Michelle Hinn: Difference between revisions

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Hinn was an instructor in the Department of Library and Information Science at the University of Illinois at Urbana-Champaign, where she taught [[game design]] courses and was the program co-ordinator and academic advisor for the Women in Math, Science, and Engineering (WIMSE) community. In September 2006, she was named one of ''[[Next Generation (magazine)|Next Generation]]'''s "100 Most Influential Women in Gaming for her work in game accessibility.<ref>{{cite web|url=http://www.next-gen.biz/features/game-industrys-100-most-influential-women |title=Game Industry's 100 Most Influential Women - Edge Magazine |publisher=Next-gen.biz |date=2006-09-11 |accessdate=2011-07-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20110625083858/http://www.next-gen.biz/features/game-industrys-100-most-influential-women |archivedate=2011-06-25 |df= }}</ref>
Hinn was an instructor in the Department of Library and Information Science at the University of Illinois at Urbana-Champaign, where she taught [[game design]] courses and was the program co-ordinator and academic advisor for the Women in Math, Science, and Engineering (WIMSE) community. In September 2006, she was named one of ''[[Next Generation (magazine)|Next Generation]]'''s "100 Most Influential Women in Gaming for her work in game accessibility.<ref>{{cite web|url=http://www.next-gen.biz/features/game-industrys-100-most-influential-women |title=Game Industry's 100 Most Influential Women - Edge Magazine |publisher=Next-gen.biz |date=2006-09-11 |accessdate=2011-07-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20110625083858/http://www.next-gen.biz/features/game-industrys-100-most-influential-women |archivedate=2011-06-25 |df= }}</ref>


She is the co-editor of the book ''Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality''<ref>{{cite book |last= Benson |first= Alexis |authorlink= |author2=Hinn, D. Michelle |author3=Lloyd, Claire |title=Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality |date=2003-01-01 |publisher=[[Elsevier]] |location=Oxford |isbn=0-7623-0771-4 }}</ref> and is working with the IGDA's Game Accessibility SIG on an upcoming book. Hinn is on the editorial board of ''[[ACM Computers in Entertainment]]'' magazine, and has authored several award-winning papers on the topic of universal accessibility from organizations. She was one of the three 2006 recipients of the IGDA's Most Valuable Player Award.<ref>{{cite web|url=http://www.igda.org/igda-newsletter-march-2006 |title=Newsletter - March 2006 |publisher=IGDA |accessdate=2011-07-06}}</ref>
She is the co-editor of the book ''Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality''<ref>{{cite book |last= Benson |first= Alexis |authorlink= |author2=Hinn, D. Michelle |author3=Lloyd, Claire |title=Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality |date=2003-01-01 |publisher=[[Elsevier]] |location=Oxford |isbn=0-7623-0771-4 }}</ref> and is working with the IGDA's Game Accessibility SIG on an upcoming book. Hinn is on the editorial board of ''[[ACM Computers in Entertainment]]'' magazine, and has authored several award-winning papers on the topic of universal accessibility from organizations. She was one of the three 2006 recipients of the IGDA's Most Valuable Player Award.<ref>{{cite web |url=http://www.igda.org/igda-newsletter-march-2006 |title=Newsletter - March 2006 |publisher=IGDA |accessdate=2011-07-06 |deadurl=yes |archiveurl=https://web.archive.org/web/20120320012232/http://www.igda.org/igda-newsletter-march-2006 |archivedate=2012-03-20 |df= }}</ref>


==References==
==References==
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==External links==
==External links==
* [http://www.igda.org/accessibility/ IGDA Special Interest Group site]
* [https://web.archive.org/web/20041009234512/http://www.igda.org/accessibility/ IGDA Special Interest Group site]
* [http://www.gameaccessibility.com/ GameAccessibility.com]
* [http://www.gameaccessibility.com/ GameAccessibility.com]
* [http://www.accessibility.nl/ Bartiméus Accessibility Foundation]
* [http://www.accessibility.nl/ Bartiméus Accessibility Foundation]
* [http://www.lis.uiuc.edu/ University of Illinois Urbana-Champaign Library and Information Science]
* [http://www.lis.uiuc.edu/ University of Illinois Urbana-Champaign Library and Information Science]
* [http://www.housing.uiuc.edu/living/wimse/ Women In Math, Science, and Engineering site]
* [https://web.archive.org/web/20061118053813/http://www.housing.uiuc.edu/living/wimse/ Women In Math, Science, and Engineering site]


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Revision as of 23:29, 28 January 2018

Michelle Hinn is the current chairperson of the

IGDA's Game Accessibility Special Interest Group, a video game industry advocacy group for creating mainstream games accessible to gamers with disabilities. She is involved with GameAccessibility.com, a game accessibility project funded by the Bartiméus Accessibility Foundation, and is the Vice-President of the Game Division of DonationCoder.com
.

Education and career

Hinn has a

.

Hinn's experience includes an internship at

Microsoft Game Studios, where she focused on piloting usability tests for Xbox multiplayer games and ran playtests on Xbox games such as Halo: Combat Evolved, Oddworld: Munch's Oddysee, Fuzion Frenzy, and Amped: Freestyle Snowboarding. Additionally, she has worked for Computer Sciences Corporation, the National Center for Supercomputing Applications (NCSA), and the University of Nevada, Reno
.

Hinn was an instructor in the Department of Library and Information Science at the University of Illinois at Urbana-Champaign, where she taught game design courses and was the program co-ordinator and academic advisor for the Women in Math, Science, and Engineering (WIMSE) community. In September 2006, she was named one of Next Generation's "100 Most Influential Women in Gaming for her work in game accessibility.[1]

She is the co-editor of the book Visions of Quality: How Evaluators Define, Understand, and Represent Program Quality

ACM Computers in Entertainment magazine, and has authored several award-winning papers on the topic of universal accessibility from organizations. She was one of the three 2006 recipients of the IGDA's Most Valuable Player Award.[3]

References

  1. ^ "Game Industry's 100 Most Influential Women - Edge Magazine". Next-gen.biz. 2006-09-11. Archived from the original on 2011-06-25. Retrieved 2011-07-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. .
  3. ^ "Newsletter - March 2006". IGDA. Archived from the original on 2012-03-20. Retrieved 2011-07-06. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)

External links