The Witcher 3: Wild Hunt

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The Witcher 3: Wild Hunt
Single-player

The Witcher 3: Wild Hunt

third-person perspective. The games follow the Witcher series of fantasy novels written by Andrzej Sapkowski
.

The game takes place in a fictional

Slavic mythology. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter, who is on the run from the otherworldly Wild Hunt
. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. The game's story has three possible endings, determined by the player's choices at key points in the narrative.

Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the

Brandenburg State Orchestra
.

The Witcher 3: Wild Hunt was released for

best-selling video games of all time
.

Gameplay

Gameplay screenshot of Geralt using the Igni sign against an enemy

The Witcher 3: Wild Hunt is an

health when attacked by enemies, although wearing armour can help reduce health loss. Health is restored with meditation or consumables, such as food and potions.[4] Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances.[11]

The game has responsive, advanced

skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage.[10]

The game focuses on narrative and has a

card playing;[27][28] the card-playing mechanic was later expanded into a standalone game, Gwent: The Witcher Card Game.[29]

Synopsis

Setting

The game is set in the Continent, a fictional

Norse-Gaels Viking clans) and the witcher stronghold of Kaer Morhen.[35][37]

Characters

The main character is the Witcher, Geralt of Rivia (Doug Cockle),[38] a monster hunter trained since childhood in combat, tracking, alchemy and magic, and made stronger, faster and resistant to toxins by mutagens. He is aided by his lover, the powerful sorceress Yennefer of Vengerberg (Denise Gough),[38] his former love interest Triss Merigold (Jaimi Barbakoff),[38] the bard Dandelion (John Schwab), the dwarf warrior Zoltan Chivay (Alexander Morton),[39][33] and Geralt's Witcher mentor Vesemir (William Roberts).[39][35] Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter, Ciri (Jo Wyatt).[39] Ciri is a Source, born with innate (and potentially vast) magical abilities; after the apparent death of her parents, she was trained as a witcher while Yennefer taught her magic.[33] Ciri disappeared years before to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt: the elf Eredin (Steven Hartley), from a parallel dimension.[35]

Plot

Geralt and his mentor Vesemir arrive at the town of White Orchard after receiving a letter from Geralt's long-lost lover Yennefer. After defeating a griffin for the local Nilfgaardian garrison, Geralt accompanies Yennefer to the city of Vizima, where they meet with Emperor Emhyr. Emhyr orders Geralt to find Ciri, who is Emhyr's biological (and Geralt's adopted) daughter. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that grants her the power to manipulate time and space, and is being relentlessly stalked by the enigmatic Wild Hunt. Geralt learns of three places Ciri was recently seen: the war-ravaged swamp province of Velen, the free city-state of Novigrad, and the Skellige Isles.

In Velen, Geralt tracks Ciri to the fortress of the The Bloody Baron, a warlord who recently took over the province. The Baron demands that Geralt find his missing wife and daughter in exchange for information about Ciri. Geralt learns that the Baron drove his own family away with his drunken rages; while his daughter fled to Oxenfurt, his wife Anna became a servant of the Crones, three malicious witches that watch over Velen. He also discovers that Ciri was briefly captured by the Crones, but escaped to the Baron's stronghold before continuing on to Novigrad.

At Novigrad, Geralt reunites with his former lover Triss Merigold, who has gone underground to escape persecution by the Church of the Eternal Fire. He learns that Ciri and his old friend Dandelion ran afoul of Novigrad's powerful crime bosses while seeking to break a curse related to a mysterious phylactery. With the help of Triss and several old acquaintances, Geralt rescues Dandelion, who tells him that Ciri teleported away to escape pursuit by guards.

Geralt sails to Skellige and reunites with Yennefer, who is investigating a magical explosion near where Ciri was last seen. They discover that Ciri visited the island of Lofoten, but when the Wild Hunt attacked again, fled in a boat with an unidentified elf. When the boat returned to shore, its only occupant was Uma, a deformed creature Geralt previously saw living with the Bloody Baron. Deducing that Uma was the victim of the curse Ciri tried to lift in Novigrad, Geralt collects Uma in Velen and takes him to the nearly abandoned witcher school at Kaer Morhen. Working with Yennefer and his fellow witchers, Geralt breaks the curse and restores Uma's true identity: Avallac'h, Ciri's teacher and the elf seen with her on her travels. Avallac'h tells Geralt that he placed Ciri in an enchanted sleep on the Isle of Mists to keep her temporarily safe from the Wild Hunt.

Geralt finds Ciri on the Isle of Mists and learns from her that Eredin, the leader of the Wild Hunt, wants her Elder Blood powers to save his homeworld from a catastrophe known as the White Frost. They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.

Realizing that the Hunt will never stop, Ciri and Geralt decide to fight Eredin at a time and place of their choosing. While Triss and Yennefer reform the Lodge of Sorceresses to aid in the fight, Geralt recovers the Sunstone, an artifact that can communicate between worlds. Using the Sunstone, Avallac'h lures Eredin to Skellige, where Geralt defeats him in combat. As he dies, Eredin tells Geralt that Avallac'h has betrayed him, and plans to use Ciri's power for his own ends.

As the White Frost begins to encroach on the Continent, Geralt and Yennefer pursue Avallac'h, but find Ciri alive and well. She tells Geralt that Avallac'h is not a traitor, and has only ever intended to fight the White Frost. Thinking back on her relationship with Geralt, Ciri finds the strength to stop the cataclysm; if Geralt patronized and protected her throughout the game, she dies in the attempt, but if he guided her to mature and make her own choices, she survives.

The player's choices can lead to several different endings. If Ciri survives after defeating the White Frost and Geralt took her to meet her father, she will become the Empress of Nilfgaard. If Ciri survives but did not meet the emperor, Geralt helps her fake her death, and she becomes a witcher. If Ciri is killed in her confrontation with the White Frost, the story ends with Geralt retrieving her medallion from the last remaining Crone. The player's choices also determine whether Geralt ends up in a romantic relationship with Yennefer, Triss, or neither, and how much of the North is ultimately conquered by Nilfgaard.

Development

Although the game was planned to begin production in 2008,

US$81 million[c] over three-and-a-half years. The project began with 150 employees, eventually growing to over 250 in-house staff. 1,500 people were involved in the production globally. While the game is based on Andrzej Sapkowski's novels, it is not an official continuation of them, and Sapkowski's involvement with the game was limited to the creation of its in-game map.[44][45] The game was localised in 15 languages, with a total of 500 voice actors.[46][47][48] The game was scripted concurrently in Polish and English to alleviate difficulty in localisation.[49] According to Side (the company which handled voice casting and recording), the 450,000-word script had 950 speaking roles. The voices were recorded from late 2012 to early 2015.[50] CD Projekt Red wanted the game to be free of any digital rights management (DRM) due to the developer's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings, whose DRM also made it run slowly.[51]

The Witcher 3: Wild Hunt was created with the

long shots for battles with multiple enemies and close-ups for more intimate confrontations.[55] More animations were used for combat sequences than in The Witcher 2, with each lasting less than one second for quick succession.[56] Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on Wild Hunt's combat system,[57][58] and level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influencing the game's level designs and environments.[59]

Months before its release date, the game's economy, crafting, and inventory systems were incomplete and apparently unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a remedy and drew up a

medieval world, were incorporated into the story for authenticity.[40][53][49] Areas of the open world were based on Poland, Amsterdam, and Scandinavia.[49] Objects were modelled by hand.[53]

Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The

Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[62]

Marketing and release

The Witcher 3: Wild Hunt was announced in 2013, then to be released for PC, PlayStation 4, and Xbox One the following year.

Warner Bros. Interactive Entertainment and Bandai Namco Entertainment each handled physical distribution of the game in North America and Western Europe, Australia and New Zealand respectively.[70][71] In addition to the standard edition, players can also purchase the "Collector's Edition", which includes the base game and items such as an artbook, a statue of Geralt fighting against a griffin, and a Witcher medallion.[72] At E3 2019, a port for the Nintendo Switch was announced.[73] It was developed in cooperation with Saber Interactive,[74] and was released on 15 October 2019.[75] The port features slight graphical downgrades to compensate for the Switch's less powerful hardware, but is otherwise identical to existing versions.[76]

CD Projekt Red co-founder Marcin Iwiński listed three pillars that he considered integral to marketing: game quality, a "gamer-centric

Skyrim in a Game of Thrones sauce".[77] The third explained in detail the visual downgrade from earlier promotional footage to the finished product, which Iwiński thought effective.[77] The logo was re-designed to make it less obvious that The Witcher 3: Wild Hunt was a sequel; the number three suggested a claw mark or mask to an audience unfamiliar with the series, while fans would recognise it as the mark of the Wild Hunt.[78]

Downloadable content

The developer studied Witcher forums and websites such as Reddit to predict what players generally desired from downloadable content (DLC). A collection of 16 free DLC was released, as announced before release by the developers. They included cosmetic and additional gameplay content and the New Game Plus mode.[51][79] CD Projekt Red announced two expansion packs: Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015,[80] and Blood and Wine on 31 May 2016.[81] Hearts of Stone follows Geralt as he contacts a mysterious entity known as the Man of Glass and an immortal man, Olgierd von Everec. The expansion was critically acclaimed. The second expansion pack, Blood and Wine, follows Geralt as he travels to Toussaint (a Nilfgaardian duchy untouched by war) to track down a mysterious beast that is terrorizing the region. It was also critically acclaimed, winning the Best RPG category at The Game Awards 2016.[82] A "Game of the Year" edition, with the base game, both expansions and all DLC, was released on 30 August 2016.[83]

"Next-Gen" update

In December 2022, the publisher released the game for the

Xbox Series X/S. This version became available as a free a "Next-Gen" update for existing owners on PlayStation 4, Windows, and Xbox One, but also could be purchased separately. The "Next-Gen" version has been lauded for numerous visual enhancements made to the game, including ray-tracing.[84][85]

In 2021, video game news site

mods produced by fans; "HalkHogan", creator of a mod that improves the game's textures, announced that the developer had entered talks to include content from "The Witcher 3 HD Reworked Project" in the release. CD Projekt Red confirmed to Kotaku that they had entered talks with mod creators, prompting discussion about why the company, which earned $300 million in 2020, sought out community assistance.[86]

The updated version was originally scheduled for the second half of 2021,[87] but was delayed to the second quarter of 2022.[88] It was originally being developed by Saber Interactive.[89] On 13 April 2022, CDPR announced that its in-house development team would be taking over the remaining work and that its release date would be postponed.[90] In November, a release date of 14 December 2022 was announced for digital platforms.[91] The game was made available for retail on 26 January 2023.[92]

The "Next-Gen" update included new outfits and a quest inspired by the Netflix series, improved visuals, performance, and bug fixes as well as all previously released downloadable content.[93] The re-release was published on schedule, but was criticized for introducing performance issues and bugs.[94][95] Later that day, CD Projekt Red announced that they were investigating the issues and working on fixes.[96]

Reception

Critical reception

The Witcher 3: Wild Hunt received "universal acclaim" for the PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S versions, and "generally favorable reviews" for the Switch version, according to review aggregator

greatest games of all time.[117][118][119]

The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.

GamesRadar praised the open world's variety, describing it as an "exciting realization of the Ronin fantasy".[108] GameTrailers' Daniel Bloodworth praised the game for encouraging exploration; many quests would only become available to players after they met non-playable characters in different parts of the world.[109] Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle,[111] with Ingenito saying that it highlighted the game world's authenticity.[110]

Its narrative received critical acclaim. Carter praised the cast of characters, which he called unique and interesting. He considered the narrative more involving, with players witnessing key events and making consequential choices.[103] Wallace praised the game's dialogue and its side-quests; each was similar to a short story, and player decisions in the quests would influence the state of the world. She liked the main quest, which added more character to Geralt, and said that the romance options were a significant improvement over its predecessors. However, she was disappointed with the quality of the game's endings.[104] Kevin Van Ord of GameSpot echoed Wallace, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt than the previous games. He welcomed the change, since it gave players emotional connections to the in-game characters.[106] Senior enjoyed the side-quests, calling them "a compilation of dark fantasy short stories" which overshadowed the main quests.[108] Ingenito was disappointed with the main story, saying that there was too much padding and too many dull quests.[110] PC Gamer's Shaun Prescott agreed, saying that the narrative would have felt rote if the side content was not engaging.[111] Van Ord, Wallace and Brett Phipps of VideoGamer.com praised the voice acting,[115][106] with Wallace calling it the series' best.[104] Arthur Gies from Polygon criticized that some of the female characters are overly sexualized and that there are no people of color in the main game.[112]

The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[109] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[103] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.[104] Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues and excessively-long combat animation.[105] Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair.[108] Ingenito praised the combat, describing its fluidity as a significant improvement over its predecessors.[110]

Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[106] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.[110] Leack disliked the upgrade system, calling it "unexciting".[105] Carter was disappointed with the Witcher Senses, finding it repetitive,[103] but Senior considered them superior to objective markers—the norm for role-playing games.[108] Prescott disliked the user interface for its clumsiness and tedium.[111] Senior found the Gwent card game an addictive minigame.[108]

The game was criticised for its technical issues. Carter called its climbing animations stiff, noting that some gameplay bugs would hinder player progress.[103] According to Wallace, the game's load times were too long.[104] Leack noted that the game had a graphic downgrade, and the actual game did not look as good as the 2013 demonstration.[105] Senior, Phipps and Ingenito noted frame rate issues;[108] although Ingenito thought it did not impact the gameplay,[110] Phipps called it a persistent problem which overshadowed many of the game's achievements.[115]

Sales

Before its release, over 1.5 million people pre-ordered the game.[120] The Witcher 3: Wild Hunt debuted atop the UK software sales chart in its first week, when it earned 600% more than predecessor The Witcher 2: Assassins of Kings. It was the best-selling video game of the year in the UK, breaking the record held by Battlefield Hardline.[121] It debuted atop the Japanese video-game sales charts, selling 67,385 units in its first week.[122] Four million units of the game were sold in its first two weeks of release.[123]

By June 2015, over 690,000 players had activated the game through

GOG Galaxy.[124][125] The game sold over six million units in the next six weeks,[48] and the studio made a profit of $63.3 million in the first half of 2015.[126] In March 2016, CD Projekt Red reported that the game had shipped nearly 10 million units worldwide.[127] By the end of 2017, the series as a whole had sold over 33 million.[128][129] By June 2019, that number had risen to over 40 million, with The Witcher 3: Wild Hunt accounting for over half of that figure.[130]

Following the release of the first season of Netflix' television series The Witcher in December 2019, The Witcher 3: Wild Hunt had a 554% increase in sales that month compared to December 2018.[131] By December 2019, The Witcher 3: Wild Hunt had sold over 28 million units.[132][133] And by April 2021 it had sold over 30 million units, while the series as a whole had sold over 50 million.[134] By April 2022, the game had sold 40 million units.[135] As of March 2023, the game has sold over 50 million units.[136]

Awards

Three men onstage at Game of the Year awards
Marcin Iwiński, one of the founders of CD Projekt, accepting the Game of the Year award at the 2016 Game Developers Choice Awards

The Witcher 3: Wild Hunt received pre-release awards at

Golden Joystick Awards.[141][142] It was the Most Anticipated Game at the Game Awards 2014 in Las Vegas.[143] It received 260 game of the year awards and was the most awarded game of all time until 2021, when it was overtaken by The Last of Us Part II.[144] By August 2016, it had received over 800 awards.[145] On 2020, Gamesradar listed it as the top game of the generation.[146]

Its accolades are from several events, including the Golden Joystick Awards,[147] The Game Awards,[148] D.I.C.E. Awards,[149] Game Developers Choice Awards,[150] SXSW Gaming Awards[151] and the National Academy of Video Game Trade Reviewers (NAVGTR) awards.[152] The Witcher 3 was recognized as game of the year by IGN,[153] GameSpot,[154] Game Informer[155] and other gaming publications.[156][157][158] The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment,[159] and the Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt Red.[160] It won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at the 19th Annual D.I.C.E. Awards,[161] and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.[162] A 2023 poll conducted by GQ which surveyed a team of video game journalists across the industry ranked the title as the fifth best video game of all time.[163]

Date Award Category Result Ref.
2013 31st Golden Joystick Awards Most Wanted Won [164]
2014 32nd Golden Joystick Awards Won [165]
The Game Awards 2014 Most Anticipated Game Won [166]
2015 33rd Golden Joystick Awards Game of the Year Won [167]
Best Gaming Moment Won
Best Storytelling Won
Best Visual Design Won
The Game Awards 2015 Game of the Year Won [168]
Best RPG Won
Best Narrative Nominated [169]
Best Score/Soundtrack Nominated
Best Performance Nominated
Best Art Direction Nominated
2016
68th Writers Guild of America Awards
Outstanding Achievement in Videogame Writing Nominated [170]
19th Annual D.I.C.E. Awards Game of the Year Nominated [171]
Role-Playing/Massively Multiplayer Game of the Year Nominated
Outstanding Achievement in Character (Geralt of Rivia) Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Game Design Won [171]
Outstanding Achievement in Story Won
Outstanding Technical Achievement Won
16th Annual Game Developers Choice Awards Game of the Year Won [172]
Best Technology Won
2016 SXSW Gaming Awards Game of the Year Won [173]
Excellence in Gameplay Nominated
Excellence in Art Nominated
Excellence in Technical Achievement Won
Excellence in Visual Achievement Won
Excellence in Narrative Won
Excellence in Musical Score Nominated
Most Enduring Character Nominated
12th British Academy Games Awards Artistic Achievement Nominated [174]
Audio Achievement Nominated
Best Game Nominated
Game Design Nominated
Performer Nominated
Persistent Game Nominated
Story Nominated

Notes

  1. ^ Additional programming by D3T. Ported to Nintendo Switch by Saber Interactive.
  2. ^ Polish: Wiedźmin 3: Dziki Gon
  3. ^ Reports conflict on the exact figure. The total was estimated at $67–81 million, with $12.2–32.4 million for production and an additional $25–35 million for marketing.[41][42][43]

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External links