Starling Framework
Developer(s) | Gamua |
---|---|
Initial release | September 21, 2011 |
Stable release | 2.7[1]
/ 27 July 2021 |
Repository | |
Written in | Simplified BSD |
Website | www |
Starling is an
accelerated graphics hardware. Several commercial games have been built with Starling, including Angry Birds Friends[2] and Incredipede.[3]
History
Starling was initiated in 2011 by
Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D.[4]
The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers.[5] It is now a part of the Adobe Gaming SDK.[6]
Library ecosystem
Since Starling's introduction, several Open Source libraries were published by 3rd party developers that depend on Starling and extend its functionality.
- Feathers allows the creation of light-weight user interfaces for both mobile and desktop games and applications.
- Citrus Engine is a game engine that is most popular for its Platformer starter-kit.
- Dragon Bones is a 2D skeletal animation solution, available as a plugin for Flash, exporting animations for Starling.
- StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework.
- Flox is a Backend as a Service targeting especially Starling developers (and built by the same team).
- GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for mobile and web using the Starling rendering engine. [Ouya Target | Platformer plugin | Isometric | Multiplayer via Plugin.IO, etc.]
See also
References
- ^ "Release 2.7". 27 July 2021. Retrieved 20 September 2021.
- ^ "Bringing Angry Birds to Facebook". Smashing Magazine. February 22, 2013. Retrieved November 13, 2013.
- ^ "Developing Incredipede". Colin Northway. Retrieved November 13, 2013.
- ^ "Introducing Starling". Adobe Developer Connection. September 21, 2011. Retrieved December 19, 2013.
- ^ "Games Round-Up". Gamua. September 26, 2013. Retrieved November 13, 2013.
- ^ "Adobe Gaming SDK". Adobe Gaming. December 4, 2012. Retrieved December 19, 2013.
Further reading
- Thibault Imbert: Introducing Starling, O'Reilly Media Inc., November 14, 2012, ISBN 978-1-449-32091-1
- Juwal Bose: Starling Game Development Essentials, Packt Publishing, December, 2013, ISBN 9781783983544
- Tinic Uro (September 21, 2011) Why Starling (or any other 2D framework on top of Stage3D)?
External links
- Official Website
- Official Support Forum
- Official Community Wiki
- Source on GitHub
- Starting with Starling video course (free)
- Building Flash Games with Starling video course (commercial)
- Building a Mobile App with Feathers and Starling video course (commercial)
- How to learn Starling Framework, an extensive tutorial and overview
- http://typedarray.org/introducing-starling-js/