Up (video game)

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Up
Composer(s)
Michael Giacchino[b]
Platform(s)
Release
  • NA: May 26, 2009
  • AU: August 27, 2009
  • EU: October 2, 2009
  • JP: December 3, 2009[a]
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Up is an action-adventure video game developed by Heavy Iron Studios and published by THQ. It is based on the Pixar film of the same name.

Plot

The story centers on an elderly widower named Carl Fredricksen and an earnest young Wilderness Explorer named Russell who fly to South America in a house suspended by helium balloons.

The PlayStation 3, Wii and Xbox 360 versions of the game follow the film's plot more tightly, spanning eleven levels, with some liberties taken. The Microsoft Windows, Mac OS X. PlayStation 2 and PlayStation Portable versions of the game are a much looser adaptation, in which Carl and Russell take longer detours through the jungle to attempt to reach the end of Paradise Falls. Consequently, those versions are over 20 levels long.

Gameplay

Up follows the storyline of the film, featuring Carl, Russell, and Dug walking through the jungles of

health
bar.

The PlayStation 3 version of the game was the first game based on a Pixar film to support

multiplayer
aerial combat in addition to the main story mode.

Version differences

The PlayStation 3, Wii and Xbox 360 versions of the game are fast-paced platformers with some puzzle scenarios and plays similar to

bosses, which are simply a giant anaconda, a crocodile, and The Spirit of Adventure, Muntz's airship. There are two biplane sequences, one at the start of the game that takes place immediately before a final battle over Paradise Falls, and another for the actual battle, and in both of them, a second player can "man the guns" and fire at incoming enemies and ground artillery with an on-screen reticule, while sharing the first player's camera view. This feature also takes advantage of the Wii Remote pointer in the Wii version to control Player 2's reticule. Loading screens in these versions also displays hints and trivia about the real wildlife near the tepui
.

The Microsoft Windows, Mac OS X, PlayStation 2 and PlayStation Portable versions of the game are longer, giving the player more opportunities to explore the various terrain atop the tepui as the characters take longer detours to reach their destination. At the beginning of these versions, the player is exclusively required to stop the house from floating away. These versions also exclusively feature side areas that cannot be accessed the first time around without acquiring a certain tool, as well as fast-moving linear levels (namely on-rails chase sequences played from a reverse angle or river

checkpoint
. Health is measured in a continuous gauge. There are four bosses in these versions, which are three battles against some of Muntz's top dogs, along with The Spirit of Adventure.

The Nintendo DS version is only six levels long, but they usually consist of one or more large areas and players are required to have Carl and Russell together at the end of each level (and at the end of each part of some levels), which becomes a challenge as the characters are easily separated in this version. There is also a boss at the end of each level. Exclusively in this version, players must acquire and use certain tools to overcome obstacles (although the use of such tools is constrained by an energy meter), and are encouraged to finish levels as fast as possible, but must be careful not to arouse too much suspicion from Muntz's dogs, who patrol the jungle and will engage Carl and Russell in battle if they move around too often. A special

time attack mode is available for each level that unlocks rare bugs for a collection. Characters also share a continuous health bar as in the Microsoft Windows, PlayStation 2 and PlayStation Portable versions, although total loss of health would require a full restart of the current level due to a lack of checkpoints. However, levels that are divided into multiple sections offer a fresh spring
in between areas that can fully replenish health and a checkpoint is available at the start of each boss battle. In between levels, players are taken to a campsite where they can purchase health upgrades and consumable supplies for power-ups, examine acquired tools, save progress and more. Some sequences involve using touch screen gestures, such as pulling a lever to extend a bridge, turning a crank to operate an elevator or repeatedly scribbling on the screen to break free of traps. This version also exclusively has mini-games that can be played with a friend who has a copy of the game.

Reception

The PlayStation 3, Wii, and Xbox 360 versions received "mixed or average" reviews according to the review aggregator Metacritic.[13][14][15] In Japan, where the game was published by E Frontier exclusively on Nintendo platforms on December 3, 2009,[citation needed] Famitsu gave it a score of all four sixes for the DS version, and three sevens and one six for the Wii version.[1]

Notes

  1. exclusively on Nintendo
    platforms.
  2. ^ Additional music by Chad Seiter and Andrea Datzman.

References

  1. ^ a b c rawmeatcowboy (November 26, 2009). "Famitsu - more review scores". GoNintendo. Archived from the original on April 3, 2017. Retrieved April 3, 2017.
  2. ^ Petit, Carolyn (June 12, 2009). "Up Review (Wii)". GameSpot. Archived from the original on April 4, 2017. Retrieved April 3, 2017.
  3. ^ Petit, Carolyn (June 11, 2009). "Up Review (X360)". GameSpot. Archived from the original on April 3, 2017. Retrieved April 3, 2017.
  4. ^ Nicksarlian, Greg (June 4, 2009). "UP - WII - Review". GameZone. Archived from the original on June 9, 2009. Retrieved April 3, 2017.
  5. ^ Aceinet (June 4, 2009). "UP - 360 - Review". GameZone. Archived from the original on June 11, 2009. Retrieved April 3, 2017.
  6. ^ Clayman, David (June 24, 2009). "Up Review (PS2)". IGN. Archived from the original on March 28, 2018. Retrieved October 22, 2016.
  7. ^ a b Clayman, David (June 23, 2009). "Up Review (PS3)". IGN. Archived from the original on October 23, 2016. Retrieved April 2, 2017.
  8. ^ Clayman, David (July 20, 2009). "Up Review (Wii)". IGN. Archived from the original on April 3, 2017. Retrieved April 2, 2017.
  9. ^ "Up (DS)". Nintendo Gamer: 72. September 2009.
  10. ^ "Up (Wii)". Nintendo Power. Vol. 242. June 2009. p. 89.
  11. ^ "Up". Official Xbox Magazine. August 2009. p. 74.
  12. ^ "Up". Official Xbox Magazine UK. January 2010. p. 113.
  13. ^ a b "Up for PlayStation 3 Reviews". Metacritic. Archived from the original on April 3, 2017. Retrieved April 2, 2017.
  14. ^ a b "Up for Wii Reviews". Metacritic. Archived from the original on April 3, 2017. Retrieved April 2, 2017.
  15. ^ a b "Up for Xbox 360 Reviews". Metacritic. Archived from the original on April 4, 2017. Retrieved April 2, 2017.

External links