The World Is Not Enough (Game Boy Color video game)

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The World Is Not Enough (2001 video game)
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The World Is Not Enough
North American box art
Developer(s)2n Productions
Publisher(s)Electronic Arts
SeriesJames Bond
Platform(s)Game Boy Color
ReleaseSeptember 18, 2001
Genre(s)Action-adventure
Mode(s)Single-player

The World Is Not Enough is a 2001 action-adventure game developed by 2n Productions and published by Electronic Arts for the Game Boy Color. The game was the final release of the video games based on the 1999 James Bond film The World Is Not Enough starring Pierce Brosnan, following The World Is Not Enough (Nintendo 64) and The World Is Not Enough (PlayStation).

Gameplay

The game is presented from a top-down oblique projection. The player's health and equipped weapon are displayed at the bottom of the screen.

The World Is Not Enough is an

top-down oblique projection through eight mission-based levels.[1] The game closely follows the plot of the film and its levels take place in film locations such as London and a Russian submarine.[2] In each level, the player must complete a number of objectives and then escape.[1] Objectives range from collecting keycards to gaining access to restricted areas of a level or using high-tech gadgets such as remote mines to destroy objects.[3]

Bond has a limited amount of

Passwords must be used to restore the game to a specific level.[3]

Development and release

The World Is Not Enough was developed by 2n Productions, a video game developer based in Redwood City, California, and published by Electronic Arts for the Game Boy Color handheld console.[4] The game was released on a 16-megabit cartridge, on September 18, 2001.[5][6] The game was initially announced to be compatible with the Transfer Pak accessory,[5] allowing players to transfer multiplayer character data to its Nintendo 64 counterpart depending on how far they reached in the game;[2][7] however, this feature was seemingly dropped before release.

Reception

The World Is Not Enough received generally mixed reviews from critics, who unfavorably compared it to

AllGame praised the game for its diverse level designs and soundtrack, but noted the game's difficulty.[1] Nintendo of America's official print magazine, Nintendo Power, criticized the game's clumsy controls, noting that the player cannot walk and shoot at the same time,[5] while the French video games magazine, Consoles + [fr], felt that the graphics lacked details.[8] The Spanish official Nintendo magazine, Nintendo Acción, criticized the game's artificial intelligence, stating that enemies stop following the player if they are only a few steps away, and remarked that, due to the game's lack of graphic details, it is occasionally difficult to determine the objects that can be interacted with.[9]

References

  1. ^
    AllGame. Archived from the original
    on December 7, 2014. Retrieved December 7, 2014.
  2. ^ a b "New media: TWINE GBC". GameSpot. March 20, 2001. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
  3. ^ a b c d e The World Is Not Enough (Instruction booklet). Redwood City, California: Electronic Arts. 2001. pp. 2–20. CGB-BO7E-USA.
  4. ^ "EA's Game Boy Color lineup". CNN. October 16, 2000. Archived from the original on October 18, 2003. Retrieved December 2, 2019.
  5. ^ a b c d "The World Is Not Enough". Nintendo Power. No. 150. November 2001. p. 150.
  6. ^ Harris, Craig (September 18, 2001). "The World is Not Enough for Portable Fans". IGN. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
  7. ^ Harris, Craig (July 17, 2001). "The World is Not Enough". IGN. Archived from the original on December 2, 2019. Retrieved December 2, 2019.
  8. ^ a b "James Bond: Le Monde Ne Suffit Pas". Consoles + (in French). No. 116. M.E.R.7. September 2001. p. 116.
  9. ^
    Nintendo Acción
    (in Spanish). No. 108. Hobby Press. November 2001. p. 45.

External links