Tatsunoko vs. Capcom: Ultimate All-Stars
Tatsunoko vs. Capcom: Ultimate All-Stars | ||
---|---|---|
Director(s) Hidetoshi Ishizawa | Shinji Ueda | |
Producer(s) | Ryota Niitsuma | |
Series | Vs. | |
Platform(s) | Arcade, Wii | |
Release | ||
Arcade system | Proprietary Wii-based arcade board |
Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES). Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, Ultimate All-Stars, was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer.
In Tatsunoko vs. Capcom, players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii.
The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in replay value. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success.
Gameplay
Tatsunoko vs. Capcom is a
The arcade release of Cross Generation of Heroes has a control scheme consisting of a
Each character has unique "universal techniques"—special attacks that are more powerful than normal moves—that require complex control inputs.
Modes
Cross Generation of Heroes, the 2008 Wii version of Tatsunoko vs. Capcom, has an Arcade
Ultimate All-Stars has largely the same features as the Wii version of Cross Generation of Heroes, with the exception of Original Games; instead, it features a top-down shooter minigame set in the Lost Planet world called "Ultimate All-Shooters".[17] Unique to Ultimate All-Stars is Nintendo Wi-Fi Connection support for Vs. Mode competition over the Internet.[7] Online multiplayer matches may be played either with registered friends or opponents, or randomly selected participants. Players can choose from randomly selected opponents to be of a rank similar to their own. Rank is decided by battle points, which fluctuate when a ranked match is won or lost. Once a match is completed, players can add a consenting opponent to a Rival Roster for future matches.[18]
Playable characters
Ultimate All-Stars contains 26 playable characters from Capcom video game franchises like Street Fighter, Mega Man, and Viewtiful Joe and Tatsunoko Production anime franchises such as Science Ninja Team Gatchaman, Yatterman, and Casshan.[9] The original arcade version of Cross Generation of Heroes features 18 characters, which was increased to 22 for its Wii release; one character from this version does not appear in Ultimate All-Stars. The rosters of both Ultimate All-Stars and Cross Generation of Heroes are evenly divided between Tatsunoko and Capcom characters. The game's two largest and most powerful characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, cannot have partners; by extension, they cannot perform universal techniques that require a partner. Non-playable characters, derived from Capcom and Tatsunoko intellectual properties, make cameo appearances during certain attacks; for example, Casshan is assisted by his robotic dog, Friender, while Doronjo is accompanied by her lackeys Boyacky and Tonzura.[2]
Tatsunoko characters
- Casshan (Casshan)
- Doronjo (Yatterman)
- Gold Lightan (Golden Warrior Gold Lightan)
- Hakushon Daimaō (The Genie Family)[a][b]
- Ippatsuman (Gyakuten! Ippatsuman)[a]
- Joe the Condor (Science Ninja Team Gatchaman)[c]
- Jun the Swan (Science Ninja Team Gatchaman)
- Karas (Karas)
- Ken the Eagle (Science Ninja Team Gatchaman)
- Polimar (Hurricane Polimar)
- Tekkaman (Tekkaman: The Space Knight)
- Tekkaman Blade (Tekkaman Blade)[c]
- Yatterman-1 (Yatterman)
- Yatterman-2 (Yatterman)[c]
Capcom characters
- Alex (Street Fighter)
- Rival Schools)
- Chun-Li (Street Fighter)
- Frank West (Dead Rising)[c]
- Kaijin no Soki (Onimusha: Dawn of Dreams)
- Mega Man Volnutt (Mega Man)
- Morrigan Aensland (Darkstalkers)
- PTX-40A (Lost Planet)
- Roll(Mega Man)
- Ryu (Street Fighter)
- Saki Omokane (Quiz Nanairo Dreams)[a]
- Viewtiful Joe (Viewtiful Joe)[a]
- Zero (Mega Man)[c]
- Notes
Development
Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters.[20] In-company discussions at Capcom about it started in mid-2006;[19] Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Vs. game than a Street Fighter game.[20] The resulting project was the seventh Capcom-designed entry in the Vs. series and the first in over seven years.[3][21] In the 2000s decade, fighting games were less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres.[22][23]
The research and development team started work in parallel with Street Fighter IV. "Capcom [hoped to] bring back the fighting genre into the mainstream market [...] with a serious fighting game for very hardcore fans, and another with a slightly lowered barrier to entry," Niitsuma said.[24] Eighting, Capcom's hired developer, took on the job in early 2007.[19][25] Tatsunoko vs. Capcom's design was a departure from the complex attack systems of the Street Fighter series, and of certain Vs. titles. The game is built around a simplified three-button attack system (light, medium, and strong); it was inspired by the control systems commonly used by both the Vs. series and the Wii, which allows intricate moves to be performed with basic control inputs.[2]
On May 22, 2008, Capcom announced the game, titled Tatsunoko vs. Capcom: Cross Generation of Heroes, for release in Japanese arcades.
When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished.
The game is the first Capcom-designed Vs. installment to be rendered fully in 3D.[2] Tatsunoko vs. Capcom and its graphical characteristics were optimized for the Wii, which prevents the game from being ported to other consoles without completely re-building the game.[38] Niitsuma explained that its Wii exclusivity was also due to a lack of Capcom fighting games for the console, and because the Wii's casual quality matches the Vs. series trait of accessibility.[34][39] The producer suggested that porting a sequel would be easier, but that Capcom would gauge the reception of the Wii game before making such plans.[38] Capcom USA's Corporate Officer/Senior Vice-President Christian Svensson revealed in early November 2012 that Capcom's rights with Tatsunoko have lapsed thus disallowing Capcom to sell Tatsunoko vs. Capcom physically or digitally.[40]
Localization
On May 6, 2009, Capcom listed two "mystery games" as part of their
A Capcom press release in June 2009 stated that the North American release would have more mini-games, an "enhanced" story mode, and support for online play. The roster would be expanded by five characters, but would lose one unnamed Tatsunoko character.[47] However, Capcom later revised this press release, as it was incorrect,[48] with the statement that they were "looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko and [...] exploring the option of online gameplay."[49]
On September 9, 2009, Capcom announced the Japanese release of Ultimate All-Stars. Starting on that day, the company periodically revealed the game's new characters; however, the full cast was leaked through JavaScript code on the game's official Japanese site.[50][51] With the exception of Hakushon Daimaō, who was removed due to unspecified licensing issues, every playable character from the original Wii release was included.[19] Hakushon Daimaō was also removed in Ultimate All-Stars' Japanese release, due to both his unpopularity with players, and the game's status as a localization of the North American version.[52] The new characters encompassed Frank West from Dead Rising, Zero from Mega Man X, Yatterman-2 from Yatterman, Joe the Condor from Gatchaman, and the title character from Tekkaman Blade.[17][53] Shinji Ueda served as a director along with Hidetoshi Ishizawa.[54] Ishizawa admitted that, just as Cross Generation of Heroes was not initially planned to be released internationally, neither was Ultimate All-Stars planned to be released in Japan. However, fan appeals and the research and development team's own hopes resulted in the game's Japanese localization.[55]
Launch
An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the
Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a Mad Catz arcade stick, whose artwork was produced by Japanese artist Shinkiro.[62] Pre-orders from GameStop included eight of thirteen lenticular trading cards.[63] As a buying incentive, Capcom's Japanese online store offered a Secret File compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the Secret File series, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time.[64] The store also included an audio CD with four vocal tracks from the game:[65] the opening song from Cross Generation of Heroes, "Across the Border", sung by Asami Abe;[66] Ultimate All-Stars' English re-recording of this song, sung by Anna Gholston, with rap by James C. Wilson; and the Japanese and English versions of Roll's theme song[65] composed by Yoshinori Ono.[54]
Reception
Ultimate All-Stars (Wii)
Aggregator | Score |
---|---|
X-Play | [72] |
Tatsunoko vs. Capcom: Ultimate All-Stars received positive reviews, with an average score of 85% on review aggregate sites Metacritic and GameRankings.[67][68] Critics praised its balance between accessibility and depth;[78][79] Adam Sessler called it the perfect game for the Wii's demographic, and remarked that it allows "grandmas, kiddies and junkies" to perform intricate combos, while including deeper gameplay mechanics for the "more refined palate".[72] Contrasting the game with previous Vs. titles, GameSpot reviewer Randolph Ramsay stated that its use of fewer buttons "may seem less complex [...], but this simplicity belies the depth of each character's move set."[4] Eurogamer's Matt Edwards believed that, compared to the separate buttons for punches and kicks in Marvel vs. Capcom 2: New Age of Heroes, Tatsunoko vs. Capcom's streamlined approach was moderately easy to learn. Edwards claimed that the game is a "slightly slower and more user-friendly Marvel, without losing the ability to pull-off crazy 50+ hit combos."[53]
Reviewers lauded the variety of Tatsunoko vs. Capcom's graphical presentation and character playstyles. Ben Kuchera of
Li criticized Capcom for not providing an easy alternative to unlock characters since the multiple Arcade mode playthroughs needed to unlock them could be frustrating.[39] Nintendo World Report's Neal Ronaghan mentioned it can get tedious,[83] and echoing Li's sentiment, Ryan Scott of GameSpy complained that "arcade mode needs to be left to die," as multiplayer is the primary reason for playing fighting games.[70] Both Scott and Ramsay thought many of the other unlockables obtainable through Arcade mode didn't offer sufficient value.[4][70] Reviewers had mixed experiences with its online component; GameDaily's Robert Workman reported that it ran fluidly, but Scott said that the game lagged often enough to be unplayable.[70][84] Edwards thought "the netcode hasn't shown itself to be particularly sturdy," but the situation may improve as the number of local players increase.[53] Both Bozon and GameTrailers said that performance depends on each player's connection; the latter explained that lag is more likely to occur when playing against a distant opponent.[17][71]
The game's soundtrack was lauded,[17] with Robert Workman of GameDaily highlighting its "fantastic mix of strong techno tunes and dramatic battle themes."[84] Ramsay cited its "convincing battle effects" and "catchy music"; he believed that the latter complemented the game's dynamic nature and presentation.[4] Bozon and Official Nintendo Magazine's Chris Scullion expressed annoyance with the voice work of the top-down shooter minigame.[17][85] Bozon explained that three of the four playable characters yell every time they fire.[17]
Critics speculated on the commercial risk of localizing Tatsunoko vs. Capcom for the Wii.
See also
- Tatsunoko Fight, a 2000 fighting video game featuring characters from various Tatsunoko properties[86]
References
- ^ a b c Eighting/Capcom (2010), p. 7.
- ^ ISSN 1041-9551.
- ^ a b c d Niizumi, Hirohiko (2008-07-10). "Tatsunoko vs. Capcom Beta Test Hands-On". GameSpot. CBS Interactive. Archived from the original on 2009-12-04. Retrieved 2010-07-17.
- ^ CBS Interactive. pp. 1–2. Archived from the originalon 2010-02-24. Retrieved 2010-05-01.
- ^ Eighting/Capcom (2010), p. 18.
- ^ Eighting/Capcom (2010), p. 20.
- ^ a b "TGS 2009: Tatsunoko VS. Capcom: Ultimate All-Stars, It's Frank West, Baby!" (Press release). Capcom. 2009-09-23. Retrieved 2009-12-05.
- ^ a b c Eighting/Capcom (2010), pp. 19, 21.
- ^ a b Eighting/Capcom (2010), pp. 24–35.
- ^ Eighting/Capcom (2010), pp. 16–17.
- ^ a b Eighting/Capcom (2010), p. 22.
- ^ Eighting/Capcom (2010), p. 19.
- ^ "Combo System". Official Tatsunoko vs. Capcom: UAS site. Capcom. Archived from the original on 2010-01-24. Retrieved 2010-07-24.
- ^ Fox Interactive Media. Archived from the originalon 2009-02-15. Retrieved 2010-01-22.
- ^ Eighting (2008-12-11). Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii) (in Japanese). Capcom. Level/area: Main menu, Shop.
- ^ a b Killian, Seth (2010-01-28). "Seth Killian speaks on DLC for Tatsunoko vs. Capcom". GameZone (Interview: Transcript). Interviewed by Dakota Grabowski. Archived from the original on 2010-01-31. Retrieved 2010-01-28.
SK: It's a proprietary piece of hardware based on the Wii. I don't know the technical name since it's not in wide release, but I've installed a few, and they look a lot like Wiis.
- ^ Fox Interactive Media. Archived from the originalon 2010-01-25. Retrieved 2010-01-22.
- ^ Eighting/Capcom (2010), pp. 12–13.
- ^ a b c d e f g h "前作でやれなかったことを!『タツノコ VS. CAPCOM UAS』開発者インタビュー". Dengeki Online (in Japanese). ASCII Media Works. 2010-02-11. pp. 1–2. Archived from the original on 2010-06-23. Retrieved 2011-01-09.
- ^ a b Niitsuma, Ryota (2009-11-09). "Gamasutra Versus Capcom: The Tatsunoko Interview". Gamasutra (Interview: Transcript). Interviewed by Christian Nutt. Archived from the original on 2010-05-09. Retrieved 2009-11-21.
- G4TV. Archivedfrom the original on 2013-03-11. Retrieved 2010-12-18.
- CBS Interactive. Archivedfrom the original on 2009-04-14. Retrieved 2011-02-27.
- CBS Interactive. Archivedfrom the original on 2011-06-28. Retrieved 2011-02-27.
- ^ Niitsuma, Ryota (2010-01-29). "Tatsunoko vs. Capcom Preview". VideoGamer.com (Interview: Transcript). Interviewed by Wesley Yin-Poole. Archived from the original on 2012-10-17. Retrieved 2011-09-21.
- ^ a b Orry, Tom (2008-11-03). "'Do not rule out' Tatsunoko vs. Capcom western release". VideoGamer.com. Pro-G. Archived from the original on 2011-09-10. Retrieved 2009-05-25.
- Fox Interactive Media. Archived from the originalon 2008-10-06. Retrieved 2009-05-29.
- ^ Torres, Ricardo (2009-06-03). "Tatsunoko vs. Capcom: Ultimate All-Stars First Look". GameSpot. CBS Interactive. Archived from the original on 2009-06-26. Retrieved 2010-07-13.
- ^ "カプコン、ロケテストを東京と大阪で7月10日より順次開催 AC「タツノコ VS. Capcom Cross Generation Of Heroes」". Game Watch (in Japanese). Impress Group. 2008-06-30. Archived from the original on 2009-03-18. Retrieved 2011-01-13.
- ^ IGN Staff (2008-09-17). "Tatsunoko VS Capcom Set for Wii". IGN. Fox Interactive Media. Archived from the original on 2009-01-14. Retrieved 2009-05-29.
- ^ Tanaka, John (2008-11-03). "Viewtiful Joe Coming to Tatsunoko VS Capcom". IGN. Fox Interactive Media. Archived from the original on 2009-03-08. Retrieved 2010-05-26.
- ^ Tanaka, John (2008-07-25). "New Tatsunoko VS Capcom Characters". IGN. Fox Interactive Media. Archived from the original on 2009-01-29. Retrieved 2009-05-29.
- CBS Interactive. Archivedfrom the original on 2012-03-31. Retrieved 2013-11-18.
- ^ GamesRadar (Interview: Audio). Interviewed by Games Radar. Archivedfrom the original on 2011-06-16. Retrieved 2009-06-16.
The way we actually settled on the character lineup was sort of like to the horror of the marketing department. Basically, the development team was allowed to just pick whoever they thought was awesome, so, on the Tatsunoko side are characters all from their youth that they really liked and really wanted to see in a game.
- ^ a b Crecente, Brian (2010-01-22). "The Lost Characters of Tatsunoko Vs. Capcom". Kotaku. Gawker Media. Archived from the original on 2011-06-20. Retrieved 2010-07-27.
- ^ a b Holmes, Jonathan (2010-01-29). "A better look at the stuff cut from Tatsunoko Vs Capcom". Destructoid. Archived from the original on 2016-02-21. Retrieved 2014-01-17.
- ^ NGamer. October 2009. p. 35.
- Siliconera. Retrieved 2023-02-02.
- ^ a b Yin-Poole, Wesley (2009-10-07). "Capcom: No plans for Tatsunoko vs. Capcom XBLA/PSN port". VideoGamer.com. Pro-G. Archived from the original on 2012-03-31. Retrieved 2010-01-09.
- ^ 1UP.com. UGO Networks. Archived from the originalon 2012-10-17. Retrieved 2010-12-18.
- ^ Weber, Rachel (2012-11-08). "Tatsunoko vs. Capcom faces rights lapse". GamesIndustry.biz. Retrieved 2021-10-31.
- ^ Kramer, Chris (2008-05-06). "Capcom (and you!) At E3 2009". Capcom-Unity. Capcom. Archived from the original on 2009-05-10. Retrieved 2009-05-31.
- ^ Kramer, Chris (2008-05-18). "Capcom E3 Mystery Game #1 revealed in July Nintendo Power". Capcom-Unity. Capcom. Archived from the original on 2009-05-22. Retrieved 2009-05-18.
- ^ Bramwell, Tom (2009-03-06). "Tatsunoko vs. Capcom heading West". Eurogamer. Eurogamer Network. Archived from the original on 2009-06-24. Retrieved 2009-05-19.
- G4 (U.S. TV channel). Archived from the originalon 2011-11-30. Retrieved 2011-01-26.
- ^ jgonzo (2010-01-08). "All-New Endings in Tatsunoko Vs. Capcom: Ultimate All-Stars, Courtesy of Udon". Capcom-Unity. Capcom. Archived from the original on 2010-01-09. Retrieved 2011-01-09.
- ^ Niitsuma, Ryota (producer) with translator (2010-01-20). Unity Events (Streaming media) (in Japanese and English). Capcom. Event occurs at 35:21. Archived from the original on 2010-07-18. Retrieved 2010-12-19.
There wasn't enough time to try to localize the animated endings for the characters. There were a lot of issues involved with that - that we can't really go into.
- ^ "E3 09: Five new characters coming to the US Tatsunoko" (Press release). Capcom. 2009-06-02. Archived from the original on 2009-06-05. Retrieved 2009-06-04.
- ^ a b Bozon, Mark (2009-06-03). "E3 2009: Tatsunoku vs. Capcom Hands-on". IGN. Fox Interactive Media. Archived from the original on 2009-06-12. Retrieved 2009-06-04.
- ^ Sinclair, Brendan (2009-06-03). "Tatsunoko vs. Capcom might go online, add new fighters". GameSpot. CBS Interactive. Archived from the original on 2009-06-21. Retrieved 2009-06-04.
- Fox Interactive Media. Archived from the originalon 2011-03-28. Retrieved 2010-12-25.
- Fox Interactive Media. Archived from the originalon 2009-09-14. Retrieved 2009-11-23.
- ^ Cipriano, Jason (2009-10-22). "'Tatsunoko Vs. Capcom' Leaves One Character Out ... Again". MTV Multiplayer. MTV. Archived from the original on 2010-04-24. Retrieved 2010-12-26.
- ^ a b c d e Edwards, Matt (2010-02-01). "Tatsunoko vs. Capcom: Ultimate All-Stars Review Wii Review". Eurogamer. Eurogamer Network. pp. 1–2. Archived from the original on 2010-04-01. Retrieved 2010-12-12.
- ^ a b Eighting (2010-01-26). Tatsunoko vs. Capcom: Ultimate All-Stars (Wii). Capcom. Level/area: Credits.
- ^ Killian, Seth; Ishizawa, Hidetoshi (2009-09-17). "Introducing Tatsunoko Vs Capcom Game Director Ishizawa-san". Capcom-Unity. Capcom. Retrieved 2009-09-17.
- ^ "Good news/Bad news: Tatsunoko Vs Capcom NYC event update" (Press release). Capcom. 2010-01-17. Archived from the original on 2010-01-20. Retrieved 2010-06-18.
- ^ "Nintendo Unveils its Video Game Lineup For Early 2010" (Press release). Nintendo. 2009-12-14. Archived from the original on 2013-07-19. Retrieved 2013-11-18.
- ^ "Tatsunoko Vs Capcom: Ultimate All-Stars (Nintendo Wii)". Capcom Europe. Archived from the original on 2016-03-04. Retrieved 2013-11-18.
- ^ Holmes, Jonathan; Zimmerman, Conrad; Topher Cantler (2010-04-22). "Bit Transmission episode 6 with Capcom's Seth Killian". Destructoid. Retrieved 2010-12-18.
- ^ "2010年テレビゲームソフト売り上げTOP1000(メディアクリエイト版)". Geimin. 2011-04-25. Archived from the original on 2011-07-16. Retrieved 2011-04-25.
- ^ "2009年テレビゲームソフト売り上げTOP1000(ファミ通版)". Geimin. 2010. Archived from the original on 2011-07-23. Retrieved 2011-04-25.
- Fox Interactive Media. 2010-01-05. Archived from the originalon 2010-01-10. Retrieved 2010-06-11.
- ^ "Tatsunoko VS. Capcom: Have you pre-ordered? Niitsuma-san has!". Capcom-Unity. Capcom. 2010-01-11. Archived from the original on 2010-03-17. Retrieved 2010-07-07.
- ^ "Tatsunoko Vs. Capcom Ultimate All-Stars(Wii)/ イーカプ限定特典「シークレットフ" (in Japanese). Capcom Japan. Archived from the original on 2010-01-09. Retrieved 2010-07-07.
- ^ a b Killian, Seth; Niitsuma, Ryota (2009-12-18). "Tatsunoko Vs Capcom Dev Blog: Music, Concept Art, and the Last Boss that Never Was". Capcom-Unity. Capcom. Archived from the original on 2009-12-20. Retrieved 2010-07-02.
- ^ Eighting (2008-12-11). Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii). Capcom. Level/area: Credits.
- ^ a b "Tatsunoko vs. Capcom: Ultimate All-Stars for Wii". GameRankings. Retrieved 2017-06-26.
- ^ a b c "Tatsunoko vs. Capcom: Ultimate All-Stars (wii: 2010) Reviews". Metacritic. Retrieved 2011-01-12.
- ^ "Reviews: Tatsunoko vs. Capcom: Ultimate All-Stars for Wii". GameRankings. Retrieved 2017-06-26.
- ^ a b c d Scott, Ryan (2010-01-25). "Tatsunoko vs. Capcom Review; Marvel vs. Capcom 3! Except, better!". GameSpy. IGN Entertainment. Archived from the original on 2010-06-04. Retrieved 2010-12-12.
- ^ a b "Tatsunoko vs. Capcom: Ultimate All-Stars (review)". GameTrailers. 2010-01-27. Archived from the original on 2015-06-18. Retrieved 2015-06-18.
- ^ G4 (U.S. TV channel). Retrieved 2010-12-09.
- 1UP.com. UGO Networks. Archived from the originalon 2012-10-17. Retrieved 2011-01-12.
- ^ Killian, Seth (2009-05-27). "Tatsunoko vs. Capcom Interview With Seth Killian". GameSpot (Interview: Video). Interviewed by Ricardo Torres. Archived from the original on 2009-06-01. Retrieved 2009-05-29.
Hey folks, its Ricardo and I am standing next to this year's unicorn [...] we talked about last year and I said was probably never going to come out to the States. Seth from Capcom here is about to prove me wrong [...]
- ^ G4 (U.S. TV channel).
- ^ Killian, Seth (2009-06-23). "Tatsunoko Vs Capcom Ultimate All-Stars Wins Game Critics E3 Award!". Capcom-Unity. Capcom. Archived from the original on 2009-06-27. Retrieved 2010-01-28.
- ^ "Game Critics Awards – 2009 Winners". Game Critics Awards. Retrieved 2011-09-09.
- ^ O'Donnell, Steven; Bendixsen, Stephanie (2010-02-27). "Good Game: Spawn Point stories – Tatsunoko vs. Capcom: Ultimate All-Stars". Good Game: Spawn Point. Australian Broadcasting Corporation. Archived from the original on 2010-08-12. Retrieved 2010-12-11.
- ^ Kitts, Martin (2009-12-30). "Tatsunoko vs Capcom Ultimate All Stars". NGamer. Future plc: 70–71.
- Condé Nast Publications. Archivedfrom the original on 2010-10-31. Retrieved 2011-01-26.
- ^ a b c d Kemps, Heidi (2010-01-25). "Tatsunoko vs. Capcom: Ultimate All-Stars Review". GamePro. GamePro Media. Archived from the original on 2010-02-02. Retrieved 2010-12-17.
- ^ a b c Yin-Poole, Wesley (2010-02-02). "TvC Review". VideoGamer.com. Pro-G. p. 3. Archived from the original on 2011-09-10. Retrieved 2010-12-17.
- ^ Ronaghan, Neal (2010-01-30). "Review: Tatsunoko vs. Capcom: Ultimate All Stars". Nintendo World Report. Archived from the original on 2010-10-18. Retrieved 2012-09-29.
- ^ a b Workman, Robert (2010-01-28). "Tatsunoko vs Capcom Ultimate All-Stars Review". GameDaily. AOL. Archived from the original on 2010-01-30. Retrieved 2010-12-12.
- ^ Scullion, Chris (2010-01-25). "Tatsunoko vs. Capcom: Who needs Street Fighter IV?". Official Nintendo Magazine. Future plc. Archived from the original on 2010-02-02. Retrieved 2010-12-17.
- ^ "タツノコファイト". PlayStation (in Japanese). Sony Interactive Entertainment. Archived from the original on 2016-03-03. Retrieved 2021-11-23.
Bibliography
- Eighting (2010-01-26). Tatsunoko vs. Capcom: Ultimate All-Stars Instruction Manual. Capcom.
External links
- "Official website". Archived from the original on 16 December 2016. Retrieved 15 September 2009.
- "Tatsunoko vs. Capcom". Capcom-Unity. Archived from the original on 12 November 2017. Retrieved 31 October 2021.
- Tatsunoko vs. Capcom at Nintendo (US site) (UK site)