Star Wars: Knights of the Old Republic (video game)
Star Wars: Knights of the Old Republic | |
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Star Wars: Knights of the Old Republic (often abbreviated KOTOR or KotOR) is a
The story takes place almost 4,000 years before the formation of the
Knights of the Old Republic was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed a game tied to the film Star Wars: Episode II – Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale voiced the characters, while Jeremy Soule composed the soundtrack. Announced in 2000, the game was delayed several times before its release.
Knights of the Old Republic received critical acclaim for its characters, story, and sound. It was nominated for numerous awards and is often cited as one of the
Gameplay
Players choose from three basic
Combat is round-based; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on-screen. The number of actions a combatant may perform each round is limited. While each round's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or the end of each round, or set the combat system to never automatically pause, giving the illusion of real-time combat. Combat actions are calculated using Dungeons & Dragons rules, particularly the d20 System.[2] While these are not displayed directly on the screen, the full breakdown for each action (including die rolls and modifiers) is accessible from a menu.
For much of the game, the player can have up to two companions in their
Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character.
The alignment system tracks actions and speech—from simple word choices to major plot decisions—to determine whether the player's character aligns with the light or dark side of the Force. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player's character to the dark side, which will alter the character's appearance, turning their eyes yellow and their skin pale, and can affect what dialogue options are available.
In addition to the standard role-playing gameplay, there are several minigame events that come up over the course of the game. The player can participate in swoop racing to earn money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game of blackjack, to gamble money.
Synopsis
Setting
Knights of the Old Republic takes place approximately 4,000 years before the rise of the
Playable locations in Knights of the Old Republic include the planets
Characters and locations
Joining the player character's quest are veteran human Republic pilot
The game's main antagonist is Darth Malak, the Dark Lord of the Sith. Other antagonistic characters include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar's brother Chuundar, Sith apprentice Darth Bandon, Admiral Saul Karath, Sith Overseer Uthar Wynn, and Rakatan tribe leader The One. Czerka Corporation, an unscrupulous corporation operating on several planets, is an ally of Darth Malak's Sith forces. Supporting characters who assist the player's party in some capacity are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar's father Freyyr, Uthar's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe "The Elders," and Republic Admiral Forn Dodonna.
Plot
The game opens with the player character, whose background, gender, appearance, and name are player determined,
Crashing on the surface of Taris, the player is knocked unconscious, and Carth pulls them away from the wreckage. After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is under martial law by Malak's forces who are searching for the Jedi Knight
While taking refuge at the Jedi Academy on Dantooine, the player trains to be a Jedi, discovers a "Star Map," and learns of the "Star Forge," the probable source of Malak's military resources. The player and their companions then search planets across the galaxy—
On the light side path, the player kills or redeems Bastila, defeats Malak, destroys the Star Forge, and is hailed as a savior and hero. On the dark side path, the player allies with Bastila, overthrows and kills Malak, takes control of the Star Forge for themselves, and reclaims their title as Dark Lord of the Sith.
Production
Development
In July 2000,
The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago.
— Project director Casey Hudson in April 2003[10]
The decision to set the game four thousand years before Star Wars: Episode I – The Phantom Menace was one of the first details about the game made known.[6] LucasArts gave BioWare a choice of settings for the game. "LucasArts came to us and said that we could do an Episode II game," BioWare CEO Raymond Muzyka said. "Or LucasArts said we could go 4,000 years back, which is a period that's hardly been covered before."[11] BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom.[11] They aimed to create content similar to that from the films but different enough to be a definite precursor.[12] Concept work had to be sent to "the ranch" to be approved for use. Muzyka noted that very little of their content was rejected: "It was more like, 'Can you just make his head like this rather than like that.' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them. It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with."[11] Zeschuk said that "Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful."[12]
Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours: "Baldur's Gate was 100 hours of gameplay or more. Baldur's Gate 2 was 200 hours, and the critical-path play through Baldur's Gate 2 was 75 hours... We're talking smaller than that [for Knights of the Old Republic], dramatically, but even if it's 60 percent smaller, then it's still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we're building--worlds, spaceships, things like that to explore--so we have a ton of gameplay."[9]
Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. "We wanted to create something that combined the strategic aspects of our Baldur's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action," Hudson said. "That required us to make something that hadn't really been done before."[12] Creating the system was a daunting task, because of the many factors to cover, which were difficult to visualize.[13] The developers intended to make the game have more open-ended gameplay. Gallo compared some situations to Deus Ex: "You have several ways to get through an area and you might need a character who has a specific skill to do that."[9]
Technical
LucasArts and BioWare settled on developing Knights of the Old Republic for the PC and Xbox. The Xbox was chosen over other consoles because of BioWare's background of developing PC games and greater familiarity with the Xbox than other consoles: "We could do the things we wanted to do on the Xbox without as much effort as we'd need to do it on the PS2 or GameCube," Gallo said.[9] Other factors included the console's recent success and the opportunity to release one of the Xbox's first RPGs.[9] BioWare had previously developed MDK2 for the Dreamcast and PlayStation 2. Hudson said that "Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for."[12]
Hudson did, however, note that there were some challenges during development. One of the difficulties was in deciding how much graphical detail to provide. "Since our games generally have a lot of AI and scripting, numerous character models, and huge environments, we stress the hardware in a very different way than most games," Hudson said.
The choreography for the character animations was done using
Sound
While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game's audio.
Voice production started six months before the game's
Most of the dialogue recorded was spoken in
Award-winning composer
Release
When announced at E3 2001, Knights of the Old Republic was initially scheduled for a late 2002 release.[8] In August 2002 it was announced on the game's forums that its release had been delayed: the Xbox version was to be released in spring 2003 and the PC version in summer 2003.[17] A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003.[18] Zeschuk attributed the delay to BioWare's focus on quality: "Our goal is to always deliver a top-notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we've accomplished something special."[12]
The Xbox version of Knights of the Old Republic
The game was ported to Mac OS X by Aspyr and released in North America on September 20, 2004,
The game was launched on Android's Google Play Store on December 22, 2014.[27] In October 2017, Microsoft made the Xbox One console backward compatible with the Xbox version of the game, as part of a 13-game curated catalogue. On November 11, 2021 a Nintendo Switch version was released.[28]
Remake
In September 2021, Knights of the Old Republic — Remake, a remake, was announced to be in development by Aspyr for Windows and PlayStation 5.[29][30][31] It will be a timed console exclusive for PlayStation 5 before releasing on other platforms.[29][30][31] On the remake's development, lead producer Ryan Treadwell wrote, "We’re rebuilding it from the ground up with the latest tech to match the groundbreaking standard of innovation established by the original, all while staying true to its revered story".[29] Several individuals who worked on the original game are returning for the remake, such as former BioWare developers and Jennifer Hale (reprising her role of Bastila).[32][33] However, Tom Kane will not be returning due to his retirement for medical reasons.[34] John Cygan and Ed Asner will also not return due to their deaths in 2017 and 2021 respectively. In August 2022, Saber Interactive's European studios officially took over as leading the development of the game from Aspyr.[35]
Reception
Sales
After its release on July 15, 2003,
Following its launch in November 2003, the computer version of Knights became the third-best-selling computer game of its debut week, according to NPD.[47] Although it dropped out of NPD's weekly top 10 by its third week,[48][49] it claimed sixth place in computer game sales for November overall, and ninth for December.[50] It returned to the weekly top 10 during the December 28 – January 3 period[51] but was absent again on the next week's chart.[52] NPD ultimately declared it the 17th-best-selling computer game of 2004.[53] By August 2006, the computer version had sold 470,000 copies and earned $14.7 million in the United States alone. Edge ranked it as the country's 32nd-best-selling computer game released between January 2000 and August 2006.[54]
Total sales of the game's Xbox and computer releases surpassed 2 million copies by February 2005 and 2.5 million by May[55][56] and reached nearly 3 million by March 2006.[57] As of 2007, Knights of the Old Republic had sold 3.2 million units.[58]
Reviews
Aggregator | Score |
---|---|
GameRankings | XBOX: 94%[59] PC: 93%[60] |
Metacritic | XBOX: 94/100[61] PC: 93/100[62] iOS: 88/100[63] NS: 83/100[64] |
Publication | Score |
---|---|
Computer and Video Games | 9/10[65] |
Eurogamer | 9/10[66] |
Game Informer | 9.5/10[67] |
GamePro | 4.5/5[68] |
GameSpot | 9.1/10[69] |
GameSpy | 5/5[70] |
GamesRadar+ | 10/10[71] |
IGN | 9.5/10[72] |
TouchArcade | [73] |
Star Wars: Knights of the Old Republic received "universal acclaim" according to review aggregator
During the
Knights of the Old Republic has seen success as the game of the year from many sources including
IGN gave KotOR additional awards in Best Sound (Xbox category), Best Story (PC category), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at #27 on its list of the Top 100 Games of All-Time.[80] In 2010, IGN placed the game at #3 on its Best games of the Decade (2000–2009), beaten by Shadow of the Colossus and Half-Life 2.[81]
At the 2004 Game Developers Choice Awards, HK-47 won the category of "Original Game Character of the Year."[82]
In 2007, the plot twist in KotOR was ranked number two in
The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe.[85] In 2010, Game Informer named the game the 54th best game on their Top 200 Games of All Time list.[86] In November 2012, Time named it one of the 100 greatest video games of all time.[87]
Legacy
A Darth Revan
In April 2019, Kathleen Kennedy was asked by MTV News about a potential Knights of the Old Republic adaptation and stated, "Yes, we are developing something to look at. Right now, I have no idea where things might fall".[92] The following month, BuzzFeed News reported that Laeta Kalogridis had been hired in the spring of 2018 to write a film based on the 2003 video game, and that she was close to completing the first script of a potential trilogy.[93] Representatives refused to comment,[93] and nothing has been reported since.
Star Wars: The Rise of Skywalker - The Visual Dictionary, a book guide to the 2019 film
The game is part of Xbox Platinum Series/Classics for sales in excess of 1 million units.[95]
See also
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Further reading
- Kane, Alex (2019). Star Wars: Knights of the Old Republic. Boss Fight Books. ISBN 978-1-940535-21-0.