Tony Hawk's
Tony Hawk's | |
---|---|
Vicarious Visions (2001–2007, 2020) (2009–2015)Robomodo Other
| |
Publisher(s) | Activision (1999–2015, 2020) Other
|
Platform(s) | Tony Hawk's Pro Skater September 29, 1999 |
Latest release | Tony Hawk's Pro Skater 1 + 2 September 4, 2020 |
Tony Hawk's is a
Starting out with the initial
Neversoft's first five Tony Hawk's received critical acclaim for their unique gameplay, varied soundtracks, and expansion over their predecessors. Tony Hawk's Pro Skater 2 and Pro Skater 3 are critically ranked among the best games released for the
The first game bearing the Tony Hawk's name not to be published by Activision,
Games
Games in bold indicate main installments.
Year | Title | Developer | |||
---|---|---|---|---|---|
Primary | Additional | ||||
Handheld | Other | ||||
1999 | Pro Skater
|
Neversoft (PlayStation) | Treyarch (Dreamcast) Edge of Reality (N64) | ||
2000 | Pro Skater 2 | Natsume Co., Ltd. (GBC)
|
LTI Gray Matter (Windows, iOS) Aspyr (Mac/Pocket PC) Treyarch (Dreamcast) Edge of Reality (N64) | ||
2001 | Pro Skater 3 | Neversoft (PS2, GCN, Xbox) | Vicarious Visions (GBA)HotGen (GBC) |
Shaba Games (PlayStation) Gearbox Software (Windows) Edge of Reality (N64) Beenox (Mac) | |
Pro Skater 2x | Treyarch (Xbox) | — | — | ||
2002 | Pro Skater 4 | Neversoft (PS2, GCN, Xbox) | Vicarious Visions (PlayStation) (Windows, Mac)
Beenox | ||
2003 | Underground | Jamdat (Mobile)
|
Beenox (Windows) | ||
2004 | Underground 2 | : PSP) | |||
2005 | American Wasteland | Neversoft (PS2, GCN, Xbox, X360) | Jamdat (Mobile)
|
Aspyr (Windows) | |
2006 | Downhill Jam | Toys for Bob (Wii) | (Mobile) | SuperVillain Studios (PS2) | |
Project 8 | Neversoft (X360, PS3) | Page 44 Studios (PSP) InfoSpace (Mobile) |
Shaba Games (Xbox, PS2) | ||
2007 | Proving Ground | Vicarious Visions (DS) In-Fusio (Mobile) |
Page 44 Studios (Wii, PS2) | ||
2008 | Motion | Creat Studios (DS) | |||
2009 | Vert | Glu Mobile (Mobile) | |||
Ride | Robomodo (X360, PS3) | — | Buzz Monkey Software (Wii)
| ||
2010 | Shred | Robomodo (X360, PS3, Wii) | — | Buzz Monkey Software (Wii)
| |
2012 | Pro Skater HD | Robomodo (X360, PS3, Windows) | — | Disruptive Games (online multiplayer) | |
2014 | Shred Session | Big Bit (iOS, Android; pulled after soft launch) | |||
2015 | Pro Skater 5 | Robomodo (XONE, PS4) | — | Disruptive Games (online multiplayer) Fun Labs (X360, PS3) | |
2018 | Skate Jam[11] | Maple Media (iOS, Android) | |||
2020 | Pro Skater 1 + 2[16] | Vicarious Visions (Windows, PS4, PS5, XONE, XSX/S)
|
Turn Me Up Games (Switch)[17] | Beenox (additional work)[18] |
Gameplay
The Tony Hawk's series was originally developed as a classic arcade game. The goal of most modes of the game is to achieve a high score.[19] To do this, the player has to successfully perform and combine aerials, flips, grinds, lips, and manuals, with successful executions adding to the player's score. The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, performing tricks on specific landmarks on the map, and the number of times the tricks have been used.[20] Successful tricks also add to the player's special meter, which, once full, allows for the execution of special tricks which are worth a great deal more than normal tricks. Bails (falling off the skateboard due to poor landing) cause no points to be awarded for the attempted trick and reset the special bar to empty. The controls of the game developed further the more the series progressed. While the original Tony Hawk's Pro Skater featured a fairly limited set of moves, later entries allowed the player to switch between moves during the same grind or manual sequence, perform transfers, hold on to and drive various vehicles, walk on foot and scale walls, slowing time, or performing more advanced tricks by pressing buttons repeatedly, for example a double or triple kickflip instead of a normal one.[21] Later entries, such as American Wasteland, allowed the player to also use a BMX, whereas Motion and Shred featured snowboarding.
The first three Pro Skater games centered around an arcade mode, in which the player is tasked with achieving a high score, perform certain tasks and collect a number of
After
Skaters
The below table includes all playable professional skateboarders from the main series of games. It does not include playable characters such as Officer Dick, Darth Maul and Gene Simmons who are either fictional characters or based on real people who are not professional skateboarders.[27]
Pro skater | THPS
|
THPS2 | THPS3 | THPS4 | THUG | THUG2 | THAW | THP8 | THPG | THPS5 |
---|---|---|---|---|---|---|---|---|---|---|
Bob Burnquist | ||||||||||
Kareem Campbell | ||||||||||
Rune Glifberg | ||||||||||
Tony Hawk | ||||||||||
Bucky Lasek | ||||||||||
Chad Muska | ||||||||||
Andrew Reynolds | ||||||||||
Geoff Rowley | ||||||||||
Elissa Steamer | ||||||||||
Jamie Thomas | ||||||||||
Steve Caballero | ||||||||||
Rodney Mullen | ||||||||||
Eric Koston | ||||||||||
Bam Margera | ||||||||||
Mike Vallely | ✓ | |||||||||
Paul Rodriguez | ||||||||||
Arto Saari | ||||||||||
Natas Kaupas | ✓ | |||||||||
Ryan Sheckler | ✓ | |||||||||
Wee Man
|
✓ | |||||||||
Tony Alva | ||||||||||
Jason Ellis
|
✓ | |||||||||
Daewon Song | ||||||||||
Tony Trujillo | ||||||||||
Stevie Williams | ||||||||||
Lyn-z Adams Hawkins
|
||||||||||
Dustin Dollin | ||||||||||
Christian Hosoi | ✓ | |||||||||
Nyjah Huston | ||||||||||
Jason Lee | ✓ | |||||||||
Kevin Staab | ✓ | |||||||||
Bryce Kanights | ||||||||||
Jeff King | ||||||||||
Lance Mountain | ||||||||||
Jereme Rogers | ||||||||||
Vanessa Torres | ||||||||||
Lizzie Armanto | ✓ | |||||||||
Letícia Bufoni | ✓ | |||||||||
Chris Cole | ||||||||||
David González | ||||||||||
Riley Hawk | ||||||||||
Jaws Homoki | ✓ | |||||||||
Ishod Wair | ✓ | |||||||||
Total | 10 | 13 | 13 | 15 (1 unlockable) |
17 | 10 (3 unlockable) |
13 (1 unlockable) |
10 (3 unlockable) |
17 | 10 |
Development
Background
To capitalize on the growing popularity of skateboarding as a sport,
Neversoft era (1999–2007)
In early 1998,
With the 2003 release of the fifth entry in the series, Underground, the developers used storytelling and exploration to distance their product from the plotless, task-based format of the previous Tony Hawk's games, which led Neversoft president Joel Jewett to describe Underground as an adventure game.[37] It follows the player character and their treacherous friend, Eric Sparrow, on their quest to become professional skateboarders. The game was created with a theme of individuality: it stars an amateur skater in a true story mode, whereas each previous Tony Hawk's game had starred professional skaters and had lacked a plot.[37] One reason for only allowing the player to use a custom character was that certain criminal acts completed in the plot would not reflect well on real-world skaters.[38] Previous games in the series had included character-creation features as well, but Neversoft heavily expanded customization in Underground by implementing face-scanning for the PlayStation 2 version.[37][39] Regarding the customization options, especially the park editor, producer Stacey Drellishak stated that Neversoft was "trying to create the most customizable game ever".[38] Levels in the console versions of Underground were significantly larger than those of earlier Tony Hawk's games. Neversoft expanded each level until it ceased to run correctly, then shrunk it slightly.[39] Most of the levels were modeled closely after real-world locations; the designers traveled to locales representative of each city in the game and took photographs and videos as reference.[40] Neversoft wanted the player to become familiar with the basic game mechanics quickly and to notice Underground's differences from previous Tony Hawk's games, who all stuck to roughly the same pattern, immediately. To accomplish this, they introduced the player to foot travel and the ability to climb along ledges in the first few missions of the game.[41] While Neversoft wanted to keep Underground realistic and relatable for the most part, they added driving missions as an enjoyable diversion and to push the boundaries of freedom in skateboarding games,[40] but these missions were intended not to take away from the main experience of skateboarding.[41] Because Pro Skater 4 had received criticism for its difficulty, Neversoft added four difficulty settings to Underground's story mode.[42]
In 2005, American Wasteland was released on the PlayStation 2, Xbox, GameCube, Xbox 360 (as an launch title) and later on PC. The game's story mode is set in the city of
The promise of an open world skateboarding game was fulfilled with the next entry in the series, Project 8, released in late 2006. While the PS2 and Xbox versions did not feature said open world, the seventh generation of video game consoles, such as the PlayStation 3 and Xbox 360 could support larger content. Once again, the game's story centered on the player character aspiring to become a professional skateboarder, this time by advancing through a rank system to become a part of Tony Hawk's new fictional skateboarding team, the namegiving "Project 8". Unlike in previous entries, the classic mode was embedded in the different areas of the open world. The game did not appear on Nintendo's then-new Wii console, which instead saw the release of the then-exclusive spin-off game Downhill Jam, a downhill racing game featuring a mostly fictitious cast. The game was also released on PS2 half a year later.
The next game in the main series, 2007's Proving Ground featured a largely similar concept to Project 8, with an open world and the player able to choose three career paths as a skater. Baltimore, Philadelphia, and Washington, D.C., were established as the three open world areas, with each containing three skateable areas, which also featured an integrated classic mode. The game was the first and only entry of the series to compete with rival skateboarding series Skate, which also featured an open world but with more advanced controls and a less arcade-style approach. Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46] With the franchise suffering from product fatigue and appearing to be past its prime, Activision decided to dedicate most of Neversoft's laborforce to the Guitar Hero and Call of Duty franchises.[47][48] This development would more and more marginalize Neversoft, which was defunct and completely merged with Infinity Ward by 2014.[48][49] The control of the Tony Hawk's franchise had passed on to Chicago studio Robomodo by 2008.
Robomodo era (2008–15)
To combat product fatigue and be able to compete with rival
In 2009, Robomodo released their first entry in the series,
Because all games in the series released since American Wasteland failed to achieve commercial success, Activision decided to put the franchise on hold. When Robomodo was tasked with developing a new game, it was decided to return to the franchise's roots and develop a port of the original Pro Skater series. Tony Hawk's Pro Skater HD was released in the summer of 2012 via download only and featured a collection of popular levels from Pro Skater 1-3. Critical reception towards the game was mixed, as while critics felt that it captured the appeal of the original games, the content was described as sparse, while the game was said to not deliver updated gameplay mechanics and feel dated.[58][59] In 2014, the endless runner Shred Session soft launched for mobile devices in a handful of territories but was later pulled from the market, postponed indefinitely and later shelved.[60]
After having only produced spin-offs and ports since inheriting the franchise in 2008, Activision announced in mid-2015 a traditional entry in the series developed by Robomodo for PlayStation 3, Xbox 360, PlayStation 4, and Xbox One. To point out its return to the series' roots and heyday, it was named Tony Hawk's Pro Skater 5. According to Hawk, Robomodo consulted with some former Neversoft employees to ensure that the gameplay felt like the original Pro Skater games.[61] Because the licensing deal between Activision and Tony Hawk was set to expire by the end of 2015, the game was hastily developed within a few months and released unfinished with little promotion.[62][63] After initial footage received negative feedback by fans and commentators alike for its completely outdated graphics, Robomodo made a complete departure from the attempted realistic look to a cel-shaded style two months prior to the game's release. Even though Activision marketed this as a conscious stylistic decision unrelated to the feedback and solely owing to allow a consistent frame rate,[64][65] the end results did not save the game from being panned by critics upon release in September 2015. Most critics noted that the graphics were inferior even to the games released on the PlayStation 2, while the gameplay barely resembled previous releases and the fact that the game was rendered almost unplayable by numerous bugs. Furthermore, the simplistic, bland environments and missions, as well as the complete absence of NPCs were noted, while some critics pointed out that better levels could have been designed with the Create-a-Park feature of previous games, whereas most levels were simply inferior copies of levels from the original games.[66][67][68] The game was so rushed to release that it was unplayable without an 8GB day one patch, with only the tutorial and park creator being accessible.[66][69] Pro Skater 5 has the fourth-lowest average score of any PlayStation 4 game[70] and the fifth-lowest average score of any Xbox One game[71] and was named the "Worst Video Game of 2015" by Entertainment Weekly.[8] Edge described it as "an insult to its history, to its licensed skaters and sponsors, to modern hardware, and to anyone who plays it".[72] By the end of the year, the license had run out and was not renewed. Robomodo went out of business soon thereafter for unknown reasons.
Hiatus and return (2016–2020)
The initial licensing deal between Hawk and Activision expired in December 2015.
The first game bearing his name and not to be published by Activision, Tony Hawk's Skate Jam, was released for iOS and Android in December 2018.[11]
In 2020,
Reception
Game | GameRankings | Metacritic |
---|---|---|
Tony Hawk's Pro Skater
|
(DC) 94%[77] (PS1) 94%[78] (N64) 92%[79] (NGE) 77%[80] (GBC) 63%[81] |
(PS1) 92[82] |
Tony Hawk's Pro Skater 2 | (DC) 95%[83] (PS1) 95%[84] (iOS) 90%[85] (GBA) 90%[86] (N64) 87%[87] (PC) 86%[88] (GBC) 71%[89] |
(PS1) 98[3] (DC) 97[90] (GBA) 95[91] (PC) 91[92] (N64) 84[93] (iOS) 84[94] |
Tony Hawk's Pro Skater 3 | (PS2) 93%[95] (GC) 91%[96] (Xbox) 91%[97] (PC) 90%[98] (GBA) 88%[99] (PS1) 81%[100] (N64) 81%[101] (GBC) 63%[102] |
(PS2) 97[5] (Xbox) 93[103] (GC) 91[104] (PC) 90[105] (GBA) 90[106] (PS1) 87[107] |
Tony Hawk's Pro Skater 2x | (Xbox) 83%[108] | (Xbox) 78[109] |
Tony Hawk's Pro Skater 4 | (PS2) 93%[110] (GC) 89%[111] (Xbox) 89%[112] (PC) 88%[113] (GBA) 89%[114] (PS1) 83%[115] |
(PS2) 94[116] (GC) 91[117] (Xbox) 90[118] (PC) 88[119] (GBA) 85[120] |
Tony Hawk's Underground | (PS2) 91%[121] (GBA) 88%[122] (GC) 86%[123] (Xbox) 85%[124] |
(PS2) 90[125] (GC) 89[126] (GBA) 86[127] (Xbox) 85[128] |
Tony Hawk's Underground 2 | (PC) 86%[129] (PS2) 84%[130] (GC) 84%[131] (PSP) 83%[132] (Xbox) 83%[133] (GBA) 70%[134] |
(PC) 85[135] (PS2) 83[136] (PSP) 83[137] (Xbox) 83[138] (GC) 82[139] (GBA) 70[140] |
Tony Hawk's American Wasteland | (NDS) 84%[141] (Xbox) 79%[142] (PS2) 78%[143] (GC) 77%[144] (X360) 75%[145] (PC) 71%[146] (GBA) 69%[147] |
(NDS) 84[148] (Xbox) 77[149] (PS2) 77[150] (GC) 76[151] (X360) 75[152] (PC) 69[153] (GBA) 64[154] |
Tony Hawk's Downhill Jam | (NDS) 77%[155] (Wii) 69%[156] (GBA) 64%[157] (PS2) 60%[158] |
(NDS) 76[159] (Wii) 69[160] (PS2) 59[161] |
Tony Hawk's Project 8 | (X360) 81%[162] (PS3) 77%[163] (PS2) 70%[164] (PSP) 69%[165] (Xbox) 66%[166] |
(X360) 81[167] (PS3) 76[168] (PS2) 69[169] (PSP) 68[170] (Xbox) 67[171] |
Tony Hawk's Proving Ground | (NDS) 78%[172] (PS3) 72%[173] (X360) 72%[174] (PS2) 66%[175] (Wii) 58%[176] |
(NDS) 79[177] (PS3) 73[178] (X360) 72[179] (PS2) 65[180] (Wii) 57[181] |
Tony Hawk's Motion | (NDS) 41%[182] | (NDS) 39[183] |
Tony Hawk: Ride | (X360) 52%[184] (Wii) 51%[185] (PS3) 49%[186] |
(Wii) 47[187] (X360) 46[188] (PS3) 44[189] |
Tony Hawk: Shred | (Wii) 68%[190] (PS3) 67%[191] (X360) 61%[192] |
(PS3) 56[193] (X360) 53[194] |
Tony Hawk's Pro Skater HD | (X360) 69%[195] (PS3) 67%[196] (PC) 50%[197] |
(PS3) 67[198] (X360) 66[199] |
Tony Hawk's Pro Skater 5 | (XONE) 39%[200] (PS4) 33%[201] |
(XONE) 39[202] (PS4) 32[203] |
Tony Hawk's Pro Skater 1 + 2 | — | (PS5) 90[204] (XBSX) 89[205] (PS4) 89[206] (XONE) 88[207] (PC) 88[208] (NS) 85[209] |
Critical reception
Tony Hawk's Pro Skater was critically acclaimed.
Underground was released to critical acclaim: with scores for the PlayStation 2 at 90/100 on
As Robomodo began producing Tony Hawk's games, the reviews immediately dropped deep into negative. Tony Hawk: Ride received negative reviews from critics. The Metacritic average score of 47/100,
Commercial reception
The PlayStation version of Tony Hawk's Pro Skater received a "Platinum" sales award from the
In Europe, the PlayStation 2, Xbox, and GameCube versions of Underground were respectively the fifth, sixth, and eighth-best selling games for those consoles the week after the game's release.[254][255][256] It would remain uninterrupted in the top twenty of every week until January 24, 2004, for the Xbox and GameCube[257][258] and February 21 for the PlayStation 2, inclusive.[259] As of December 2007, the PlayStation 2 edition of the game had sold 2.11 million copies in the United States.[260] The GameCube version made Nintendo's Player's Choice list by selling 250,000 copies in the United States.[261] Its PlayStation 2 version also received a "Platinum" sales award from the ELSPA.[250] Skate outsold Proving Ground on a 2:1 ratio, resembling its lackluster reception.[46]
In the first month of its U.S. release, Tony Hawk: Ride sold 114,000 copies.[262] During its first week on sale in the United States, Tony Hawk: Shred sold 3,000 copies.[263][264] Due to this, former developer Chris Rausch described Shred as the game that had killed the series and he expected no new game for release in the foreseeable future.[28]
Tony Hawk's Pro Skater 1 + 2 became the fastest selling game in the franchise according to Activision, selling 1 million copies within the first two weeks.[265] In the United Kingdom the game was the biggest launch in the franchise since Underground.[266]
The brand brought in about $715 million in revenue by 2004.[267]
Legacy and fandom
During a period of series inactivity caused by the lapse of Activision's contract with Hawk, the Tony Hawk's fanbase largely sustained itself through
A documentary about the Pro Skater series was developed by former Neversoft employee and producer of the series, Ralph D'Amato. The documentary, Pretending I'm a Superman: The Tony Hawk Video Game Story, features interviews from former Neversoft employees as well as skaters featured throughout the series, including Hawk himself and is directed by Ludvig Gür.[269] The documentary came about after D'Amato had taken Gür, who was visiting him in California in 2016, to meet Hawk briefly but which turned out to be several hours discussing the possibility of documentary, which was further developed after more online calls and emails. The documentary's name is based on the song "Superman" by the band Goldfinger which was featured on the first game's soundtrack.[270] The film was released on August 18, 2020.[271]
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- ^ Rochlin, Jason (August 18, 2020). "Tony Hawk's Pro Skater Documentary Out Today". Game Rant. Archived from the original on August 7, 2022. Retrieved September 2, 2020.
Further reading
- Hester, Blake (August 29, 2019). "Downhill Jam: The Game Industry Reflects on 20 Years of Tony Hawk's Pro Skater". USgamer. Archivedfrom the original on August 29, 2019. Retrieved September 2, 2019.