Starling Framework

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Starling Framework
Developer(s)Gamua
Initial releaseSeptember 21, 2011 (2011-09-21)
Stable release
2.7[1] Edit this on Wikidata / 27 July 2021; 2 years ago (27 July 2021)
Repository
Written in
Simplified BSD
Websitewww.starling-framework.org Edit this at Wikidata

Starling is an

accelerated graphics hardware. Several commercial games have been built with Starling, including Angry Birds Friends[2] and Incredipede.[3]

History

Starling was initiated in 2011 by

Flash Player via a low-level API; Starling should simplify the transition for developers by providing an accompanying high-level API built on top of Stage3D.[4]

The framework has seen rapid adoption over the years, being utilized in many games from both independent and commercial developers.[5] It is now a part of the Adobe Gaming SDK.[6]

Library ecosystem

Since Starling's introduction, several Open Source libraries were published by 3rd party developers that depend on Starling and extend its functionality.

  • Feathers allows the creation of light-weight user interfaces for both mobile and desktop games and applications.
  • Citrus Engine is a game engine that is most popular for its Platformer starter-kit.
  • Dragon Bones is a 2D skeletal animation solution, available as a plugin for Flash, exporting animations for Starling.
  • StarlingPunk is designed for developing 2D Flash games, inspired by the popular FlashPunk framework.
  • Flox is a Backend as a Service targeting especially Starling developers (and built by the same team).
  • GameBuilder Studio is an Open Source Game Engine and visual WYSIWYG tool for creating professional cross-platform 2D games. Optimized for mobile and web using the Starling rendering engine. [Ouya Target | Platformer plugin | Isometric | Multiplayer via Plugin.IO, etc.]

See also

References

  1. ^ "Release 2.7". 27 July 2021. Retrieved 20 September 2021.
  2. ^ "Bringing Angry Birds to Facebook". Smashing Magazine. February 22, 2013. Retrieved November 13, 2013.
  3. ^ "Developing Incredipede". Colin Northway. Retrieved November 13, 2013.
  4. ^ "Introducing Starling". Adobe Developer Connection. September 21, 2011. Retrieved December 19, 2013.
  5. ^ "Games Round-Up". Gamua. September 26, 2013. Retrieved November 13, 2013.
  6. ^ "Adobe Gaming SDK". Adobe Gaming. December 4, 2012. Retrieved December 19, 2013.

Further reading

External links