The Last of Us Part II
The Last of Us Part II | |
---|---|
Single-player |
The Last of Us Part II is a 2020
Following some delays, partly due to the
Gameplay
The Last of Us Part II is an
In combat, the player can use long-range weapons such as rifles and bows,
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them.
Plot
Joel (
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him. In Seattle, Ellie reveals her immunity to Dina, who in turn reveals she is pregnant. The next day, Ellie pursues Tommy alone and encounters Jesse (Stephen Chang), Dina's ex-boyfriend, who followed them. While searching for Abby's friend Nora (Chelsea Tavares), Ellie encounters the Seraphites, a religious cult locked in a battle with the WLF over control of Seattle. Ellie tracks down Nora and tortures her for information on Abby's location, which traumatizes Ellie. The following day, she kills two more members of Abby's group, the pregnant Mel (Ashly Burch) and her boyfriend, Owen (Patrick Fugit). A flashback reveals that, two years earlier, Ellie traveled to the Firefly hospital in Salt Lake City and learned the truth. Devastated, she cut ties with Joel. In the present, Ellie's group is ambushed by Abby, who kills Jesse and holds Tommy hostage.
Three days earlier, Abby learns that Owen, her ex-boyfriend, has gone missing while investigating Seraphite activity. Abby searches for Owen and is captured by Seraphites. She is rescued by Yara (Victoria Grace) and Lev (
Several months later,
Development
Early story concepts for The Last of Us Part II were conceived during the
Druckmann wrote the story with Halley Gross.[23] The team experimented with different plot structures and considered scrapping the project until they settled on an idea that mirrored the first game;[30] Druckmann said that whereas The Last of Us is about the extreme measures one would take for love, Part II is more about how far one would go to bring justice for those they love.[31] The themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel, where violence was a frequent topic.[23] He recalled watching footage of the 2000 Ramallah lynching, and how, after hearing the cheering crowds, his mind turned to violent thoughts about bringing the perpetrators to justice.[32][33] He wanted the player to feel a "thirst for revenge" before making them realize the reality of their actions.[23] Druckmann said other themes include tribalism, trauma, and the pursuit of justice.[31] Artists at Naughty Dog traveled to Seattle to analyze the architecture, vegetation, materials, topography, lighting, and capture photorealistic textures.[30][34]
Ashley Johnson and Troy Baker reprise their roles as Ellie and Joel, respectively, while Laura Bailey was cast as Abby.
The developers pushed the technical capabilities of the
Gustavo Santaolalla returned to compose and perform the game's score, as he had done with the first game,[44] while Mac Quayle contributed to combat music.[23] The developers received permission to use the songs "Future Days" by Pearl Jam and "Take On Me" by A-ha.[45] To achieve the sound of the Shamblers, the team hired voice actors Raul Ceballos and Steve Blum, and used items such as grapefruits to create the explosion sounds. The dialogue team referenced whistled languages such as Sfryria and Silbo Gomero for the Seraphites' whistling, and hired actors Stevie Mack and Lisa Marie to provide the whistles in three styles.[46]
According to a report by
Release and promotion
The Last of Us Part II was announced at the
The first trailer was released alongside the announcement, showcasing the return of Ellie and Joel.[55] The second trailer, released in October 2017 as a part of Paris Games Week, revealed Abby, Yara, and Lev.[56][57] Dina and Jesse were first shown in a presentation at E3 2018.[58] A trailer was featured in Sony's State of Play presentation in September 2019,[59] which preceded additional marketing to celebrate Outbreak Week—the week in which the fictional outbreak occurred in the original game.[60] A story trailer was released on May 6,[61] followed by an animated commercial on June 3,[62] and the final pre-launch trailer on June 10.[63] Naughty Dog replaced and altered characters in the trailers to conceal story events; Druckmann cited the marketing of Metal Gear Solid 2: Sons of Liberty (2001), which concealed its protagonist in trailers, as an influence.[64]
Naughty Dog announced the
Remaster
In November 2023, following a
New gameplay modes include Guitar Free Play, featuring playable characters Ellie, Joel, and Gustavo (modeled after Santaolalla) in several locations with unlockable guitars like Gustavo's
Reception
Critical response
Aggregator | Score |
---|---|
USgamer | 4.5/5[8] |
VentureBeat | 95/100[14] |
VG247 | 5/5[7] |
The Last of Us Part II received "universal acclaim" from critics, according to review aggregator Metacritic,[83] and 94% of critics recommended the game, according to OpenCritic.[84] It was praised for its improved gameplay,[1][2][87] graphical fidelity,[2][5][86] cast performances,[85][88][89] characters,[1][5][7] audio design,[5][88][90] and music,[86][91][92] though critics were divided on its narrative and themes.[7][8][86][90] IGN's Jonathon Dornbush called it "a masterpiece worthy of its predecessor", noting, atop its improved gameplay, it "still makes time for a stunning, nuanced exploration of the strength and fragility of the human spirit".[5] Game Informer's Andy McNamara called it "the best narrative game I have played" and "a sequel unlike any other, taking video game storytelling to new heights".[86] Kaity Kline of NPR wrote that it "made me very aware of the little things in my life that I take for granted, the kinds of things you don't appreciate until they're ripped away forever".[93] GameSpot's Kallie Plagge called it "beautiful and devastating", and wrote "the more I reflect on it, the more I appreciate the story and characters at its core".[1]
Game Informer's McNamara felt that the writers conveyed the themes "with careful nuance and unflinching emotion".
McKeand of VG247 described every character as "complex and human".[7] Destructoid's Carter felt empathetic to the main characters,[85] a sentiment echoed by IGN's Dornbush, who found Ellie's development particularly "riveting".[5] Andrew Webster of The Verge praised the relationship between Ellie and Dina, though noted some dissonance in Ellie's behavior between gameplay and cutscenes.[95] GameSpot's Plagge wrote that Abby's characterization led to a deeper connection to her than to Ellie, but found her character development incongruous with her "onslaught of combat against human enemies".[1] Kotaku's MacLeod and VentureBeat's Dean Takahashi appreciated the diversity of characters;[13][96] Oli Welsh of Eurogamer praised the representation of female and LGBT characters, calling it "a game about women".[92] NPR's Kline lauded the game's ability to "connect with every character, not just the main characters".[93] Push Square's Barker wrote that the supporting characters "establish themselves extremely swiftly",[88] and Game Informer's McNamara found their occasional absence alarming, having grown close to them.[86] Conversely, some critics felt that the new supporting characters lacked the higher quality of the main characters and of Naughty Dog's previous work;[8][87] Yannick Le Fur of Jeuxvideo.com wrote that characters such as Jesse and Manny were simply used to advance the narrative.[97] Polygon's Myers and Vice's Zacny criticized the characters' inability to learn from their mistakes.[3][90]
Critics praised the cast's performances, particularly that of Ashley Johnson, Troy Baker, and Laura Bailey.[7][85][88][89] Welsh of Eurogamer found Johnson's performance as Ellie to be "standout" due to her depiction of "rawness, vulnerability, and rage".[92] GamesRadar+'s Avard considered Johnson's portrayal of suffering "nothing short of awards worthy", and found that Baker "steals some of Part 2's best scenes as Joel" by adding complexities that enrich the character and relationships.[2] Dornbush of IGN wrote that Johnson added nuance to every element of Ellie, and commended Woodward's performance as Dina, especially during quieter moments.[5] VG247's McKeand found that the performances made the narrative more powerful.[7]
Avard of GamesRadar+ felt that the new gameplay mechanics were added with a level of care to ensure an authenticity that Naughty Dog is known for.[2] GameRevolution's Leri lauded the cohesiveness between gameplay and narrative, and the former's ability to create empathy.[87] Plagge of GameSpot appreciated the intensity of combat and wrote that "Ellie's movements are smooth enough that they almost look scripted".[1] VentureBeat's Takahashi found the combat more diverse than its predecessor's.[14] IGN's Dornbush similarly felt that the combat gameplay and puzzle elements had been improved, praising the intelligence and variation of enemies.[5] Avard of GamesRadar+ described the enemy AI as "some of the most advanced" of any game.[2] McKeand of VG247 considered the level design better than other Naughty Dog games,[7] and McNamara of Game Informer felt that it improved combat scenarios.[86] The Verge's Webster admired the action but noted some "awkward moments when [it] attempts to cover its video game-ness".[95] Polygon's Myers found the combat an unsubtle messenger for its statement on violence;[3] Kotaku's MacLeod wrote that the "pace of the combat sometimes felt like punishment".[13]
Many critics felt the graphics were among the best of any PlayStation 4 game.[2][5][86][87] Kotaku's MacLeod wrote that the nature in Seattle is "gorgeous and awe-inspiring",[13] and Push Square's Barker declared the art department "among the best in the industry".[88] The Guardian's MacDonald described the graphics as "meticulous and astounding".[89] Dornbush of IGN appreciated the world's ability to tell additional stories.[5] GameRevolution's Leri considered the environments more realistic than the first game's, and praised the technical elements, such as frame rate, lack of load times, and realistic lighting.[87] Carter of Destructoid felt that the seamless animation of minor facial expressions humanized the characters to a new level.[85] McNamara of Game Informer similarly lauded the realistic-looking characters.[86] VentureBeat's Takahashi commended the improvements to Naughty Dog's already impressive engine.[14] Zacny of Vice found Seattle too similar to Boston and Pittsburgh from the first game,[90] and Christopher Byrd of The Washington Post wondered if the detail was worth the "human cost" of Naughty Dog's crunch culture.[98]
Barker of Push Square described the sound design as "stunning", identifying the
Remastered
Aggregator | Score |
---|---|
Push Square | 9/10[104] |
Video Games Chronicle | 5/5[105] |
The Last of Us Part II Remastered received "universal acclaim" according to Metacritic,
Destructoid's Smangaliso Simelane wrote that few console games look as "beautifully detailed and borderline photorealistic" as Remastered;[109] Siliconera's Dinkel compared the cinematography to the work of Roger Deakins and felt the improved character animations enhanced the story,[106] and Variety's Katcy Stephan praised the visual and performance improvements for enhancing the narrative immersion.[110] Some reviewers found the visual changes negligible but unnecessary due to the original's quality.[103][111][112] The use of the DualSense's haptic technology was considered by Video Games Chronicle's Middler the best since Astro's Playroom (2020)[105] and by Siliconera's Dinkel the best of any game to date,[106] while Inverse's Kazuma Hashimoto found it strenuous after extended use.[111]
GamingBolt's Shubhankar Parijat considered No Return Remastered's standout feature.
Audience response
The Last of Us Part II was the subject of
Some players criticized Joel's death in the opening hours, perceiving a discrepancy between his cautious nature in the first game and his more trustful and protective attitude in Part II.[121][122] Den of Geek's Matthew Byrd wrote that Joel had protected young women in the past, so his trusting of Abby in Part II was not "entirely unreasonable".[121] Sam Clench of News.com.au also argued that Joel's time in Jackson had realistically made him less cynical over the years.[122] A number of players considered Joel's brutal and undignified death "disrespectful";[122][123][124] Clench rebutted that it was realistic, as most real deaths occur at unfortunate times, and described the scene as "extremely strong, purposeful writing".[122] Josh Hawkins of Shacknews wrote that Joel's death was a fitting retribution for his brutal actions and murders.[124] Some players felt the marketing, which had altered and replaced characters in trailers to conceal Joel's death and Abby's role, constituted false advertising;[119][121][123] Druckmann responded that Naughty Dog had intended to preserve the game experience, "not to bamboozle anyone or get their $60".[64]
A subset of players criticized Abby and disapproved of her playable chapters as they had expected to control Ellie for the majority of the game.
Some members of the transgender community objected to the representation of Lev, a transgender supporting character. Criticism focused on villains using Lev's
A year after the game's release, Collider's Trumbore identified a subset of players that continued to criticize the game and its legacy, comparing it to
Developer response
Polygon's Hernandez observed that the discourse surrounding The Last of Us Part II had become adversarial, with "bigots" attacking the game for its diverse cast and Naughty Dog becoming defensive.
Accolades
The Last of Us Part II won more than 320
The Last of Us Part II was nominated for twenty-four awards at the National Academy of Video Game Trade Reviewers Awards, the most in the show's history;
Sales
In its release weekend, The Last of Us Part II sold over four million copies worldwide, becoming the fastest-selling PlayStation 4 exclusive, beating Marvel's Spider-Man's 3.3 million and God of War's 3.1 million in the same period.[175][176] It had the biggest launch of 2020 for both physical and digital sales.[177] On the PlayStation Store, it was the most-downloaded PlayStation 4 game in North America and Europe in June;[178] in July, it was fifth in North America and tenth in Europe;[179] in November, it was the eighth in North America and seventh in Europe;[180] and overall for 2020, it ranked sixth in North America and eighth in Europe.[181] In the United States, it was the best-selling game of June 2020 and became the third-best-selling game of the year within two weeks, generating the highest first-month sales of the year.[182] By August 2020, it had become the third-highest-grossing PlayStation game in the United States, behind Marvel's Spider-Man and God of War.[183] Overall, it was the sixth-best-selling game of the year in the United States;[184] it was the third-best-selling for PlayStation consoles, and the best-selling PlayStation 4-only game.[185] By June 2022, the game had sold through over ten million copies worldwide.[186]
In the United Kingdom, The Last of Us Part II became the fastest-selling physical PlayStation 4 game, outselling previous record holder Uncharted 4 by at least one percent and The Last of Us by 76 percent;[187] it was the nation's eighth-best-selling game of the year with 543,218 copies sold,[188] and the seventh for physical sales.[189] A price discount in February 2021 saw it re-enter the UK physical charts in third place, representing a 3,992 percent increase.[190] In Japan, The Last of Us Part II was the best-selling game during its first week, selling an estimated 178,696 physical copies.[191] In Germany, it sold over 200,000 copies in June 2020[192] and 500,000 by December 2020.[193] In Australia, it was the eighth-best-selling of the year, and the third for physical sales.[194]
Legacy
Critics concurred that The Last of Us Part II was among the best games of the eighth generation of video game consoles[195] and a great closing title before the ninth.[91][115][196][197] Many outlets considered it among the greatest video games ever made,[198] and some called it one of the best-written.[199][200]
The Last of Us Part II is expected to be adapted into multiple seasons of the television adaptation of The Last of Us, starting with the second season.[201] Druckmann and series co-creator Craig Mazin wanted to avoid filler between the seasons, jumping into adapting the sequel immediately.[202] Kaitlyn Dever is cast as Abby in the series,[203] Young Mazino as Jesse,[204] and Isabela Merced as Dina.[205]
Notes
- ^ Formerly known as Outbreak Day, but changed in 2020 due to the impact of the COVID-19 pandemic[70]
- ^ No Return's playable characters are Ellie, Dina, Jesse, Joel, Tommy, Abby, Lev, Yara, Mel, and Manny.[81]
- deadname, Lev asks Abby "Do you want to ask me about it?" to which Abby responds "Do you want me to ask you about it?"[135]
- ^ Tied with Ghost of Tsushima and Hades[171]
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