Tony Hawk's

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Tony Hawk's (series)
)

Tony Hawk's
Vicarious Visions (2001–2007, 2020)
Robomodo
(2009–2015)
Other
  • Buzz Monkey

    Big Bit
    Disruptive Games
    Maple Media
Publisher(s)Activision (1999–2015, 2020)
Other
Platform(s)
Tony Hawk's Pro Skater
September 29, 1999
Latest releaseTony Hawk's Pro Skater 1 + 2
September 4, 2020

Tony Hawk's is a

Vicarious Visions
. The series has spawned a total of 20 games.

Starting out with the initial

Tony Hawk's Pro Skater in 1999,[2] the series proved to be one of the most popular and best-selling video game franchises of the early 2000s. Three more Pro Skater games were released from 2000 to 2002, after which the developers took a more story-oriented approach with the releases of Underground, Underground 2 and American Wasteland from 2003 to 2005. Project 8 in 2006 and Proving Ground in 2007 were the last games in the series developed by Neversoft. After that, developer Robomodo took the franchise in a different direction by developing the peripheral supported spin-offs Ride and Shred, released in 2009 and 2010, respectively. Both were commercial and critical failures. Robomodo tried unsuccessfully to revive the series with the back to the roots-oriented releases of Pro Skater HD in 2012 and Pro Skater 5 in 2015. The series spawned several other spin-offs, such as Downhill Jam in 2006 and Motion
in 2008, along with several ports and re-releases.

Neversoft's first five Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games released for the

fangame called THUG Pro, which uses Underground 2's engine in an all-encompassing collection of levels from the series.[10]

The first game bearing the Tony Hawk's name not to be published by Activision,

Vicarious Visions (who previously developed ports of several Tony Hawk's games), was released on Xbox One, PlayStation 4, and Windows
in 2020.

Games

Games in bold indicate main installments.

Year Title Developer
Primary Additional
Handheld Other
1999
Pro Skater
Neversoft (PlayStation)
Natsume Co., Ltd. (GBC)
Ideaworks3D (N-Gage, Mobile)[12]
Treyarch (Dreamcast)
Edge of Reality (N64)
2000 Pro Skater 2
Natsume Co., Ltd.
(GBC)
LTI Gray Matter (Windows, iOS)
Aspyr (Mac/Pocket PC)
Treyarch (Dreamcast)
Edge of Reality (N64)
2001 Pro Skater 3 Neversoft (PS2, GCN, Xbox)
Vicarious Visions
(GBA)
HotGen (GBC)
Shaba Games (PlayStation)
Gearbox Software (Windows)
Edge of Reality (N64)
Beenox (Mac)
Pro Skater 2x Treyarch (Xbox)
2002 Pro Skater 4 Neversoft (PS2, GCN, Xbox)
Vicarious Visions (GBA, Mobile[13])
Semi Logic Entertainments (Zodiac)[14]
Vicarious Visions (PlayStation)
Beenox
(Windows, Mac)
2003 Underground
Jamdat
(Mobile)
Beenox (Windows)
2004 Underground 2 : PSP)
2005 American Wasteland Neversoft (PS2, GCN, Xbox, X360)
Jamdat
(Mobile)
Aspyr (Windows)
2006 Downhill Jam Toys for Bob (Wii)
Vicarious Visions (DS)
Visual Impact (GBA)
Fishlabs[15]
(Mobile)
SuperVillain Studios (PS2)
Project 8 Neversoft (X360, PS3) Page 44 Studios (PSP)
InfoSpace (Mobile)
Shaba Games (Xbox, PS2)
2007 Proving Ground
Vicarious Visions
(DS)
In-Fusio (Mobile)
Page 44 Studios (Wii, PS2)
2008 Motion Creat Studios (DS)
2009 Vert Glu Mobile (Mobile)
Ride Robomodo (X360, PS3)
Buzz Monkey Software
(Wii)
2010 Shred Robomodo (X360, PS3, Wii)
Buzz Monkey Software
(Wii)
2012 Pro Skater HD Robomodo (X360, PS3, Windows) Disruptive Games (online multiplayer)
2014 Shred Session Big Bit (iOS, Android; pulled after soft launch)
2015 Pro Skater 5 Robomodo (XONE, PS4) Disruptive Games (online multiplayer)
Fun Labs (X360, PS3)
2018 Skate Jam[11] Maple Media (iOS, Android)
2020 Pro Skater 1 + 2[16]
Vicarious Visions
(Windows, PS4, PS5, XONE, XSX/S)
Turn Me Up Games (Switch)[17] Beenox (additional work)[18]

Gameplay

The Tony Hawk's series was originally developed as a classic arcade game. The goal of most modes of the game is to achieve a high score.[19] To do this, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.[20] Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original Tony Hawk's Pro Skater featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, slowing time, or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple kickflip instead of a normal one.[21] Later entries, such as American Wasteland, allowed the player to also use a BMX, whereas Motion and Shred featured snowboarding.

The first three Pro Skater games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of

online multiplayer since Tony Hawk's Pro Skater 3. From the first Pro Skater onward, it was possible to access all levels without having to perform tasks and without a time limit. This concept was later used in career mode from Pro Skater 4 onwards.[23] Non-player characters give tasks to the player, who could otherwise freely explore the levels without time constraints. Starting with Underground, the series replaced the career mode with a proper story mode. In Underground, Project 8, and Proving Ground, the story centered around the player character turning into a professional skateboarder.[24] In Underground 2, the only direct sequel in the series, on the other hand, the player embarks on a destruction tour around the world, orchestrated by Tony Hawk and Bam Margera.[25] In American Wasteland, which was the first entry to feature one consecutive open world instead of separate levels, the player character intends to rebuild an old skatepark in Los Angeles.[26]

After

infrared sensors. This resulted in the abandonment of open levels, which were replaced by linear levels that had the character skate on pre-set paths. A similar attempt was made with the Nintendo DS game Tony Hawk's Motion
, which used a peripheral device that recognized the leaning of the DS system and had the skater move accordingly.

Skaters

The below table includes all playable professional skateboarders from the main series of games. It does not include playable characters such as Officer Dick, Darth Maul and Gene Simmons who are either fictional characters or based on real people who are not professional skateboarders.[27]

Pro skater
THPS
THPS2 THPS3 THPS4 THUG THUG2 THAW THP8 THPG THPS5
Bob Burnquist Yes Yes No Yes Yes Yes Yes Yes Yes No
Kareem Campbell Yes Yes Yes Yes Yes No No No No No
Rune Glifberg Yes Yes Yes Yes Yes No No No No No
Tony Hawk Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Bucky Lasek Yes Yes Yes Yes Yes No No No No No
Chad Muska Yes Yes Yes Yes Yes Yes No No No No
Andrew Reynolds Yes Yes Yes Yes Yes No Yes No Yes Yes
Geoff Rowley Yes Yes Yes Yes Yes No No No No No
Elissa Steamer Yes Yes Yes Yes Yes No No No No No
Jamie Thomas Yes Yes Yes Yes Yes No No No No No
Steve Caballero No Yes Yes Yes Yes No No No No No
Rodney Mullen No Yes Yes Yes Yes Yes Yes Yes Yes No
Eric Koston No Yes Yes Yes Yes Yes No No No No
Bam Margera No No Yes Yes Yes Yes Yes Yes Yes No
Mike Vallely No No No Yes Yes Yes Yes Yes No
Paul Rodriguez No No No No Yes No Yes Yes No No
Arto Saari No No No No Yes No No No Yes No
Natas Kaupas No No No No No No No No No
Ryan Sheckler No No No No No Yes Yes Yes No
Wee Man
No No No No No No No No No
Tony Alva No No No No No No Yes No No No
Jason Ellis
No No No No No No No No No
Daewon Song No No No No No No Yes Yes Yes No
Tony Trujillo No No No No No No Yes No No No
Stevie Williams No No No No No No Yes Yes Yes No
Lyn-z Adams Hawkins
No No No No No No No Yes No No
Dustin Dollin No No No No No No No Yes Yes No
Christian Hosoi No No No No No No No No No
Nyjah Huston No No No No No No No Yes Yes Yes
Jason Lee No No No No No No No No No
Kevin Staab No No No No No No No No No
Bryce Kanights No No No No No No No No Yes No
Jeff King No No No No No No No No Yes No
Lance Mountain No No No No No No No No Yes No
Jereme Rogers No No No No No No No No Yes No
Vanessa Torres No No No No No No No No Yes No
Lizzie Armanto No No No No No No No No No
Letícia Bufoni No No No No No No No No No
Chris Cole No No No No No No No No No Yes
David González No No No No No No No No No Yes
Riley Hawk No No No No No No No No No Yes
Jaws Homoki No No No No No No No No No
Ishod Wair No No No No No No No No No
Total 10 13 13 15
(1 unlockable)
17 10
(3 unlockable)
13
(1 unlockable)
10
(3 unlockable)
17 10

Development

Background

Tony Hawk, the series' namesake, in 2006

To capitalize on the growing popularity of skateboarding as a sport,

Tony Hawk's Pro Skater. The game had been in development long before Hawk was signed as the face of the brand; as such, his name and likeness were included late in development.[29] Originally, Hawk signed a licensing contract valid until 2002, which was then renewed until 2015, following the success of the Pro Skater series.[30] Mitch Lasky, at that time the senior vice president of Activision, stated in an interview with GameSpot that the game as well as the character were meant "to reflect Tony's signature style – an intense mix of acrobatics and hard-core technical skating". Hawk himself was involved in the development of the game and his in-game persona, remarking that "[he had] always wanted to help create a video game that represented the reality and excitement of professional skateboarding".[31] Hawk, along with other skaters featured in the game, was animated for the game using motion capture[2] and voiced his character.[32]

Neversoft era (1999–2007)

In early 1998,

Tony Hawk's Pro Skater for PlayStation in 1999, Hawk successfully performed a 900 at that year's X Games, which resulted in huge press coverage of the sport and helped boost sales.[34] Also, the inclusion of the game on the Jampack demo for the PlayStation generated further hype, as players were overwhelmed by the unique gameplay.[28] The huge success of the game prompted Neversoft to vastly expand its production staff in order to be able to release Tony Hawk's games on a yearly basis.[34] Neversoft held true to that ambition and released Pro Skater 2 and Pro Skater 3 in 2000 and 2001, respectively. Both games retained mostly the same gameplay as their predecessor, along with some improvements. The two games were the most critically acclaimed games for their respective consoles and still rank among the highest rated games of all time.[3][4][5] Furthermore, Pro Skater 3 was the first PlayStation 2 game to feature online gameplay. Also, Tony Hawk's Pro Skater 2x, a compilation of the first two games, was released as a launch title for the Xbox in 2001. 2002 saw the release of Pro Skater 4; by this time, the franchise was among the best-selling video game franchises in the world.[35] This was reflected in the manpower Activision and Neversoft invested in the franchise, as the employees working on the game had grown from 12 for the first entry to 150[34] and there were significantly more skaters featured, all of which received considerable royalties.[36]

With the 2003 release of the fifth entry in the series, Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.[37] It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot.[37] One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.[38] Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in Underground by implementing face-scanning for the PlayStation 2 version.[37][39] Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".[38] Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.[39] Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.[40] Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground's differences from previous Tony Hawk's games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.[41] While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games,[40] but these missions were intended not to take away from the main experience of skateboarding.[41] Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground's story mode.[42]

Jason "Wee-Man" Acuña, Stephen "Steve-O" Glover, Margera and his father Phil featuring heavily in the game. Due to some fans being displeased with the absence of the goal-oriented approach of the Pro Skater era, a "Classic Mode" showcasing the old gameplay was included from this entry onwards.[43] The PlayStation Portable exclusive Tony Hawk's Underground 2: Remix contained different levels and a slightly different story and was released in the spring of 2005. Former developer Chris Rausch recalled that at the time of Underground and Underground 2, the control sheme of the series had reached its limit and Activision instructed Neversoft to develop each new entry around one single new gimmick, such as a story mode or vehicle controls in the Underground subseries, or the open world of American Wasteland.[28]

In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 (as an launch title) and later on PC. The game's story mode is set in the city of

areas of Los Angeles, which were connected through loading tunnels to make them appear consecutive.[45] Similar to Underground 2, the game includes a classic mode separate from the story mode, which mostly recycles levels of the PSP-exclusive Underground 2: Remix, released earlier that year. Furthermore, the game implemented BMX controls similar to the Mat Hoffman's Pro BMX games, which were also released by Activision. Also similar to its predecessor, the game was accompanied by American Sk8land, a handheld game for Nintendo DS and Game Boy Advance
consoles with slightly different story and levels.

The promise of an open world skateboarding game was fulfilled with the next entry in the series, Project 8, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the seventh generation of video game consoles, such as the PlayStation 3 and Xbox 360 could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new Wii console, which instead saw the release of the then-exclusive spin-off game Downhill Jam, a downhill racing game featuring a mostly fictitious cast. The game was also released on PS2 half a year later.

The next game in the main series, 2007's Proving Ground featured a largely similar concept to Project 8, with an open world and the player able to choose three career paths as a skater. Baltimore, Philadelphia, and Washington, D.C., were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series Skate, which also featured an open world but with more advanced controls and a less arcade-style approach. Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46] With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the Guitar Hero and Call of Duty franchises.[47][48] This development would more and more marginalize Neversoft, which was defunct and completely merged with Infinity Ward by 2014.[48][49] The control of the Tony Hawk's franchise had passed on to Chicago studio Robomodo by 2008.

Robomodo era (2008–15)

To combat product fatigue and be able to compete with rival

EA's Skate series, Activision decided to reboot the series with the new developer Robomodo.[50][51] Due to this, no new entry in the main series was released in 2008, but the Nintendo DS exclusive spin-off Motion already hinted at the new franchise's new direction, as it featured tilt and motion controls.[52] Furthermore, the game featured the option to snowboard
for the first time in the series' history.

In 2009, Robomodo released their first entry in the series,

GamesRadar named it "Worst Game of the Year".[53] Despite the game's poor reception, a sequel called Shred was released a year later. The game used the same mechanics and concept as its predecessor and reintroduced snowboarding, while aiming at a younger audience.[54] Just like its predecessor, the game was a critical and commercial failure, selling merely 3000 copies in its first week of release in the US.[55][56] A former developer of Neversoft stated that the idea of a peripheral-supported game came from Activision itself, who were eager to develop peripheral devices for every one of their franchises following the success of Guitar Hero.[28] In a 2012 interview, Hawk defended the idea of peripheral-supported games, stating that the original series had become "diluted" and unable to compete with Skate, which made developing games with the then-popular peripheral devices necessary. Furthermore, he blamed biased critics and rushed development for the commercial failure of the games.[57]

Because all games in the series released since American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original Pro Skater series. Tony Hawk's Pro Skater HD was released in the summer of 2012 via download only and featured a collection of popular levels from Pro Skater 1-3. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.[58][59] In 2014, the endless runner Shred Session soft launched for mobile devices in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.[60]

After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. To point out its return to the series' roots and heyday, it was named Tony Hawk's Pro Skater 5. According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater games.[61] Because the licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.[62][63] After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a cel-shaded style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent frame rate,[64][65] the end results did not save the game from being panned by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of NPCs were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge described it as "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72] By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons.

Hiatus and return (2016–2020)

The initial licensing deal between Hawk and Activision expired in December 2015.

fangame made using Underground 2's engine.[10]

The first game bearing his name and not to be published by Activision, Tony Hawk's Skate Jam, was released for iOS and Android in December 2018.[11]

In 2020,

Xbox Series X/S and Xbox One as Tony Hawk's Pro Skater 1 + 2. It was released on September 4, once again published by Activision. All levels and skaters from the original games returned in the remaster, and improvements to the skater and park creation tools were added to allow these to be shared online in multiplayer modes. In addition to new songs, the majority of the music from the original games returned as well, with a few exceptions due to licensing issues.[16][75] Hawk claimed that remasters of Pro Skater 3 and 4 were planned for development following the release of 1 + 2, but these were cancelled due to Vicarious Visions being merged with Blizzard.[76]

Reception

Aggregate review scores
As of December 15, 2021.
Game GameRankings Metacritic
Tony Hawk's Pro Skater
(DC) 94%[77]
(PS1) 94%[78]
(N64) 92%[79]
(NGE) 77%[80]
(GBC) 63%[81]
(PS1) 92[82]
Tony Hawk's Pro Skater 2 (DC) 95%[83]
(PS1) 95%[84]
(iOS) 90%[85]
(GBA) 90%[86]
(N64) 87%[87]
(PC) 86%[88]
(GBC) 71%[89]
(PS1) 98[3]
(DC) 97[90]
(GBA) 95[91]
(PC) 91[92]
(N64) 84[93]
(iOS) 84[94]
Tony Hawk's Pro Skater 3 (PS2) 93%[95]
(GC) 91%[96]
(Xbox) 91%[97]
(PC) 90%[98]
(GBA) 88%[99]
(PS1) 81%[100]
(N64) 81%[101]
(GBC) 63%[102]
(PS2) 97[5]
(Xbox) 93[103]
(GC) 91[104]
(PC) 90[105]
(GBA) 90[106]
(PS1) 87[107]
Tony Hawk's Pro Skater 2x (Xbox) 83%[108] (Xbox) 78[109]
Tony Hawk's Pro Skater 4 (PS2) 93%[110]
(GC) 89%[111]
(Xbox) 89%[112]
(PC) 88%[113]
(GBA) 89%[114]
(PS1) 83%[115]
(PS2) 94[116]
(GC) 91[117]
(Xbox) 90[118]
(PC) 88[119]
(GBA) 85[120]
Tony Hawk's Underground (PS2) 91%[121]
(GBA) 88%[122]
(GC) 86%[123]
(Xbox) 85%[124]
(PS2) 90[125]
(GC) 89[126]
(GBA) 86[127]
(Xbox) 85[128]
Tony Hawk's Underground 2 (PC) 86%[129]
(PS2) 84%[130]
(GC) 84%[131]
(PSP) 83%[132]
(Xbox) 83%[133]
(GBA) 70%[134]
(PC) 85[135]
(PS2) 83[136]
(PSP) 83[137]
(Xbox) 83[138]
(GC) 82[139]
(GBA) 70[140]
Tony Hawk's American Wasteland (NDS) 84%[141]
(Xbox) 79%[142]
(PS2) 78%[143]
(GC) 77%[144]
(X360) 75%[145]
(PC) 71%[146]
(GBA) 69%[147]
(NDS) 84[148]
(Xbox) 77[149]
(PS2) 77[150]
(GC) 76[151]
(X360) 75[152]
(PC) 69[153]
(GBA) 64[154]
Tony Hawk's Downhill Jam (NDS) 77%[155]
(Wii) 69%[156]
(GBA) 64%[157]
(PS2) 60%[158]
(NDS) 76[159]
(Wii) 69[160]
(PS2) 59[161]
Tony Hawk's Project 8 (X360) 81%[162]
(PS3) 77%[163]
(PS2) 70%[164]
(PSP) 69%[165]
(Xbox) 66%[166]
(X360) 81[167]
(PS3) 76[168]
(PS2) 69[169]
(PSP) 68[170]
(Xbox) 67[171]
Tony Hawk's Proving Ground (NDS) 78%[172]
(PS3) 72%[173]
(X360) 72%[174]
(PS2) 66%[175]
(Wii) 58%[176]
(NDS) 79[177]
(PS3) 73[178]
(X360) 72[179]
(PS2) 65[180]
(Wii) 57[181]
Tony Hawk's Motion (NDS) 41%[182] (NDS) 39[183]
Tony Hawk: Ride (X360) 52%[184]
(Wii) 51%[185]
(PS3) 49%[186]
(Wii) 47[187]
(X360) 46[188]
(PS3) 44[189]
Tony Hawk: Shred (Wii) 68%[190]
(PS3) 67%[191]
(X360) 61%[192]
(PS3) 56[193]
(X360) 53[194]
Tony Hawk's Pro Skater HD (X360) 69%[195]
(PS3) 67%[196]
(PC) 50%[197]
(PS3) 67[198]
(X360) 66[199]
Tony Hawk's Pro Skater 5 (XONE) 39%[200]
(PS4) 33%[201]
(XONE) 39[202]
(PS4) 32[203]
Tony Hawk's Pro Skater 1 + 2 (PS5) 90[204]
(XBSX) 89[205]
(PS4) 89[206]
(XONE) 88[207]
(PC) 88[208]
(NS) 85[209]

Critical reception

Tony Hawk's Pro Skater was critically acclaimed.

E3 2001. IGN rated the game 9.7/10, stating that the game "should go down in history as one of the best twitch-fests on PS2".[220] The game is currently the top rated PS2 game on the review aggregate website Metacritic, with an average score of 97/100, tying with Grand Theft Auto III.[5] Famitsu gave the game a 30/40.[221] As for Pro Skater 4, IGN gave the Xbox version a 9/10, stating that "Tony Hawk 4 is by far the best skateboarding title around and head and shoulders above its 'me-too' competition".[222] The PlayStation 2 version received the highest score from IGN, with a 9.3/10, commenting that though the graphics haven't changed from its predecessor, the maps are much larger than in Pro Skater 3, along with praising the increased difficulty.[223]

Underground was released to critical acclaim: with scores for the PlayStation 2 at 90/100 on

1UP.com, who considered it superior to the Story mode in terms of levels, while adding that "gamers weaned on PS1 Hawks will shed a tear, while newer fans will get a lesson on how things started".[235] American Wasteland's reception was largely similar to that of Underground 2, with the exception that most critics were fond of the game's story. Chris Roper of IGN praised Neversoft's decision to "go back to its roots and make a game about skating" as opposed to "the chaos and destruction of the Underground games". Jeff Gerstmann of GameSpot stated that the saving grace of the game is a story mode that follows a 'ragtag group of misfits' who struggle to save the place they call home from evil real estate moguls' plot, and that "along the way, the characters become a little endearing". Reviews for Neversoft's entries started to dip with the release of Project 8. In the GameSpot review of the PlayStation 3 version, Project 8 was criticized for its lack of online play on Sony systems and unstable frame rate, with critics noting that the series was becoming more and more stale.[236] Proving Ground was met with mixed to positive reviews upon release. On Metacritic, both the PlayStation 3 and Xbox 360 versions had an average score of 73/100 and 72/100,[178][179] the PlayStation 2 version had an average score of 65/100,[180] and the Wii version had an average score of 57/100.[181] All of these scores are considered "mixed or average" by the site. The PlayStation 2 and Nintendo Wii versions were criticized for not having the same mechanics that are in the PlayStation 3 and Xbox 360 versions. The Nintendo DS version received generally favorable reviews from critics. On Metacritic it received an average score of 79/100 based on 21 reviews.[177]

As Robomodo began producing Tony Hawk's games, the reviews immediately dropped deep into negative. Tony Hawk: Ride received negative reviews from critics. The Metacritic average score of 47/100,

G4TV gave the game a 4.5/5 and praised the console versions' online multiplayer and soundtrack.[247] Official Xbox Magazine gave Pro Skater HD an 8/10. They praised the game's new big head mode.[248] Pro Skater 5 reverted to catastrophic reviews again and was bashed by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions and complete absence of NPCs were noted, and some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, while most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge even went so far to call Pro Skater 5 "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72]

Commercial reception

The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the

Entertainment and Leisure Software Publishers Association (ELSPA),[249] indicating sales of at least 300,000 copies in the United Kingdom.[250] In the United States, Tony Hawk's Pro Skater 2's computer version sold 320,000 copies and earned $8.0 million by August 2006, after its release in October 2000. It was the country's 58th best-selling computer game between January 2000 and August 2006. Combined sales of all Pro Skater computer games released between January 2000 and August 2006 had reached 440,000 units in the United States by the latter date.[251] Also in the United States, the game's Game Boy Advance version sold 680,000 copies and earned $24 million by August 2006. During the period between January 2000 and August 2006, it was the 38th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[252] The game's PlayStation version received a "Platinum" sales award from the ELSPA.[250] By July 2006, the PlayStation 2 version of Tony Hawk's Pro Skater 3 had sold 2.1 million copies and earned $77 million in the United States. Next Generation ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Tony Hawk console games released in the 2000s reached 10.7 million units in the United States by July 2006.[253] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA[250] By July 2006, the PlayStation 2 version of Tony Hawk's Pro Skater 3 had sold 2.1 million copies and earned $77 million in the United States. Next Generation ranked it as the 14th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Tony Hawk console games released in the 2000s reached 10.7 million units in the United States by July 2006.[253] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250]

In Europe, the PlayStation 2, Xbox, and GameCube versions of Underground were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release.[254][255][256] It would remain uninterrupted in the top twenty of every week until January 24, 2004, for the Xbox and GameCube[257][258] and February 21 for the PlayStation 2, inclusive.[259] As of December 2007, the PlayStation 2 edition of the game had sold 2.11 million copies in the United States.[260] The GameCube version made Nintendo's Player's Choice list by selling 250,000 copies in the United States.[261] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250] Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46]

In the first month of its U.S. release, Tony Hawk: Ride sold 114,000 copies.[262] During its first week on sale in the United States, Tony Hawk: Shred sold 3,000 copies.[263][264] Due to this, former developer Chris Rausch described Shred as the game that had killed the series and he expected no new game for release in the foreseeable future.[28]

Tony Hawk's Pro Skater 1 + 2 became the fastest selling game in the franchise according to Activision, selling 1 million copies within the first two weeks.[265] In the United Kingdom the game was the biggest launch in the franchise since Underground.[266]

The brand brought in about $715 million in revenue by 2004.[267]

Legacy and fandom

During a period of series inactivity caused by the lapse of Activision's contract with Hawk, the Tony Hawk's fanbase largely sustained itself through

total conversion mod of Tony Hawk's Underground 2 for Microsoft Windows and macOS that features levels of every game in the series for use in online multiplayer.[268]

A documentary about the Pro Skater series was developed by former Neversoft employee and producer of the series, Ralph D'Amato. The documentary, Pretending I'm a Superman: The Tony Hawk Video Game Story, features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.[269] The documentary came about after D'Amato had taken Gür, who was visiting him in California in 2016, to meet Hawk briefly but which turned out to be several hours discussing the possibility of documentary, which was further developed after more online calls and emails. The documentary's name is based on the song "Superman" by the band Goldfinger which was featured on the first game's soundtrack.[270] The film was released on August 18, 2020.[271]

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Further reading

External links