Speech synthesis
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech.[1] The reverse process is speech recognition.
Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity.[citation needed] For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output.[2]
The quality of a speech synthesizer is judged by its similarity to the human voice and by its ability to be understood clearly. An intelligible text-to-speech program allows people with visual impairments or reading disabilities to listen to written words on a home computer. Many computer operating systems have included speech synthesizers since the early 1990s.[citation needed]

A text-to-speech system (or "engine") is composed of two parts:
History
Long before the invention of
In 1779, the
In the 1930s,
Electronic devices

The first computer-based speech-synthesis systems originated in the late 1950s. Noriko Umeda et al. developed the first general English text-to-speech system in 1968, at the
Linear predictive coding (LPC), a form of speech coding, began development with the work of Fumitada Itakura of Nagoya University and Shuzo Saito of Nippon Telegraph and Telephone (NTT) in 1966. Further developments in LPC technology were made by Bishnu S. Atal and Manfred R. Schroeder at Bell Labs during the 1970s.[13] LPC was later the basis for early speech synthesizer chips, such as the Texas Instruments LPC Speech Chips used in the Speak & Spell toys from 1978.
In 1975, Fumitada Itakura developed the line spectral pairs (LSP) method for high-compression speech coding, while at NTT.[14][15][16] From 1975 to 1981, Itakura studied problems in speech analysis and synthesis based on the LSP method.[16] In 1980, his team developed an LSP-based speech synthesizer chip. LSP is an important technology for speech synthesis and coding, and in the 1990s was adopted by almost all international speech coding standards as an essential component, contributing to the enhancement of digital speech communication over mobile channels and the internet.[15]
In 1975,
Dominant systems in the 1980s and 1990s were the DECtalk system, based largely on the work of Dennis Klatt at MIT, and the Bell Labs system;[18] the latter was one of the first multilingual language-independent systems, making extensive use of natural language processing methods.


In 1976, Computalker Consultants released their CT-1 Speech Synthesizer. Designed by D. Lloyd Rice and Jim Cooper, it was an analog synthesizer built to work with microcomputers using the S-100 bus standard.[26]
Early electronic speech-synthesizers sounded robotic and were often barely intelligible. The quality of synthesized speech has steadily improved, but as of 2016[update] output from contemporary speech synthesis systems remains clearly distinguishable from actual human speech.
Synthesized voices typically sounded male until 1990, when
Kurzweil predicted in 2005 that as the
Synthesizer technologies
The most important qualities of a speech synthesis system are naturalness and intelligibility.[29] Naturalness describes how closely the output sounds like human speech, while intelligibility is the ease with which the output is understood. The ideal speech synthesizer is both natural and intelligible. Speech synthesis systems usually try to maximize both characteristics.
The two primary technologies generating synthetic speech waveforms are concatenative synthesis and formant synthesis. Each technology has strengths and weaknesses, and the intended uses of a synthesis system will typically determine which approach is used.
Concatenation synthesis
Concatenative synthesis is based on the concatenation (stringing together) of segments of recorded speech. Generally, concatenative synthesis produces the most natural-sounding synthesized speech. However, differences between natural variations in speech and the nature of the automated techniques for segmenting the waveforms sometimes result in audible glitches in the output. There are three main sub-types of concatenative synthesis.
Unit selection synthesis
Unit selection synthesis uses large databases of recorded speech. During database creation, each recorded utterance is segmented into some or all of the following: individual
Unit selection provides the greatest naturalness, because it applies only a small amount of digital signal processing (DSP) to the recorded speech. DSP often makes recorded speech sound less natural, although some systems use a small amount of signal processing at the point of concatenation to smooth the waveform. The output from the best unit-selection systems is often indistinguishable from real human voices, especially in contexts for which the TTS system has been tuned. However, maximum naturalness typically require unit-selection speech databases to be very large, in some systems ranging into the gigabytes of recorded data, representing dozens of hours of speech.[31] Also, unit selection algorithms have been known to select segments from a place that results in less than ideal synthesis (e.g. minor words become unclear) even when a better choice exists in the database.[32] Recently, researchers have proposed various automated methods to detect unnatural segments in unit-selection speech synthesis systems.[33]
Diphone synthesis
Diphone synthesis uses a minimal speech database containing all the diphones (sound-to-sound transitions) occurring in a language. The number of diphones depends on the phonotactics of the language: for example, Spanish has about 800 diphones, and German about 2500. In diphone synthesis, only one example of each diphone is contained in the speech database. At runtime, the target prosody of a sentence is superimposed on these minimal units by means of digital signal processing techniques such as linear predictive coding, PSOLA[34] or MBROLA.[35] or more recent techniques such as pitch modification in the source domain using discrete cosine transform.[36] Diphone synthesis suffers from the sonic glitches of concatenative synthesis and the robotic-sounding nature of formant synthesis, and has few of the advantages of either approach other than small size. As such, its use in commercial applications is declining,[citation needed] although it continues to be used in research because there are a number of freely available software implementations. An early example of Diphone synthesis is a teaching robot, Leachim, that was invented by Michael J. Freeman.[37] Leachim contained information regarding class curricular and certain biographical information about the students whom it was programmed to teach.[38] It was tested in a fourth grade classroom in the Bronx, New York.[39][40]
Domain-specific synthesis
Domain-specific synthesis concatenates prerecorded words and phrases to create complete utterances. It is used in applications where the variety of texts the system will output is limited to a particular domain, like transit schedule announcements or weather reports.[41] The technology is very simple to implement, and has been in commercial use for a long time, in devices like talking clocks and calculators. The level of naturalness of these systems can be very high because the variety of sentence types is limited, and they closely match the prosody and intonation of the original recordings.[citation needed]
Because these systems are limited by the words and phrases in their databases, they are not general-purpose and can only synthesize the combinations of words and phrases with which they have been preprogrammed. The blending of words within naturally spoken language however can still cause problems unless the many variations are taken into account. For example, in
Formant synthesis
Formant synthesis does not use human speech samples at runtime. Instead, the synthesized speech output is created using additive synthesis and an acoustic model (physical modelling synthesis).[42] Parameters such as fundamental frequency, voicing, and noise levels are varied over time to create a waveform of artificial speech. This method is sometimes called rules-based synthesis; however, many concatenative systems also have rules-based components. Many systems based on formant synthesis technology generate artificial, robotic-sounding speech that would never be mistaken for human speech. However, maximum naturalness is not always the goal of a speech synthesis system, and formant synthesis systems have advantages over concatenative systems. Formant-synthesized speech can be reliably intelligible, even at very high speeds, avoiding the acoustic glitches that commonly plague concatenative systems. High-speed synthesized speech is used by the visually impaired to quickly navigate computers using a
Examples of non-real-time but highly accurate intonation control in formant synthesis include the work done in the late 1970s for the
Articulatory synthesis
Articulatory synthesis consists of computational techniques for synthesizing speech based on models of the human
Until recently, articulatory synthesis models have not been incorporated into commercial speech synthesis systems. A notable exception is the NeXT-based system originally developed and marketed by Trillium Sound Research, a spin-off company of the University of Calgary, where much of the original research was conducted. Following the demise of the various incarnations of NeXT (started by Steve Jobs in the late 1980s and merged with Apple Computer in 1997), the Trillium software was published under the GNU General Public License, with work continuing as gnuspeech. The system, first marketed in 1994, provides full articulatory-based text-to-speech conversion using a waveguide or transmission-line analog of the human oral and nasal tracts controlled by Carré's "distinctive region model".
More recent synthesizers, developed by Jorge C. Lucero and colleagues, incorporate models of vocal fold biomechanics, glottal aerodynamics and acoustic wave propagation in the bronchi, trachea, nasal and oral cavities, and thus constitute full systems of physics-based speech simulation.[46][47]
HMM-based synthesis
HMM-based synthesis is a synthesis method based on
Sinewave synthesis
Sinewave synthesis is a technique for synthesizing speech by replacing the
Deep learning-based synthesis
Deep learning speech synthesis uses
15.ai uses a multi-speaker model—hundreds of voices are trained concurrently rather than sequentially, decreasing the required training time and enabling the model to learn and generalize shared emotional context, even for voices with no exposure to such emotional context.[50] The deep learning model used by the application is nondeterministic: each time that speech is generated from the same string of text, the intonation of the speech will be slightly different. The application also supports manually altering the emotion of a generated line using emotional contextualizers (a term coined by this project), a sentence or phrase that conveys the emotion of the take that serves as a guide for the model during inference.[51][52]
The DNN-based speech synthesizers are approaching the naturalness of the human voice. Examples of disadvantages of the method are low robustness when the data are not sufficient, lack of controllability and low performance in auto-regressive models.
For tonal languages, such as Chinese or Taiwanese language, there are different levels of tone sandhi required and sometimes the output of speech synthesizer may result in the mistakes of tone sandhi.[58]
Audio deepfakes
Part of a series on |
Artificial intelligence (AI) |
---|
![]() |
In 2023, VICE reporter Joseph Cox published findings that he had recorded five minutes of himself talking and then used a tool developed by ElevenLabs to create voice deepfakes that defeated a bank's voice-authentication system.[66]
Challenges
Text normalization challenges
The process of normalizing text is rarely straightforward. Texts are full of heteronyms, numbers, and abbreviations that all require expansion into a phonetic representation. There are many spellings in English which are pronounced differently based on context. For example, "My latest project is to learn how to better project my voice" contains two pronunciations of "project".
Most text-to-speech (TTS) systems do not generate semantic representations of their input texts, as processes for doing so are unreliable, poorly understood, and computationally ineffective. As a result, various heuristic techniques are used to guess the proper way to disambiguate homographs, like examining neighboring words and using statistics about frequency of occurrence.
Recently TTS systems have begun to use HMMs (discussed above) to generate "parts of speech" to aid in disambiguating homographs. This technique is quite successful for many cases such as whether "read" should be pronounced as "red" implying past tense, or as "reed" implying present tense. Typical error rates when using HMMs in this fashion are usually below five percent. These techniques also work well for most European languages, although access to required training corpora is frequently difficult in these languages.
Deciding how to convert numbers is another problem that TTS systems have to address. It is a simple programming challenge to convert a number into words (at least in English), like "1325" becoming "one thousand three hundred twenty-five". However, numbers occur in many different contexts; "1325" may also be read as "one three two five", "thirteen twenty-five" or "thirteen hundred and twenty five". A TTS system can often infer how to expand a number based on surrounding words, numbers, and punctuation, and sometimes the system provides a way to specify the context if it is ambiguous.[67] Roman numerals can also be read differently depending on context. For example, "Henry VIII" reads as "Henry the Eighth", while "Chapter VIII" reads as "Chapter Eight".
Similarly, abbreviations can be ambiguous. For example, the abbreviation "in" for "inches" must be differentiated from the word "in", and the address "12 St John St." uses the same abbreviation for both "Saint" and "Street". TTS systems with intelligent front ends can make educated guesses about ambiguous abbreviations, while others provide the same result in all cases, resulting in nonsensical (and sometimes comical) outputs, such as "Ulysses S. Grant" being rendered as "Ulysses South Grant".
Text-to-phoneme challenges
Speech synthesis systems use two basic approaches to determine the pronunciation of a word based on its spelling, a process which is often called text-to-phoneme or grapheme-to-phoneme conversion (phoneme is the term used by linguists to describe distinctive sounds in a language). The simplest approach to text-to-phoneme conversion is the dictionary-based approach, where a large dictionary containing all the words of a language and their correct pronunciations is stored by the program. Determining the correct pronunciation of each word is a matter of looking up each word in the dictionary and replacing the spelling with the pronunciation specified in the dictionary. The other approach is rule-based, in which pronunciation rules are applied to words to determine their pronunciations based on their spellings. This is similar to the "sounding out", or synthetic phonics, approach to learning reading.
Each approach has advantages and drawbacks. The dictionary-based approach is quick and accurate, but completely fails if it is given a word which is not in its dictionary. As dictionary size grows, so too does the memory space requirements of the synthesis system. On the other hand, the rule-based approach works on any input, but the complexity of the rules grows substantially as the system takes into account irregular spellings or pronunciations. (Consider that the word "of" is very common in English, yet is the only word in which the letter "f" is pronounced [v].) As a result, nearly all speech synthesis systems use a combination of these approaches.
Languages with a phonemic orthography have a very regular writing system, and the prediction of the pronunciation of words based on their spellings is quite successful. Speech synthesis systems for such languages often use the rule-based method extensively, resorting to dictionaries only for those few words, like foreign names and loanwords, whose pronunciations are not obvious from their spellings. On the other hand, speech synthesis systems for languages like English, which have extremely irregular spelling systems, are more likely to rely on dictionaries, and to use rule-based methods only for unusual words, or words that are not in their dictionaries.
Evaluation challenges
The consistent evaluation of speech synthesis systems may be difficult because of a lack of universally agreed objective evaluation criteria. Different organizations often use different speech data. The quality of speech synthesis systems also depends on the quality of the production technique (which may involve analogue or digital recording) and on the facilities used to replay the speech. Evaluating speech synthesis systems has therefore often been compromised by differences between production techniques and replay facilities.
Since 2005, however, some researchers have started to evaluate speech synthesis systems using a common speech dataset.[68]
Prosodics and emotional content
A study in the journal Speech Communication by Amy Drahota and colleagues at the
Dedicated hardware

- Icophone
- General Instrument SP0256-AL2
- Forrest Mozer)
- Texas Instruments LPC Speech Chips[73]
Hardware and software systems
Popular systems offering speech synthesis as a built-in capability.
Texas Instruments
In the early 1980s, TI was known as a pioneer in speech synthesis, and a highly popular plug-in speech synthesizer module was available for the TI-99/4 and 4A. Speech synthesizers were offered free with the purchase of a number of cartridges and were used by many TI-written video games (games offered with speech during this promotion included Alpiner and Parsec). The synthesizer uses a variant of linear predictive coding and has a small in-built vocabulary. The original intent was to release small cartridges that plugged directly into the synthesizer unit, which would increase the device's built-in vocabulary. However, the success of software text-to-speech in the Terminal Emulator II cartridge canceled that plan.
Mattel
The Mattel Intellivision game console offered the Intellivoice Voice Synthesis module in 1982. It included the SP0256 Narrator speech synthesizer chip on a removable cartridge. The Narrator had 2kB of Read-Only Memory (ROM), and this was utilized to store a database of generic words that could be combined to make phrases in Intellivision games. Since the Orator chip could also accept speech data from external memory, any additional words or phrases needed could be stored inside the cartridge itself. The data consisted of strings of analog-filter coefficients to modify the behavior of the chip's synthetic vocal-tract model, rather than simple digitized samples.
SAM
Also released in 1982,
Atari
Arguably, the first speech system integrated into an operating system was the circa 1983 unreleased Atari 1400XL/1450XL computers. These used the Votrax SC01 chip and a finite-state machine to enable World English Spelling text-to-speech synthesis.[74]
The Atari ST computers were sold with "stspeech.tos" on floppy disk.
Apple
The first speech system integrated into an
Amazon
Used in Alexa and as Software as a Service in AWS[76] (from 2017).
AmigaOS

The second operating system to feature advanced speech synthesis capabilities was
Despite the American English phoneme limitation, an unofficial version with multilingual speech synthesis was developed. This made use of an enhanced version of the translator library which could translate a number of languages, given a set of rules for each language.[78]
Microsoft Windows
Modern
Votrax
From 1971 to 1996, Votrax produced a number of commercial speech synthesizer components. A Votrax synthesizer was included in the first generation Kurzweil Reading Machine for the Blind.
Text-to-speech systems
Text-to-speech (TTS) refers to the ability of computers to read text aloud. A TTS engine converts written text to a phonemic representation, then converts the phonemic representation to waveforms that can be output as sound. TTS engines with different languages, dialects and specialized vocabularies are available through third-party publishers.[80]
Android
Version 1.6 of Android added support for speech synthesis (TTS).[81]
Internet
Currently, there are a number of
A growing field in Internet based TTS is web-based
Other work is being done in the context of the
Open source
Some open-source software systems are available, such as:
- eSpeak which supports a broad range of languages.
- Festival Speech Synthesis System which uses diphone-based synthesis, as well as more modern and better-sounding techniques.
- gnuspeech which uses articulatory synthesis[83] from the Free Software Foundation.
Others
- Following the commercial failure of the hardware-based Intellivoice, gaming developers sparingly used software synthesis in later games[citation needed]. Earlier systems from Atari, such as the Atari 5200 (Baseball) and the Atari 2600 (Quadrun and Open Sesame), also had games utilizing software synthesis.[citation needed]
- Some PocketBook eReader Pro, enTourage eDGe, and the Bebook Neo.
- The BBC Micro incorporated the Texas Instruments TMS5220 speech synthesis chip.
- Some models of Texas Instruments home computers produced in 1979 and 1981 (Texas Instruments TI-99/4 and TI-99/4A) were capable of text-to-phoneme synthesis or reciting complete words and phrases (text-to-dictionary), using a very popular Speech Synthesizer peripheral. TI used a proprietary codec to embed complete spoken phrases into applications, primarily video games.[84]
- OS/2 Warp 4 included VoiceType, a precursor to IBM ViaVoice.
- GPS Navigation units produced by Garmin, Magellan, TomTom and others use speech synthesis for automobile navigation.
- Yamaha produced a music synthesizer in 1999, the Yamaha FS1R which included a Formant synthesis capability. Sequences of up to 512 individual vowel and consonant formants could be stored and replayed, allowing short vocal phrases to be synthesized.
Digital sound-alikes
At the 2018 Conference on Neural Information Processing Systems (NeurIPS) researchers from Google presented the work 'Transfer Learning from Speaker Verification to Multispeaker Text-To-Speech Synthesis', which transfers learning from speaker verification to achieve text-to-speech synthesis, that can be made to sound almost like anybody from a speech sample of only 5 seconds.[85]
Also researchers from
By 2019 the digital sound-alikes found their way to the hands of criminals as
This increases the stress on the disinformation situation coupled with the facts that
- Human image synthesis since the early 2000s has improved beyond the point of human's inability to tell a real human imaged with a real camera from a simulation of a human imaged with a simulation of a camera.
- 2D video forgery techniques were presented in 2016 that allow facial expressions in existing 2D video.[89]
- In SIGGRAPH 2017 an audio driven digital look-alike of upper torso of Barack Obama was presented by researchers from University of Washington. It was driven only by a voice track as source data for the animation after the training phase to acquire lip sync and wider facial information from training material consisting of 2D videos with audio had been completed.[90]
In March 2020, a freeware web application called 15.ai that generates high-quality voices from an assortment of fictional characters from a variety of media sources was released.[91] Initial characters included GLaDOS from Portal, Twilight Sparkle and Fluttershy from the show My Little Pony: Friendship Is Magic, and the Tenth Doctor from Doctor Who.
Speech synthesis markup languages
A number of
Speech synthesis markup languages are distinguished from dialogue markup languages. VoiceXML, for example, includes tags related to speech recognition, dialogue management and touchtone dialing, in addition to text-to-speech markup.[citation needed]
Applications
Speech synthesis has long been a vital assistive technology tool and its application in this area is significant and widespread. It allows environmental barriers to be removed for people with a wide range of disabilities. The longest application has been in the use of

Speech synthesis techniques are also used in entertainment productions such as games and animations. In 2007, Animo Limited announced the development of a software application package based on its speech synthesis software FineSpeech, explicitly geared towards customers in the entertainment industries, able to generate narration and lines of dialogue according to user specifications.
Text-to-speech for disability and impaired communication aids have become widely available. Text-to-speech is also finding new applications; for example, speech synthesis combined with speech recognition allows for interaction with mobile devices via natural language processing interfaces. Some users have also created AI virtual assistants using 15.ai and external voice control software.[51][52]
Text-to-speech is also used in second language acquisition. Voki, for instance, is an educational tool created by Oddcast that allows users to create their own talking avatar, using different accents. They can be emailed, embedded on websites or shared on social media.
Content creators have used voice cloning tools to recreate their voices for podcasts,[98][99] narration,[54] and comedy shows.[100][101][102] Publishers and authors have also used such software to narrate audiobooks and newsletters.[103][104] Another area of application is AI video creation with talking heads. Webapps and video editors like Elai.io or Synthesia allow users to create video content involving AI avatars, who are made to speak using text-to-speech technology.[105][106]
Speech synthesis is a valuable computational aid for the analysis and assessment of speech disorders. A
Singing synthesis
See also
References
- ISBN 978-0-521-30641-6.
- doi:10.1121/1.386780.
- ISBN 978-0-387-94701-3.
- .
- ^ History and Development of Speech Synthesis, Helsinki University of Technology, Retrieved on November 4, 2006
- ^ Mechanismus der menschlichen Sprache nebst der Beschreibung seiner sprechenden Maschine ("Mechanism of the human speech with description of its speaking machine", J. B. Degen, Wien). (in German)
- ^ Mattingly, Ignatius G. (1974). Sebeok, Thomas A. (ed.). "Speech synthesis for phonetic and phonological models" (PDF). Current Trends in Linguistics. 12. Mouton, The Hague: 2451–2487. Archived from the original (PDF) on 2013-05-12. Retrieved 2011-12-13.
- PMID 2958525.
- ^ Lambert, Bruce (March 21, 1992). "Louis Gerstman, 61, a Specialist In Speech Disorders and Processes". The New York Times.
- ^ "Arthur C. Clarke Biography". Archived from the original on December 11, 1997. Retrieved 5 December 2017.
- ^ "Where "HAL" First Spoke (Bell Labs Speech Synthesis website)". Bell Labs. Archived from the original on 2000-04-07. Retrieved 2010-02-17.
- ^ Anthropomorphic Talking Robot Waseda-Talker Series Archived 2016-03-04 at the Wayback Machine
- (PDF) from the original on 2022-10-09.
- ^ Zheng, F.; Song, Z.; Li, L.; Yu, W. (1998). "The Distance Measure for Line Spectrum Pairs Applied to Speech Recognition" (PDF). Proceedings of the 5th International Conference on Spoken Language Processing (ICSLP'98) (3): 1123–6. Archived (PDF) from the original on 2022-10-09.
- ^ IEEE. Retrieved 15 July 2019.
- ^ a b "Fumitada Itakura Oral History". IEEE Global History Network. 20 May 2009. Retrieved 2009-07-21.
- .
- ISBN 978-0-7923-8027-6.
- ^ [TSI Speech+ & other speaking calculators]
- ^ Gevaryahu, Jonathan, [ "TSI S14001A Speech Synthesizer LSI Integrated Circuit Guide"][dead link ]
- ^ Breslow, et al. US 4326710: "Talking electronic game", April 27, 1982
- ^ Voice Chess Challenger
- GamesRadar
- ^ Adlum, Eddie (November 1985). "The Replay Years: Reflections from Eddie Adlum". RePlay. Vol. 11, no. 2. pp. 134-175 (160-3).
- ISBN 978-0992926007.
- ^ "A Short History of Computalker". Smithsonian Speech Synthesis History Project.
- ^ CadeMetz (2020-08-20). "Ann Syrdal, Who Helped Give Computers a Female Voice, Dies at 74". The New York Times. Retrieved 2020-08-23.
- ISBN 978-0-14-303788-0.
- ISBN 9780521899277.
- ^ Alan W. Black, Perfect synthesis for all of the people all of the time. IEEE TTS Workshop 2002.
- ^ John Kominek and Alan W. Black. (2003). CMU ARCTIC databases for speech synthesis. CMU-LTI-03-177. Language Technologies Institute, School of Computer Science, Carnegie Mellon University.
- ^ Julia Zhang. Language Generation and Speech Synthesis in Dialogues for Language Learning, masters thesis, Section 5.6 on page 54.
- ^ William Yang Wang and Kallirroi Georgila. (2011). Automatic Detection of Unnatural Word-Level Segments in Unit-Selection Speech Synthesis, IEEE ASRU 2011.
- ^ "Pitch-Synchronous Overlap and Add (PSOLA) Synthesis". Archived from the original on February 22, 2007. Retrieved 2008-05-28.
- ^ T. Dutoit, V. Pagel, N. Pierret, F. Bataille, O. van der Vrecken. The MBROLA Project: Towards a set of high quality speech synthesizers of use for non commercial purposes. ICSLP Proceedings, 1996.
- ^ .
- ISSN 0040-781X. Retrieved 2019-05-28.
- ^ "1960 - Rudy the Robot - Michael Freeman (American)". cyberneticzoo.com. 2010-09-13. Retrieved 2019-05-23.
- ^ New York Magazine. New York Media, LLC. 1979-07-30.
- ^ The Futurist. World Future Society. 1978. pp. 359, 360, 361.
- ^ L.F. Lamel, J.L. Gauvain, B. Prouts, C. Bouhier, R. Boesch. Generation and Synthesis of Broadcast Messages, Proceedings ESCA-NATO Workshop and Applications of Speech Technology, September 1993.
- ^ Dartmouth College: Music and Computers Archived 2011-06-08 at the Wayback Machine, 1993.
- ^ Examples include Astro Blaster, Space Fury, and Star Trek: Strategic Operations Simulator
- .
- ISBN 978-0-7484-0856-6.
- ^ S2CID 17451802. Retrieved Aug 27, 2015.
- ^ PMID 26337775.
- ^ "The HMM-based Speech Synthesis System". Hts.sp.nitech.ac.j. Archived from the original on 2012-02-13. Retrieved 2012-02-22.
- PMID 7233191. Archived from the original(PDF) on 2011-12-16. Retrieved 2011-12-14.
- ^ Temitope, Yusuf (December 10, 2024). "15.ai Creator reveals journey from MIT Project to internet phenomenon". The Guardian. Archived from the original on December 28, 2024. Retrieved December 25, 2024.
- ^ a b Kurosawa, Yuki (2021-01-19). "ゲームキャラ音声読み上げソフト「15.ai」公開中。『Undertale』や『Portal』のキャラに好きなセリフを言ってもらえる". AUTOMATON. Archived from the original on 2021-01-19. Retrieved 2021-01-19.
- ^ a b Yoshiyuki, Furushima (2021-01-18). "『Portal』のGLaDOSや『UNDERTALE』のサンズがテキストを読み上げてくれる。文章に込められた感情まで再現することを目指すサービス「15.ai」が話題に". Denfaminicogamer. Archived from the original on 2021-01-18. Retrieved 2021-01-18.
- ^ "Generative AI comes for cinema dubbing: Audio AI startup ElevenLabs raises pre-seed". Sifted. January 23, 2023. Retrieved 2023-02-03.
- ^ a b Ashworth, Boone (April 12, 2023). "AI Can Clone Your Favorite Podcast Host's Voice". Wired. Retrieved 2023-04-25.
- ISSN 1059-1028. Retrieved 2023-07-25.
- ^ Wiggers, Kyle (2023-06-20). "Voice-generating platform ElevenLabs raises $19M, launches detection tool". TechCrunch. Retrieved 2023-07-25.
- ^ Bonk, Lawrence. "ElevenLabs' Powerful New AI Tool Lets You Make a Full Audiobook in Minutes". Lifewire. Retrieved 2023-07-25.
- S2CID 209444942.
- ISSN 2209-9689.
- S2CID 214605906. Retrieved 2022-06-29.
- S2CID 226196422.
- ^ Murphy, Margi (20 February 2024). "Deepfake Audio Boom Exploits One Billion-Dollar Startup's AI". Bloomberg.
- S2CID 236666289, retrieved 2022-06-29
- ISSN 0190-8286. Retrieved 2022-06-29.
- ^ Etienne, Vanessa (August 19, 2021). "Val Kilmer Gets His Voice Back After Throat Cancer Battle Using AI Technology: Hear the Results". PEOPLE.com. Retrieved 2022-07-01.
- ISSN 1059-1028. Retrieved 2023-07-25.
- ^ "Speech synthesis". World Wide Web Organization.
- ^ "Blizzard Challenge". Festvox.org. Retrieved 2012-02-22.
- ^ "Smile -and the world can hear you". University of Portsmouth. January 9, 2008. Archived from the original on May 17, 2008.
- ^ "Smile – And The World Can Hear You, Even If You Hide". Science Daily. January 2008.
- S2CID 46693018. Archived from the original(PDF) on 2013-07-03.
- S2CID 10491251.
- ^ EE Times. "TI will exit dedicated speech-synthesis chips, transfer products to Sensory Archived 2012-05-28 at the Wayback Machine." June 14, 2001.
- ^ "1400XL/1450XL Speech Handler External Reference Specification" (PDF). Archived from the original (PDF) on 2012-03-24. Retrieved 2012-02-22.
- ^ "It Sure Is Great To Get Out Of That Bag!". folklore.org. Retrieved 2013-03-24.
- ^ "Amazon Polly". Amazon Web Services, Inc. Retrieved 2020-04-28.
- ISBN 978-0-201-56776-2.
- ^ Devitt, Francesco (30 June 1995). "Translator Library (Multilingual-speech version)". Archived from the original on 26 February 2012. Retrieved 9 April 2013.
- ^ "Accessibility Tutorials for Windows XP: Using Narrator". Microsoft. 2011-01-29. Archived from the original on June 21, 2003. Retrieved 2011-01-29.
- ^ "How to configure and use Text-to-Speech in Windows XP and in Windows Vista". Microsoft. 2007-05-07. Retrieved 2010-02-17.
- ^ Jean-Michel Trivi (2009-09-23). "An introduction to Text-To-Speech in Android". Android-developers.blogspot.com. Retrieved 2010-02-17.
- ISBN 0-7695-2932-1, 2007
- ^ "gnuspeech". Gnu.org. Retrieved 2010-02-17.
- ^ "Smithsonian Speech Synthesis History Project (SSSHP) 1986–2002". Mindspring.com. Archived from the original on 2013-10-03. Retrieved 2010-02-17.
- ^
Jia, Ye; Zhang, Yu; Weiss, Ron J. (2018-06-12), "Transfer Learning from Speaker Verification to Multispeaker Text-To-Speech Synthesis", arXiv:1806.04558
- ^
Arık, Sercan Ö.; Chen, Jitong; Peng, Kainan; Ping, Wei; Zhou, Yanqi (2018), "Neural Voice Cloning with a Few Samples", arXiv:1802.06006
- ^
"Fake voices 'help cyber-crooks steal cash'". bbc.com. BBC. 2019-07-08. Retrieved 2019-09-11.
- ^ Drew, Harwell (2019-09-04). "An artificial-intelligence first: Voice-mimicking software reportedly used in a major theft". Washington Post. Retrieved 2019-09-08.
- ^ Thies, Justus (2016). "Face2Face: Real-time Face Capture and Reenactment of RGB Videos". Proc. Computer Vision and Pattern Recognition (CVPR), IEEE. Retrieved 2016-06-18.
- ^ Suwajanakorn, Supasorn; Seitz, Steven; Kemelmacher-Shlizerman, Ira (2017), Synthesizing Obama: Learning Lip Sync from Audio, University of Washington, retrieved 2018-03-02
- ^ Ng, Andrew (2020-04-01). "Voice Cloning for the Masses". deeplearning.ai. The Batch. Archived from the original on 2020-08-07. Retrieved 2020-04-02.
- S2CID 243101945.
- S2CID 250118756.
- S2CID 236982893.
- ^ "Evolution of Reading Machines for the Blind: Haskins Laboratories" Research as a Case History" (PDF). Journal of Rehabilitation Research and Development. 21 (1). 1984.
- ^ "Speech Synthesis Software for Anime Announced". Anime News Network. 2007-05-02. Retrieved 2010-02-17.
- ^ "Code Geass Speech Synthesizer Service Offered in Japan". Animenewsnetwork.com. 2008-09-09. Retrieved 2010-02-17.
- ^ "Now hear this: Voice cloning AI startup ElevenLabs nabs $19M from a16z and other heavy hitters". VentureBeat. 2023-06-20. Retrieved 2023-07-25.
- ^ "Sztuczna inteligencja czyta głosem Jarosława Kuźniara. Rewolucja w radiu i podcastach". Press.pl (in Polish). April 9, 2023. Retrieved 2023-04-25.
- ISSN 1059-1028. Retrieved 2023-07-25.
- ^ Suciu, Peter. "Arrested Succession Parody On YouTube Features 'Narration' By AI-Generated Ron Howard". Forbes. Retrieved 2023-07-25.
- ISSN 0362-4331. Retrieved 2023-07-25.
- ^ Kanetkar, Riddhi. "Hot AI startup ElevenLabs, founded by ex-Google and Palantir staff, is set to raise $18 million at a $100 million valuation. Check out the 14-slide pitch deck it used for its $2 million pre-seed". Business Insider. Retrieved 2023-07-25.
- ^ "AI-Generated Voice Firm Clamps Down After 4chan Makes Celebrity Voices for Abuse". www.vice.com. January 30, 2023. Retrieved 2023-02-03.
- ^ "Usage of text-to-speech in AI video generation". elai.io. Retrieved 10 August 2022.
- ^ "AI Text to speech for videos". synthesia.io. Retrieved 12 October 2023.
- .
External links
- Simulated singing with the singing robot Pavarobotti or a description from the BBC on how the robot synthesized the singing.