Foundation 9 Entertainment
(Redirected from
The Fizz Factor
)
Company type | Private |
---|---|
Industry | Video games |
Founded | March 29, 2005Los Angeles, US | in
Founders |
|
Defunct | 2015 |
Fate | Dissolved |
Headquarters | , US |
Key people |
|
Number of employees | 750+[1] (2007) |
Website | F9E.com (archived version) |
Foundation 9 Entertainment, Inc. was an American
video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective
.
History
Foundation 9 Entertainment was founded on March 29, 2005, in
equity stake in Circle of Confusion, a Hollywood management company, to establish a strategic partnership.[6]
On June 1, 2006, investment firm
Amaze Entertainment and related studios in November 2006,[9] and Sumo Digital and its Indian sub-studio in August 2007.[10] Under the terms of Shiny's acquisition, the studio would co-locate and merge with The Collective.[8] The merger was formally announced in October 2007, at which point both studios had moved to new 60,000-square-foot (5,600 m2) offices in Irvine, California.[11] The amalgam was named Double Helix Games in March 2008.[12] In January 2008, Foundation 9 promoted David Mann (previously chief operating officer), Chris Charla and Jack Brummet to president, vice-president of business development, and vice-president of quality assurance, respectively,[13] followed by James North-Hearn, one of Sumo Digital's founders, becoming the chief executive officer of the company in March.[14]
In July 2008, Foundation 9 reinstated
ImaginEngine studio was closed as well, while its primary location in Emeryville, California, laid off the majority of its staff.[19][20][21] In February 2014, Double Helix was sold to Amazon.[22] Later that year, under advisory from GP Bullhound, Foundation 9 sold Pipeworks to Italian publisher Digital Bros, and Sumo Digital to its own management, the latter of which was backed by NorthEdge Capital.[23][24][25] In 2015, Foundation 9's board of directors elected to dissolve the company.[citation needed
]
Subsidiaries
- Amaze Entertainment (2004–2009)[26] – Merged into Griptonite Games
- Adrenium
- Griptonite Games
- KnowWonder (1996-2004)[27] - PC game studio
- Fizz Factor - Handheld game studio
- Black Ship Games
- Backbone Entertainment (2005–2015) – Closed
- Backbone Charlottetown (2006–2007) – Closed
- Backbone Emeryville (2005–2015) – Closed
- Backbone Vancouver (2005–2009) – Closed
- Games2Learn – Closed
- ImaginEngine (2005–2012) – Closed
- The Collective (2005–2007) – Merged into Double Helix Games
- Amazon Game Studios
- Fizz Factor (2008–2009) – Closed
- Griptonite Games (2008–2011) – Sold to Glu Mobile
- Griptonite India (2010–2011) – Sold to Glu Mobile
- Pipeworks Software (2005–2014) – Sold to Digital Bros
- Shiny Entertainment (2006–2007) – Merged into Double Helix Games
- Sumo Digital (2007–2014) – Sold back to founders in a management buyout
- Sumo India (2007–2014) – Sold back to founders in a management buyout
References
- GamesIndustry.biz. Archivedfrom the original on April 14, 2019. Retrieved April 15, 2019.
- ^ Feldman, Curt (March 29, 2005). "The Collective, Backbone laying Foundation 9". GameSpot. Archived from the original on April 17, 2014. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on April 14, 2019. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on June 21, 2020. Retrieved April 14, 2019.
- ^ Gamespot Staff (April 12, 2005). "Pipeworks laid into Foundation 9". GameSpot.
- GamesIndustry.biz. Archivedfrom the original on December 1, 2018. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on February 3, 2019. Retrieved April 14, 2019.
- ^ Gamasutra. Archivedfrom the original on January 31, 2018. Retrieved April 14, 2019.
- ^ Gamespot Staff (November 14, 2006). "Foundation 9 Amazed". GameSpot. Archived from the original on November 28, 2018. Retrieved April 14, 2019.
- GamesIndustry.biz. Archivedfrom the original on April 7, 2015. Retrieved April 14, 2019.
- ^ Hatfield, Daemon (October 9, 2007). "Shiny, Collective Merged into Mega Studio". IGN. Archived from the original on April 28, 2019. Retrieved April 28, 2019.
- GamesIndustry.biz. Archivedfrom the original on June 25, 2018. Retrieved April 14, 2019.
- GamesIndustry.biz. Archivedfrom the original on October 9, 2017. Retrieved April 14, 2019.
- GamesIndustry.biz. Archivedfrom the original on October 9, 2017. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on January 24, 2021. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on November 13, 2013. Retrieved April 14, 2019.
- ^ Spencer, Tiffany (March 21, 2011). "Griptonite India (Formerly FXLabs) Announces Expansion Plans in Hyderabad". Press Trust of India. Archived from the original on October 11, 2015. Retrieved April 14, 2019.
- Gamasutra. Archivedfrom the original on November 1, 2017. Retrieved April 14, 2019.
- Vancouver Observer. Archivedfrom the original on December 22, 2015. Retrieved April 9, 2019.
- ^ Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)". VentureBeat. Archived from the original on December 1, 2018. Retrieved April 9, 2019.
- Gamasutra. Archivedfrom the original on December 1, 2018. Retrieved April 14, 2019.
- ^ Farokhmanesh, Megan (February 5, 2014). "Double Helix Games acquired by Amazon (update)". Polygon. Archived from the original on April 8, 2019. Retrieved April 14, 2019.
- ^ Buri McDonald, Sherri (February 21, 2016). "Pipeworks progress". The Register-Guard. Archived from the original on April 15, 2019. Retrieved April 15, 2019.
- Gamasutra. Archivedfrom the original on February 14, 2017. Retrieved April 15, 2019.
- ^ "GP Bullhound advises Foundation 9 Entertainment on the sale of Sumo Digital and Pipeworks". GP Bullhound. November 18, 2014. Archived from the original on August 7, 2016. Retrieved April 14, 2019.
- ^ . February 6, 2004 https://web.archive.org/web/20040206203019/http://www.amazeentertainment.com/index.asp?p=home. Archived from the original on February 6, 2004. Retrieved February 28, 2024.
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: Missing or empty|title=
(help) - ^ . February 14, 2004 https://web.archive.org/web/20040214155902/http://www.knowwonder.com/Whoweare.html. Archived from the original on February 14, 2004. Retrieved February 28, 2024.
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