Sucker Punch Productions
Parent PlayStation Studios (2011–present) | | |
Website | suckerpunch.com |
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Sucker Punch Productions, LLC is an American video game developer based in Bellevue, Washington. It is best known for creating character action games for PlayStation consoles such as Sly Cooper, Infamous, and Ghost of Tsushima. The studio has been a part of PlayStation Studios since 2011. As of 2020, the company employs about 160 people.[1]
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Bruce Oberg, Darrell Plank, Tom and Cathy Saxton, and Chris Zimmerman. The founders worked at
After working on three Sly Cooper games, the team continued its partnership with Sony and pivoted to making an
History
Founding and Rocket
Sucker Punch Productions was founded in October 1997 by Brian Fleming, Chris Zimmerman, Bruce Oberg, Darrell Plank, Tom Saxton, and Cathy Saxton, who first met while they worked at
After purchasing a development kit from
Sly Cooper success
Following the critical success of Rocket, Sucker Punch developed another character action game. The project, titled Sly Cooper and the Thievius Raccoonus, stars a raccoon thief as its protagonist. According to Fleming, "the sight gag of a raccoon putting on a mask somehow seemed super funny to us." Learning from the frustrating process of pitching Rocket to publishers, Sucker Punch decided to approach a publisher first. Fleming observed that the most successful platform games at that time were the ones released by console manufacturers. The team approached Sony who agreed to publish the game for the PlayStation 2. Working with Sony allowed the team to streamline its development goals since they were developing the game for one platform.[4] As the game was developed for young players, the team initially worried about Cooper being a thief and if that would enforce a message to young players that stealing was acceptable. The writers remedied this by introducing Sly as a master thief who only steals from other thieves. "Thievius Raccoonus" are Latin-style words invented by the team.[3] Development of the game lasted for 3 years, during which time Plank departed the team.[6][2] Creative director Nate Fox described the launch of Sly Cooper as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game".[6] Sly Cooper and the Thievius Raccoonus was released in 2002 and was both a commercial and critical success selling about 1 million copies, surpassing the studio's expectations.[4]
Thievius Raccoonus' success enabled the studio to pursue a sequel.
Infamous and acquisition by Sony
The success of the
With the success of the first game, Sucker Punch began working on a sequel.
With Sony's support and funding, the studio continued to make Infamous games, releasing the standalone expansion
Ghost of Tsushima
Following the release of Second Son, the team began brainstorming their next game. Sucker Punch wanted to create an open-world game with a large emphasis on
Games developed
Year | Title | Platform(s) |
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1999 | Rocket: Robot on Wheels | Nintendo 64 |
2002 | Sly Cooper and the Thievius Raccoonus | PlayStation 2 |
2004 | Sly 2: Band of Thieves | |
2005 | Sly 3: Honor Among Thieves | |
2009 | Infamous | PlayStation 3 |
2011 | Infamous 2 | |
Infamous: Festival of Blood | ||
2014 | Infamous Second Son | PlayStation 4 |
Infamous First Light | ||
2020 | Ghost of Tsushima | PlayStation 4, PlayStation 5, Microsoft Windows |
2021 | Ghost of Tsushima: Legends |
References
- ^ GamesRadar. Archivedfrom the original on February 9, 2021. Retrieved January 14, 2021.
- ^ a b c d e f g Moriarty, Colin (September 12, 2014). "Something Electric in Bellevue: The History of Sucker Punch". IGN. Archived from the original on April 18, 2022. Retrieved January 14, 2021.
- ^ PlayStation Blog. Archivedfrom the original on February 9, 2021. Retrieved January 14, 2021.
- ^ a b c d e Reeves, Ben (June 9, 2010). "Sly Devils: The History of Sucker Punch Productions". Game Informer. Archived from the original on February 9, 2021. Retrieved January 14, 2021.
- ^ "Sprocket Will Never Be Released". IGN. August 18, 1999. Archived from the original on April 18, 2022. Retrieved December 18, 2014.
- ^ a b Reilly, Jim (September 29, 2009). "Sucker Punch Talks Motion Controls, 3-D Gaming". IGN. Archived from the original on April 18, 2022. Retrieved April 18, 2022.
- ^ Sucker Punch Productions. "The Making of Sly 2". Archived from the original on February 9, 2021. Retrieved September 14, 2020 – via YouTube.
- ^ "Sly 2: Band of Thieves Reviews". Metacritic. Archived from the original on November 6, 2012. Retrieved July 9, 2012.
- ^ a b c Hanson, Ben (June 25, 2013). "Sucker Punch Talks Letting Go Of Sly Cooper". Game Informer. Archived from the original on February 9, 2021. Retrieved January 14, 2020.
- ^ "Sly 3: Honor Among Thieves Reviews". Metacritic. Archived from the original on April 29, 2013. Retrieved July 9, 2012.
- ^ Ray Corriea, Alexa (July 19, 2012). "Sly Cooper: Thieves in Time is Sanzaru's love letter to the series". Polygon. Archived from the original on February 9, 2021. Retrieved January 15, 2021.
- ^ Hanson, Ben (May 22, 2013). "The Origins Of Infamous". Game Informer. Archived from the original on February 9, 2021. Retrieved April 18, 2022.
- ^ McElroy, Griffin (June 9, 2009). "Interview: Sucker Punch's Nate Fox on inFamous and inSpiration". Engadget. Archived from the original on February 9, 2021. Retrieved January 14, 2021.
- USgamer. Archivedfrom the original on February 9, 2021. Retrieved January 14, 2021.
- ^ Kelly, Kevin (March 25, 2009). "GDC09: An inFamous interview with Sucker Punch's Brian Fleming". Joystiq. Archived from the original on January 28, 2015. Retrieved June 26, 2009.
- ^ Juba, Joe (June 4, 2010). "July Cover Revealed: Infamous 2". Game Informer. Archived from the original on June 6, 2010. Retrieved August 3, 2015.
- ^ Yin-Poole, Wesley (August 2, 2011). "Sony buys inFamous dev Sucker Punch". Eurogamer. Archived from the original on July 27, 2020. Retrieved January 14, 2021.
- ^ Yin-Poole, Wesley (September 27, 2010). "Sucker Punch on inFamous 2". Eurogamer. Archived from the original on February 9, 2021. Retrieved January 14, 2021.
- ^ Ruscher, Wesley (June 26, 2013). "Why Sucker Punch left Sly Cooper behind". Destructoid. Archived from the original on February 9, 2021. Retrieved January 14, 2020.
- ^ Orry, Tom (August 16, 2011). "inFamous 2: Festival of Blood coming this October". VideoGamer.com. Archived from the original on August 22, 2022. Retrieved August 22, 2022.
- ^ Yoon, Andrew (March 29, 2012). "Journey becomes PSN's fastest-selling game". Shacknews. Archived from the original on February 9, 2021. Retrieved January 14, 2021.
- ^ Matulef, Jeffrey (June 19, 2013). "Super-powered in Seattle: inFamous Second Son preview". Eurogamer. Archived from the original on July 9, 2019. Retrieved May 30, 2014.
- ^ "Realising InFamous: Second Son's next-gen vision". MCV. April 16, 2014. Archived from the original on February 9, 2021. Retrieved January 14, 2021.
- ^ Sarkar, Samit (April 10, 2014). "Infamous: Second Son sales topped 1M units in nine days". Polygon. Archived from the original on November 1, 2017. Retrieved December 9, 2017.
- ^ Te, Zorine (August 19, 2014). "Infamous Developer Sucker Punch Experiences Layoffs". GameSpot. Archived from the original on January 27, 2021. Retrieved April 18, 2022.
- ^ Dastoor, Vaspaan (July 20, 2020). "Ghost Of Tsushima Developer Considered Making The Game About Pirates, Scottish Folk Heroes, and Even The Three Musketeers". IGN. Archived from the original on February 9, 2021. Retrieved January 15, 2021.
- ^ Oloman, Jordan (July 21, 2020). "Ghost of Tsushima Developer's Cancelled Project 'Prophecy' Leaks". IGN. Archived from the original on February 9, 2021. Retrieved January 15, 2021.
- ^ Romano, Sal (November 12, 2020). "Ghost of Tsushima sales top five million". Gematsu. Archived from the original on February 9, 2021. Retrieved November 12, 2020.
- ^ Scullion, Chris (March 5, 2021). "Ghost of Tsushima devs to be made permanent ambassadors of the real island". Video Games Chronicle. Archived from the original on July 7, 2021. Retrieved March 8, 2021.
- ^ Kroll, Justin (March 25, 2021). "Sony And PlayStation Productions Developing 'Ghost of Tsushima' Movie With 'John Wick's Chad Stahelski Directing". Deadline Hollywood. Archived from the original on March 25, 2021. Retrieved March 25, 2021.