Halo 4

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.
(Redirected from
UNSC Infinity
)

Halo 4
multiplayer

Halo 4 is a 2012

weapons
, enemies, and game modes not present in previous titles of the series.

Development of Halo 4 began in 2009 and continued until September 2012. Halo 4 is 343 Industries' first original title within the Halo series—previously, development of the main series was undertaken by Bungie, the creator of the franchise. In the developmental process, 343 Industries decided to explore the Forerunner fiction within the Halo universe, leading the team to design a new setting, enemies, and main antagonist. Existing characters and assets received visual overhauls, recreated from the ground up, and motion capture was used for animation within cutscenes. A goal for Halo 4's story was to incorporate more human elements; to achieve this, the developers chose to delve more deeply into the relationship between the two protagonists, Master Chief and Cortana. Several external studios assisted 343 Industries with developing Halo 4, and over 350 people worked on the game in total.

The game was officially announced at

Xbox Live within the first 24 hours of its release. The game was met with positive reviews by professional critics and received multiple nominations and awards from the press. It was re-released as part of Halo: The Master Chief Collection for the Xbox One in 2014, and was followed by a sequel, Halo 5: Guardians
, in 2015.

The game released on the Microsoft Windows platform as part of a later release of the Master Chief Collection on November 17, 2020.[2]

Gameplay

Player character Master Chief attacks an enemy Promethean Knight with an assault rifle in Halo 4's campaign mode.

Halo 4 is a

Forerunner artificial intelligence (AI) constructs. There are three types of Prometheans: Knights serve as leaders of the group and are considered the deadliest of the Promethean forces; Crawlers are a weaker class that often attack in packs; and Watchers offer support and have the ability to shield or revive Promethean allies.[4][5]

Halo 4 features updated versions of many human and Covenant weaponry from previous

Modes

Halo 4's story or campaign mode can be played alone or

Xbox Live.[10][11] Unlike in Halo 3 cooperative campaign where each player takes the role of a different character, in Halo 4 all players assume the role of Master Chief.[11] Players can enable "skulls" in the campaign menu which act as gameplay modifiers such as increasing enemy health, changing NPC behavior or removing elements of the player's HUD.[12] The campaign also features terminals which provide the player with additional backstory via videos viewed in the Halo Waypoint application on the Xbox 360.[13]

In Halo 4's multiplayer component, titled "Infinity", players assume the role of a customizable

capture the flag.[15] War Games can be played with up to sixteen players on Xbox Live and has up to four-player split screen support.[10] In Halo 4, players are able to join certain multiplayer matchmaking sessions while they are in progress.[8] Spartan Ops is a story-driven episodic game mode, that can be played solo or cooperatively like the campaign mode.[10][16] It serves as a replacement for the Firefight game mode that featured in Halo: Reach and Halo 3: ODST.[16] Ten episodes of content were released for Spartan Ops, each featured a cinematic and five objective-based missions.[17] The first five episodes were delivered on a weekly basis following Halo 4's launch, the final five episodes were released in early 2013.[18]

Other game features include Forge, a map-editing tool first introduced in Halo 3. Like War Games it has both split screen and Xbox Live support. Using the tool, players can edit default multiplayer maps by adding or modifying spawn points, weapons and items, or create new ones using canvases. Forge in Halo 4 contains a new "magnet" feature for connecting forge pieces together.[19] Theater mode allows players to view films, create video clips, and capture screen shots from recent matches in War Games or custom games.[20] Halo 4 also offers a file sharing system that allows players to upload and share video clips, screenshots, custom maps and game variants.[21]

Synopsis

Setting and characters

Halo 4 takes place in a futuristic

Halo Array. The Array's firing killed all sentient life in the galaxy to deprive the Flood of their food. Life that the Forerunners cataloged was then reseeded throughout the galaxy.[23][24]

In the 26th century, humanity came under attack by the Covenant, an alien collective of species that worship the Forerunners as gods.[25] The human supersoldier Master Chief Petty Officer John-117 and his artificial intelligence companion Cortana, were instrumental in stopping the Halos from being activated, sterilizing the Flood outbreak before they could menace the galaxy once again, and defeating the Covenant resulting in the end of the war.[25] At the end of Halo 3, Chief and Cortana were left stranded in unknown space aboard the remains of the vessel Forward Unto Dawn.[26]

Plot

Campaign

Forward Unto Dawn drifts towards an unknown Forerunner planet, later revealed to be the shield world Requiem. Cortana wakes Master Chief from

Catherine Halsey
, can fix Cortana's condition. Chief and Cortana pick up garbled transmissions from a human ship, UNSC Infinity, who have picked up the Dawn's distress call. Cortana attempts to warn Infinity away from Requiem's gravity well and directs the Chief to deactivate what she believes are communications jammers. Instead, the Chief unwittingly releases the Didact, an ancient Forerunner warrior, from imprisonment. The Didact, who deems Man unworthy of the Mantle of Responsibility, takes control of the Prometheans and the Covenant faction, then attacks Infinity after it is dragged into Requiem.

Chief makes contact with Infinity and helps repel the Didact's attack. Chief and Cortana recommend attacking the Didact while he is vulnerable, but Infinity captain Del Rio orders them to destroy the gravity well so their ship can escape. In the process, Chief is contacted by a Forerunner known as the Librarian—the wife of the Didact, as well as ancient humanity's protector. She explains that the Forerunners were divided on how best to combat the Flood. After failing to discover a way to immunize biological beings from the parasite, the Didact used a device called the Composer to convert the warriors under his command into Promethean Knights immune to infection. Requiring more soldiers, the Didact forcibly converted captured humans into Prometheans, before being stopped and imprisoned by the Librarian. The Librarian, who has guided humanity's development, accelerates the Chief's evolution to grant him immunity to the Composer.

After destroying the gravity well, Del Rio orders a retreat back to Earth, doubting the Chief and Cortana's testimony. The Master Chief disobeys orders to stand down and relinquish the malfunctioning Cortana, and stays behind to oppose the Didact. Chief and Cortana attempt to sabotage the Didact's ship before he leaves, but are unsuccessful. They follow the Didact to a Halo ring, Installation 03. The Composer has been moved from the ring onto the nearby Ivanoff Research Station, which the Covenant faction attacks. The Chief defends Ivanoff, but the Didact retrieves the Composer and uses it on the station, composing every individual save Chief.

Chief and Cortana use a fighter to follow the Didact's ship to Earth. Aided by Infinity and the home fleet, the Chief boards the Didact's ship with a nuclear warhead. Cortana inserts copies of herself into the Didact's computer systems to overwhelm the Didact's shield, but not before the Didact directs the Composer at Earth and begins composing the population of New Phoenix. With the help of Cortana, the Chief defeats the Didact, who falls into a portal underneath the Composer. The Master Chief activates the bomb but is saved by Cortana, who sacrifices herself. The Chief is found by a rescue team and is taken back to Infinity, where he mourns the loss of Cortana.

In a post-credits scene, the Didact proclaims the Forerunners' role as custodians of the galaxy having to bear the Mantle of Responsibility, and humanity as the greatest threat in the galaxy. Master Chief removes his armor aboard Infinity; if the player completes the game on Legendary difficulty, the Chief's heavily scarred face is briefly shown.[27]

Spartan Ops

Six months after the New Phoenix incident, the UNSC Infinity returns to Requiem, where the Prometheans and the Covenant splinter faction—led by Jul 'Mdama, who styles himself as "the Didact's Hand"—are still active. Sarah Palmer, commander of the Spartan-IVs, deploys Spartan squads to clear out Jul 'Mdama's Covenant and Promethean forces in Requiem's interior in order to set up research bases. Fireteam Crimson recovers a mysterious artifact excavated by 'Mdama's Covenant; Infinity scientist Doctor Glassman disappears after studying the device. Catherine Halsey is brought to Infinity due to her knowledge of Forerunner technology. She is kept under guard by marines and Spartans including Gabriel Thorne, who lost his family during the Didact's attack on Earth. While studying the artifact, Halsey begins receiving messages on her computer from an anonymous sender. The source of the transmissions is 'Mdama, who captures Glassman and forces him to work on a Forerunner device that supposedly contains the Librarian. Palmer arrests Halsey for communicating with 'Mdama, but Halsey uses an override code to force Infinity's AI, Roland, to assist her. Halsey contacts 'Mdama to try and strike a deal, as they both want to find the Librarian; Roland breaks free of Halsey's control and summons guards to apprehend Halsey. Promethean forces invade Infinity, capture Halsey, and teleport her to 'Mdama's base. Serin Osman, head of the Office of Naval Intelligence (ONI), orders Infinity captain Thomas Lasky to kill Halsey, but he is reluctant to do so. Palmer sets off to Requiem to kill Halsey; Lasky tells Fireteam Majestic to intervene and rescue Halsey from 'Mdama.

Halsey steps into the Forerunner device and makes contact with the Librarian. The Librarian gives Halsey the two pieces of the "Janus Key", an instrument that provides the location for all Forerunner technology in the galaxy, and instructs Halsey to use the key to advance humankind. Upon receiving the key, Halsey exits the device and 'Mdama takes half of the key from her. Halsey passes the second piece to Fireteam Majestic. Palmer wounds Halsey in the arm just before a Promethean teleports 'Mdama and Halsey from the base. 'Mdama sets Requiem to collide with the nearby sun and his forces evacuate the planet. Fireteams Crimson and Majestic disable devices that anchor Infinity to Requiem, allowing the ship to escape before the installation is destroyed. Meanwhile, Halsey, who has lost her arm, offers to ally herself to 'Mdama.

Development

In October 2007, shortly after the release of Halo 3, Halo developer Bungie split off from parent company Microsoft. Microsoft retained the intellectual property and rights to Halo, and Bungie continued developing Halo games until 2010. During this period of time Microsoft formed an internal division, 343 Industries, to manage the franchise and develop future games.[28][29]

In 2008, while 343 Industries was still in formation, Microsoft approached Starlight Runner Entertainment to help assemble the "Halo bible". Starlight Runner is a New York-based company that specializes in creating and producing transmedia franchises. Their job was to examine all content of the Halo universe, clean it up, and make it coherent and understandable for the people involved with the creation of Halo games and media. Frank O'Connor, a content manager at Bungie, assisted the team with the creation of the "Halo bible" before moving to 343 Industries to become Halo franchise development director.[30][31][32] Unlike the original trilogy, the story for Halo 4 was designed to be part of a multi-game arc from the beginning.[33] In addition, 343 Industries aimed for "a more complete connectivity between all of their future media than before"; relating Halo 4's story to the Forerunner Saga and Kilo-Five Trilogy novels as well as using terminals in Halo: Combat Evolved Anniversary to introduce background knowledge on the Forerunners.[30][33]

343 started with a staff of roughly a dozen people, but grew to nearly 200 through development.[34] Halo 4's development team included former employees of more than 25 triple-A studios. Prospective employees could not be told they were going to be working on Halo 4. "We had people who we hired who hated Halo because of 'X,'" said Frank O'Connor, 343 Industries' franchise development director. "But what that really meant was, 'I feel like this game could be awesome because of 'Y input' that I'm going to bring into it. I want to prove it, and I'm passionate about proving it.' So we ended up with a bunch of people who were genuinely passionate about the product. That is a huge advantage, and that helped in hiring and forming our team."[35] This rapid hiring and growth occurred during development of the game, creating issues; because the team was committed to a delivery date, Halo 4 executive producer Kiki Wolfkill said that the team was forced to make "necessary mistakes", with production difficulties and a team inexperienced with working together contributing to development difficulties.[34] Nine months before shipping, the developers restructured the game's production pipeline and gave individual teams more control due to bottlenecks in development. With so many developers from different backgrounds, forging a common goal and company culture was different. Creative director Josh Holmes recalled that an "epiphany moment" that proved the team was headed in the right direction was early in development, when the team completed a section of the game that was "very traditional [Halo]". Despite positive feedback from testers, 343 Industries discarded the prototype as too traditional, but felt that it showed the team could work together.[35]

Including contractors, 350 people worked on the game.[34] 343 Industries contracted Certain Affinity, an independent video game development studio, to help with the development of Halo 4; they started work on the game in early 2011.[36] Certain Affinity has worked alongside Bungie and 343 Industries on producing multiplayer content for previous Halo titles.[19] The studio developed the Forge mode, co-developed War Games and created a number of maps and multiplayer modes for Halo 4.[36]

Halo 4 and

RTX which took place at the Austin Convention Center.[19][36][39] On September 26, 2012, O'Connor announced that the game's development was complete.[40]

Design

Following Halo 4's announcement, O'Connor reported that both Master Chief and Cortana would undergo "radical" changes in appearance for the game, some of them attributed to better graphics and others to story elements.[41] The studio wanted Master Chief's appearance to convey an imposing mass and weight, to show that one of his characteristics is his 800-pound (360 kg) armor.[42][43] They studied the armor changes that were made for the Spartans in Halo: Reach, which were much bulkier than renditions in previous Halo games.[43] Character and concept artists began redesigning the Master Chief by creating sketches; these sketches would be rendered into 3D models so the team could analyze the design from every possible angle. The team would then return to creating sketches to make adjustments, and repeat the process until the main structure for the Master Chief was created. The team then worked on the finer details of his appearance.[42][44][45]

During the concepting process of Halo 4, O'Connor decided it would be best for the franchise to explore the Forerunner fiction of the Halo universe, which had remained largely a mystery before 343 Industries' involvement in the franchise.[30] This ultimately led to the creation of a new race of enemy, the Prometheans, warriors of the Forerunner empire.[46] Given that the Forerunners themselves had never been featured in previous Halo games, the design process for the appearance of the Prometheans was long and tedious. The art team produced a large number of sketches, which were presented to other members of the studio to get feedback and reactions. Many variations of different character models were considered before the team decided on a final design.[42][45][46] The main goal when designing their appearance was to make them resonate with the player, and evoke the image of the Forerunner architecture and language that had been portrayed in previous Halo media. Upon death, the Promethean Knight dissolves from the point where it was last shot; this visual effect also occurs when certain enemies are killed by Promethean weapons. From a gameplay standpoint the design for the Prometheans also needed to fit in well with the sandbox so they would be suitable enemies to fight. A goal when designing their behavior was to make them highly adaptive from a tactical standpoint. For example, the Promethean Knight can phase in and out of space, allowing it to retreat or charge the player at any given moment; this changes the way that a player engages in a combat encounter.[46]

Holmes explained that one of the goals for Halo 4's campaign was to incorporate more human elements into the story. To accomplish this the team wrote a B story that explored Master Chief's relationship with his AI partner, Cortana, who would break down into a dementia-like state.[47] The development team realized that Halo 4's narrative could be dense and hard to approach, making it inaccessible for new players.[34] They found incorporating such a storyline into an action game to be extremely challenging and considered dropping it during development. Holmes was adamant about including it; he took inspiration from his mother's battle with dementia, which she was diagnosed with near the start of the game's development. This led Holmes to want to capture the emotion and tell "a perfect story".[47]

Forerunner
planet, Requiem

The senior art director for Halo 4 is Kenneth Scott; he described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before.[33][48] With the game's increased focus on the Forerunners, the artists invested heavily into the look and feel of Forerunner technology. The game also features more diversity in Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[33][49][50] The majority of the game is lit statically using lightmaps; this allowed the art team to achieve realistic lighting effects with full global illumination and ambient occlusion. Image-based lighting is also used to ground scenes and make everything fit together better.[48]

The cooperative Spartan Ops mode originally began as a Firefight-type mode, similar to that featured in Halo: Reach, but was composed of different objective-oriented mission types. Over the course of development, changes were made to Spartan Ops to include a narrative that would tie Halo 4's multiplayer together. The missions were designed primarily for four player co-op. The Spartan Ops development team worked with the narrative team to use ideas and storylines to shape the mode such that the cinematics would tie in with the missions.[51]

performance capture. The team then used the reference cameras at the live action shoot to create a performance edit, before shooting with CG cameras to provide more coverage of all scenes and a greater selection of shots for the editorial team. The shading team at Axis made use of the 3D animation package, Houdini, to procedurally generate the environment in the cinematics. Axis worked with Glasgow-based audio post production company Savalas on sound design and the final mix for the Spartan Ops cinematics.[52] Facial motion capture was also utilized to take the movements and facial expressions from actors and apply them to the in-game cinematics for both Spartan Ops and campaign. Performance capture for both campaign and Spartan Ops cutscenes was directed and recorded at Giant Studios.[44][52] Axis worked in conjunction with Giant Studios and Cubic Motion to develop a special facial motion capture solution that would retain facial expressions from the actors when creating the animation.[52]

Visual effects house The Sequence Group, who had previously developed animation for Halo: Combat Evolved Anniversary's terminals,[53] returned to create additional animation for Halo 4. The Terminals feature a painterly artistic style, which Sequence president Ian Kirby felt appealed to gamers familiar with the style of concept art. In addition to creating the visuals for the Halo 4 terminals, their work appeared in one of the game's main cinematics. To save time and expense using traditional motion capture methods to animate the 3D characters, The Sequence Group used twin Microsoft Kinect infrared sensors to create a home-made solution.[54]

The game utilizes much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.

Xbox 360 hard drive to play the multiplayer component.[55][56] Disc two is used to install the multiplayer content and disc one is used for launching the game.[10] Due to rendering issues and significant engine changes, Theater support for Halo 4's campaign and Spartan Ops was not featured in the game on launch; however 343 Industries expressed that this feature may be implemented in the future.[10][57]

As with previous Halo titles, 343 Industries provides a statistic tracking service for players of Halo 4.

Xbox SmartGlass application.[59]

Audio

British record producer and composer Neil Davidge wrote the music for Halo 4.[60] Davidge is best known for his work as a co-writer and producer for the band Massive Attack, and also composed the scores for numerous films.[61] Davidge intended to add "a touch of romance" to the score as well as adding more electronic sounds while keeping Halo's style.[61]

Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, served as Halo 4's audio director.[33] The team performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions took place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[33] other recording sessions have utilized "home made" explosives.[62] Tojima intended for the game's audio to be clearly grounded in the Halo universe, while also having a more realistic quality than in past titles.[33]

Music composer Kazuma Jinnouchi, also formerly from Konami,[63] joined 343 Industries during the production of Halo 4 in 2011.[64] He contributed several additional tracks for the game.[64][65] He would later go on to be the sole composer of the game's sequel, Halo 5: Guardians, in 2015.[66]

Cast

Voice actors returning to reprise their roles in Halo 4 include

Rooster Teeth Productions' have cameo roles in Spartan Ops, as characters from the Halo machinima Red vs. Blue.[72] Bruce Thomas was the performance capture actor playing the role of Master Chief and actress Mackenzie Mason played the performance role of Cortana.[44][67] Taylor served as the motion capture source for Halsey.[73]

Marketing

On January 19, 2012,

American International Toy Fair.[75][76] Jada Toys launched a new line of Halo 4 die-cast toys in August 2012;[77] Sideshow Collectibles also revealed a Halo 4 Premium Cortana Figure.[78] Toy manufacturer Funko released Master Chief, Cortana and Spartan-IV figures for their Pop! Vinyl toyline on November 8, 2012.[79] On June 11, 2012, video game console peripherals manufacturer, Mad Catz Interactive, Inc. announced that they had signed a deal with Microsoft Studios to create a Halo 4-branded gaming headset; the product shipped on October 30, 2012.[80][81]

343 Industries and Microsoft also created a Halo 4 art book, titled Awakening: The Art of Halo 4; it was published by

DK Publishing and was released September 24, 2013.[84] It contains annotated artwork and profiles on characters, items, and locations within the Halo universe.[84]

Microsoft once again partnered up with

On October 31, 2012, Microsoft and government-owned organization Liechtenstein Marketing transformed the countryside of Liechtenstein for a special live action event for fans and members of the press.[91][92][93][94] The Gutenberg Castle was transformed into a military fortification where guests tried out Halo 4 for the first time.[91][92][93][94] A nearby countryside had a United Nations Space Command military camp installed and Balzers Quarry was transformed into a battleground where fifteen actors played out a two-hour-long adventure.[91][92][93][94]

Promotional videos

Halo 4 was announced with a trailer at E3 2011, titled "Awakening".[95] It was directed by Joseph Kosinski and visual effects were created by animation company Digital Domain.[95][96] Kosinski and Digital Domain had collaborated previously on the Halo 3 "Starry Night" commercial.[97] The trailer is set on the UNSC frigate Forward Unto Dawn during the opening events of Halo 4. It depicts the Master Chief being awakened from cryonic sleep by Cortana, as the remnants of the frigate drift towards Requiem.[95] The trailer was short-listed in the Visual Effects and Design categories at the 2012 AICP Show and NEXT Awards.[98]

On April 30, 2012, it was announced that a web series, titled Halo 4: Forward Unto Dawn, would play on

Tom Green in the live action series.[101] The series also ties in with the plot of the Halo 4 campaign and Spartan Ops mode.[11] The Master Chief is featured in the latter part of the series, and is played by actor Daniel Cudmore.[101]

A full-size model of the Halo 4 Warthog at the Microsoft booth of E3 2012

At E3 2012, the presentation of Halo 4 was preceded with a live action segment called "The Commissioning".[102] The video was directed by Nicolai Fuglsig and filmed over two and a half days, with four weeks of post-production and visual effects were added by Method Studios.[102] Music in the trailer was scored by Neil Davidge.[69] The video shows the UNSC Infinity vessel being pulled within the confines of the planet Requiem. Mark Rolston portrays Captain Andrew Del Rio in the live action video.[69]

On October 18, 2012, the Halo 4 launch trailer, titled "Scanned", premiered on

force shield, being approached by an enemy. The enemy moves toward John, scanning his mind to find the source of his strength and search for weaknesses. A live action sequence proceeds with flashbacks of John's past; showing him being kidnapped as a child, the Spartan-II augmentation procedure, and him being suited into his MJOLNIR armor. The trailer then shows John attacking Promethean Knights, before returning to the scene of him bound and being faced by his enemy, the Didact.[104] On October 23, 2012, the Halo 4 launch gameplay trailer was revealed; it featured segments of gameplay footage from the campaign and multiplayer.[105]

In October 2012, visual effects company Framestore assisted advertising agency McCann London in producing live TV adverts for Halo 4. The adverts aired on November 9, 2012; they featured live data on how many people were playing Halo 4 online, correct to within five minutes of the broadcast.[106]

Release

Halo 4 was released in all territories except Japan on November 6, 2012;

Xbox 360 avatars and in-game Spartan-IVs, as well as access to future downloadable content in the form of three competitive multiplayer map packs, containing a total of nine maps. It also includes a 90-minute extended version of the live action digital series, Halo 4: Forward Unto Dawn and a UNSC Infinity Briefing Packet.[108] At launch, two Specializations were available to all players; only owners of the Halo 4 Limited Edition had access to all eight Specializations.[108][109] However, 343 Industries later granted access to players, in certain countries, who participated in an online multiplayer match during the opening fortnight. For the remaining players, the Specializations were gradually unlocked in the months following launch.[109]

Microsoft produced an Xbox 360 Limited Edition Halo 4 console bundle that launched alongside the game. The bundle features two custom designed controllers, a standard edition of Halo 4, a wired headset, exclusive downloadable content and a Halo 4-themed Xbox 360 containing a 320GB hard drive. It was also announced that Microsoft would be releasing a standalone Xbox 360 Halo 4 Limited Edition wireless controller featuring a different design to the one included in the console bundle.[110][111]

Microsoft reported that their security teams and law enforcement were investigating the possibility of Halo 4 content being leaked on the internet in October 2012.[112] Jessica Shea, Community Manager at 343 Industries, warned fans to be wary of Halo 4 spoilers that were posted on the internet.[113] O'Connor stated at New York Comic Con that leaks of the game and footage would not have any impact on how the game is released or marketed and that unlicensed uploading of high-profile games is inevitable.[114]

Over ten thousand stores across forty countries opened for the midnight launch of Halo 4.[115] On the evening before the release of the game, a fifty-foot diameter illuminated Didact glyph was flown by a helicopter over the River Thames in London, from the Greenwich Peninsula to Tower Bridge.[116][117] The glyph was created by a team of over fifty designers, engineers and fabricators and took approximately eight weeks to design and construct.[117] Following the release of the game, New Zealand censors declared many copies of Halo 4 illegal, after deciding to label it with an R13 rating, restricting it to buyers aged 13 and over. Many copies of the game had already gone on sale with an unrestricted M certificate, but these copies are in breach of the Films, Videos, and Publications Classification Act 1993.[118]

On February 5, 2013, a digital version of the game was released via the

Xbox Live Games on Demand service.[119] A game of the year edition of Halo 4, featuring the season pass and Champion's Bundle DLC, pre-order bonuses, special avatar prop and the entire first season of Spartan Ops, was released on October 8.[120]

Sales

Halo 4 grossed

NPD reported that Halo 4 was the second most sold retail video game of November 2012, the third most sold retail video game of December 2012, and the third most sold retail video game of the year.[125][126] In the United States Halo 4 became the best-selling Microsoft Studios title for sales counted during respective launch years.[127] In 2012, Halo 4 was the third most played game on Xbox Live based on average unique users per day.[128]

Post-release

Halo 4 supports downloadable content (DLC), which is available to download via the

Xbox Live Marketplace. Three War Games map packs, each containing three maps, can be purchased individually, or bought together with the Halo 4 War Games Pass. The pass is included in the Limited Edition version of the game and is available to purchase on the Xbox Live Marketplace.[129] The first map package, the "Crimson Map Pack", was released on December 10, 2012.[130] Players who were awarded early access to Specializations received complimentary access to the Crimson Map Pack for a limited time.[21] The "Majestic Map Pack" was released on February 25, 2013,[131] followed by the "Castle Map Pack" on April 8.[132] Forge Island, a map designed for Forge mode creations was made available at no cost to Xbox Live users on March 29.[133] Microsoft released additional DLC on August 20 that could be purchased together as the Champions Bundle or separately. The three DLC packs include: the "Bullseye Pack" containing two multiplayer maps and early access to the Ricochet gametype; the "Steel Skin Pack", which offers steampunk-themed skins for weapons; and the "Infinity Armor Pack", which includes new armor for customizing the player's Spartan.[134]

Aside from map packs, the game is supported by regular matchmaking playlist updates.[135] These updates make playlist and balance changes, sandbox tweaks and fix minor glitches. A title update to fix various game issues and glitches was released in December 2012.[136] Spartan Ops went on a mid-season break that December and resumed on January 21, 2013; the back half of the season was made available as a free download from the Xbox Live Marketplace.[18][137][138] On January 29, an in-game search feature was implemented for Halo 4's file sharing system;[18] a web version of the Halo 4 file browser was made available on February 27, 2013.[139] On April 8, 343 Industries launched a competitive skill ranking system akin to that featured in Halo 2 and Halo 3.[140][141]

During Spartan Ops' mid-season break, a free-to-enter Halo 4 tournament, titled Halo 4 Infinity Challenge, was launched by Microsoft in partnership with

Penny Arcade Expo; the event was streamed live and was hosted by Larry Hryb, Blair Herter, and Jessica Chobot.[145]

Halo 4 was re-released as part of Halo: The Master Chief Collection for the Xbox One on November 11, 2014,[146] and for Microsoft Windows on November 17, 2020.[147] A sequel, Halo 5: Guardians, was released for the Xbox One on October 27, 2015.[148]

Reception

Critical reception

Halo 4 received mostly positive reviews from critics, with aggregate review website Metacritic assigning it an average score of 87 out of 100, based on 87 reviews.[149] Many reviewers were impressed by 343 Industries' debut effort and considered it a worthy addition to the series.[8][20][152][154] Ryan McCaffrey of IGN gave Halo 4 a very positive review, considering it to be the best game of the series to date and the best Xbox 360 game of 2012; he called it "a bar-raising triumph for the entire first-person shooter genre."[20] Wesley Yin-Poole of Eurogamer remarked that although he was initially skeptical of changes being made to the formula, 343's greatest achievement was managing to stay true to what Halo is. He was enthusiastic to see what the developer would do with Halo 5 and expected them to deviate further while retaining the series' "magic".[158]

Halo 4's campaign received a mixed reception from critics. Reviewers enjoyed Master Chief's return as the protagonist, and the emotional connection between Master Chief and Cortana was highly praised.

GamesRadar maintained that the narrative was enthralling and the campaign's structure was much better than its predecessors.[155] IGN's McCaffrey praised the game's lighting, movements, animations, and lauded the campaign for its pacing, "deftly mixing on-foot combat, vehicle sequences, quiet story moments, and key Chief-and-Cortana interactions." Although Neil Davidge's work on the musical composition was noted as a "bold shift", McCaffrey claimed the music seemed "complementary rather than additive."[20]

G4 and Official Xbox Magazine agreed that the plot became convoluted on occasions and might be difficult to understand for new players of the franchise.[152][156] G4 reviewer, Adam Rosenburg, also stated that while the soundtrack had some memorable moments, he was disappointed that composer Neil Davidge had chosen to ditch the familiar theme of previous games.[152] Michael Gapper of Computer and Video Games drew a comparison between Halo 4 and Halo 2. He stated that the hardware limitations of the Xbox 360 had negatively impacted Halo 4's campaign, in the same way that they had throttled Bungie's ambitions for Halo 2 on the original Xbox. He explained that although the game was visually stunning, this had detracted from the scale and spectacle that was present in Halo 3's campaign. He found the spaces within the campaign to be narrow and constrained which led to a lack of tactical options in encounters.[150][161][162]

Competitive multiplayer received a mixed reception by critics. Chris Watters of GameSpot welcomed the new armor abilities and gameplay tweaks introduced in multiplayer. He praised the continuing robustness of Custom Game options and the accessibility of level editing in Forge.[154] CVG's Gapper stated that the new scoring system alone made Halo 4 multiplayer the best in the series, emphasizing that recognition for assists and completing objective tasks was a positive change.[150] Polygon writer, Arthur Gies, said that the new game mode Dominion was the best addition to Halo multiplayer since the introduction of Xbox Live. He also thought that the multiplayer component was more approachable to people outside of the core player-base without dumbing anything down.[157]

Reception towards Spartan Ops was mixed to negative; some reviewers expressed their disappointment in Spartan Ops replacing the cooperative Firefight mode.[8][153] Criticisms were aimed at the brevity of missions and lack of replay value.[20][154] Despite any shortcomings, IGN said the mode was a must-play for the "incredible pre-episode cinematics" which open up "a number of interesting narrative possibilities for future episodes and seasons."[20] Martin Robinson of Eurogamer complained about the repetition of environments within the first half of the season and noted that missions quickly become a chore. He felt that Spartan Ops was a "weak, bloated alternative" compared to Firefight.[163] 1UP.com found that while the short length felt odd initially, the mode was still fun to play and offered more opportunities to play Halo cooperatively.[8]

Accolades

List of pre-release awards and nominations
Year Awards Category Winner/Nominee Result Ref.
2011
Spike TV Video Game Awards
Most Anticipated Game (viewer-voted) Halo 4 Nominated [164]
2012
Golden Joystick Awards
One to Watch Halo 4 Nominated [165]
Game Critics Awards (at E3 2012) Best of Show Halo 4 Nominated [166]
[167]
Best Console Game Halo 4 Nominated
Best Action Game Halo 4 Won
Best Online Multiplayer Game Halo 4 Won
IGN's Best of E3 2012 Awards Best Overall Game Halo 4 Nominated [168]
Best Xbox 360 Game Halo 4 Won
Best Action Game Halo 4 Nominated
Best Shooter Halo 4 Won
List of post-release awards and nominations
Year Awards Category Winner/Nominee Result Ref.
2012 Spike TV Video Game Awards Best Xbox 360 Game Halo 4 Won [169]
Best Shooter Halo 4 Nominated
Best Multiplayer Game Halo 4 Nominated
Best Original Score Halo 4 Nominated
Best Graphics Halo 4 Won
Studio of the Year 343 Industries for Halo 4 Nominated
Best Performance by a Human Female Jen Taylor as Cortana Nominated
Character of the Year (viewer-voted) Master Chief Nominated
Inside Gaming Awards
Game of the Year Halo 4 Won [170]
[171]
Best Competitive Multiplayer Halo 4 Won
Best Sound Design Halo 4 Won
Best Art Direction Halo 4 Nominated
Best Animation Halo 4 Nominated
Best Original Score Halo 4 Nominated
Best Game Cinematography Halo 4 Nominated
Best Character Design Cortana Nominated
GamesRadar
Shooter of the Year Halo 4 Won [172]
Game of the Year Halo 4 Nominated
X-Play
's Best of 2012 Awards
Game of the Year Halo 4 Nominated [173]
Best Multiplayer Game Halo 4 Nominated
Best Multiplayer Co-op Game Halo 4 Nominated
Best Shooter Halo 4 Won
Best Art Direction Halo 4 Nominated
GameSpot's Best Games of 2012 Shooter of the Year Halo 4 Won [174]
Xbox 360 Game of the Year Halo 4 Nominated [175]
Overall Game of the Year Halo 4 Nominated [176]
IGN's Best of 2012 Best Overall Game Halo 4 Nominated [177]
Best Xbox 360 Shooter Game Halo 4 Won [178]
Best Xbox 360 Graphics Halo 4 Won [179]
Best Xbox 360 Sound Halo 4 Won [180]
Best Xbox 360 Story Halo 4 Nominated [181]
Best Xbox 360 Multiplayer Game Halo 4 Won [182]
Best Xbox 360 Game Halo 4 Won [183]
Best Overall Shooter Halo 4 Nominated [184]
Best Overall Multiplayer Game Halo 4 Won [185]
Best Overall Graphics Halo 4 Won [186]
Best Overall Sound Halo 4 Won [187]
OXM's Game of the Year 2012 Awards Game of the Year Halo 4 Nominated [188]
Best Shooter Halo 4 Won [189]
Best Multiplayer Halo 4 Nominated [190]
Best Villain The Didact Nominated [191]
Developer of the Year 343 Industries for Halo 4 Won [191]
2013 16th Annual D.I.C.E. Awards Action Game of the Year Halo 4 Nominated [192]
[193]
Outstanding Achievement in Art Direction Halo 4 Nominated
Outstanding Achievement in Connectivity Halo 4 Won
Outstanding Achievement in Online Gameplay Halo 4 Nominated
Outstanding Achievement in Visual Engineering Halo 4 Won
Outstanding Character Performance - Male or Female Cortana Nominated
MPSE Golden Reel Awards Best Sound Editing: Computer Interactive Entertainment Halo 4 Nominated [194]
9th British Academy Video Games Awards
Action Halo 4 Nominated [195]
Artistic Achievement Halo 4 Nominated
Audio Achievement Halo 4 Nominated
Online – Multiplayer Halo 4 Nominated
13th Annual Game Developers Choice Awards Best Audio Halo 4 Nominated [196]
Best Technology Halo 4 Nominated
Best Visual Arts Halo 4 Nominated
Golden Joystick Awards
Game of the Year Halo 4 Nominated [197]
Best Storytelling Halo 4 Nominated
Best Multiplayer Halo 4 Nominated
Best Visual Design Halo 4 Nominated
Best Gaming Moment Halo 4 − Cortana's fate Nominated
Studio of the Year 343 Industries Nominated

References

  1. ^ Kain, Erik (November 9, 2012). "'Halo 4' Is A Beautiful, Tragic Love Story". Forbes. Retrieved August 22, 2013. Part of this is the writing which is minimalist, tightly paced, and sincere. Chris Schlerf, Halo 4's lead writer, and the rest of the writing term deserve all the praise they've received.
  2. ^ Lyles, Taylor (November 9, 2020). "Halo 4 arrives on PC on November 17th". The Verge. Retrieved March 2, 2024.
  3. ^ "Halo Waypoint: Heads-up display". Halo Waypoint. Microsoft. Archived from the original on June 6, 2013. Retrieved November 11, 2012.
  4. ^ from the original on January 14, 2013. Retrieved November 11, 2012.
  5. ^ from the original on October 30, 2013. Retrieved June 10, 2012.
  6. from the original on April 21, 2013. Retrieved November 11, 2012.
  7. from the original on October 29, 2013. Retrieved November 11, 2012.
  8. ^ on January 17, 2013. Retrieved November 1, 2012.
  9. ^ Matulef, Jeffrey (September 2, 2012). "Halo 4 shows off new Grifball mode". Eurogamer. Eurogamer Network. Archived from the original on October 29, 2013. Retrieved December 10, 2012.
  10. ^ a b c d e Shea, Jessica (November 1, 2012). "The Halo Bulletin: 11.1.12". Halo Waypoint. 343 Industries. Archived from the original on April 30, 2013. Retrieved November 3, 2012.
  11. ^ a b c d e "Eurogamer Expo 2012: Live Developer Sessions". Eurogamer. Eurogamer Network. September 27, 2012. Archived from the original on June 28, 2013. Retrieved September 27, 2012.
  12. ^ Shea, Jessica (October 17, 2012). "The Halo Bulletin: 10.17.12". Halo Waypoint. 343 Industries. Archived from the original on June 1, 2013. Retrieved November 11, 2012.
  13. ^ "GDC Vault - Building Transmedia Worlds in Halo 4". gdcvault.com. UBM Tech. Retrieved March 1, 2013.
  14. ^ a b c d e Shea, Jessica (October 10, 2012). "The Halo Bulletin: 10.10.12". Halo Waypoint. 343 Industries. Archived from the original on June 6, 2013. Retrieved October 14, 2012.
  15. ^ "War Games". Halo Waypoint. 343 Industries. Archived from the original on June 30, 2013. Retrieved February 10, 2013.
  16. ^ a b Dyer, Mitch (April 9, 2012). "Spartan Ops and Infinity Change Halo 4 Multiplayer". IGN. Ziff Davis. Archived from the original on October 13, 2013. Retrieved July 23, 2012.
  17. ^ Robinson, Martin (February 27, 2013). "Halo 4: Spartan Ops Season 1 review". Eurogamer. Eurogamer Network. Archived from the original on March 24, 2015. Retrieved October 25, 2013.
  18. ^ a b c Shea, Jessica (January 16, 2013). "The Halo Bulletin: 1.16.13". Halo Waypoint. 343 Industries. Archived from the original on September 30, 2013. Retrieved January 21, 2013.
  19. ^ a b c McElroy, Griffin (July 7, 2012). "'Halo 4' Forge mode in development at Certain Affinity". Polygon. Vox Media. Archived from the original on September 21, 2013. Retrieved June 6, 2013.
  20. ^ a b c d e f g McCaffrey, Ryan (November 1, 2012). "Halo 4 review". IGN. Ziff Davis. Archived from the original on June 22, 2013. Retrieved November 1, 2012.
  21. ^ a b Shea, Jessica (December 12, 2012). "The Halo Bulletin: 12.12.12". Halo Waypoint. 343 Industries. Archived from the original on May 19, 2013. Retrieved January 26, 2013.
  22. ^ "Campaign". Halo Waypoint. 343 Industries. Archived from the original on September 21, 2013. Retrieved November 11, 2012.
  23. . Retrieved September 14, 2013.
  24. . Retrieved September 14, 2013.
  25. ^ a b "The Covenant". Halo Waypoint. 343 Industries. Archived from the original on October 30, 2013. Retrieved February 10, 2013.
  26. ^ "Halo Thus Far". Halo Waypoint. 343 Industries. Archived from the original on May 12, 2013. Retrieved February 10, 2013.
  27. ^ Griffin, Ben (November 11, 2012). "Halo 4 guide: 9 killer secrets you might have missed". Computer and Video Games. Future plc. Archived from the original on September 21, 2013. Retrieved September 20, 2013.
  28. ^ a b Leone, Matt (October 24, 2012). "Data entry, risk management and tacos: Inside Halo 4's playtest labs". Polygon. Vox Media. Archived from the original on July 6, 2013. Retrieved November 24, 2012.
  29. ^ Milian, Mark (May 11, 2011). "'Halo' and creators move on after divorce". CNN. Archived from the original on September 8, 2011. Retrieved February 25, 2015.
  30. ^ a b c d Vore, Bryan (November 4, 2011). "The Past, Present, And Future Of Halo's 343 Industries". Game Informer. GameStop. Archived from the original on November 2, 2013. Retrieved November 24, 2012.
  31. ^ Smith, Kevin (December 5, 2011). "Talking with the man who assembled the 'Halo Bible' for Microsoft". Official Xbox Magazine. Future plc. p. 1. Archived from the original on October 29, 2013. Retrieved November 24, 2012.
  32. ^ Smith, Kevin (December 5, 2011). "Talking with the man who assembled the 'Halo Bible' for Microsoft". Official Xbox Magazine. Future plc. p. 2. Archived from the original on October 29, 2013. Retrieved November 24, 2012.
  33. ^ a b c d e f g h i "Halo Fest: Halo 4 Panel". IGN. Ziff Davis. August 28, 2011. Archived from the original on March 7, 2012. Retrieved December 5, 2011.
  34. ^
    Gamasutra. UBM plc. p. 2. Archived
    from the original on February 19, 2015. Retrieved October 7, 2013.
  35. ^ from the original on February 19, 2015. Retrieved October 7, 2013.
  36. ^ a b c Yin-Poole, Wesley (November 9, 2012). "Meet Certain Affinity, the Halo 4 developer you've never heard of". Eurogamer. Eurogamer Network. Archived from the original on February 16, 2013. Retrieved November 23, 2012.
  37. ^ Reilly, Jim (June 6, 2011). "E3 2011: Halo 4 announced". IGN. Ziff Davis. Archived from the original on October 30, 2013. Retrieved December 5, 2011.
  38. CBS Interactive. Archived
    from the original on June 26, 2013. Retrieved July 9, 2013.
  39. ^ a b Shea, Jessica (July 18, 2012). "The Halo Bulletin: 7.18.12". Halo Waypoint. 343 Industries. Archived from the original on April 30, 2013. Retrieved September 30, 2012.
  40. ^ Orry, James (September 26, 2012). "Halo 4 development is complete". VideoGamer.com. Pro-G Media Ltd. Archived from the original on June 2, 2013. Retrieved September 26, 2012.
  41. ^ Gapper, Michael (December 2, 2011). "Halo 4: Why the trilogy ends on next-gen". Computer and Video Games. Future plc. Archived from the original on August 31, 2013. Retrieved March 1, 2013.
  42. ^
    Gamasutra. Archived
    from the original on May 10, 2013. Retrieved February 2, 2013.
  43. ^ a b Shea, Jessica (February 15, 2012). "The Halo Bulletin: 2.15.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved November 23, 2012.
  44. ^
    CBS Interactive. September 1, 2012. Archived
    from the original on October 24, 2012. Retrieved September 3, 2012.
  45. ^ a b Webster, Andrew (November 6, 2012). "Master Chief's evolution: the concept art of 'Halo 4'". The Verge. Vox Media. Archived from the original on May 16, 2013. Retrieved February 28, 2013.
  46. ^ a b c Shea, Jessica (September 12, 2012). "The Halo Bulletin: 9.12.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved December 12, 2012.
  47. ^
    CBS Interactive. Archived
    from the original on June 3, 2013. Retrieved March 31, 2013.
  48. ^ a b Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p. 1. Archived from the original on October 31, 2013. Retrieved November 24, 2012.
  49. ^ Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p. 2. Archived from the original on October 31, 2013. Retrieved November 24, 2012.
  50. ^ Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p. 3. Archived from the original on October 31, 2013. Retrieved November 24, 2012.
  51. ^ Shea, Jessica (November 21, 2012). "The Halo Bulletin: 11.21.12". Halo Waypoint. 343 Industries. Archived from the original on August 6, 2013. Retrieved November 24, 2012.
  52. ^ a b c Wolfe, Jennifer (December 4, 2012). "Axis Creates CG Animation for Halo 4 Spartan Ops Web Series". Animation World Network. Archived from the original on December 3, 2014. Retrieved December 10, 2012.
  53. ^ "Halo: Anniversary". The Sequence Group. Archived from the original on November 23, 2012. Retrieved October 27, 2013.
  54. ^ "Mo-cap on a budget: Halo 4 'Terminals'". fxguide. February 21, 2013. Archived from the original on November 3, 2013. Retrieved October 27, 2013.
  55. ^ a b Yin-Poole, Wesley (September 26, 2012). "Frank O'Connor on how Halo 4 gets the most out of the 7-year-old Xbox 360". Eurogamer. Eurogamer Network. Archived from the original on February 2, 2013. Retrieved September 26, 2012.
  56. ^ "Optimizing Your Multiplayer and Campaign Mode Experiences in Halo 4". xbox.com. Microsoft. Archived from the original on August 14, 2013. Retrieved October 14, 2012.
  57. Official Xbox Magazine UK. Future plc. Archived
    from the original on June 5, 2013. Retrieved November 3, 2012.
  58. ^ from the original on February 20, 2015. Retrieved February 5, 2013.
  59. ^ "Enhance Your Halo 4 Experience with Xbox SmartGlass". Xbox Wire. Microsoft. April 30, 2013. Archived from the original on April 13, 2015. Retrieved April 6, 2015.
  60. ^ Shea, Jessica (April 11, 2012). "The Halo Bulletin: 4.11.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved June 10, 2012.
  61. ^ a b Raymundo, Oscar (April 11, 2012). "Exclusive Stream: Massive Attack Producer Scores 'Halo 4'". Rolling Stone. Wenner Media LLC. Archived from the original on November 4, 2013. Retrieved June 10, 2012.
  62. ^ "343's sound engineers get their hands dirty in this field recording clip of Halo 4's sound effects". IGN. Ziff Davis. August 29, 2011. Archived from the original on June 8, 2022. Retrieved April 6, 2015.
  63. ^ Zelfden, Alex Van (July 16, 2008). "The Music of Metal Gear Solid 4". IGN. Ziff Davis. Archived from the original on March 22, 2016. Retrieved October 25, 2015.
  64. ^ a b Seppala, Timothy J. (October 19, 2015). "The 'Halo 5: Guardians' soundtrack gives fans what they want". Engadget. AOL. Archived from the original on October 23, 2015. Retrieved October 25, 2015.
  65. ^ Liebl, Matt (March 25, 2013). "343 Industries releasing another Halo 4 soundtrack". GameZone. Archived from the original on March 4, 2016. Retrieved October 25, 2015.
  66. ^ Vore, Bryan (June 12, 2015). "The Halo 5: Guardians Cover Story". Game Informer. GameStop. p. 2. Archived from the original on August 22, 2015. Retrieved October 25, 2015.
  67. ^
    Microsoft Studios. Scene: staff credits.{{cite book}}: CS1 maint: numeric names: authors list (link
    )
  68. ^ Borrelli, Christopher (November 5, 2012). "Steve Downes is the 'Halo' master". Chicago Tribune. Retrieved April 2, 2018.
  69. ^ a b c Sciretta, Peter (June 5, 2012). "Nicolai Fuglsig's 'Halo 4′ E3 2012 Trailer Imagines 'Halo' as a Live-Action Movie". slashfilm.com. Archived from the original on November 29, 2014. Retrieved September 30, 2012.
  70. from the original on January 13, 2013. Retrieved September 3, 2012.
  71. ^ "Jason in Halo 4". The Gadget Show. July 23, 2012. Archived from the original on February 25, 2015. Retrieved February 25, 2015.
  72. ^ "Halo 4: Hear Caboose Burn in Another Red vs. Blue Easter Egg". GameFront. Break Media. November 12, 2012. Archived from the original on January 21, 2015. Retrieved November 16, 2012.
  73. ^ "Halo 4; Behind The Scenes of $3 Billion Blockbuster's Next Chapter". ABC News. November 23, 2012. Archived from the original on October 29, 2013. Retrieved October 26, 2013.
  74. ^ a b c "McFarlane Toys To Create 'Halo 4' Action Figures". spawn.com. McFarlane Toys. January 19, 2012. Archived from the original on November 29, 2014. Retrieved October 7, 2012.
  75. ^
    Bloomberg Business. Bloomberg L.P. February 15, 2012. Archived
    from the original on February 28, 2015. Retrieved February 25, 2015.
  76. ^ Stephens, Jason (February 12, 2012). "Toy Fair 2012: Exclusive Halo 4 Figure Reveal from McFarlane Toys". MTV Geek. MTV. Archived from the original on March 24, 2015. Retrieved January 6, 2013.
  77. from the original on February 26, 2015. Retrieved January 6, 2012.
  78. ^ Reeves, Ben (November 2, 2012). "Sideshow Collectibles Unveils Halo 4 Cortana Figure". Game Informer. GameStop. Archived from the original on February 25, 2015. Retrieved November 3, 2012.
  79. ^ Reiner, Andrew (October 25, 2012). "Master Chief Gets Adorable In Funko's New Pop Vinyl". Game Informer. GameStop. Archived from the original on February 9, 2015. Retrieved October 28, 2012.
  80. ^ Gardner, Jack (June 11, 2012). "Halo 4 Gaming Headsets Coming Courtesy Of Mad Catz". Game Informer. GameStop. Archived from the original on February 25, 2015. Retrieved October 7, 2012.
  81. Bloomberg Business. Bloomberg L.P. October 30, 2012. Archived
    from the original on February 28, 2015. Retrieved February 25, 2015.
  82. ^
    Titan Books. Titan Entertainment Group. Archived
    from the original on March 26, 2015. Retrieved February 2, 2013.
  83. ^
    Titan Books. Titan Entertainment Group. Archived
    from the original on March 26, 2015. Retrieved February 2, 2013.
  84. ^ a b Fox, Sarah (March 7, 2013). "DK publishing will release 'Halo 4: The Essential Visual Guide'". The Slanted. Archived from the original on February 26, 2015. Retrieved February 26, 2015.
  85. ^
    Viacom. Archived
    from the original on December 2, 2014. Retrieved October 7, 2012.
  86. ^ Davis, Justin (October 31, 2012). "Halo 4: King of the Hill Fueled by Mountain Dew is a Real App That Exists". IGN. Ziff Davis. Archived from the original on December 24, 2014. Retrieved August 9, 2013.
  87. William Reed Business Media. Archived
    from the original on March 4, 2016. Retrieved October 7, 2012.
  88. ^ a b Gera, Emily (October 30, 2012). "Halo 4 avatar costume offered free from U.K. Pizza Huts". Polygon. Vox Media. Archived from the original on January 18, 2015. Retrieved November 1, 2012.
  89. ^
    CBS Interactive. Archived
    from the original on March 17, 2014. Retrieved November 3, 2012.
  90. from the original on February 16, 2019. Retrieved November 3, 2012.
  91. ^ on January 4, 2013. Retrieved November 3, 2012.
  92. ^ on January 3, 2014. Retrieved November 3, 2012.
  93. ^ a b c Haas, Pete (October 31, 2012). "Halo 4 Invades Liechtenstein For Launch Event". Cinema Blend. Archived from the original on November 29, 2014. Retrieved November 1, 2012.
  94. ^ a b c Cowen, Nick (October 31, 2012). "Halo 4 transforms Liechtenstein as marketing is taken to a new level". The Guardian. London. Archived from the original on November 29, 2014. Retrieved November 1, 2012.
  95. ^ a b c "HALO 4 "Awakening"". Digital Domain. Archived from the original on March 29, 2015. Retrieved January 15, 2013.
  96. ^ Wolfe, Jennifer (June 14, 2012). "Digital Domain Wins AICP VFX Award". Animation World Network. Archived from the original on December 3, 2014. Retrieved January 15, 2013.
  97. ^ "Halo 3 "Starry Night"". Digital Domain. Archived from the original on March 29, 2015. Retrieved January 15, 2013.
  98. ^ "AICP Show & Next Awards Shortlists Unveiled". Screen Magazine. April 27, 2012. Archived from the original on February 26, 2015. Retrieved February 26, 2015.
  99. ^ a b c Graser, Marc (April 30, 2012). "'Halo' Web series to bow before next game". Variety. Penske Media Corporation. Archived from the original on March 6, 2015. Retrieved June 10, 2012.
  100. ^ a b Richards, Giles (September 30, 2012). "Halo 4: the film of the game". The Observer. London: Guardian Media Group. Archived from the original on November 29, 2014. Retrieved September 30, 2012.
  101. ^ a b c "IGN First Look: Halo 4: Forward Unto Dawn Behind-the-Scenes". IGN. Ziff Davis. July 11, 2012. Archived from the original on February 22, 2015. Retrieved October 6, 2012.
  102. ^ a b Failes, Ian (July 11, 2012). "Greenscreen to small screen: three great ads". Fxguide. Archived from the original on November 29, 2014. Retrieved July 27, 2012.
  103. ^ Goldfarb, Andrew (October 10, 2012). "David Fincher Producing Halo 4 Launch Trailer". IGN. Ziff Davis. Archived from the original on March 12, 2015. Retrieved October 20, 2012.
  104. ^ "Halo 4 Launch Trailer - Scanned (Extended Cut)". IGN. Ziff Davis. October 18, 2012. Archived from the original on November 29, 2012. Retrieved April 6, 2015.
  105. ^ "Halo 4 - Gameplay Trailer". IGN. Ziff Davis. October 23, 2012. Archived from the original on March 22, 2016. Retrieved April 6, 2015.
  106. ^ "Halo 4 'Enlist'". Framestore. Archived from the original on May 9, 2015. Retrieved January 15, 2013.
  107. ^ Shea, Jessica (April 17, 2012). "The Halo Bulletin: 4.17.12". Halo Waypoint. 343 Industries. Archived from the original on October 12, 2013. Retrieved April 17, 2012.
  108. ^
    Official Xbox Magazine UK. Future plc. Archived
    from the original on October 12, 2013. Retrieved June 10, 2012.
  109. ^ a b Lien, Tracey (December 2, 2012). "Halo 4's Specializations now available to more players". Polygon. Vox Media. Archived from the original on October 12, 2013. Retrieved January 3, 2013.
  110. ^ Shea, Jessica (July 14, 2012). "Xbox 360 Limited Edition Halo 4 Console Bundle and Accessories Revealed at San Diego Comic-Con". Halo Waypoint. 343 Industries. Archived from the original on September 28, 2013. Retrieved July 15, 2012.
  111. ^ Mallory, Jordan (July 14, 2012). "Legendary Edition Halo 4 360 bundle official, limited edition controllers also announced". Joystiq. AOL. Archived from the original on September 28, 2013. Retrieved July 15, 2012.
  112. ^ Reilly, Jim (October 12, 2012). "Microsoft Investigating Halo 4 Leak". Game Informer. GameStop. Archived from the original on September 30, 2013. Retrieved October 14, 2012.
  113. ^ Shea, Jessica (October 13, 2012). "Possible Spoilers, Beware!". Halo Waypoint. 343 Industries. Archived from the original on October 6, 2013. Retrieved October 14, 2012.
  114. ^ Crecente, Brian (October 15, 2012). "343 Industries unfazed by apparent Halo 4 theft and piracy". Polygon. Vox Media. Archived from the original on September 27, 2013. Retrieved January 6, 2013.
  115. ^ Bryant, Ben (November 5, 2012). "Halo 4 to launch worldwide at midnight in more than 10,000 retail locations". The Daily Telegraph. London. Archived from the original on October 4, 2013. Retrieved November 23, 2012.
  116. ^ Bryant, Ben (November 6, 2012). "'Halo 4' takes to the London skies". The Daily Telegraph. Archived from the original on October 4, 2013. Retrieved November 23, 2012.
  117. ^ a b "Video: See Microsoft's London Halo 4 helicopter stunt". Computer and Video Games. Future plc. November 6, 2012. Archived from the original on February 25, 2015. Retrieved February 25, 2015.
  118. 3 News. MediaWorks New Zealand. November 8, 2012. Archived from the original
    on July 28, 2013. Retrieved November 12, 2012.
  119. ^ Shea, Jessica (January 30, 2013). "The Halo Bulletin: 1.30.13". Halo Waypoint. 343 Industries. Archived from the original on September 28, 2013. Retrieved January 31, 2013.
  120. ^ Shea, Jessica (October 1, 2013). "Halo 4: Game of the Year Edition". Halo Waypoint. 343 Industries. Archived from the original on October 7, 2013. Retrieved October 8, 2013.
  121. Gannett Company. Archived
    from the original on December 4, 2012. Retrieved November 12, 2012.
  122. ^ Graft, Kris (September 16, 2010). "Analyst: Halo Reach Sales Bode Well For Core Gamer Market". Gamasutra. Archived from the original on September 20, 2010. Retrieved September 29, 2010.
  123. ^ "Microsoft's Halo 4 Sales, Entertainment Franchise". Bloomberg Television. Bloomberg L.P. November 6, 2012. Archived from the original on October 22, 2013. Retrieved January 6, 2013.
  124. ^ Orry, James (November 12, 2012). "UK Video Game Chart: Halo 4 fails to outsell Reach and Halo 3". VideoGamer.com. Pro-G Media Ltd. Archived from the original on October 29, 2013. Retrieved November 12, 2012.
  125. ^ Reilly, Jim (December 6, 2012). "Black Ops II, Halo 4 Lead November Sales". Game Informer. GameStop. Archived from the original on November 2, 2013. Retrieved January 26, 2013.
  126. ^ Kato, Matthew (January 10, 2013). "December 2012's NPD Numbers". Game Informer. GameStop. Archived from the original on November 2, 2013. Retrieved January 26, 2013.
  127. ^ Gurry, Lisa (July 2, 2013). "Halo 4 is Top-Selling Microsoft Studios Game of All Time in the U.S." Xbox Wire. Microsoft. Archived from the original on March 28, 2015. Retrieved March 29, 2015.
  128. ^ McWhertor, Michael (January 22, 2013). "Call of Duty, Halo 4 and Minecraft lead Xbox Live's top games of 2012". Polygon. Vox Media. Archived from the original on October 12, 2013. Retrieved January 26, 2013.
  129. ^ Reilly, Jim (October 24, 2012). "Halo 4 Season Pass Announced". Game Informer. GameStop. Archived from the original on November 2, 2013. Retrieved October 24, 2012.
  130. ^ Shea, Jessica (November 29, 2012). "The Halo Bulletin: 11.29.12". Halo Waypoint. 343 Industries. Archived from the original on October 21, 2013. Retrieved November 29, 2012.
  131. ^ Yin-Poole, Wesley (February 19, 2013). "Halo 4 Majestic Map Pack out next week, details revealed". Eurogamer. Eurogamer Network. Archived from the original on October 29, 2013. Retrieved February 19, 2013.
  132. ^ Shea, Jessica (March 13, 2013). "The Halo Bulletin: 3.13.13". Halo Waypoint. 343 Industries. Archived from the original on October 20, 2013. Retrieved March 25, 2013.
  133. ^ Shea, Jessica (March 29, 2013). "Welcome to Forge Island". Halo Waypoint. 343 Industries. Archived from the original on October 21, 2013. Retrieved March 29, 2013.
  134. ^ Hilliard, Kyle (July 6, 2013). "Halo 4 Champions Bundle Adds New Maps, Game Types, Armors, And Items". Game Informer. GameStop. Archived from the original on October 20, 2013. Retrieved July 6, 2013.
  135. ^ Shea, Jessica (January 9, 2013). "The Halo Bulletin: 1.9.13". Halo Waypoint. 343 Industries. Archived from the original on October 15, 2013. Retrieved January 26, 2013.
  136. ^ Shea, Jessica (December 6, 2012). "Halo 4 TU Change List". Halo Waypoint. 343 Industries. Archived from the original on October 3, 2013. Retrieved December 15, 2012.
  137. ^ Shea, Jessica (December 6, 2012). "The Halo Bulletin: 12.06.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved January 21, 2013.
  138. ^ "Halo 4 Spartan Ops Season 1: Episodes 6-10". xbox.com. Microsoft. January 21, 2013. Archived from the original on September 22, 2013. Retrieved January 21, 2013.
  139. ^ Shea, Jessica (February 27, 2013). "Halo 4 File Browser Available on Waypoint Web". Halo Waypoint. 343 Industries. Archived from the original on October 30, 2013. Retrieved February 28, 2013.
  140. ^ Shea, Jessica (January 23, 2013). "The Halo Bulletin: 1.23.13". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved January 26, 2013.
  141. ^ Shea, Jessica (April 8, 2013). "CSR Challenge". Halo Waypoint. 343 Industries. Archived from the original on October 22, 2013. Retrieved April 8, 2013.
  142. ^ Shea, Jessica (December 6, 2012). "Virgin Gaming and Xbox 360 Team Up to Launch the Halo 4 Infinity Challenge". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013. Retrieved December 11, 2012.
  143. ^ McCaffrey, Ryan (December 6, 2012). "Get Your Face in Halo 5 by Kicking Ass in Halo 4". IGN. Ziff Davis. Archived from the original on December 14, 2012. Retrieved December 11, 2012.
  144. ^ "Register Today and Compete in the Halo 4 Global Championship". Xbox Wire. Microsoft. July 7, 2013. Archived from the original on October 8, 2013. Retrieved October 8, 2013.
  145. ^ "PAX Prime: What Do Pro Gamers Think about the Halo 4 Global Championship?". Xbox Wire. Microsoft. July 7, 2013. Archived from the original on September 2, 2013. Retrieved October 8, 2013.
  146. ^ Gies, Arthur (November 7, 2015). "Halo: The Master Chief Collection review: the library". Polygon. Vox Media. Archived from the original on February 13, 2015. Retrieved November 11, 2014.
  147. ^ Warren, Tom (July 7, 2020). "Halo 3 is coming to PC on July 14th". The Verge. Retrieved July 14, 2020.
  148. ^ McCaffrey, Ryan (March 29, 2015). "Halo 5: Guardians release date announced". IGN. Ziff Davis. Archived from the original on April 3, 2015. Retrieved April 5, 2015.
  149. ^
    CBS Interactive. Archived
    from the original on February 16, 2015. Retrieved December 8, 2012.
  150. ^ a b c Gapper, Michael (November 1, 2012). "Halo 4 Review". Computer and Video Games. Future plc. p. 3. Archived from the original on November 3, 2012. Retrieved November 1, 2012.
  151. ^ a b "Halo 4 review". Edge. Future plc. November 1, 2012. p. 2. Archived from the original on November 5, 2012. Retrieved November 1, 2012.
  152. ^
    G4. G4 Media. Archived from the original
    on February 26, 2013. Retrieved November 1, 2012.
  153. ^ a b c Miller, Matt (November 1, 2012). "Halo 4". Game Informer. GameStop. Archived from the original on March 21, 2015. Retrieved November 1, 2012.
  154. ^
    CBS Interactive. Archived
    from the original on March 3, 2015. Retrieved November 1, 2012.
  155. ^ from the original on April 23, 2015. Retrieved November 1, 2012.
  156. ^ a b Reyes, Francesca (November 1, 2012). "Halo 4 review". Official Xbox Magazine. Future plc. Archived from the original on November 4, 2012. Retrieved November 1, 2012.
  157. ^ a b Gies, Arthur (November 1, 2013). "Halo 4 Review: the ghost in the machine". Polygon. Vox Media. Archived from the original on February 26, 2015. Retrieved February 26, 2013.
  158. ^ Yin-Poole, Wesley (December 28, 2012). "Games of 2012: Halo 4". Eurogamer. Eurogamer Network. Archived from the original on April 2, 2015. Retrieved March 27, 2015.
  159. ^ "Halo 4 review". Edge. Future plc. November 1, 2012. p. 1. Archived from the original on November 5, 2012. Retrieved November 1, 2012.
  160. ^ Mahardy, Mike (November 14, 2012). "How 343 Set A Storytelling Precedent". Game Informer. GameStop. Archived from the original on March 22, 2015. Retrieved November 14, 2012.
  161. ^ Gapper, Michael (November 1, 2012). "Halo 4 Review". Computer and Video Games. Future plc. p. 1. Archived from the original on November 3, 2012. Retrieved November 1, 2012.
  162. ^ Gapper, Michael (November 1, 2012). "Halo 4 Review". Computer and Video Games. Future plc. p. 2. Archived from the original on November 3, 2012. Retrieved November 1, 2012.
  163. ^ Robinson, Martin (February 27, 2013). "Halo 4: Spartan Ops Season 1 review". Eurogamer. Eurogamer Network. Archived from the original on March 24, 2015. Retrieved March 27, 2015.
  164. ^ Good, Owen (December 11, 2011). "The winners and nominees of the 2011 Spike Video Game Awards". Kotaku. Gawker Media. Archived from the original on November 29, 2014. Retrieved December 12, 2012.
  165. ^ Nunneley, Stephany (October 26, 2012). "2012 Golden Joystick Awards – Skyrim wins Ultimate Game of the Year". VG247. Archived from the original on October 9, 2014. Retrieved December 11, 2012.
  166. ^ "2012 Nominees". Game Critics Awards. Archived from the original on February 17, 2015. Retrieved December 11, 2012.
  167. ^ "2012 Winners". Game Critics Awards. Archived from the original on February 17, 2015. Retrieved December 11, 2012.
  168. ^ "IGN's Best of E3 2012 Awards". IGN. Ziff Davis. June 5, 2012. Archived from the original on February 13, 2015. Retrieved December 11, 2012.
  169. ^ Taormina, Anthony (December 7, 2012). "2012 Spike Video Game Awards Winners List". Game Rant. Archived from the original on March 17, 2015. Retrieved September 20, 2013.
  170. Machinima. Archived
    from the original on July 5, 2015. Retrieved December 11, 2012.
  171. from the original on June 27, 2015. Retrieved December 11, 2012.
  172. GamesRadar. Future plc. December 17, 2012. Archived
    from the original on April 25, 2015. Retrieved December 17, 2012.
  173. G4. G4 Media. December 5, 2012. Archived
    from the original on January 15, 2013. Retrieved December 13, 2012.
  174. CBS Interactive. December 14, 2012. Archived from the original
    on December 14, 2012. Retrieved December 14, 2012.
  175. CBS Interactive. December 14, 2012. Archived from the original
    on December 19, 2012. Retrieved December 14, 2012.
  176. from the original on April 1, 2015. Retrieved February 25, 2015.
  177. ^ "Best Overall Game". IGN. Ziff Davis. December 5, 2012. Archived from the original on March 9, 2015. Retrieved December 14, 2012.
  178. ^ "Best Xbox 360 Shooter Game". IGN. Ziff Davis. December 5, 2012. Archived from the original on November 29, 2014. Retrieved December 14, 2012.
  179. ^ "Best Xbox 360 Graphics". IGN. Ziff Davis. December 5, 2012. Archived from the original on November 29, 2014. Retrieved December 14, 2012.
  180. ^ "Best Xbox 360 Sound". IGN. Ziff Davis. December 5, 2012. Archived from the original on December 1, 2014. Retrieved December 14, 2012.
  181. ^ "Best Xbox 360 Story". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 8, 2015. Retrieved December 14, 2012.
  182. ^ "Best Xbox 360 Multiplayer Game". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 8, 2015. Retrieved December 14, 2012.
  183. ^ "Best Xbox 360 Game". IGN. Ziff Davis. December 5, 2012. Archived from the original on November 29, 2014. Retrieved December 14, 2012.
  184. ^ "Best Overall Shooter". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 7, 2015. Retrieved December 14, 2012.
  185. ^ "Best Overall Multiplayer Game". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 1, 2015. Retrieved December 14, 2012.
  186. ^ "Best Overall Graphics". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 8, 2015. Retrieved December 14, 2012.
  187. ^ "Best Overall Sound". IGN. Ziff Davis. December 5, 2012. Archived from the original on January 6, 2015. Retrieved December 14, 2012.
  188. ^ "OXM Game of the Year 2012 Awards: Game of the Year". Official Xbox Magazine. Future plc. December 21, 2012. Archived from the original on January 3, 2013. Retrieved December 22, 2012.
  189. ^ "OXM Game of the Year 2012 Awards: Genre Awards". Official Xbox Magazine. Future plc. December 20, 2012. Archived from the original on January 3, 2013. Retrieved December 22, 2012.
  190. ^ "OXM Game of the Year 2012 Awards: Gameplay Awards". Official Xbox Magazine. Future plc. December 18, 2012. Archived from the original on December 20, 2012. Retrieved December 22, 2012.
  191. ^ a b "OXM Game of the Year 2012 Awards: Developer and Technical Awards". Official Xbox Magazine. Future plc. December 17, 2012. Archived from the original on January 3, 2013. Retrieved December 22, 2012.
  192. ^ "16th Annual D.I.C.E. Awards Finalists" (PDF). Academy of Interactive Arts & Sciences. Archived (PDF) from the original on February 9, 2015. Retrieved February 1, 2013.
  193. ^ "16th Annual D.I.C.E. Awards Winners" (PDF). Academy of Interactive Arts & Sciences. Archived from the original (PDF) on September 24, 2015. Retrieved February 8, 2013.
  194. ^ "2013 Golden Reel Award Winners & Nominees: Other". mpse.org. Motion Picture Sound Editors. Archived from the original on February 26, 2015. Retrieved February 28, 2013.
  195. ^ "Games in 2013". bafta.org. British Academy of Film and Television Arts. Archived from the original on February 14, 2015. Retrieved February 12, 2013.
  196. ^ Pitcher, Jenna (March 27, 2013). "Journey sweeps the 13th annual Game Developers Choice Awards". Polygon. Vox Media. Archived from the original on November 29, 2014. Retrieved March 28, 2013.
  197. from the original on December 2, 2014. Retrieved October 25, 2013.

External links