Thirty Flights of Loving

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Thirty Flights of Loving
OS X, Linux
ReleaseAugust 20, 2012: Windows
November 2012: Mac
December 7, 2021: Linux
Genre(s)Adventure
Mode(s)Single-player

Thirty Flights of Loving is a

OS X, and in December 2021 for Linux. The game is an indirect sequel to Gravity Bone
(2008), with the same unnamed spy as the main character. It follows three people as they prepare for an alcohol heist and the aftermath of the operation.

Thirty Flights of Loving was developed as part of the

Quake 2—and incorporates music composed by Idle Thumbs member Chris Remo. It received generally favorable reviews from video game media outlets, scoring 88 out of 100 on aggregate website Metacritic. A follow-up, Quadrilateral Cowboy
, was released on July 25, 2016.

Gameplay

Thirty Flights of Loving is a

non-playable characters Anita, a demolitions expert, and Borges, a forger.[3] The game follows the group as they prepare for a heist and experience its aftermath. The robbery is omitted from the game, although it is revealed that it went wrong.[3]

Thirty Flights uses the same blocky style of art as Gravity Bone. Here, the player and Borges are in their hideout, planning the heist.

Unlike Gravity Bone, Thirty Flights of Loving employs

non-linear storytelling, forcing the player to piece together the narrative.[3] During gameplay, objectives and guidance are provided through the player's interactions with objects. The player has little control over the game mechanics and is only able to move freely and pick up objects as needed to progress. Several optional actions, such as drinking alcohol, are available at several stages of the game.[3]

Story

Thirty Flights of Loving begins with the player walking through a small corridor where individual gameplay elements such as movement and key allocations are explained. After walking through a bar and several more corridors, Anita and Borges are introduced. All three characters then exit on a plane. A smash cut skips the narrative forward to a scene with Anita and Borges lying shot in a room full of crates. The player character lifts Borges and takes him outside to what looks to be an airport. The player is then taken to a dark room with Anita sitting on a chair, peeling and eating oranges. After walking through another corridor, Anita, Borges, and the player join a wedding.

Anita and the player get drunk on a table while the rest of the characters start dancing and flying across the room. Then the player is taken again to the room where Anita was peeling oranges, and then back to the room where both she and Borges were lying shot. The player is then shown leaving the airport carrying Borges on a luggage cart. They arrive at a small place where the gunfight sequence takes place, followed by the motorcycle ride sequence, which ends with a crash that leads the player into a museum. In this area, there are several plaques showing the game's name and credits. The player leaves the area and goes into a new one where Bernoulli's principle about low and high air pressures is explained. Then, the player is again moved to the motorcycle sequence, where the game ends.

Development

Brendon Chung, developer of Thirty Flights of Loving

Thirty Flights of Loving was developed by Brendon Chung's video game studio

open-source platform, "so you can redistribute it for free."[4] The source code of Thirty Flights of Loving itself has been released under version 2 of the GNU General Public License, making it free software.[6]

The game was first conceived as a prototype to Gravity Bone, and was scrapped because it was "too dialogue heavy." However, Chung revived the idea after being contacted by

GtkRadiant, was used to create the game's levels.[5]

Chung developed Thirty Flights of Loving's environment as a way to present the criminal nature of the group. He intentionally avoided the use of voice-overs, and instead modeled the environment to bridge "the disconnect between the player's knowledge and the player's character's knowledge."[7] Characters Anita and Borges were to be introduced using dialogue, but this was removed. However, montages were later added after Idle Thumbs' crew expressed concerns that the characters' relationships were unclear.[7] Chung included a system to automate the generation of non-playable characters to replace the process of manually scripting every person in the game. He explained that although it allows characters to "randomly wander near waypoints," the software is "occasionally glitchy and behaves badly around staircases." This automation code was originally developed for a surveillance game prototype "that never panned out."[7]

A first-person meal simulator was designed for Thirty Flights of Loving. The sequence included the main characters "enjoy[ing] street noodles." However, the idea was scrapped and replaced with the motorcycle ride featured in the final version.

French National Museum of Natural History.[7] Chung explained that when developing levels, he first spends time researching and "learning how things work." He elaborated that researching is important in "how it gives specificity and grounding" to a game.[7] Thirty Flights of Loving is the seventh "Citizen Abel" game developed by Chung. The first two games were coded in 1999, while the following three were written between 2000 and 2004.[7] The sixth game in the series, Gravity Bone (2008), became the first to be published.[7] On the Tone Control podcast, he spoke about how every game he has produced, including Thirty Flights of Loving, takes place in the same shared universe.[8]

Thirty Flights of Loving includes references and

A.J. Locascio. It makes use of Soundsnap's sound library.[2]

Release

Thirty Flights of Loving was announced in February 2012 as part of the

OS X release followed in November 2012, with a Linux version following in December 2021.[16][17]

Reception

Thirty Flights of Loving received generally favorable reviews upon release. On Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 88 out of 100, based on 10 reviews.[18] Destructoid's Patrick Hancock awarded the game 9.5 out of 10, stating that "you'll never look at linear storytelling the same way again."[19]

GameSpot's Carolyn Petit wrote that "the pleasure of Thirty Flights of Loving emerges from the things left unshown", allowing the player to infer and imagine the events, such as the heist itself, that are not otherwise shown.[22] Graham Smith of PC Gamer extolled the minimalist storytelling, asserting that Thirty Flights of Loving "tells a better story in 13 minutes than most games do in 13 hours".[1] Mark Brown from Wired UK classified the game as a "brassy, super-short, cubic heist drama," and stated that Chung "spins a memorable yarn, delivers it with confidence and panache [...] with a 15-year-old engine, without voice acting, in 20 minutes."[23]

IGN's Nathan Meunier said the game "gets off to a fascinating start before completely throwing any and all expectations you might form during its first few minutes into the wood chipper."[21] British video game magazine Edge found Thirty Flights of Loving to be "an intriguing psychological thriller that feels like Wes Anderson taking on Hitchcock."[20] The magazine added that the game had a "wonderfully ambiguous" story, crafted by replacing dialogue with "artful framing and shrewd gestures, and booting out cutscenes in favour of prickly jump-cuts."[20] Thirty Flights of Loving was a Narrative Award finalist at the 2013 Independent Games Festival. However, Richard Hofmeier's Cart Life (2011) became the winner.[24]

Sequel

A follow-up to Thirty Flights of Loving, Quadrilateral Cowboy, was developed by Chung. The game takes place in the same universe as Gravity Bone and Thirty Flights of Loving but is not a direct sequel. It follows a hacker who oversees agents who infiltrate buildings and steal documents.[25] Unlike its predecessors, Quadrilateral Cowboy uses id Software's id Tech 4 engine—originally used for Doom 3. According to Chung, the new engine provides "a lot more modern functionality" than the earlier engine used in the first two games.[26]

References

  1. ^ a b Smith, Graham (March 6, 2012). "Thirty Flights of Loving tells a better story in 13 minutes than most games do in 13 hours". PC Gamer. Retrieved January 22, 2013.
  2. ^ a b Chung, Brendon. Thirty Flights of Loving (manual). Blendo Games (2012). Retrieved 13 January 2014.
  3. ^ a b c d e Welsh, Oli (August 23, 2012). "Thirty Flights of Loving Review". Eurogamer. Retrieved January 30, 2013.
  4. ^ a b Chick, Tom (January 1, 2009). "The man behind the strange wonderful world of Gravity Bone". FidGit. Sci Fi. Archived from the original on February 27, 2009. Retrieved November 15, 2012.
  5. ^
    Gamasutra
    . Retrieved January 30, 2013.
  6. ^ "Thirty Flight of Loving FAQ". Retrieved November 11, 2016.
  7. ^ a b c d e f g h i j k Chung, Brendon. Thirty Flights of Loving (developer commentary). Blendo Games (2012). Retrieved 13 January 2014.
  8. ^ "Tone Control - Episode 7, Brendon Chung". Idle Thumbs. January 15, 2014. Retrieved January 22, 2014.
  9. Rock, Paper, Shotgun
    . Retrieved 2013-02-01.
  10. 1UP.com. Archived from the original
    on January 15, 2013. Retrieved January 31, 2013.
  11. Rock, Paper, Shotgun
    . Retrieved January 30, 2013.
  12. ^ Hamilton, Kirk (February 28, 2012). "Indie Darling Gravity Bone Gets a Sequel". Kotaku. Retrieved March 8, 2012.
  13. ^ "Thirty Flights of Loving Trailer". Kickstarter. February 28, 2012. Retrieved January 30, 2013.
  14. ^ a b c Sarkar, Samit (August 21, 2012). "'Thirty Flights of Loving' now available, includes 'Gravity Bone'". Polygon. Retrieved January 30, 2013.
  15. ^ Stevens, Ryan (August 11, 2012). "Reset: Thirty Flights of Loving is the Best Cutscene Ever". GameTrailers. Retrieved January 10, 2014.
  16. ^ Hinkle, David (November 14, 2012). "Thirty Flights of Loving now seducing Mac". Joystiq. Archived from the original on November 18, 2012. Retrieved January 31, 2013.
  17. ^ Smith, Graham (2021-12-07). "Thirty Flights Of Loving gets surprise 9th anniversary update". Rock, Paper, Shotgun. Retrieved 2022-08-12.
  18. ^ a b "Thirty Flights of Loving". Metacritic. Retrieved January 22, 2013.
  19. ^ a b Hancock, Patrick (September 18, 2012). "Review: Thirty Flights of Loving". Destructoid. Retrieved January 22, 2013.
  20. ^ a b c "Thirty Flights Of Loving review". Edge. August 28, 2012. Archived from the original on October 1, 2012. Retrieved January 31, 2013.
  21. ^ a b Meunier, Nathan (August 29, 2012). "Thirty Flights of Loving Review". IGN. Retrieved January 22, 2013.
  22. ^ Petit, Carolyn (October 9, 2013). "Thirty Flights of Loving: One of the Least Reviewable Games of the Year". GameSpot. Retrieved February 5, 2013.
  23. ^ Brown, Mark (22 August 2012). "Dramatic, minimalist 30 Flights of Loving is a heist game without the heist". Wired UK. Archived from the original on 26 March 2013. Retrieved 22 January 2014.
  24. ^ "2013 Independent Games Festival Winners & Finalists". Independent Games Festival. United States. 2013. Archived from the original on 8 August 2013. Retrieved 17 January 2014.
  25. ^ Matulef, Jeffrey (February 6, 2013). "Thirty Flights of Loving dev shows off upcoming cyberpunk game Quadrilateral Cowboy". Eurogamer. Retrieved February 7, 2013.
  26. ^ Campbell, Colin (February 4, 2013). "What the Hell is Quadrilateral Cowboy?". IGN. Retrieved February 7, 2013.

External links