Video game exploit

Source: Wikipedia, the free encyclopedia.

In video games, an exploit is the use of a bug or glitch, or use elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it.[1] However, whether particular acts constitute an exploit can be controversial, typically involving the argument that the issues are part of the game, and no changes or external programs are needed to take advantage of them.[2]

Controversy

Exploiting is considered cheating by most in the gaming community and gaming industry, due to the unfair advantage usually gained by the exploiter.[3] Whether an exploit is considered a cheat is a matter of widespread debate that varies between genres, games, and other factors. Most software developers of online games prohibit exploiting in their terms of service and often issue sanctions against players found to be exploiting. There is some contention by exploiters that exploiting should not be considered cheating as it is merely taking advantage of actions allowed by the software. They view exploiting as a skill because certain exploits take a significant amount of time to find, or dexterity and timing to use. Many other players believe that exploits should be considered cheats that the developers should address and exploiters should be banned.

Those who consider exploits cheating argue that they are contrary to the spirit of the game even if rules and code do not specifically prohibit them, undermining the enjoyable dynamics of it, and that they are destructive of the game's community.[4][5] A World of Warcraft community manager described the effect of exploits on a game's community as "devastating".[5]

Defenders of exploits argue that the rules of the game allow them, and that players using exploits might not know they are behaving against the designer's intention.

Terms of Service or other such rules governing participation.[6]
Exploiters also argue that the fastest way to get developers to update games to eliminate exploits is to use them as much as possible, as that greatly increases the quantity of complaints about them.

Griefing

While players most often use video game exploits to gain a gameplay relevant advantage for themselves, sometimes they instead use them to irritate other players, also known as

beta test saw a player kill Lord British when that character was supposed to be invincible; the tester was later banned for exploiting because he did not report the bugs he found.[9]

Common types

Common types of exploits include:

Duping
Duplicating items or money.
Lag and disconnection exploits
A game with inadequate lag handling may let players intentionally cause lag for themselves to cause an advantage.
Shogun 2: Total War
)
Geometry
Taking advantage of how the game world is built. Typically the goal of these exploits is to reach normally inaccessible areas or take unintended shortcuts in the game world. These are commonly achieved by going through walls, crossing invisible barriers made by the programmers, or scaling ledges not intended to be climbable.
Twinking
Twinking usually refers to taking advantage of design flaws in the game's gearing system in order to equip a new or low-level character with much higher level gear. Other actions commonly referred to as "twinking" include giving a new character a large amount of gold, and intentionally keeping a character at a low level while gaining much better equipment.
Movement speed bugs
These usually allow the player to move faster than intended, such as
bunny hopping. Many of these have been embraced by certain games, such as skiing in the Tribes
series.
Safe zones
Places where a player can attack with no risk of being attacked back. This is often a form of an exploit in the geometry (terrain) of a game—however, a game may have areas that make players within them safe (especially in PvP games/zones in which the opposing faction(s) may not enter) from attack while not disallowing the safe players to attack.
Game mechanics
Taking advantage of the systems that make up the gameplay. A game mechanics exploit is not a bug: it is a case in which a system is working as designed, but not as intended. An example is the "wavedash" in Super Smash Bros. Melee, in which the momentum gained from using a directional aerial dodge could be retained on landing; with proper timing this allows characters to use a stationary attack while sliding across the ground.
Cheesing
Performing repeated, usually considered cheap, attack moves in such a way that doesn't allow the enemy to respond or fight back. An example would be Street Fighter II in which one can perform repeated moves that keep the enemy being attacked and against the side of the screen, with no way for them to perform a counterattack.

Each game has the potential for exploits unique to that game's rules. For example, in World of Warcraft, wall-walking allowed a player to climb steep mountains that are supposed to be impassable to get into unfinished areas or make one's character not attackable by mobs or other players. EverQuest had an exploit in player versus player analogous to weight cutting in sports whereby a player would intentionally lose levels by dying in order to compete against lower-level players while wielding higher-level items and skills. In the game City of Heroes players used teleport powers to place others inside the PvP zones' watchtowers which, because they were originally designed as props for atmosphere, had no means of egress other than teleportation.

Response

Developers may find it difficult to identify and respond to an exploit because players who discover vulnerabilities in a game may be reluctant to inform the game's developers, in order to continue exploiting.

dupe exploit in EverQuest II, the developers removed large amounts of duped money from the game to address the rampant inflation it caused in the game's virtual economy.[10]

See also

References

  1. .
  2. ^ .
  3. ^ a b Macaulay, Ashton (30 August 2017). "Exploits Aren't Cheating, Are They? - Neutralizing Attitudes in the Gaming Industry". National Business Innovations LLC. NBI Analytics. Archived from the original on 6 August 2020.
  4. ^ .
  5. ^ a b Lopez, Miguel (20 July 2005). "WoW Duping: Fact or Fiction?". GameSpy. IGN Entertainment. Archived from the original on 23 July 2005.
  6. ^ .
  7. .
  8. ^ Gillen, Kieron (29 April 2008). "Team Roomba". The Escapist. Archived from the original on 1 May 2008. Retrieved 11 November 2009.
  9. ^ Lee, Edmund (23 September 1997). "Ultimate Ultima". The Village Voice. Archived from the original on 14 September 2008. Retrieved 11 November 2009.
  10. ^ Terdiman, Daniel (11 August 2005). "Cheaters slam 'Everquest II' economy". ZDNet News. Retrieved 21 February 2007.[permanent dead link]

External links