Todd McFarlane's Spawn: The Video Game
Todd McFarlane's Spawn: The Video Game | ||
---|---|---|
Composer(s) Harumi Fujita | | |
Platform(s) | Super Nintendo Entertainment System | |
Release | ||
Genre(s) | Action, beat 'em up | |
Mode(s) | Single-player[5] |
Todd McFarlane's Spawn: The Video Game is a
When the video game was released, the Image Comics Spawn character was popular in the United States,[a] and this is the first video game based on the Spawn comic books.[6]
Gameplay
Todd McFarlane's Spawn: The Video Game is an
An unlimited
Story
The protagonist of the game is Al Simmons, an undead being. Simmons used to work as a secret agent for the U.S. government, but was betrayed and murdered by one of his own.[1] Longing after his wife, a deal was made with the Lord of Darkness named Malebolgia to make Simmons return from the dead and thus become Malebolgia's Spawn.[13] In the deal, Simmons would get access to infinite powers. Unfortunately, the powers, though infinite in force, were limited in supply. If Spawn's powers are used to their full extent, his soul will belong to Malebolgia and he will do Malebolgia's bidding for all time to come.[13]
In the present time, a renegade crusader named The Mad One has kidnapped thirteen innocent children, including Simmon's stepdaughter, and locked their souls in a magical orb called Orb of Purity. The Mad One's long-term goal is to make use of the Orb of Purity to destroy Malebolgia once and for all, and he has already entered the area where Malebolgia resides. Al Simmons must now stop The Mad One in order to save his stepdaughter, the other children and himself.[14]
Development
Todd McFarlane's Spawn: The Video Game is based on
Reception
Aggregator | Score |
---|---|
GameRankings | 61.27%[17] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 6.125/10[18] |
Next Generation | [19] |
Nintendo Power | 3.325[16] |
Super Power (FR) | 81% [1] |
Total! (DE) | 3+ out of 5[6] |
Super Play | 56% [5] |
Todd McFarlane's Spawn: The Video Game received mixed reviews. The graphics, animations and music were praised by critics. However, a reviewer from the German Video Games magazine noted that the graphics and sounds were good for a 16-bit system, but relatively low quality compared to the graphics shown on 32-bit consoles. Several reviewers thought that the gameplay neither was innovative nor varying enough. Also, some reviewers considered the special moves too difficult to perform. On the other hand, the special moves were also seen as one of the highlights of the game. In addition, critics from GamePro and the French video game magazine Super Power liked that the game was faithful to the comics. Others, however, found the game unsatisfying even in this regard; Andrew Baran of Electronic Gaming Monthly said it "doesn't really have the feel of the comic", and all but one of the magazine's four-person review crew judged the game to be mediocre, citing a good variety of special moves but slow character movement and an excessive number of cheap hits, especially when fighting Anti-Spawn.[18] A reviewer for Next Generation was even more condemning: "Suffering from problems with just about everything, a lack of speed, poor play control, and lousy graphics, this completely generic attempt at a videogame is less enjoyable than a skin rash."[19] Still, most reviewers recommended the game for fans of the comic book series.[c]
Notes
^ "Since Spawn is one of the hottest comic book properties available ...";[20] "Spawn is the hottest-selling comic-book series since the X-Men";[10] "Hierzulande ist er eher unbekannt, in den Vereinigten Staaten hat "Spawn" eine große Fangemeinde."[6]
References
- ^ a b c d e f "The Spawn". Super Power (FR) (in French) (37). SUMO Éditions: 42–43. November 1995.
- ^ "Super NES Games" (PDF). Nintendo of America, Web Archive. Archived from the original (PDF) on March 3, 2016. Retrieved February 1, 2013.
- ^ "Todd McFarlane's Spawn: The Video Game Release Information for Super Nintendo - GameFAQs".
- ^ a b c d In-game credits for the North American release of Todd McFarlane's Spawn: The Video Game.
- ^ Future Publishing: 42–43. February 1996.
- ^ a b c d e f "Spawn". Total! (DE) (in German). X-Plain Verlag: 32. April 1996.
- ^ Instruction booklet 1995, p. 6–7.
- ^ Instruction booklet 1995, p. 9–11.
- ^ Instruction booklet 1995, p. 8.
- ^ a b c d "Spawn: The Video Game". GamePro. No. 87. International Data Group. December 1995. p. 102.
- ^ "Next Wave: Spawn". Electronic Gaming Monthly. No. 97. Ziff Davis. November 1995. pp. 96–97.
- ^ Instruction booklet 1995, p. 4.
- ^ a b Instruction booklet 1995, p. 22.
- ^ Instruction booklet 1995, p. 2–3.
- ^ First screen displayed in Todd McFarlane's Spawn: The Video Game, North American and European version: "ACCLAIM ENTERTAINMENT, INC. PRESENTS SPAWN ™ AND © 1995 TODD McFARLANE PRODUCTIONS, INC. © 1995 SONY ELECTRONIC PUBLISHING COMPANY ALL RIGHT RESERVED DISTRIBUTED BY ACCLAIM ENTERTAINMENT, INC. LICENSED BY NINTENDO".
- ^ a b c "Now Playing: Spawn". Nintendo Power. No. 80. Nintendo of America. January 1996. pp. 104–105.
- ^ "Todd McFarlane's Spawn: The Video Game". GameRankings. Retrieved February 2, 2013.
- ^ a b "Review Crew: Spawn". Electronic Gaming Monthly. No. 77. Ziff Davis. December 1995. p. 41.
- ^ Imagine Media. January 1996. p. 173.
- ^ a b "Spawn". Game Players (59). Signal Research: 72. December 1995.
- Markt&Technik: 107. November 1995.
- "Instruction booklet for the North American version of "Todd McFarlane's Spawn: The Video Game" (SNS-A9WE-USA)". Acclaim Entertainment. 1995.
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