Virtual archaeology
Virtual archaeology is a term introduced in 1990 by archaeologist and computer scientist Paul Reilly to describe the use of computer based simulations of archaeological excavations.[1] Since that time, scientific results related to virtual archaeology were annually discussed, among others, at Computer Applications and Quantitative Methods in Archaeology (CAA).[2] The keyword "visualization" defined the aim of the virtual archaeology in the London Charter Initiative:
It should be made clear to users what a computer-based visualization seeks to represent, for example the existing state, an evidence-based restoration or an hypothetical reconstruction of a cultural heritage object or site, and the extent and nature of any factual uncertainty.
— London Charter Initiative (2009)[3]
Since its introduction, the focus of the term has been extended to explore methods that increase the visibility and accessibility of archaeology.
See also
References
- ^ 1, Reilly P., 1991. Towards a virtual archaeology. CAA’90. BAR Intern.s. Vol.565:133–139.
- ^ 2, САА https://caaconference.org/ocs/index.php?conference=caa&schedConf=caa2015
- ^ 3, London Charter for the computer-based visualisation of cultural heritage. Draft 2.1. Accessed 15 Jan 2014
- doi:10.11141/ia.54.2.
- ISBN 978-960-98691-0-2, pp. 159-176.
- ^ 5, Hookk D.Yu., 2014. From Illusion to reality: transformation of the term "virtual archaeology"
- ^ 6, International project "Virtual Archaeology" http://www.virtualarchaeology.ru
- ISBN 978-5-93572-608-9
- ISBN 978-5-93572-792-5
- ^ 9,