StarCraft II in esports

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Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II. Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming.[1] Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.[2]

History

Pre-release expectations

Prior to

StarCraft Proleague. As such, the original was considered the founding esport of the country's successful infrastructure and scene.[4] This led to high expectations for the sequel's success as an esport, but also a conflict between KeSPA and Blizzard Entertainment, sparking a three-year long legal battle between them.[5]
This meant KeSPA would not be transitioning to StarCraft II upon its release.

The first large StarCraft II tournaments occurred during the beta testing phase in the months prior to release, the most notable being the HDH Invitational[6][7] and esports player Sean "Day[9]" Plott's King of the Beta.[8] The success of both viewership and sponsorship of these early events cemented high expectations for professional play of the title going into its July 2010 release.

Early success

Following its launch, StarCraft II quickly turned into a successful

TeamLiquid's own event, the Team Liquid StarCraft League (TSL),[14] and the creation of the North American Star League (NASL).[15]

Blizzard and

GOMTV signed an agreement on 26 May 2010, allowing the latter to create and broadcast the GSL starting with a series of three open tournaments, each with a US$170,000 prize pool, in South Korea.[16] This agreement followed the decision from Blizzard to cease negotiations with KeSPA, and it confirmed that Blizzard had decided to work with a different partner to promote StarCraft II as an esport in South Korea.[5] The non-profit public interest group Public Knowledge made the following statement regarding the issue: "The Battle.net Terms of Use state that it is a violation of the agreement—and an infringement of Blizzard's copyright in the underlying game—to "use the Service for any 'e-sports' or group competition sponsored, promoted or facilitated by any commercial or non-profit entity without Blizzard's prior written consent."[5] Following the GSL's transition into a regular league format in 2011 with two tiers of play, Code S and Code A, the first professional Korean team league for StarCraft II was started by GOMTV, the Global StarCraft II Team League
(GSTL). Alongside it, the e-Sports Federation (eSF) was founded to represent the teams participating in the team league.

KeSPA transition and peak

Late 2011 and 2012 constituted the peak of StarCraft II as the largest esport in the world, with the transition of KeSPA and associated tournaments

StarCraft Proleague (SPL) and Ongamenet Starleague (OSL) to StarCraft II.[4] 2012 saw the founding of the Blizzard-sanctioned and organized World Championship Series
(WCS). StarCraft II remained the most viewed, sponsored, and active esport in the world and, for the first time since its release, clearly took over StarCraft's position in South Korea as all professional teams and both leagues transitioned to it.

Years after negotiations had ended, Blizzard and

Ongamenet announcing StarCraft II competitions starting in the summer of 2012.[17] This brought them into direct competition with the GSL and GSTL and led to a team league split which had eSF teams playing in GSTL and KeSPA teams playing in SPL. The WCS featured over 30 LAN events and culminated in the largest StarCraft II event until then in China as part of the Battle.net World Championship Series Global Finals.[18]

Decline and end of Proleague

Starting with the release of

Heart of the Swarm in early 2013, the WCS transitioned into a league format as Blizzard strengthened its hold on professional StarCraft II competition with the introduction of WCS points that decided who would qualify for the year's biggest tournament, the WCS Global Finals. This led to fewer non-WCS events yearly as 2014 marked Major League Gaming's last StarCraft II event, the second large blow to the North American scene following the last NASL event in late 2012. Non-Korean competition quickly became focused almost exclusively on WCS events, unlike the largely decentralized competitive circuits of the years prior.[4]

In Korea with the peak of the eSF and KeSPA rivalry, KeSPA came out on top for team competition as the

Resurgence

In late 2017 the StarCraft II Warchest was introduced, featuring cosmetic rewards and an unlocking system to accompany them.

BlizzCon 2017, a crowdfunding of $200,000, was reached within the first of three stages of the crowdfunding. The rest of the funds gained went into funding other events throughout the following months and year.[1] New War Chests were released for both the IEM World Championship 2018, raising the prize pool by the targeted $150,000 within the first stage again, and BlizzCon 2018, raising the prize pool by the targeted $200,000 within the first stage once more.[20]

During

Joona "Serral" Sotala. It became the highest-viewed Korean tournament outside of Korea for StarCraft II.[22]
Television network viewership has not been available for domestic comparison.

StarCraft II also saw growth and recognition as an international competitive sport, as it was featured at an exhibition tournament prior to the

Sasha "Scarlett" Hostyn, and the game was also featured as part of the 2018 Asian Games esports exhibition, an event won by South Korea's Cho "Maru" Seong-ju.[23]

Change to ESL/DreamHack

Since 2020, Blizzard partnered with esports organizers

List of StarCraft II World Champions

Year Host Winner Score Runner-up
World Championship Series Era
2012
Details
ChinaShanghai 4–2 Jang "Creator" Hyun-woo
2013
Details
Anaheim
4–1
2014
Details
4–1 Mun "MMA" Seong-won
2015
Details
4–3
2016
Details
Byun "ByuN" Hyun-woo
4–2 Park "Dark" Ryung-woo
2017
Details
Lee "Rogue" Byung-ryul
4–2 Eo "soO" Yoon-su
2018
Details
(Z)  Finland
4–2 Kim "Stats" Dae-yeob
2019
Details
Park "Dark" Ryung-woo
4-1 Riccardo "Reynor" Romiti
(Z)  Italy
ESL Pro Tour Era
2021
Details
PolandKatowice Riccardo "Reynor" Romiti
(Z)  Italy
4-2 Joo "Zest" Sung-wook
2022
Details
(Z)  Finland
4-3 Riccardo "Reynor" Romiti
(Z)  Italy
2023
Details
Li "Oliveira" Peinan
(T)  China
4-1 Cho "Maru" Seong-ju
2024
Details
Saudi ArabiaRiyadh

International competition

Asian Games

Starcraft II was part of an electronic sports demonstration event during the

Asian Games 2018 held in Indonesia. Eight countries participated after qualifying from their respective regions with Indonesia automatically qualifying as host.[25]

Year Gold Silver Bronze
2018 Jakarta-Palembang
Cho "Maru" Seong-ju
 South Korea
Huang "Nice" Yu-hsiang
 Chinese Taipei
Trần "MeomaikA" Hồng Phúc
 Vietnam

Asian Indoor and Martial Arts Games

Starcraft II has been part of the electronic sports event at the Asian Indoor and Martial Arts Games since 2013. The 2017 event in Turkmenistan was boycotted by some countries including the previous winner South Korea. Electronic sports in the 2017 event were also no longer recognized as an official sport and became a demonstration sport instead, to accompany electronic sports' status at the Asian Games.[26][27]

Year (Version) Gold Silver Bronze
2013 (Heart of the Swarm)
Kim Yoo-jin
 South Korea
Lee Young-ho
 South Korea
Li Junfeng
 China
2017 (Legacy of the Void) Zhou Hang
 China
Wang Lei
 China
Bataagiin Ononbat
 Mongolia

Notes

  1. ^ Life's 2014 WCS championship was later revoked due to 2016 match fixing scandal.

References

  1. ^ a b c d Partin, Will (13 July 2018). "'StarCraft II': How Blizzard Brought the King of Esports Back From the Dead".
  2. ^
    Washington Post
    . 7 January 2020. Retrieved 15 June 2020.
  3. ^ Bellos, Alex (29 June 2007). "Rise of the e-sports superstars". BBC. Retrieved 7 August 2010.
  4. ^ a b c d "A Brief History of Starcraft, Part 1". www.teamliquid.net.
  5. ^ a b c "Blizzard: StarCraft II tournaments are copyright infringement". Public Knowledge. Retrieved 29 January 2011.
  6. ^ Pennycook, Jeremy (29 July 2010). "Video Games And Their Evolution Into A New Breed Of Spectator Sport". NPR. Retrieved 7 August 2010.
  7. ^ Droniac (29 May 2010). "HDH Invitational Concludes With a Shocker Finale". Retrieved 7 August 2010.
  8. ^ JDMojo (16 July 2010). "Who Will Be Crowned King?". StarCraft II Tournaments. Archived from the original on 27 August 2011. Retrieved 7 August 2010.
  9. ^ supernovamaniac. "GOM TV/Blizzard Sign Exclusive Broadcast Agreement". Team Liquid. Retrieved 13 October 2011.
  10. ^ "StarCraft 2 Added to 2010 MLG Pro Circuit".
  11. ^ ESL. "Intel Extreme Masters". en.intelextrememasters.com.
  12. ^ "StarCraft II". Dreamhack. Retrieved 13 October 2011.
  13. ^ "ASSEMBLY Winter: SteelSeries Challenge". Assembly. Archived from the original on 23 August 2011. Retrieved 13 October 2011.
  14. ^ "TeamLiquid StarCraft League". Retrieved 13 October 2011.
  15. ^ "North American Star League". North American Star League. Retrieved 13 October 2011.
  16. ^ "GOM TV/Blizzard Sign Exclusive Broadcast Agreement". Team Liquid. 26 May 2010. Retrieved 29 January 2011.
  17. ^ "StarCraft II eSports Transition Conference". Teamliquid.net. 2 May 2012. Retrieved 6 February 2014.
  18. ^ Gaudiosi, John (21 June 2012). "Blizzard Entertainment Expands StarCraft II World Championship Series With Electronic Sports League". Forbes. Retrieved 26 December 2012.
  19. ^ "Blizzard's War Chest to crowdfund 'StarCraft II' world championship prize pool". 18 July 2017.
  20. ^ "Blizzard is celebrating StarCraft II's eighth birthday with cake and double XP".
  21. ^ Haywald, Justin (4 November 2017). "Starcraft 2 Dev On The Effects Of Going Free-To-Play". Gamespot. Retrieved 4 November 2017.
  22. ^ Partin, Will (3 August 2018). "Inside the Battle to Take "StarCraft II" Back From Its Korean Overlords".
  23. ^ Allen, Eric Van. "Scarlett Is Currently Dominating StarCraft, One Match At A Time".
  24. ^ "ESL Pro Tour StarCraft II". www.eslgaming.com. Retrieved 18 September 2020.
  25. ^ "AESF Game Result" (PDF). Asian Electronic Sports Federation. 11 July 2018. Retrieved 11 July 2018.
  26. ^ Ashton, Graham (14 June 2017). "Australia Is the Latest Country to Back Out of the 2017 AIMAG Esports Event". The eSport Observer. Retrieved 7 September 2017.
  27. ^ "The second day of the AIMAG 2017 eSports event review". The 5th Asian Indoor and Martial Arts Games. 26 September 2017. Retrieved 28 September 2017.