Toy Story 3 (video game)

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Toy Story 3
North American cover art featuring Woody (left) and Buzz (right)
Developer(s)
Publisher(s)
Platform
Mode(s)Single-player, multiplayer

Toy Story 3 (also known as Toy Story 3: The Video Game) is a 2010

OS X by TransGaming. A Nintendo DS version was developed by n-Space, while Disney Mobile Studios developed and published an iOS game based on the film. Another version was developed by Asobo Studio and released for PlayStation 2 and PlayStation Portable
.

By February 2008, Disney had rejected THQ's pitch to develop the film's video game adaptation, choosing instead to have it developed by Disney's Avalanche Software. A 10-person team from Pixar aided Avalanche in developing the game. Most of the voice cast from the film reprised their characters for the game. Toy Story 3 includes a story mode that loosely recreates the film's events, and the Toy Box mode, consisting of a western town that can be freely roamed and customized by the player. The game was well received by critics, particularly for its Toy Box mode. The game was a top-seller in the UK.

Gameplay

Toy Story 3: The Video Game is a

Woody's Roundup television series, which is featured in the second film, Toy Story 2
.

The

mini-games are Woody's Roundup (five levels), Buzz Adventures (five levels) and Aliens Escapades (two levels), based on the events of Toy Story 2. In the PSP version, the final two levels of both Woody's Roundup and Buzz Adventures, along with the two levels of Aliens Escapes, have to be purchased via the PlayStation Store as downloadable content
.

Toy Box mode takes place in a western town that can be freely roamed and customized by the player. Toy Box mode features missions from Mayor Hamm, townsfolk, and other toys. Compared to the Xbox 360 and PS3 versions, the Wii,

Mac OS X versions have fewer Toy Box options for gameplay and town customization, and they lack a multiplayer option.[4][5][6]
The PS2 and PSP versions exclude the Toy Box mode entirely, and also lack multiplayer.

Emperor Zurg driving in his vehicle

The PlayStation 3 version of the game features exclusive content such as the ability to play as

Emperor Zurg in Toy Box mode,[3] in addition to Buzz, Woody and Jessie. Players can drive around in Zurg's custom vehicle as well as blast at enemies using his trigun. Zurg has his own set of missions, and his primary goal is to eliminate Buzz.[7] In addition, the game also features compatibility with the PlayStation Move motion controller, and there are also downloadable mini-games designed specifically for the Move that could be downloaded for free from the PlayStation Store.[8][9]

An

Bullseye across 10 levels; and the premium Toy Story Mania, in which includes a set of minigames, stages, levels and prizes.[10][11][12] The application also allows the player to use their iPhone or iPod Touch as a controller for the Macintosh version.[11][13]

The Nintendo DS version supports a Nintendo DSi exclusive feature, where the player can use the audio modulator to alter their recorded voices.

Plot

Toy Story 3: The Video Game is based on the film.

Lotso. The toys later learn that Sunnyside is a toy prison run by Lotso, who turns out to be a disgruntled ruler of the daycare toys. Andy's toys escape through a trash chute and wind up in a garbage truck, which takes them to a landfill, where they are about to be destroyed by a trash shredder. In the PlayStation 2 (PS2) and PlayStation Portable (PSP) versions, the toys are saved by Andy's Alien toys
(like in the film). In the other versions, it is Woody, Buzz and Jessie who save the other toys. In addition, the PS2 and PSP versions feature only Rex telling the story, through drawings that he has created.

Development

By February 2008, Disney and Pixar had rejected THQ's pitch to develop the video game adaptation of Toy Story 3, choosing instead to have it developed by Disney's Avalanche Software. THQ had been a long-time developer of Disney games.[14][15] Avalanche Software presented two ideas to Pixar: a traditional story mode that retells the film's story, and the free-roaming Toy Box mode. Pixar liked the ideas and suggested they both be developed.[16]

Jonathan Warner, a senior producer on the game for Avalanche, said: "We knew we couldn't just do a 'see the movie, play the game' kind of treatment. This movie is so powerful. It's about the characters and the situations they find themselves in. We had to honour that".[17] Among Avalanche's primary challenges was creating a game that would appeal to various age groups.[17] The game was later tested by more than 60 groups of children aged 6 to 14, and the developers found that it appealed across the demographic.[16]

Pixar was heavily involved in the game's development, with a 10-person team from the company aiding Avalanche. The Pixar team reviewed game sequences every other week. Avalanche art director Jeff Bunker said: "Something could be off by a pixel and Pixar would call us out. I didn't find that annoying, I found it exhilarating. The message was, 'We're going for perfection here'".[17] Toy Story co-creator John Lasseter and Toy Story 3 director Lee Unkrich were involved in the game's development as well, and provided input on how to make the Toy Box mode feel more like a Toy Story video game.[16] Avalanche developed the Toy Box mode as the game's centerpiece, with the story mode added primarily as a companion.[16][18]

Describing the Toy Box mode, Warner said the development team "wanted to take that experience where kids combine different sets of toys from their toy box but it totally makes sense to them, it all flows out of their imagination". Warner further explained that the Toy Box mode begins in a typical western town setting "but soon you're able to start bringing in toys that make no sense to the Western setting and context, like a haunted house toy - and these change the way the town looks, the sort of enemies and toys it brings to the environment, pushing things in a completely different direction".[19] The Toy Box mode went through approximately 10 different versions before Avalanche finalized it. The original version of Toy Box mode would involve bandits invading the player's town, and Warner said the player would then have to "keep performing tasks to make sure everything was still going. We thought it would be a fun and interesting idea, but it turned out to be more like hard work!"[16]

Avalanche wanted the game to have a cinematic quality like the films. The development team chose to make the characters look identical to their film counterparts,

Trixie.[3] Tom Hanks, who voiced Woody in the films, was unavailable to voice him for the game because of a busy schedule, so his brother Jim Hanks provided Woody's voice in the game.[17]

Toy Story 3: The Video Game was announced on February 16, 2010, at the

Release

Toy Story 3: The Video Game was published by Disney, and was the first Pixar game in years to not be published by THQ.[26] In the United States, Toy Story 3: The Video Game was released on June 15, 2010, three days prior to the film's theatrical release. It was released for computer, PS3, PSP, Nintendo DS, Wii, and Xbox 360.[27][28][29] The game was released for the same platforms in the U.K. on July 16.[17][30][31] The iOS application was released in the U.S. on June 15,[12][32] with Disney Mobile Studios as the publisher.[24]

The PS2 version was initially released in the U.S. on October 31, as part of a system bundle celebrating the tenth anniversary of the console's North American launch.[33][34][35] The PS2 version was also released in the U.S. as a standalone copy on November 2,[33][36] coinciding with the film's home video release.[34]

In September 2016, the Xbox 360 version became

backwards compatible with the Xbox One.[37]

In September 2022, the PlayStation Portable version was added to PlayStation Plus.[38]

Reception

According to Metacritic, the home console versions of Toy Story 3 received generally positive reviews,[57][58][59] while the computer version received "mixed or average reviews".[56] Critics praised the Toy Box mode and generally considered it superior to the main story mode,[40][41][42][44][47][51][55][30] although Louis Bedigian of GameZone considered the Toy Box mode to be "overhyped".[46] Dan Whitehead of Eurogamer stated that the story mode "feels obligatory and rushed".[40] Several reviewers considered Toy Story 3 an improvement over previous Pixar-based games.[1][40][50] Some criticized the camera and controls,[40][42][44][46][30] and the voice acting,[46][50] including the lack of Tim Allen (as Buzz Lightyear) and Tom Hanks.[52] However, Anthony Gallegos of IGN considered the voice acting to be "generally superb".[47][5]

Tom Hoggins of

Mr. Potato Head.[1] Meghan Watt of Official Xbox Magazine criticized the platform gameplay and stated that the diverse and random levels leave the player feeling "bored and confused, wondering what the heck you just played".[51] Jeff Cork of Game Informer stated that the characters were faithfully animated like their film counterparts.[41] Tom McShea of GameSpot praised the game's variety and colorful graphics.[43][44]

Official Nintendo Magazine, reviewing the Wii version, wrote that it was one of its kind, and praised its varied levels during the story mode.[50] Nintendo Power called the Wii version "surprisingly fun",[49] while Cork criticized its "visual downgrade" (which "isn't a big deal") and "neutered Toy Box" (vs. PS3 and Xbox 360 versions) where in this version "only one person can play in this mode, and nearly all of the deeper town customization has been stripped away. What's left is a linear slog through a series of similar missions".[4]

Gallegos criticized the computer version's decreased Toy Box options and believed that the Xbox 360 and PS3 versions had superior graphics.[5] Daniel Knowles of Inside Mac Games reviewed the Macintosh version and criticized the camera, controls, and stated that the game was "uninspiring, badly put together and frequently dull". Knowles said that the characters were well animated, but that the two game modes "feel slightly tacked on". He also believed that the concept of the Toy Box mode was not pushed far enough.[2] Marco Tabini of Macworld praised the graphics and the ability to play the game using an iPhone or iPod as a controller.[13]

Within a month of its release, the free iOS version had been downloaded 1.7 million times.[32] Lex Friedman of Macworld called the iOS game "painfully un-fun" and stated that it played "mostly like a barely-interactive advertisement".[11] Keith Andrew of Pocket Gamer considered the game too easy and uninspired.[24] Tim Rattray of Slide to Play called it short but "quite fun", although he considered the graphics "sub-par and boring".[12]

Sales

Toy Story 3: The Video Game was a top-seller in the United Kingdom, retaining its number one spot on the UK full-price software charts for three weeks, whilst its big-screen counterpart also held onto the box office top spot.[60][61] The game remained a top-10 seller in the UK as of September 2010.[62][63] The Nintendo DS version sold 164,000 copies in the U.S. during June 2010; it and the Wii version were among the top 20 best-selling U.S. games that month.[64]

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External links