The Last of Us: Left Behind

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The Last of Us: Left Behind
Single-player

The Last of Us: Left Behind is a 2014

abandoned mall in Boston; the second takes place between the Fall and Winter chapters of The Last of Us and focuses on Ellie's attempts to scour an abandoned mall in Colorado for medical supplies to heal Joel
while dealing with enemies.

The game is played from a

Windows
in March 2023.

The Last of Us: Left Behind was highly anticipated due to the critical acclaim received by The Last of Us. It received generally favorable reviews by critics, with particular praise for its story, characterization, and depiction of female and LGBT characters (including a kiss between Ellie and Riley deemed by critics as a "breakthrough moment" for video games), while some criticism was aimed at a battle sequence late in the game that was considered by some to be "unnatural" and "forced". Like its parent game, it received several awards and nominations. The story of Left Behind was adapted in the seventh episode of the television series The Last of Us in February 2023.

Gameplay

The gameplay of The Last of Us: Left Behind is similar to the basic gameplay of The Last of Us. It is an action-adventure game that uses a third-person perspective. The game involves gunfights, melee combat, and a cover system.[1] Players control Ellie. An added feature in combat is the ability to focus the attention of the Infected towards human enemies, by throwing objects to distract them. This results in a lower number of enemies to encounter, giving players a tactical advantage.[2] Throughout the flashback section, players encounter locations and activities around the mall, such as a carousel, photo booth, video arcade, mask store, and water guns. All of these locations and activities have some level of interactivity, allowing players to use them in different ways; for example, the photo booth allows players to select different poses to strike for a picture, while using the water guns prompts players to engage Riley in a water gun fight.[3]

Plot

After an ambush that leaves Joel (Troy Baker) severely injured, Ellie (Ashley Johnson) searches an abandoned mall in Colorado for supplies to heal him. She discovers a medical kit in a derelict military helicopter that has crashed through the roof. Making her way back to the unconscious Joel, Ellie must deal with the Infected and members of the hostile human group who injured Joel in the first place. She fights her way back to Joel, treats his injury, and takes him to a hideout to see out the worsening winter.

Months earlier, three weeks before Ellie meets Joel, Riley Abel (Yaani King) surprises her at their Boston military boarding school after running away over a month ago. She reveals that she has joined the Fireflies, a revolutionary militia group, and takes Ellie to explore an abandoned mall. They have fun with a carousel, photo booth, arcade, and Halloween store before having a water gun fight. Riley reveals that she has been assigned to a group of Fireflies in a different city, but broke the rules to come and see Ellie one last time. The girls argue, but Ellie eventually tells Riley that she supports her decision as she knows Riley has wanted it for a long time. Before they part ways, Riley plugs Ellie's Walkman into the sound system of an electronics store, and the two dance on a display case to Etta James's cover of "I Got You Babe". Ellie tearfully begs Riley not to leave; Riley agrees and rips her Firefly pendant off, prompting Ellie to kiss her. Riley responds positively, though the two are then chased by a horde of Infected alerted by the music. They outrun most of the Infected and kill the remainder, getting bitten in the process. They briefly consider shooting themselves to prevent the infection taking over them, but instead choose to spend their final hours together. While Riley is assumed to have succumbed to the infection, Ellie discovers that she is immune, triggering the events of The Last of Us.

Development

A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.
Neil Druckmann worked as the creative director on The Last of Us: Left Behind, writing the game's story.

Naughty Dog began developing The Last of Us: Left Behind following the release of The Last of Us in June 2013, with a team about half the size.[4] Following the decision to create single-player downloadable content for the game, the development team immediately decided that the story would focus on the character of Ellie; they found that players of The Last of Us were interested to learn about events in Ellie's life prior to the events of the main game, particularly the events involving Riley Abel, whom Ellie mentioned in The Last of Us. In addition, they found that some players were interested in the events that occurred between the Fall and Winter segments of the main game, in which Ellie cares for an injured Joel. This led to the team deciding to contrast these two events against each other, feeling it would help the story's pacing. Game director Bruce Straley said that the team felt the story justified the development of Left Behind.[5]

A 30-year-old woman with long, blonde hair, smiling at someone to the right of the camera.
Ashley Johnson portrayed Ellie in Left Behind, reprising her role from The Last of Us.

Left Behind was written to focus on the relationship between Ellie and Riley, and to recount the events that defined their later personalities.[6] Riley was chronologically introduced to Ellie in The Last of Us: American Dreams, a comic book written by creative director Neil Druckmann and artist Faith Erin Hicks. The team used the comic as a reference point when developing the relationship between Ellie and Riley, becoming particularly interested in having the chance to see more of their relationship;[5] Druckmann felt that they would not have developed Left Behind if American Dreams hadn't been written.[3] Druckmann felt that the story of Joel and Ellie's relationship in The Last of Us dealt with survival, loyalty and love, and that Ellie and Riley's relationship in Left Behind deals with similar themes. Straley felt that the themes involve love, loss and devotion, pondering the extent that one goes to protect those one cares about. Ashley Johnson portrayed Ellie in Left Behind, reprising her role from The Last of Us. To portray Riley, the team cast Yaani King; Johnson has noted that it was interesting to act against someone different, and that King fit the role immediately. King felt intimidated to become part of a large project, and was worried about "fit[ting] in".[5] The team found it interesting to tell the story of Riley, as players of The Last of Us were already aware of the effect that she had on Ellie; Left Behind sees Riley's behavior change Ellie, resulting in the latter's focus to fight in order to save those close to her. The team were also interested in Ellie's behavior around Riley; she is perceived as being more playful.[5] In Left Behind, Ellie and Riley share a kiss; the team explored omitting the kiss from the game, but felt that it was imperative to the story, and that it strengthened the relationship.[6] Though initially he only felt that Ellie viewed Riley as an influence, Druckmann later considered her romantic appeal, and decided to explore the concept.[3]

While writing The Last of Us, Druckmann had a general idea of the events that would shape Ellie's identity; when conceiving the story direction for Left Behind, he found that these events were suitable.[6] Druckmann felt that omitting the nature of the argument between Ellie and Riley, which took place prior to the events of the game, allowed players to draw their own conclusions. The team found various sections of the game interesting, such as the references to Facebook and Halloween, as the characters are unaware of their meaning.[3]

The smaller time frame of development for Left Behind gave the team an opportunity to trial mechanics and ideas that they were unable to test on the main game. With the game's combat, an added feature was to allow players to focus the attention of the Infected towards human enemies, allowing an easier escape. The gameplay was also more focused on the characters, as opposed to the combat, to allow players to relate to them more.[5] The gameplay sequences were designed to contrast with other moments of Ellie's life; for example, the water gun fight with Riley is contrasted to the gunfights with enemies.[3] The team found that creating some gameplay mechanics was a challenge, with even fewer combat scenarios in Left Behind than in The Last of Us.[6] The animation of the masks also presented a challenge, due to the number of joints; it took various iterations before the final design was implemented.[3]

The Last of Us: Left Behind was released worldwide for the

Windows in March 2023.[13] Left Behind was adapted in the seventh episode of the television series The Last of Us, which aired on February 26, 2023.[14]

Reception

Critical response

The Last of Us: Left Behind received "generally favorable reviews" from critics, according to review aggregator Metacritic, based on 69 reviews.[15] Reviewers praised the character development, story and subtext, gameplay and combat, and depiction of female and LGBT characters.

Tom Mc Shea of

GamesRadar felt that the story was "intermittently intense, tragic, humorous, and even poignant".[23] Polygon's Samit Sarkar wrote that Left Behind "serves as a terrific side story" to the main game, but is "even more impressive" when taken on its own merits.[24] Nick Cowen of Computer and Video Games found the story "less satisfying" than The Last of Us due to its lack of new details about Ellie, but declared it "action-packed and enjoyable" nonetheless.[16]

Riley is kissed by Ellie; both are young girls.
Ellie and Riley share a kiss; this scene received positive reactions from critics, who called it a "breakthrough moment" for video games.

The characters—particularly the relationship between Ellie and Riley—received acclaim. Polygon's Philip Kollar appreciated the game's ability to portray realistic female characters, noting that they "aren't easy stereotypes",[21] while GameSpot's Mc Shea felt new appreciation for Ellie by seeing her actions around Riley.[20] Helgeson of Game Informer welcomed the addition of Riley, noting that she is "played with the same level of emotional depth and subtlety" as other characters.[19] The Daily Telegraph's Tim Martin praised the "interplay" between the Ellie and Riley,[25] and Eurogamer's Stace Harman felt that the game improves the understanding of Joel and Ellie's relationship.[18] The character performances also received praise,[18][19] with IGN's Moriarty and Kotaku's Kirk Hamilton noting that the game improved as a result.[2][26]

The game received some positive reactions in relation to its depiction of LGBT characters. The kiss shared by Ellie and Riley was described by Kotaku's Hamilton as "video gaming's latest breakthrough moment" and "a big deal".[27] Keza MacDonald of IGN wrote that the kiss was "so beautiful and natural and funny that [she] was left dumbstruck".[28] Edward Smith of International Business Times felt that the kiss was "the first example of intimacy in a videogame that's meant anything", recognizing it as "an expression of both burgeoning teen sexuality and of ... friendship".[29] Amplify, a project of the non-profit Advocates for Youth, reported that the kiss had attracted criticism from some players.[30]

Many reviewers found the gameplay and combat a refreshing difference from other games. Eurogamer's Harman commended the game's ability to link the gameplay to the story, noting that it adds "diversity and dynamism".[18] Helgeson of Game Informer praised the additional gameplay feature allowing players to force fights among the Infected and human enemies, naming such sequences "engaging",[19] while Martin of The Daily Telegraph appreciated the game's ability to contextualize the combat sequences.[25] However, some critics felt negatively about a gameplay sequence occurring late in the game, which requires players to kill a large number of enemies;[21] GameSpot's Mc Shea noted that it felt "unnatural",[20] and IGN's Moriarty called it "forced".[2] Electronic Gaming Monthly's Eric L. Patterson wrote that players will feel "disappointed" if they play the game "more for the gameplay than the story".[17]

The world and environments of the game drew acclaim from many reviewers. Polygon's Kollar called the game's locations "beautiful",[21] while Eurogamer's Harman wrote that the level design significantly improved the environments.[18] Moriarty of IGN praised the setting within the mall, due to its regularity in "the real, pre-apocalyptic world".[2] Mc Shea of GameSpot also felt that the game's focus on exploration allowed the "well-realized environments [to] breathe",[20] and Martin of The Daily Telegraph noted that Ellie's body size allowed for "quieter and faster" movement throughout the environments.[25]

Awards

The Last of Us: Left Behind received multiple nominations and awards from

11th British Academy Video Games Awards,[38] IGN AU Black Beta Select Awards 2014,[39] and the 67th Writers Guild of America Awards;[40] the game's ending also won Best Memorable Moment from IGN Australia.[39] The character of Ellie received Most Valuable Character at the SXSW Gaming Awards, while Ashley Johnson's performance as the character won an award at the British Academy Video Games Awards.[38] The game was also recognized as being innovative; it was nominated for the Games for Change award at The Game Awards 2014,[41] as well as the Matthew Crump Cultural Innovation Award at the SXSW Gaming Awards.[36]

Date Award Category Recipient(s) and Nominee(s) Result Ref.
Golden Joystick Awards
October 24, 2014 Best Storytelling The Last of Us: Left Behind Won [42]
Best Gaming Moment The kiss Won [42]
The Game Awards December 5, 2014 Games for Change The Last of Us: Left Behind Nominated [41]
Writers Guild of America Awards February 14, 2015 Outstanding Achievement in Videogame Writing The Last of Us: Left Behind Won [43]
British Academy Video Games Awards
March 12, 2015
Performer Ashley Johnson as Ellie Won [38]
Story The Last of Us: Left Behind Won [38]
SXSW Gaming Awards March 14, 2015 Most Valuable Add-On Content The Last of Us: Left Behind Won [44]
Most Valuable Character Ellie Won [44]
Matthew Crump Cultural Innovation Award The Last of Us: Left Behind Nominated [44]

References

Notes

  1. ^
    The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America; July 30, 2014 in Europe, Australia and New Zealand; and August 1, 2014 in the United Kingdom and Ireland.[8][9][10]

Footnotes

  1. from the original on October 18, 2014. Retrieved October 6, 2014.
  2. ^ a b c d e f Moriarty, Colin (February 14, 2014). "The Last of Us: Left Behind Review". IGN. Ziff Davis. Archived from the original on February 13, 2015. Retrieved February 22, 2015.
  3. ^ from the original on March 20, 2015. Retrieved March 3, 2015.
  4. from the original on March 7, 2016. Retrieved May 9, 2015. I would say it's less than half the team that worked on the main game. We started on it as we were wrapping up The Last of Us.
  5. ^ from the original on April 8, 2015. Retrieved March 2, 2015.
  6. ^ from the original on July 29, 2015. Retrieved March 3, 2015.
  7. from the original on January 16, 2018. Retrieved March 18, 2017.
  8. from the original on February 8, 2016. Retrieved April 15, 2015.
  9. ^ LeJacq, Yannick (June 10, 2014). "The Last Of Us Is Coming To The PS4 On July 30". Kotaku. Gawker Media. Archived from the original on March 15, 2017. Retrieved March 15, 2017.
  10. Sony Computer Entertainment. Archived
    from the original on September 8, 2017. Retrieved July 3, 2017.
  11. from the original on May 4, 2015. Retrieved May 2, 2015.
  12. ^ Ivan, Tom (June 9, 2022). "The Last of Us remake trailer leaked: September PS5 release and PC version confirmed". Video Games Chronicle. 1981 Media. Archived from the original on June 9, 2022. Retrieved June 10, 2022.
  13. ^ Yang, George (February 3, 2023). "The Last of Us Part 1's PC Port Delayed 3 Weeks". IGN. Ziff Davis. Archived from the original on February 3, 2023. Retrieved February 4, 2023.
  14. ^ West, Amy (February 20, 2023). "The Last of Us episode 7 trailer teases Left Behind adaptation – and fans are already losing it". Total Film. Future plc. Archived from the original on February 20, 2023. Retrieved February 27, 2023.
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  16. ^ a b Cowen, Nick (February 14, 2014). "Review: The Last of Us Left Behind is poignant but paltry". Computer and Video Games. Future plc. Archived from the original on November 29, 2014. Retrieved February 22, 2015.
  17. ^ a b Patterson, Eric L. (February 13, 2014). "EGM Review: The Last of Us: Left Behind". Electronic Gaming Monthly. EMG Media, LLC. Archived from the original on January 9, 2015. Retrieved February 22, 2015.
  18. ^ a b c d e Harman, Stace (February 14, 2014). "The Last of Us: Left Behind review". Eurogamer. Gamer Network. Archived from the original on February 21, 2015. Retrieved February 22, 2015.
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  21. ^ a b c d Kollar, Philip (February 14, 2014). "The Last of Us: Left Behind review: friends till the end". Polygon. Vox Media. Archived from the original on February 19, 2015. Retrieved February 22, 2015.
  22. ^ Miller, Simon (February 14, 2014). "The Last of Us: Left Behind Review". VideoGamer.com. Pro-G Media. Archived from the original on December 8, 2014. Retrieved February 22, 2015.
  23. GamesRadar. Future plc. Archived
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  24. ^ Sarkar, Samit (December 31, 2014). "2014 in review: The Last of Us: Left Behind was the best two hours of the year". Polygon. Vox Media. Archived from the original on April 29, 2015. Retrieved April 18, 2015.
  25. ^ a b c Martin, Tim (March 1, 2014). "The Last of Us: Left Behind review". The Daily Telegraph. Archived from the original on March 23, 2015. Retrieved February 22, 2015.
  26. ^ Hamilton, Kirk (February 14, 2014). "The Last of Us: Left Behind: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on April 29, 2015. Retrieved April 18, 2015.
  27. ^ Hamilton, Kirk (February 17, 2014). "Video Gaming's Latest Breakthrough Moment". Kotaku. Gawker Media. Archived from the original on March 13, 2015. Retrieved March 2, 2015.
  28. ^ MacDonald, Keza (February 19, 2014). "The Significance of The Last of Us: Left Behind". IGN. Ziff Davis. Archived from the original on April 2, 2015. Retrieved March 2, 2015.
  29. ^ Smith, Edward (February 17, 2014). "The Last of Us: Left Behind Review". International Business Times. IBT Media. Archived from the original on March 4, 2016. Retrieved April 18, 2015.
  30. ^ Le, Hannah (June 2, 2014). "The Last of Us: Gamers Left Behind in Bigotry". Amplify. Advocates for Youth. Archived from the original on March 18, 2015. Retrieved April 18, 2015.
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  32. from the original on March 5, 2016. Retrieved April 18, 2015.
  33. from the original on March 19, 2015. Retrieved April 18, 2015.
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  36. ^ a b Blase, Aurora (March 14, 2015). "Congratulations to the 2015 SXSW Gaming Award Winners!". South by Southwest. Archived from the original on March 15, 2015. Retrieved March 15, 2015.
  37. ^ Hardcore Gamer Staff (December 27, 2014). "Best of 2014 – Day Eight: Action, Shooter, DLC, Multiplatform". Hardcore Gamer. Archived from the original on May 16, 2015. Retrieved May 22, 2015.
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  39. ^ a b "Black Beta Select Awards 2014". IGN. Ziff Davis. February 20, 2015. Archived from the original on February 25, 2015. Retrieved March 4, 2015.
  40. ^ "WGA Award Winners & More — 2014 Writers Guild Awards". Deadline Hollywood. Penske Media Corporation. February 14, 2015. Archived from the original on April 17, 2015. Retrieved February 15, 2015.
  41. ^ a b Futter, Mike (December 5, 2014). "Here Are The Winners Of The Game Awards 2014". Game Informer. GameStop. Archived from the original on May 2, 2015. Retrieved January 16, 2015.
  42. ^ a b Ivan, Tom (October 25, 2014). "Golden Joysticks 2014: Full list of winners". Computer and Video Games. Future plc. Archived from the original on October 24, 2014. Retrieved May 20, 2015.
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  44. ^ a b c Blase, Aurora (March 14, 2015). "Congratulations to the 2015 SXSW Gaming Award Winners!". South by Southwest. Archived from the original on March 15, 2015. Retrieved March 15, 2015.

External links