Virtual tax
Virtual tax is a proposed USA
Examples
Many online games, like
However, many users stated that this is the biggest push factor to inflate, as the sellers now demand higher prices before selling an item (in order to make up for the loss of in-game money through tax system). Also, some users state that the inflation will eventually stop without the interference of the game developer. They claim that as more players achieve high levels, they would be able to hunt more monsters and deliver more equipment. Like the real world, the
Recent restrictions and changes
eBay, in order to protect virtual property and avoid legal action against them, has banned all sales from virtual sites. The only exception to the ban is Second Life which in the eyes of many, including eBay representatives, is not a game. Many of the major virtual world (e.g. EverQuest II) providers have also started their own virtual trading shops. Players will be able to trade virtual items with other players for real cash, and the providers will receive a small tax charged on every transaction.
The government[
See also
References
- ^ Does the IRS really want your World of Warcraft gold?, by Julia Layton, howstuffworks.com
- ^ Are virtual assets taxable?, by Daniel Terdiman, January 17, 2006, CNET News.com
- ^ Virtual Taxes: The Next Frontier in Virtual Property Rights in On-Line Gaming?, December 6, 2004, TaxProf Blog
- ^ US Congress launches probe into virtual economies Archived 2010-11-04 at the Wayback Machine, October 15, 2006, Adam Reuters, Reuters
- ^ Maple Story Notice: Tax System, February 9, 2006
- How Stuff Works., by Julia Layton, How Stuff Works, February 3, 2007