24, 2018. Retrieved March 13, 2018.
- ^ Sega Europe LTD (February 22, 2012). "Sonic Heroes on PS3". PlayStation Store. Archived from the original on March 24, 2018. Retrieved March 1, 2018.
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{{cite web}}
: CS1 maint: numeric names: authors list (link - ^ "Sonic Heroes Allgame Gamecube Review". Archived from the original on November 15, 2014.
- ^ "Sonic Heroes Allgame PlayStation 2 Review". Archived from the original on November 15, 2014.
- ^ "Sonic Heroes Allgame Xbox Review". Archived from the original on November 15, 2014.
- ^ Casamassina, Matt; Lewis, Ed (January 23, 2004). "Sonic Heroes (PS2)". IGN. Archived from the original on January 22, 2018. Retrieved March 4, 2018.
- ^ "PlayStation 2: Sonic Heroes". GameSpy. January 31, 2004. Archived from the original on February 9, 2005. Retrieved August 23, 2018.
While Heroes has had a bright debut on the GameCube and Xbox, framerate issues plague the PS2 version, rendering some of the fastest areas (like the pinball on crystal meth "Casino" level) a stuttering mess.
- ^ a b Buchanan, Levi (January 15, 2004). "Nobody's 'heroes'". Chicago Tribune. Retrieved March 24, 2023.
- ^ Herold, Charles (February 19, 2004). "Game Theory; The Fine Art of Taunting the Gamer". The New York Times. Retrieved March 24, 2023.
- ^ Staff (February 1, 2004). "GameSpot's Month in Review for January 2004". GameSpot. Archived from the original on September 1, 2004.
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