List of Ubisoft subsidiaries

Source: Wikipedia, the free encyclopedia.
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Ubisoft Kyiv
)

Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021.[1]

While Ubisoft set up many in-house studios itself, such as

FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. Assassin's Creed Unity, released in 2014, saw ten studios worldwide work together.[2]

North America

Blue Mammoth Games

Blue Mammoth Games, based in

Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009.[3] In October 2012, Xaviant, another Atlanta-based developer, acquired a 50% stake in the company.[4] In November 2017, Blue Mammoth announced that a new studio, located in Amsterdam, Netherlands, would be opened to hire 25 people.[5] The studio was opened in January 2018.[6] Blue Mammoth was acquired by Ubisoft on 1 March 2018.[7] The company's primary product is Brawlhalla.[1]

Hybride Technologies

Hybride Technologies in Piedmont, Quebec, is a technology company founded in 1991. Its main role is to create visual effects for films and TV shows, and had contributed to films such as Jurassic World, Star Wars: The Force Awakens and Solo: A Star Wars Story. The company was acquired by Ubisoft in 2008.[1] The company has a second office co-located with Ubisoft Montreal in Montreal, Quebec, which was opened in February 2016.[8]

Quazal

Quazal, based in

cross-platform multiplayer tools for video games, most notably, Net-Z and Rendez-Vous.[9] On 4 November 2010, it was announced that Ubisoft had acquired Quazal.[10][11][12]

Red Storm Entertainment

Red Storm Entertainment was founded by novelist

managing director Steve Reid, and 17 staff members in Cary, North Carolina, in 1996. The company self-published its first tactical shooter, Tom Clancy's Rainbow Six, in 1998. Ubisoft acquired the studio in 2000. After the acquisition, Red Storm continued to work on tactical shooters in the Tom Clancy's franchise and developed Tom Clancy's Ghost Recon in 2001, as well as its sequel, Tom Clancy's Ghost Recon 2, in 2004. Red Storm continues to collaborate with other Ubisoft studios on future Ghost Recon titles and was involved in the development of several Far Cry games. In 2008, Ubisoft acquired the rights to Clancy's name for video games.[13][14] Red Storm became one of the first Ubisoft studios to develop virtual reality projects, starting with the release of Werewolves Within in 2016 and Star Trek: Bridge Crew in 2017.[1]

Ubisoft CRC (NCSA)

Ubisoft Consumer Relationship Center manages Customer Support and Community Management for North, Central & South American territories and is located in Cary, North Carolina, sharing office space with Red Storm Entertainment.[15]

Ubisoft Halifax

Ubisoft Halifax (formerly Longtail Studios Halifax) is based in Halifax, Nova Scotia, and best known for co-developing the Rocksmith series.[16] The company was founded in 2009 as a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[17] In July 2009, Longtail Studios offered the 23 employees at its Charlottetown, Prince Edward Island (PEI), studio the ability to relocate to their new Halifax studio.[18] The move was met by PEI's Minister of Innovation, Allan Campbell, offering Longtail Studios subsidies and tax breaks to retain the jobs in PEI.[19]

In August 2013, Longtail Studios Halifax joined the Entertainment Software Association of Canada.[17] At this time, the studio had 45 employees.[17] On 13 October 2015, Ubisoft acquired Longtail Studios Halifax, then covering over 30 employees, wherein the company was renamed Ubisoft Halifax.[20] Another 10 positions were immediately opened for hiring.[21] Through the acquisition, Ubisoft planned to expand its mobile game business in Canada.[22] Ubisoft Halifax has more than 70 employees as of May 2021.[1]

Ubisoft Montreal

Ubisoft Montreal building

Ubisoft Montreal is Ubisoft's largest in-house development studio, as well as the largest development studio worldwide with more than 4,000 employees.[1] Founded in 1997 in Montreal, Quebec, the studio started with only 50 employees. 25 of these came from Ubisoft's headquarters in France, while the rest were new recruits. Yannis Mallat is the company's studio head. While the company originally focused their work on licensed family-friendly titles, the team achieved breakthrough success through the release of two new titles: Prince of Persia: The Sands of Time and Tom Clancy's Splinter Cell.[23]

Following this success, they shifted their focus onto developing

intellectual properties, such as For Honor, Watch Dogs and Hyper Scape.[1] Ubisoft Montreal has more than 4,000 employees as of May 2021.[1]

Ubisoft Quebec

Ubisoft Quebec was founded by Ubisoft in 2005 in Quebec City, Quebec. The studio was set out to provide assistance to Ubisoft's main studios, and it also participated in the development of downloadable content for the Assassin's Creed series, such as Tyranny of King Washington for Assassin's Creed III, and Freedom Cry for Assassin's Creed IV: Black Flag.[24] On 3 November 2010, Ubisoft announced that it had acquired Longtail Studios Quebec, a studio of New York City-based Longtail Studios, itself founded in 2003 by Ubisoft co-founder Gérard Guillemot.[17][25] As a result, 48 of the studio's staff were moved to Ubisoft's existing Ubisoft Quebec operations. The division's director, Andreas Mollman, resigned, and 5–6 employees were laid off.[26][27]

The Quebec studio worked on Marvel Avengers: Battle for Earth, a Kinect title released in 2012,[28] and became the lead developer for Assassin's Creed Syndicate in 2015, replacing the Montreal studio. It would be the first time the Quebec studio changed its role from a support studio to a lead developer of a AAA game. The studio has more than 500 employees.[1] The company also served as the lead developer for Assassin's Creed Odyssey (2018), and Immortals Fenyx Rising (2020).[29] Ubisoft Quebec has more than 500 employees as of May 2021.[1]

Ubisoft Saguenay

Ubisoft Saguenay, in Chicoutimi, Quebec, was announced in September 2017 and opened in February 2018 with 20 employees led by Jimmy Boulianne.[1] The studio will be used to support online and connectivity components for Ubisoft's games.[30] Ubisoft Saguenay has 75 employees as of May 2021.[1]

Ubisoft San Francisco

Ubisoft San Francisco was founded in 2009 within Ubisoft's North American headquarters in

South Park: The Fractured But Whole, a role-playing game set in the South Park universe.[1] The studio is the developer of the upcoming shooter XDefiant
.

Ubisoft Sherbrooke

Ubisoft Sherbrooke was founded in November 2021 in Sherbrooke, Quebec. The studio will co-develop Ubisoft’s main franchises.[31] In September 2022, it was announced that Ubisoft Sherbrooke will co-develop new installments of the Assassin's Creed franchise.[32]

Ubisoft Toronto

Ubisoft Toronto building

Ubisoft Toronto was founded by Ubisoft in May 2010 in Toronto, Ontario.[33] The studio opening can be credited to the success of the Montreal studio, which encouraged Ubisoft to continue its expansion in Canada.[34] The team at Toronto are mostly employees from the Montreal studio who had worked on Tom Clancy's Splinter Cell: Conviction.[35] The studio then took the lead role in developing Tom Clancy's Splinter Cell game, as the then studio head Jade Raymond thought that it is Ubisoft's most iconic franchise and can help the studio to expand and recruit. Their debut game, Tom Clancy's Splinter Cell: Blacklist, received critical acclaim upon release.[36]

The studio continued to contribute to other Ubisoft's project, including

Motive Studios in 2015.[38] Clint Hocking, the director of Far Cry 2, worked in the Toronto studio.[39] The studio also served as the lead developer for Starlink: Battle for Atlas, a toys-to-life game,[1] and Watch Dogs: Legion, which was directed by Hocking.[40] It also replaced the Montreal studio as the lead developer for Far Cry 6.[41]

Ubisoft Winnipeg

On 6 April 2018, Ubisoft announced it would invest

managing director.[42] Ubisoft Winnipeg will work on Ubisoft's open world franchises.[1]

Europe

1492 Studio

1492 Studio was founded in Vailhauquès, France, in 2014 by Claire and Thibaud Zamora, and acquired by Ubisoft in February 2018. The studio developed Is it Love?, a free-to-play episodic mobile game.[1]

Green Panda Games

Ubisoft acquired a 70% stake in Green Panda Games in July 2019, with an option to fully acquire the company. Green Panda Games, founded in 2013 and based in Paris, is a developer and publisher of over 50 mobile casual games.[43] Green Panda Games has 120 employees as of May 2021.[1]

i3D.net

It was announced in November 2018 that Ubisoft would be acquiring Dutch server hosting company i3D.net. The acquisition closed before the end of the 2018-19 fiscal year.[44]

Ubisoft Ivory Tower

Ubisoft Ivory Tower was founded in Lyon, France, in September 2007 by Ahmed Boukhelifa, Stéphane Beley and Emmanuel Oualid.[45][46] All three founders were previously employed by Eden Games.[45] Ubisoft Ivory Tower's first game, The Crew, was announced through Ubisoft, acting as its publisher, in June 2013,[47] and released for Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in December 2014.[48] On 5 October 2015, as The Crew reached 3 million players, Ubisoft announced that they had acquired Ivory Tower for an undisclosed sum.[49] At the time, the studio housed 100 employees.[50] Ivory Tower's second game, The Crew 2, was announced by Ubisoft in June 2017,[51] and released for Microsoft Windows, PlayStation 4, Xbox One in June 2018.[52]

Ketchapp

Ketchapp was founded in 2014 in

mobile games market. The company was acquired by Ubisoft in 2016.[1][53]

Kolibri Games

Kolibri Games, founded in 2016 in Berlin, Germany, is a developer of idle games genre and publishes Idle Miner Tycoon and Idle Factory Tycoon. Ubisoft acquired 75% of the studio in 2020.[54] Kolibri Games has 130 employees as of May 2021.[1]

Massive Entertainment

Massive Entertainment building

Massive Entertainment was founded in 1997 in

Uplay, Ubisoft's digital distribution platform, and developed Just Dance Now.[1] The company also developed the Snowdrop engine, and used it in Tom Clancy's The Division and its sequel, The Division 2, as well as upcoming video games based on the Avatar film series and Star Wars franchise.[1][56][57]

Ubisoft Nadeo

Ubisoft Nadeo was founded in 2000 in

TrackMania Nations
.

Owlient

Owlient is a video game studio founded in 2005 in Paris, France. The company focuses on creating free-to-play titles, with their most successful game being Howrse. Owlient was acquired by Ubisoft in 2011.[1][61]

Ubisoft RedLynx

Ubisoft RedLynx was founded in 2000 in Helsinki, Finland, by brothers Atte and Antti Ilvessuo[62] and focuses on creating racing games with the Trials series. While the studio was developing Trials Evolution, it was acquired by Ubisoft in November 2011.[1][63] Following Ubisoft's acquisition, the company continued to work on new Trials instalments with Trials Fusion in 2014, Trials of the Blood Dragon in 2016, and Trials Rising in 2019; outside of the Trials franchise, they also developed South Park: Phone Destroyer.[64] Ubisoft RedLynx has more than 150 employees as of May 2021.[1]

Ubisoft Annecy

Ubisoft Annecy was established in 1996 in

Rayman Revolution for PlayStation 2. Annecy developed the multiplayer portion of many Ubisoft games, including the Tom Clancy's Splinter Cell series and the Assassin's Creed series. Their first title as a lead developer was Steep, an open world winter sports game released in late 2016.[1] The studio was previously known as Ubisoft Simulations.[65][66] The studio also collaborated with Massive Entertainment and worked on Tom Clancy's The Division 2.[1] The studio's latest game is Riders Republic, which was released on 28 October 2021.[67][68]

Ubisoft Barcelona

Ubisoft Barcelona building

Ubisoft Barcelona was founded in 1998 and is based in

Raving Rabbids. The studio also worked with Red Storm Entertainment on Star Trek: Bridge Crew.[1]

Ubisoft Barcelona Mobile

Ubisoft Barcelona Mobile, based in Barcelona, Spain, was formed as Microjocs Mobile in 2002,[69] and became part of Digital Chocolate in August 2007.[70] The studio was sold to Ubisoft in September 2013 and subsequently renamed Ubisoft Barcelona Mobile.[71][72] Productions by Ubisoft Barcelona Mobile include Galaxy Life and Might & Magic: Elemental Guardians.[1] Ubisoft Barcelona Mobile has more than 70 employees as of May 2021.[1]

Ubisoft Belgrade

Founded in November 2016,

Steep: Road to the Olympics and The Crew 2. The studio develops post-launch content for Wildlands and Breakpoint.[1]

Ubisoft Blue Byte

Ubisoft Blue Byte was founded in Düsseldorf, Germany, in 1988.[1] The company found early success with strategy titles, such as The Settlers and Battle Isle. Blue Byte was acquired by Ubisoft in 2001.[74] Ubisoft Blue Byte's main Düsseldorf studio, Ubisoft Düsseldorf, has 470 employees as of January 2023, making it the largest in Germany.[75]

Ubisoft Berlin

Ubisoft Berlin was opened in early 2018 in

Skull & Bones.[76] The studio has 140 employees as of January 2023.[75]

Ubisoft Mainz

Ubisoft Mainz was established as Related Designs by Thomas Pottkämper, Burkhard Ratheiser, Thomas Stein, and Jens Vielhaben in 1995, then based in Pottkämper's parents' house in Mainz'

Blue Byte.[82] Related Designs was assigned the Blue Byte name in June 2014.[83] The studio was rebranded Ubisoft Mainz in August 2019.[84] The studio has 170 employees as of January 2023.[75]

Ubisoft Bordeaux

Ubisoft Bordeaux was founded in September 2017 in Bordeaux, France.[1] It serves as a support studio and collaborates with the Annecy, Paris and Montpellier studios on their future titles. The studio is headed by Julien Mayeux.[85] Ubisoft Bordeaux has more than 300 employees as of May 2021.[1]

Ubisoft Bucharest

Ubisoft Bucharest in Bucharest, Romania, was founded by six members in 1992 as Ubisoft's first in-house studio that was based outside France. They developed games in the Chessmaster, Silent Hunter, and H.A.W.X series. It also supported other studios on the development of Assassin's Creed's multiplayer, Assassin's Creed Rogue, Just Dance, and Tom Clancy's Ghost Recon: Future Soldier.[1] A separate team in Craiova was established in September 2008 with 12 employees.[86] In December 2008, 126 employees were added to the two studios (75 in Bucharest and 51 in Craiova), with the total staff count reaching around 770.[87]

Ubisoft CRC (EMEA)

Ubisoft Consumer Relationship Center manages Customer Support and Community Management for Europe, Middle East & Asian territories and is located in Newcastle upon Tyne, England.[88]

Ubisoft Kyiv

Ubisoft Kyiv was founded in 2008 in

Uplay and frequently worked with RedLynx on Trials games. In 2016, the studio launched a quality control department for PC ports. Recently, Ubisoft Kyiv has worked closely with Ubisoft Quebec on Assassin's Creed Odyssey's PC version, and with RedLynx on Trials Rising.[1] In December 2019, Ubisoft Kiev was rebranded as Ubisoft Kyiv to adopt the Ukrainian spelling of the city's name.[89]

Ubisoft Leamington

Ubisoft Leamington, formerly FreeStyleGames, was founded in Leamington Spa, England, in 2002 by six industry veterans formerly of Codemasters and Rare. The studio worked on popular music games such as DJ Hero and Sing Party while it was owned by Activision. After the commercial failure of Guitar Hero Live, Activision sold the studio to Ubisoft, which directed the studio to work with Ubisoft Reflections.[90] Ubisoft Leamington works closely with Ubisoft Reflections and has more than 100 employees as of May 2021.[1]

Ubisoft Milan

Ubisoft Milan was founded in 1998 in

Raving Rabbids: Alive and Kicking (with the Paris studio).[1] The studio was the lead developer of the company's first Nintendo Switch exclusive game, Mario + Rabbids Kingdom Battle, together with Ubisoft Paris;[91] it also developed Donkey Kong Adventure, the downloadable content for that game,[1] and the sequel Mario + Rabbids Sparks of Hope.[92]

Ubisoft Montpellier

Ubisoft Montpellier, formerly Ubi Pictures, was founded in 1994 as one of Ubisoft's graphics departments in

Eric Chahi on From Dust.[93] The studio also developed the UbiArt Framework engine, used in titles like Rayman Origins, Rayman Legends and Valiant Hearts: The Great War.[94] The company is working on Beyond Good and Evil 2 and Space Junkies.[1]

Ubisoft Odesa

Ubisoft Odesa was founded in

Ubisoft Paris

Ubisoft Paris was founded in 1992 in Montreuil, France, and was the first in-house studio for Ubisoft. Ubisoft Paris worked on several early

Ghost Recon Breakpoint.[1] Ubisoft Paris has more than 700 employees as of May 2021.[1]

Ubisoft Paris Mobile

Ubisoft Paris Mobile was created in 2013 and is co-located with Ubisoft Paris in Montreuil, France. The studio worked on the mobile game

Ubisoft Reflections

Ubisoft Reflections building

Ubisoft Reflections was founded in 1984 in Newcastle upon Tyne, England. The company has developed several successful franchises, including Destruction Derby and Driver before Ubisoft's acquisition in July 2006. After Reflections' acquisition, the company continued to work on new Driver titles, with the latest being 2011's Driver: San Francisco. The studio then turned to become a support team to work on other titles such as Tom Clancy's The Division, worked on vehicle physics for other Ubisoft games, and experimented with smaller projects such as Grow Home.[1] The studio is managed by Lisa Opie.[96] Ubisoft Reflections works closely with Ubisoft Leamington and has more than 250 employees as of May 2021.[1]

Ubisoft Sofia

Ubisoft Sofia was founded in 2006 in Sofia, Bulgaria. The studio works as a co-development studio and has led the development of Assassin's Creed III: Liberation and Assassin's Creed Rogue.[1] They developed two games in the Chessmaster series: Chessmaster: The Art of Learning (DS, PSP) and Chessmaster Live.[97][98][99]

Ubisoft Stockholm

Ubisoft Stockholm was founded in 2017 in Stockholm, Sweden. Led by Patrick Bach, the studio collaborated with Massive Entertainment on Avatar: Frontiers of Pandora.[1][100]

Asia

Ubisoft Abu Dhabi

Ubisoft Abu Dhabi was founded in 2011 in

CSI series, and maintain Growtopia, a game Ubisoft acquired in 2017.[101] Ubisoft Abu Dhabi has more than 60 employees as of May 2021.[1]

Ubisoft Chengdu

Ubisoft Chengdu was founded in 2008 in

Wheel of Fortune. Ubisoft Chengdu has more than 420 employees as of May 2021.[1]

Ubisoft Da Nang

Ubisoft Da Nang was established in September 2019 in Da Nang, Vietnam. It will help develop mobile games and "Instant Games" for other platforms like Facebook, with plans to hire 100 developers in three years.[102]

Ubisoft Mumbai

Ubisoft Mumbai was established in

Ubisoft Pune. It will work alongside Ubisoft Pune as well as collaborate with local universities.[95]

Ubisoft Osaka

Ubisoft Osaka, formerly known as Digital Kids, was founded in

Ubisoft Philippines

Ubisoft Philippines was founded in 2016 as the first major game studio in the Philippines.[103] The studio is located on the campus of De La Salle University in Santa Rosa, Laguna, and develops new AAA games alongside Ubisoft Singapore.[1][104] Ubisoft Philippines has 150 employees as of May 2021.[1]

Ubisoft Pune

Ubisoft Pune in Pune, India, was originally part of Gameloft, a mobile game developer and publisher, until Ubisoft acquired it in 2008, at which point it had 35 members. The studio then worked on several Just Dance titles, mobile titles, ported to other console such as Nintendo Switch, and provided quality assurance tests for many Ubisoft games. The studio was working on the remake for Prince of Persia: The Sands of Time.[105] Ubisoft Pune has more than 1,200 employees as of May 2021.[1]

Ubisoft Shanghai

Ubisoft Shanghai was founded in 1996 in Shanghai, and has become one of China's largest development studios. The studio has worked as the support team for many of Ubisoft's projects, such as the Far Cry franchise, working on wildlife animation and artificial intelligence.[1]

Ubisoft Singapore

Ubisoft Singapore was formed in 2008 as Ubisoft's first in-house studio in South-East Asia, located on the Fusionopolis complex in Singapore. Having served as a support studio, working on games such as Prince of Persia: The Forgotten Sands and Assassin's Creed II, the company worked on the naval combat of Assassin's Creed III before significantly expanding it with Assassin's Creed IV: Black Flag and Assassin's Creed Rogue. The company is also responsible for making the AAA multiplayer online shooting game Tom Clancy's Ghost Recon Phantoms, released in 2014 and closed in December 2016. After the closure of Ghost Recon Phantoms, the studio's creative director, Justin Farren, came to Ubisoft's E3 2017 press conference to announce their new IP named Skull & Bones, the development of which it would lead. The game is scheduled to be released sometime during the 2023-2024 fiscal year.[106] Ubisoft Singapore has 500 employees as of May 2021.[1]

Former

Ubisoft London

Ubisoft London (formerly known as Future Games of London, then later known as Ubisoft Future Games of London) was founded in 2009 in London, England. The studio released Hungry Shark before Ubisoft's acquisition in October 2013.[107] It continued to work on new entries in the Hungry Shark series throughout the following years.[1]

On September 14, 2023, it was announced that Ubisoft would close the studio, impacting 54 positions.

Ubisoft Barcelona Mobile.[108]

Sunflowers Interactive

Sunflowers Interactive Entertainment Software GmbH was founded in 1993 by Adi Boiko and Wilhelm Hamrozi, and was based in

Black Sea Studios, which resulted in Knights of Honor (2004).[111] In March 2002, the company dismantled their entire internal development studio, shifting their focus onto third-party publishing.[112] To do so, they acquired a 30% stake in Berlin-based studio Spieleentwicklungskombinat [de].[112] Sunflowers Interactive furthermore signed a contract with Aspyr in August 2006, which gained them wider distribution of their games in North America.[113] Ubisoft announced on 11 April 2007 that they had acquired Sunflowers Interactive and the Anno series, of which the company would be merged into Ubisoft's own distribution arm.[78] Co-founder Boiko stated that he was satisfied with the acquisition, knowing that Ubisoft and Related Designs would be creating "something amazing".[114] However, both Boiko and Hamrozi stated that they did not want to work for Ubisoft, and planned to establish a new venture instead.[115][116]

Ubisoft Casablanca

Ubisoft Casablanca was opened in April 1998 in Casablanca, Morocco.[117][118] The studio's first production was the Nintendo 64 version of Donald Duck: Goin' Quackers.[117] Ubisoft Casablanca assisted the development of various games for portable platforms.[118] In June 2007, Ubisoft stated that they were to expand the studio by 150 people using government incentives.[119] Between 2008 and 2010, the studio also operated a campus that sought to train 300 game development graduates.[117] Ubisoft Casablanca was shuttered on 13 June 2016, following a shift in the marketplace, and the studio's position not being compatible with Ubisoft's plans going forward.[118] The studio previously employed 48 staff members and was the oldest video game studio in North Africa.[117] Companies set up by former Ubisoft Casablanca employees include developers TheWallGames founded by Yassine Arif, Rym Games by Imad Kharijah and Othman El Bahraoui, and Palm Grove Software by Khalil Arafan, as well as the collective Moroccan Game Developers founded in 2011 by Arif and Osama Hussain to promote video game development in Morocco.[117]

Ubisoft Sao Paulo

Ubisoft Sao Paulo was located in

studio head Bertrand Chaverot stated that Ubisoft was considering to open additional studios in Rio de Janeiro and Florianópolis.[125] On 20 January 2009, it was announced that Ubisoft had acquired Porto Alegre-based Southlogic Studios, which was merged into Ubisoft Sao Paulo.[126][127][128] On 29 September 2010, Ubisoft reported that, due to a declining market interest in Nintendo DS games, the operations in Brazil would be re-evaluated, and that Ubisoft Sao Paulo's development facilities would be ramped down by the end of the year.[129][130]

Ubisoft Zurich

Ubisoft Zurich began hiring for an unannounced

managing director, in Thalwil, a suburb of Zürich, Switzerland.[132] In an interview with Swiss magazine 20 Minuten, Le Tensorer explained that Ubisoft Zurich would be developing games with a focus on online gameplay.[133] He also stated that the company was planning to initially hire 20 people, and later expand the studio as the Swiss game development scene grew, as it was the case with Ubisoft Montreal.[133] However, in October 2013, Ubisoft announced that Ubisoft Zurich would be closed by the end of that month, citing the cancellation of the studio's only in-development game as reason for the closure.[134] 16 people were laid off in the process, all of whom were offered positions in other Ubisoft studios.[134]

Wolfpack Studios

Wolfpack Studios Inc. was founded in Round Rock, Texas, in 1999 by J. Todd Coleman, together with high school friend James Nance and college roommate Josef Hall, in 1999.[135][136] Ubisoft announced on 1 March 2004 that they had acquired Wolfpack Studios, which at the time had between 20 and 25 employees, for an undisclosed price.[137][138] All three founders left the company after the purchase, of which Coleman and Hall later joined KingsIsle Entertainment.[135] On 1 April 2006, Ubisoft announced that the company would be closed down on 15 May 2006.[139] Wolfpack Studios' only product was Shadowbane, which was released in March 2003.[139] Several former members of Wolfpack Studios established a successor, Stray Bullet Games, in the same offices on 1 June 2006.[139]

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External links