Turn-based strategy

Source: Wikipedia, the free encyclopedia.

A turn-based strategy (TBS) game is a

turns when playing. This is distinguished from real-time strategy (RTS)
, in which all players play simultaneously.

Examples

Board games

Many

, as well as many modern board games.

Turn-based tactics

Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations.

Nintendo Wars, UniWar, XCOM 2
,The Battle of Polytopia and Chessaria: The Tactical Adventure.

Mainstream computer games

After a period of converting board and historic TBS games to computer games, companies began basing computer turn-based strategy games on completely original properties or concepts. The presence of a computer to calculate and arbitrate allows game complexity which is not feasible in a traditional board game.

Some well known turn-based strategy games are Sid Meier's Civilization series,[1] Heroes of Might and Magic series, Panzer General series, Warlords series, and Age of Wonders series.

Indie games

The Battle for Wesnoth is an open source turn-based strategy game.

A further market trend is the rise of "Indie" TBS games (games produced by small groups, independent or only somewhat affiliated with the major elements in the computer games industry). These games often extend or refine already existing TBS games. Examples include Freeciv or Golden Age of Civilizations.

Open-source games

Since turn-based strategy games do not typically require vast amounts of art or modeling, developers willing to volunteer their time can focus on gameplay. Directories like

open-source
, turn-based strategy projects.

Browser-based games

Online browser-based games do not require users to install files and are often free. The Hex Empire set of games is a good example of browser-based games in this genre.

See also

References

  1. ^ Bergsma, Maurice; Spronck, Pieter. "Adaptive Spatial Reasoning for Turn-based Strategy Games" (PDF). Archived (PDF) from the original on 2015-10-27. Retrieved 20 August 2020.