Voyager (video game)
Voyager | |
---|---|
Single-player |
Voyager was a
Overview
Voyager was an
Between decision points, the player used and combined items, solved puzzles and engaged in combat. The game's item system involved scanning objects with
Development and aftermath
Voyager began development in 1995,
Voyager was cancelled in the spring of 1997, after 18 months in production.[2][9] According to Looking Glass's Paul Neurath, the cancellation was due to Viacom's wider decision to abandon the video game industry. He believed that the Viacom deal and Voyager were ultimately a "giant distraction" and a "boondoggle" that hurt the company.[10] These events started a financial downward spiral at Looking Glass, which, compounded by a string of troubled and commercially unsuccessful projects such as Terra Nova and British Open Championship Golf, culminated in the company's closure in May 2000.[7][11] Three members of the Voyager team—Chey, writer Ken Levine and designer Rob Fermier—became close friends during the game's development.[12][13] The game's cancellation inspired them to start the spin-off developer Irrational Games in April 1997,[2][9] which went on to develop System Shock 2 in collaboration with Looking Glass.[14] Levine later recalled that, while writing Voyager's opening cutscene, he learned that technological limitations made it difficult for characters to express emotion; and this experience influenced his future writing for games such as BioShock Infinite.[13]
Notes
- ^ PC Gamer US. 3 (9): 64, 65, 67, 68, 71, 72, 75, 76, 78.
- ^ Gamasutra. Archived from the originalon March 24, 2008. Retrieved February 23, 2014.
- ^ a b Staff (August 16, 1995). "Viacom New Media forms a strategic alliance with Looking Glass Technologies, creator of groundbreaking interactive products; Viacom New Media and Looking Glass join forces on STAR TREK: VOYAGER software". Business Wire. Archived from the original on September 4, 2017. Retrieved September 3, 2017 – via The Free Library.
- ^ "The Next Generation?". Next Generation (11). November 1995.
- ^ V. Sherman, Christopher (November 1995). "Movers & Shakers; Viacom Pulls Out Its Wallet". Next Generation (11).
- ^ Staff (December 28, 1996). "'Star Trek' fans can battle the Borg at home". The Augusta Chronicle. Archived from the original on March 2, 2014. Retrieved February 23, 2014.
- ^ a b Mahardy, Mike (April 6, 2015). "Ahead of Its Time: The History of Looking Glass". Polygon. Archived from the original on April 7, 2015.
- ^ Staff (June 8, 1996). "E3 Adventure & Role Playing Games". Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved June 25, 2018.
- ^ a b Cross, Jason (March 9, 2001). "An Irrational Tale". Computer Games Magazine. Archived from the original on February 6, 2005.
- ^ Weise, Matthew (March 4, 2012). "Looking Glass Studios Interview Series - Audio Podcast 10 - Paul Neurath". Singapore-MIT GAMBIT Game Lab. Archived from the original on March 29, 2013.
- ^ Sterrett, James (May 31, 2000). "Reasons for the Fall: A Post-Mortem On Looking Glass Studios". Through the Looking Glass. Archived from the original on March 8, 2014.
- ^ Plante, Chris (January 10, 2013). "Ken Levine and the Infinite Idaho". Polygon. Archived from the original on February 18, 2013. Retrieved February 25, 2014.
- ^ Gamasutra. Archived from the originalon January 4, 2014. Retrieved February 23, 2014.
- RPGVault. Archived from the originalon March 8, 2004. Retrieved February 23, 2014.